Digital Devil Story: Megami Tensei II is a role-playing video game developed by Atlus and published by Namco for the Famicom. An enhanced Super Famicom port was developed by Opera House and released by Atlus in 1995. The second entry in the Megami Tensei series, the gameplay features the unnamed protagonist exploring a post-apocalyptic wasteland, battling and recruiting demons as they are pushed into taking part in a conflict between the demonic forces of Lucifer and the army of the One True God. Development began in 1987 following the release of Digital Devil Story: Megami Tensei. While the first game was an adaptation of a novel trilogy, Megami Tensei II has an original story that examines preconceptions surrounding the portrayal of order and chaos. Kouji Okada and Tsukasa Masuko returned as director and composer, while artwork was designed by Kazuma Kaneko. The game received critical acclaim upon release, was partially remade in the 1992 Super Famicom title Shin Megami Tensei, and is regarded as an influential entry in the series. Gameplay Digital Devil Story: Megami Tensei II is a role-playing video game in which players take the role of an unnamed man who explores the post-apocalyptic remains of Tokyo. Like its predecessor, Megami Tensei II has players navigate dungeon environments in first-person, but between dungeons they also navigate an overworld from an overhead perspective. During their journey, the protagonist's party can visit shops and towns to gain additional story information and to purchase items using in-game currency. As they progress through the story, the protagonist is presented with morality-based dialogue options which influence how people respond to him and ultimately determine which ending is received. The turn-based battles are triggered through random encounters. The player has several options, including fighting and fleeing from battle. The number of enemies are indicated by small sprites on the bottom of the battle screen. During their turn in combat, the protagonist and current companion can perform an action such as attacking using melee or ranged attacks such as magic, or use an item which can weaken the enemy or strengthen the player party. Upon successfully completing a battle, the party is rewarded with experience points, skill points, items and money. Skill points are assigned to the protagonist's attributes such as speed or magic, modifying future performance in battle. In addition to fighting, the party can talk with demons they encounter, and through a negotiation