Park, the Wall Street Bull, Battery Park and Central Park. Plot A mysterious group of urban street racers known as the Midnight Club race for pride, power, and glory in sleekly customized, enhanced sports cars. As a regular New York City cab driver, the player learns about this secret club and decides to join. The player begins with a relatively unmodified and slow vehicle, that being the Taxi. Through a series of races, each with different goals, they defeat other racers and win faster and more expensive vehicles. The goal is to defeat the world champion, who is revealed to be a young Japanese woman named Anika whose father manufactures concept cars in Japan. Being the only person to beat her in a race, the player is the only one who sees her identity and become the World Champion of the Midnight Club, along with winning her concept car. Anika returns to Japan afterwards. Development and release Midnight Club was unveiled on January 27, 2000 in a press release. The PlayStation 2 version was developed by Angel Studios and published by Rockstar Games. The Gameboy Advance version was developed by Rebellion Developments and published by Destination Software. They were released on October 26, 2000 and November 14, 2001, respectively. As part of promoting the game Rocstar Games received permission from the City of New York to shut down Times Square in order to photograph promotional material and box art for Midnight Club. The game's soundtrack features house and techno artists Derrick May and Surgeon and drum 'n' bass band Dom & Roland. "Their passion for creating superior music versus conforming to the industry standard is what makes them and their music truly unique" said Terry Donovan, COO of Rockstar Games, who further stated the music represents the "dark motivation of the members of the Midnight Club." Gameplay is locked to 30 frames per second. Reception The PlayStation 2 version received "generally favorable reviews", while the Game Boy Advance version received "mixed" reviews, according to the review aggregation website Metacritic. In December 2000 it ranked fifth in total PlayStation 2 game sales. In February 2001 the game placed ninth in overall sales. By July 2006, the PlayStation 2 version sold 1.5 million units and earned $43 million in the U.S. NextGen ranked it as the 32nd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July