into Raccoon City to eradicate the T-virus infestation. After confronting Nemesis and grabbing a keycard needed to escape, Jill learns from the factory's control tower that the missile attack on Raccoon City has begun, with only a short time left before the city is destroyed. Depending on the path taken by the player, Jill's final encounter with Nikolai will differ. In one version of the events, Nikolai will attempt to start a gunfight with Jill, only to be taken by surprise by Nemesis and killed. In another event, Nikolai will hijack Jill's intended escape chopper, and the player must choose to either reason with Nikolai or destroy the helicopter. If Jill negotiates with Nikolai, he reveals that he has killed the other supervisors and boasts about collecting the bounty placed on Jill by Umbrella before escaping. Regardless of Nikolai's fate, Jill makes her way to the rear yard and confronts Nemesis one last time. After an intense battle, Jill defeats Nemesis with the help of a prototype railgun before meeting up with Carlos and escaping the city via a helicopter. If the previous escape chopper was stolen by Nikolai, Jill and Carlos will instead meet up with S.T.A.R.S. Alpha Team's weapons specialist Barry Burton, who helps them escape in his helicopter. The nuclear missile vaporizes Raccoon City, and Jill swears revenge on Umbrella. A newscast then briefly details the destruction, and offers condolences for the lost lives. Development Resident Evil 3 was developed by Capcom and produced by Shinji Mikami, who had directed the original Resident Evil and produced Resident Evil 2. After Resident Evil 2 was released, Capcom was working on multiple Resident Evil projects, with Hideki Kamiya directing what was planned to be the next main installment. This game would take place on a cruise ship and would involve HUNK attempting to bring back a sample of the G-Virus. However, Capcom cancelled the project after Sony announced the PlayStation 2, claiming that its development would not be completed before the PlayStation 2's launch. Because Capcom did not want fans to wait years for a new Resident Evil on PlayStation, it promoted one of its side projects as the third main game while Kamiya's team moved onto Resident Evil 4. The selected project was a spin-off developed by an inexperienced team led by director Kazuhiro Aoyama. It was intended to introduce a new character who would escape from an