entertainment to keep gamers pacified, but there's not enough challenge to certify Croc a niche next to the classics it so readily seeks to emulate. It's just enough to avoid having its name used against it." Reviews for the PC version were generally more negative than those for the console versions. Josh Smith of GameSpot criticized the graphics, camera and controls, and ultimately deemed the game "a generic 3D platformer." PC Gamer noted that 3D platformers are difficult to do right because the roaming camera adds complications to the precision jumping the genre demands, and assessed that "The resulting gameplay can be anywhere from occasionally irritating to disastrous, and unfortunately, Fox Interactive’s newest 3D platformer Croc falls somewhere in between." In 2014, GamesRadar included Croc on their list of the best Sega Saturn games of all time, noting that the game "gave players on Sega and Sony's machines a chance to explore 42 brightly colored levels' worth of Argonaut's take on the Mushroom Kingdom, earning the company a bestseller of its own in the process."Croc: Legend of the Gobbos was considered a commercial success for Argonaut, with the PlayStation version of the game selling over a million copies in the U.S. and becoming a console bestseller in the UK for two months. By September 1998, the game had sold more than 1.5 million copies worldwide; over 2 million copies of the game had been shipped by May 1999, and by March 2000 it had sold over 2.4 million units. The game went on to become one of Argonaut Games' best-selling titles, with the PlayStation version of the game selling over 3 million copies worldwide. Sequels and spin-offs A sequel to Croc: Legend of the Gobbos was first teased on the back of the Sega Saturn version of the game's manual. Initially advertised for a Christmas 1998 release, Croc 2 was released in June 1999 for the Sony PlayStation, and later for Microsoft Windows and the Game Boy Color. A Sega Saturn release was also advertised but never released, and a Sega Dreamcast port of the game was ultimately cancelled. The game follows Croc as he once again ventures to defeat Baron Dante, who has captured an old inventor Gobbo, while simultaneously searching for his long-lost parents. The game makes numerous gameplay changes from the first game, including the addition of a health counter, more mission-based levels, and an open hub