encouragement from his wife, he applied to both Atlus and Human Entertainment, the latter known for the Fire Pro Wrestling series. He managed to get an interview with and hired by Human Entertainment. In later years, Suda would come to be known by the nickname "Suda51". The name is a pun based on the two parts of his given name—"go" translates to "5" and "ichi" to "1". Career Suda's first job at Human was as a director for Super Fire Pro Wrestling III (1993), which earned him praise from the company due to the quality of his work. Due to this, he was appointed as both director and writer for Super Fire Pro Wrestling Special (1994), which gained long-term notoriety for the bleak tone of its story and ending. Following Super Fire Pro Wrestling III, Suda worked on the Twilight Syndrome series; he initially had to step in as producer and director for Twilight Syndrome, but he had greater creative input in Moonlight Syndrome (1998): one of his decisions was to shift Moonlight Syndrome away from supernatural into psychological horror. Suda, who had gathered a fan base from his work at Human, generated controversy by killing off the main character in Moonlight Syndrome. Moonlight Syndrome would be the last game worked on by Suda for Human Entertainment, as he left due to being unsatisfied with available money bonuses. He also sensed that Human Entertainment, which would declare bankruptcy the following year, was not a secure position. After leaving Human Entertainment in 1998, Suda founded Grasshopper Manufacture to fulfill his wish to create original video game projects. Its debut title was The Silver Case for the PlayStation. He was initially approached by ASCII Entertainment, who acted as the game's publishers and provided funding. Suda acted as director, co-writer and designer for the game. Alongside this, Suda had the responsibility of acting as the studio's CEO, so he felt responsible for ensuring everyone got paid. The Silver Case was a success in Japan and helped establish Grasshopper Manufacture, although had limited critical success due to the proliferation of its visual novel style at the time. Suda's next game at Grasshopper Manufacture was Flower, Sun, and Rain, developed for the PlayStation 2. As with The Silver Case, Suda directed, wrote and designed for the game. Flower, Sun, and Rain was almost cancelled when ASCII Entertainment changed its policies and withdrew funding. Suda pitched