either through newspapers or other activities or (more commonly) through gamemasters. Related games Other construction and management simulations require government management. For example, city-building games such as the SimCity series of games developed and published by Maxis simulates the experience of being a mayor. SimCity features a real-time environment in which the player can create zones for city development, build roads, power and water utilities, and watch as their city develops based on their decisions. The game was originally published in 1989 and as of 2013 was in its fifth major release. Strategy games frequently make use of government management challenges. 4X games require the management of a government, be it tribal or interstellar. This includes tasks such as building infrastructure and conducting trade. Galactic Civilizations II requires players to manage their approval rating to keep their political party in power. Domestic policy is sometimes abstracted with more emphasis on international conflict. For example, the Civilization series gives players control over resources, and the building of an empire. Other strategy games focus on government management to varying degrees. For instance, in the Hearts of Iron games (set in World War II) the civilian population is only a factor with partisans and manpower, whereas in Victoria a player must not only conquer, but implement the Second Industrial Revolution while warding off (or ushering in) political revolutions such as the upheavals of 1848 and communist revolt. Government and politics have also been incorporated into adventure games. A Mind Forever Voyaging, published by Infocom in 1985, was an interactive fiction game in which the player controlled a sentient computer capable of experimenting with potential future scenarios based on varying public policy decisions. Newsweek said of the game, "It isn't '1984,' but in some ways it is even scarier." The 2008 game Spore features a "Civilization" stage where the player controls vehicles and interacts with other cities until they have control of all 12 cities. Training and education Beyond entertainment, these games have practical applications in training and education of government personnel. Training simulations have been created for subjects such as managing law enforcement policies (such as racial profiling), the simulation of a military officer's career, and hospital responses to emergency situations. Examples Balance of Power (1985) Bandit Kings of Ancient China (1989) Conflict: Middle East Political Simulator (1990) Crisis in the Kremlin (1991) Crusader Kings series (2004-2020) CyberJudas (1996) Destiny of an Emperor