out key parts the novel's plot to include in the game while cutting out non-essential elements. One element that was not included was the questionable morality of the main protagonist, which was a prominent feature in the novels. Suzuki later commented that it was only because they were working with Namco that the game was ever released, due to its mature character designs and heavy use of religion in the narrative. The Cerberus demon, which would become a recurring feature in later Megami Tensei games, was a homage to the narrative of Nishitani's trilogy, at the same time emulating the trend for games to have a marketable mascot or character. Release The PC version of the game was published by Telenet Japan for PC88, MSX, X1 and FM-7 models between July and September 1987. The PC88 version was re-released on April 25, 2006 by Kadokawa Shoten as part of a collection of fifteen games for the platform. The Famicom version of Digital Devil Story: Megami Tensei was published by Namco on September 11, 1987. This version was later re-released through Atlus's dedicated mobile store; first for NTT DoCoMo mobile devices on February 26, 2004, then through the Vodafone live! service on December 1 of that year, and finally for BREW services on September 29, 2005. The mobile versions, while direct ports, featured graphical improvements, automatic mapping of dungeons and the ability to save anywhere in the game. The Famicom version is planned to be re-released as part of Namcot Collection volume 3 in October 2020 in Japan. The game received an enhanced port for the Super Famicom by Japanese developer Opera House, combining the game with its sequel. For this version, the graphics were reworked, the gameplay adjusted, and the demon artwork redrawn by then-established series illustrator Kazuma Kaneko. The music was arranged by Hitoshi Sakimoto. Titled Kyuuyaku Megami Tensei, the port was released on March 31, 1995. This version was re-released on the Virtual Console for Wii on July 3, 2012. No version of the game has been released outside Japan. This has been attributed to Nintendo's policy of censoring religious references in games, which rendered the early Megami Tensei titles unsuitable for localization due to their central religious elements. A fan translation of Kyuuyaku Megami Tensei was released on August 28, 2014. Reception In its review, Famitsu compared the 3D dungeon exploration of the Atlus version to the