Token Bank was added to each lane for the second lap, containing pre-packaged bundles of tokens worth up to 200 points; a team could take one bundle during this lap. Each team was given a bag to hold collected tokens, which had to be worn around the neck of the running/riding member and passed off after the first lap. Any tokens that fell on the floor became invalid and could not be picked up. In order for tokens to count toward a team's score, they had to be either in the bag or aboard the vehicle (when applicable) before the end of the race. The team that won the race received 25 points. After that, each team’s tokens were counted beginning with the team that was trailing following the race. Once all the tokens had been counted, the higher-scoring team won the game and advanced to the Fun House, while the other team received consolation prizes. Ties were broken with a toss-up question. The Fun House The Fun House was a large playing area that contained several rooms and obstacles for the team members to traverse, in the same manner as in the amusement park attraction of the same name. A total of 16 oversized price tags were scattered throughout the rooms. Six were red, representing different prizes, and could be hidden or visible; the other 10 were green, awarding cash amounts from $50 to $300, and were always visible. Any room containing a prize tag was marked with a placard indicating the prize. The team had two minutes to collect as many tags as possible, but only one member could be in the Fun House at any given time. After collecting three tags, he/she returned to the entrance and his/her teammate started into the Fun House. The round continued until time ran out or all 16 tags had been collected, whichever occurred first. If an obstacle malfunctioned and made progress difficult or impossible, the team was granted extra time (usually 20-30 seconds) at the end of the run. When the show moved to Fox for season three, a large alarm clock called the Glop Clock was hidden in the Fun House. Finding it awarded a 15-second bonus, to be used once the original two minutes were up. Both teammates won all cash and prizes collected by either of them, including any that a runner was holding if time ran