planted all of the charges, he heads to the heliport to meet Anna. Before they can take off however, they are attacked by a mutated Kamsky; the same creature who rescued Anna from the sea. Kamsky is desperate for Anna to remain with him on the rig, but Hansen is able to fight him off and kill him. He and Anna then escape in a helicopter as the rig explodes below them. Development Cold Fear was first announced at E3 in 2004 when the title was included on a list of upcoming games. According to Sony, the game was set to be published by Namco. On October 6, however, Ubisoft announced they would be publishing the Darkworks developed game in March 2005 for PlayStation 2, Xbox and PC. The game would be Ubisoft's first horror game, and Darkworks' second game, after Alone in the Dark: The New Nightmare in 2001. A playable demo version was released in December. To make the Eastern Spirit roll realistically in the storm, the developers had to write a completely new program. They found that making the ship move was easy, but getting it to respond to storm conditions was much more complex. As such, they created a complete roll editor, called the Darkwave editor, which allowed them to control the pitch (when the ship moves on the horizontal axis) and the roll (when it moves on the vertical axis) separately. The combination of moving the ship on both axes allowed the developers to create realistic ship movements. This in turn allowed them to time the exact movement of the ship to coincide with what was happening in the game without having to use a cutscene. However, creating such a realistic movement system led to camera problems. According to programmer, Claude Levastre, early in development, "the camera was constantly going through the walls because of the roll movement. So we had to develop an inertia-control system for the camera, just as if a cameraman is using a steadicam behind the hero". Another change brought about by the ship's motion was that initially, the movement patterns of inanimate objects on the ship were scripted, but this was later replaced with real physics. The ship's constant movement also impacted character animation. Once the ship's movement reached a certain angle, Hansen and any other characters on deck start to slide, and have to compensate in whatever direction was