the trademark for games with the name "Pod" in the title. Actor Jake Lloyd, who portrayed Anakin Skywalker in Star Wars Episode I: The Phantom Menace, promoted the game at E3 1999. Lloyd also provided voice-over for his character in the game. The theatrical score from Star Wars: Episode I – The Phantom Menace was reused for the game, and various sound effects from the film were also reused. The podracers were recreated using specifications from the film, and the Tatooine environment was also sourced from the film. Several of the game's other locales had never appeared in a Star Wars game prior. The varied environments, Tosti said, were "to add more depth to the gameplay." During an IGN interview with LucasArts' Tom Byron at E3 1999 the question of online play was brought up. Byron was unsure, citing problems "mostly because of latency issues." Some multiplayer code from Star Wars Jedi Knight: Dark Forces II was utilized for Episode I: Racer. Ultimately internet play was not included. The Windows version uses the deprecated IPX protocol to accomplish this, while the Macintosh version uses the TCP/IP stack. The multiplayer mode can support up to eight players. The game was supported by a 10 million marketing budget.Episode I: Racer was later ported and released for several other platforms: Nintendo 64 Dreamcast, and Game Boy Color. The announced PlayStation version of the game was never released. The Nintendo 64 version received a special edition Star Wars Episode I: Racer hardware bundle, including the standard gray and black console and a copy of the game. Though the Nintendo 64 cartridge could optionally take advantage of Nintendo's Expansion Pak memory unit to display additional textures, the limited capacity of the cartridge resulted in the removal of all pre-rendered cutscenes seen on the Windows and Macintosh versions. It was the first LucasArts game to be released on the Dreamcast. The Game Boy Color release features entirely different game play from its console and PC counterparts. The Game Boy Color hardware is technically incapable of rendering the 3D graphics used in the other versions, so the game instead features one-on-one racing duels on abbreviated, linear tracks using an overhead 2D view. The Game Boy Color version of the game has an additional "rumble" feature, in which a AAA battery may be inserted into the game card to activate vibration. The game received a digital re-release via