middleware Outline of artificial intelligence References Bibliography Bogost, Ian (2017). "'Artificial Intelligence' Has Become Meaningless." Bourg; Seemann (2004). AI for Game Developers. O'Reilly & Associates. . Buckland (2002). AI Techniques for Game Programming. Muska & Lipman. . Buckland (2004). Programming Game AI By Example. Wordware Publishing. . Champandard (2003). AI Game Development. New Riders. . Eaton, Eric et al. (2015). "Who speaks for AI?" Funge (1999). AI for Animation and Games: A Cognitive Modeling Approach. A K Peters. . Funge (2004). Artificial Intelligence for Computer Games: An Introduction. A K Peters. . Kaplan, Jerry (2017). "AI's PR Problem." Millington (2005). Artificial Intelligence for Games . Morgan Kaufmann. . Schwab (2004). AI Game Engine Programming. Charles River Media. . Smed and Hakonen (2006). Algorithms and Networking for Computer Games. John Wiley & Sons. . External links Special Interest Group on Artificial Intelligence @IGDA AI Game Programming Wisdom on aiwisdom.com Georgios N. Yannakakis and Julian Togelius Video game development