for each successive original project would be repeated by Suda throughout his career: when talking about the contrast between Lollipop Chainsaw and Killer is Dead he described it as a yin-yang effect. During the early part of his career, Suda worked on adventure games without an emphasis on action. This was due to his previous work at Human Entertainment being in the adventure game and visual novel genres. Due to having a larger staff, Flower, Sun, and Rain shifted away from the text-drive style of The Silver Case, beginning the company's and Suda's shift towards more action-based gameplay. Beginning with Killer7, Suda incorporated further action elements at Mikami's insistence. This shift in style continued following the anime tie-ins, with the gameplay of Sidetracked and One Night Kiss directly inspiring him when designing the action gameplay of No More Heroes. Michigan: Report from Hell and Fatal Frame: Mask of the Lunar Eclipse are the only titles Suda directly worked on to focus on horror, a genre Suda generally dislikes. Some of his work has seen outside interference from publishers. His original scenario for Blood+, where the protagonist would be a monster clone killed at the end of the story, was vetoed. The overtly sexual elements in Lollipop Chainsaw and Killer Is Dead were likewise not his decision, but rather included at the insistence of the Japanese publisher Kadokawa Games. Shadows of the Damned in particular suffered from creative clashes with the publisher Electronic Arts, who requested changes catering to the Western market such as incorporating guns, and required five redrafts of the scenario before they approved it. Suda and Mikami both disliked the end product due to the publisher's creative interference, with Mikami in particular saying that Shadows of the Damneds final form broke Suda's heart. References External links Grasshopper Manufacture website 1968 births Japanese video game designers Japanese video game directors Living people People from Nagano Prefecture Video game designers Video game writers