wore gold uniforms and was cheered by Jackie, while the other wore red and was supported by Sammi. Stunt rounds Three stunts/games were played on each episode. Participants had to undertake challenges such as answering questions, finding requested items, and assembling devices, and frequently ended up covered in disgusting materials such as slime or garbage. Some stunts were races against time or to complete the stunt first, while in others each team took turns; in those instances, Roth tossed a giant coin and whatever color it landed on determined which team went first. Each stunt awarded 25 points to the winner; if a stunt ended in a tie, both teams scored. One stunt was played with the boys, one with the girls, and the last with both teammates working together. After each stunt, play moved back to the podium where Roth would ask a multiple-choice trivia question to the teammate that did not participate in the previous stunt (or whichever team members were designated for the last stunt), with a correct answer worth an additional 25 points. During the third season, the team that scored on a toss-up question also earned the chance to hit their opponents in the face with a pie. Grand Prix race The Grand Prix race was played as the fourth and final round and involved both teams racing two laps around a track that circled the studio, trading lanes after the first lap. Two different formats were commonly used. One involved both teammates performing tasks based on the theme of the day’s race, such as riding in a comically oversized vehicle while being pushed by the other teammate, and requiring the teammates to switch roles after the first lap. The other was a foot race, with each teammate taking one lap. Small challenges were usually set up around the track that each team had to complete during the run, such as gathering and carrying items, running through tires, or squirting targets with a seltzer bottle. Roth signaled the start and finish of the race with the green and checkered flags used in motor racing. In addition to completing the objectives during the race, the teams had a chance to increase their score by collecting tokens from stations alongside the track. One white token and one blue token were available at each station, worth 10 and 25 points respectively. During season two, a station called the