school, run an errand, etc., the game would still be in the same state as before. Border Zone removed that certainty. Additionally, this was the first Infocom game in which a speedy typist could theoretically be more successful than a slower one. ReceptionComputer Gaming Worlds Scorpia found Border Zones division into three standalone adventures unsatisfying, and stated that it would have been better as one. She concluded that it was "one of Infocom's weakest games to date". PC Magazine stated that the game "has hit upon exactly the right scenario for an interactive novel" and praised the feelies' "rich detail".Compute!'' also praised the feelies, and stated that the real-time game play and playing three different characters distinguished the game from other text adventures. References External links Border Zone information and overview Scans of Border Zone packaging, documentation and feelies The Infocom Bugs List entry for Border Zone 1980s interactive fiction 1987 video games Adventure games Amiga games Apple II games Atari ST games Commodore 64 games DOS games Infocom games Classic Mac OS games Spy video games Video games developed in the United States Video games set in Eastern Europe