Some critics, like GamePro, found it to make the game more "slick", while GameTrailers called it "broken", likening it to button mashing. While Game Informer liked the idea, the change, it felt, made other aspects of the game worse, notably the camera control and lock-on system for projectile weaponry. In general, most critics dislike the analog stick configuration, arguing that it removes manual camera control. A common criticism was directed at the death sequence where a Valkyrie collects the player's body as being too long. Official Xbox Magazine called it a "sheer annoyance", with other critics like TeamXbox jokingly wondering the game's total play time if the sequence was skippable. Ben "Yahtzee" Croshaw echoed this sentiment in his review of the game for the video series Zero Punctuation, remarking: "No one can look at this and think 'Yep, this will never get old!' The only remaining explanation is that this is some kind of test: Maybe if anyone defends this on a forum they automatically get added to the government depopulation list because their minds are clearly deviant and must be purged". He further stated that unlike the majority of other games he had been previously critical of on the basis of their mediocrity, Too Human stood out for being "just all bad, all the time, to the degree where it starts getting rather worrying", and in 2010, he elaborated that even two years later, it remained the worst game he had reviewed across the lifetime of the show up to that point. Official Xbox Magazine UK however, while finding it "frustrating" felt that it prevented players from abusing the respawn system as result. Eurogamer felt the game's biggest problem was its relatively short length for its genre. As with other critics, 1UP.com found the addition of cooperative multiplayer made the game more entertaining. While agreeing, Edge concluded: "The irony is that many of Too Humans problems wouldn't exist if another pair of human players were allowed to enter the fold (as was originally intended)", referencing the previous feature of four player multiplayer being absent in the finished product. GameDaily declared Too Human the "Underperformer of the Year" as they "expected the years of development time to turn out something better than this". References 2008 video games Action role-playing video games Cancelled GameCube games Cancelled PlayStation (console) games Cooperative video games Cyberpunk video games Microsoft games Silicon Knights games Unreal