claims, Silicon Knights accused Epic of missing the deadline to provide a fully functional version of their engine. In August, Epic Games counter-sued Silicon Knights for copyright infringement, breach of contract and misappropriation of trade secrets. Epic Games prevailed in the lawsuit and won its counter-suit for $4.45 million on May 30, 2012. As a result, Silicon Knights was forced to recall and destroy all unsold copies of their Unreal Engine games, including Too Human. This resulted in Silicon Knights canceling upcoming games that were set to use the Unreal Engine as a base engine. In January 2013, Silicon Knights served a recall notice to Microsoft to remove Too Human from the Xbox Marketplace (now known as the Xbox Games Store). Despite this, in June 2019, Microsoft re-released Too Human on the Xbox Games Store as a free title and made backward compatible with the Xbox One. Reception Upon the game's release, Too Human received a mediocre to fair reception from critics with an average review score of 68.59% at GameRankings and 65/100 at Metacritic. NPD Group reports that the game sold approximately 168,200 copies during the month of August 2008 in North America; it was the eighth best-selling game in the region during that time. Too Human "sold around 700,000 units" quoted from Denis Dyack in a Joystiq interview. The game's concept of mixing science fiction with Norse mythology was praised by critics with X-Play saying while it "sounds like a stretch, on the whole, it works" where "the art direction manages to seamlessly blend the grandeur we think of with this mythology and make it come alive again with a healthy dose of futurism". IGN found it to do "a great job of keeping you engrossed in the game". It found the game's audio to be its stronger part, calling the music and voice acting "top-notch". Graphically, GameSpot was most impressed with the environments that "feature excellent detail and lighting, with towering statues lording over the proceedings and shafts of light spilling onto mounds of snow". However it did note "each setting seems much like the last", with "stiff combat and facial animations [that] become more and more noticeable", a point Game Revolution echoed by stating "the game begins strongly with some stunning art design throughout the first level" before becoming too familiar. Response to the game's unconventional use of the right analog stick for combat was mixed.