Whew! is an American television game show that aired on CBS from April 23, 1979, until May 30, 1980. It was hosted by Tom Kennedy and announced by Rod Roddy. Gameplay features contestants correcting "bloopers", factual statements in which one word has been changed. The game was created by Jay Wolpert. Production was initially credited to the Bud Austin Company, then later changed to Jay Wolpert Productions in association with Burt Sugarman Inc. The animated opening sequence, featuring a woman named Bridget evading an array of villains, was produced by Hanna-Barbera. In September 2021, TV network Buzzr began reruns of Whew! Gameplay Main game The gameboard consisted of five rows ("levels") of five squares each, with values from $10 to $50 in $10 increments, and a sixth level of three squares with values of $200, $350, and $500. Levels were numbered from the bottom of the board, working upward. Two contestants (or during the later half of the run, two teams of a celebrity and a civilian) were told the categories for the first two rounds of play at the start of the match. The current challenger (or the winner of a coin toss, if there was no returning champion) decided whether to play as the charger or the blocker for the first round, and the champion took the other role. The charger was led offstage to a soundproof booth, and the blocker then placed six blocks on the board. Up to three blocks could be placed on any of the first five levels, and no more than one on the sixth. The charger was brought back onstage and given 60 seconds to advance through all six levels by correcting "bloopers", or factual statements in which one word had been changed. (Example: "The B&O was the first American passenger smell", with "railroad" as the correct answer.) The charger started on level one by choosing one of its squares. If a blooper was hidden there, it was revealed on that space's trilon and read out. The incorrect word was marked with an underline, and was the only part that the charger needed to correct. A correct answer added the value to the charger's score for the match and allowed him/her to move to the next level, while a miss or failure to respond within three seconds required him/her to choose another square. Uncovering a block added the amount to the blocker's