artist of note is Kōji Yokota, who was responsible for designing the game's robots and claimed he was tasked with making them appear "retro" or "old fashioned." The soundtrack for Robotrek was composed by Ayako Yoda. Ancient president and lead composer Yuzo Koshiro is credited as a sound producer on the game.Robotrek was released in Japan on July 8, 1994. According to Famitsu sales data, it was the 11th-best selling game among Japanese retailers during the week of its release and the 21st-best selling game the following week. Enix published a strategy guide as part of its "Challenge Book" series in Japan on August 8, 1994. Robotrek was released in North America in October of the same year. Quintet reported that Robotrek ultimately sold only 45,000 copies in Japan and 20,000 copies in North America. Former Enix America producer Robert Jerauld speculated that the game suffered poor sales due to lack of advertising and an oversaturation of games on the console at the time. Robotrek would be one of the final games released by Enix in the region before taking a hiatus from publishing outside of Japan in late 1995. Reception and legacyRobotrek received mostly average review scores from printed media at the time of its release. Reactions to its gameplay were mostly positive. Nick Rox of GameFan, Dean Mortlock of Super Play, and Doug Brumley of Game Players all viewed the ability to invent items and build customizable robots that fight in the protagonist's place as innovative or original. Rox recommended the game as "a totally different and refreshing RPG experience." Mortlock appreciated the ability to invent objects and add new robots as the game's one saving grace. He compared this latter feature to recruiting and maintaining a traditional RPG party, but admitted "at least they're trying to be different." These gameplay attributes, coupled with linear storyline progression, led Brumley to conclude that Robotrek was "a fun choice for players without much RPG experience." However, GamePro negatively assessed that Robotrek "unsuccessfully attempts to push the envelope of its genre," criticizing the inability to send more than one robot into battle at a time and the trial and error involved in creating hybrid weapons and items. The magazine did praise the robots' special attacks and the option to avoid enemy encounters. Critical reception for the game's visuals, sound, and overall light, humorous presentation have been mixed. Electronic Gaming Monthlys Mike