necessary relative to their position. According to Levastre, this meant Hansen required nine times the animations usually seen in third-person games (center, front, back, left, right and four intermediary positions). Ultimately, Hansen had two hundred and fifty separate animations, and most of the non-player characters had one hundred and fifty. According to Antonin Delboy, lead animator on the game, "all the technical decisions were taken in favor of animation, both in terms of quality and quantity, which is very rare on this kind of project". Basic animation was produced with 3D Studio Max software. Inverse kinematics were then used to create the nine directional animations, with the engine calculating the level of character compensation depending on the angle of the ship. Each character movement is composed of basic animation and compensation animation, and Delboy says that in total, the game contains more than nine hundred animations, allowing for over five thousand possible movements. Levastre stated that "the interaction between the storm and the characters that are on the deck sometimes creates some really breathtaking moments. And on top of that, we managed to offer some really intense action sequences featuring far more enemies than in most horror games". Music Marilyn Manson contributed to a song to the game; "Use Your Fist and Not Your Mouth", from his 2003 album The Golden Age of Grotesque. The soundtrack was composed by Tom Salta. Salta had been hired in November 2004, with his first finished track submitted on November 16. The completed score was handed in on December 23. According to Salta, he had to compose over twenty different individual pieces as well as music for nine cutscenes. Reception Cold Fear received "mixed or average reviews" on all three platforms; the PlayStation 2 version holds an aggregate score of 68 out of 100 on Metacritic, based on thirty-nine reviews, the Xbox version 71 out of 100, based on forty-one reviews, and the PC version 66 out of 100, based on thirteen reviews. Eurogamer's Kristan Reed was unimpressed with the game, calling it "a bit half-baked". He praised the opening of the game, arguing that, like Hansen himself, the player feels a strong sense of disorientation as they get used to being on the ship in the middle of a storm. However, he felt the strong opening soon gives way to clichés. He was highly critical of the absence of a map, arguing that