they immediately put it into play in a region called the "Land of Bondage" and draw another card from their deck to replace it in their hand. When a Hero rescues a Lost Soul, the player takes the card and puts it in their "Land of Redemption" to keep score. Lost Souls are all named "Lost Soul" and can be identified by the lack of an icon box. Character: These represent Biblical figures who are either on the side of good and trying to save lost souls (Hero) or those trying to thwart the Heroes and prevent lost souls from being saved (Evil Character). They have numerical strength and toughness values in their icon box and may also have special abilities that take effect when they are brought into battle. Heroes have a cross icon and Evil Characters have a dragon icon. Enhancement: These may be used on characters to boost their battle abilities. They come in two types, good and evil, and may only be used by corresponding Characters. Good Enhancements have an open Bible icon and evil Enhancements have a skull icon. Dominant: These cards can be played at any time, regardless of whose turn it is, and take effect instantly. These are the "power cards" of the game, and can often turn the tide of a battle, but the number of these cards in a deck is restricted. Good Dominants have a lamb icon and evil Dominants have a grim reaper icon. Site: These cards can hold one Lost Soul each. While a Lost Soul is in a site, only Heroes of the same brigade as the Site may "access" the site and rescue the Lost Soul, unless the Hero also uses one of their own Sites of the same brigade that does not have a Lost Soul in it. Sites have a pyramids icon. Fortress: These cards can store other cards within them or provide some form of protective effect on the player. Fortresses have a castle icon. Artifact: These provide a supplemental effect on a player's cards or on a battle. Once in play, a player's Artifacts are placed in a face down pile; a player may activate a maximum of one Artifact at a time, on their turn, by putting it on top of their Artifact pile face up (and may deactivate it on their turn by turning it face down). Artifacts have a