demons once and for all. Once in the demon world, the heroes travel through several areas and defeat the ruling demon overlords. If the heroes are carrying Bael with them, they can choose to restore him into his true form, the god Baal. The god Izanagi also asks the heroes to rescue the goddess Izanami, who has been killed by the demons. After defeating all the overlords and managing to revive Izanami, the gods help the heroes travel to Lucifer's castle. If Bael has been restored into Baal, Lucifer explains that the demons are actually ancient gods cast into hell by the One True God, who is using the party to defeat his enemies, destroy both worlds and create a paradise where mankind will be under his rule forever. Lucifer offers to help the player prevent God's plans, and claims that Satan, who was responsible for the nuclear war, must be dealt with. The heroes then travel back to the human world to confront Satan. If they did not accept Lucifer's help and killed him instead, they defeat Satan and are then transported before God, who turns them into new deities and creates the Millennial Kingdom. If Lucifer is in their party, they have the chance to do battle with God. After defeating the god, he warns them that he will revive in time, and that without his help they have chosen a difficult path. Lucifer then returns to Atziluth with all the demons, sealing the rift between worlds and leaving humans to rebuild and recover from the war on their own. Development The original Digital Devil Story: Megami Tensei, a video game based on a trilogy of novels by writer Aya Nishitani, was developed by Atlus and published by Namco in 1987. The game met with critical and commercial success, and according to director Kouji Okada gave the Atlus team "breathing room" for developing a second game. While the original game used a first-person viewpoint for the entire game outside some cutscenes, Megami Tensei II used an overhead view for navigation and first-person for combat. This was done at the suggestion of staff due to issues of getting lost that plagued the original. As with the first game, priority was given to programming and game design over other aspects such as narrative. The music was composed by Tsukasa Masuko, who had worked on the previous game and incorporated his