Mr. Tip, who offers hints during Glover's quest. The Crystal Kingdom is gradually restored to its former state with each crystal returned to the castle. In the final realm, Glover fights Cross-Stitch in a giant robot fight and emerges victorious, sending Cross-Stitch flying. After the last crystal is brought back, they all return to the castle spires where they belong. Thus, the wizard is finally returned to flesh and the kingdom is fully restored to normal. As he and Glover take in the sights, Cross-Stitch lands right in front of them. Glover then jumps back onto his master's hand and beckons Cross-Stitch to do so as well. Cross-Stitch attempts to run away, but the wizard casts a spell that turns him back into Glovel. He then puts Glovel back on and all three of them celebrate with a double thumbs up. Development Glover was developed by Interactive Studios and published by Hasbro Interactive. The game was originally announced at E3 1998, later it was reported that the game was 60% completed in August 1998. Two months later in October, the game was reported to be 70% completed. During late in development, it was reported that Glover would have required the character to cross water. Reception For the Nintendo 64 version, Glover received generally positive reviews by critics. Matt Casamassina of IGN praised the Nintendo 64 version, specifically on its gameplay and sound. They wrote that the music matched the levels "perfectly". John Broady of GameSpot recommended the game for patient players in search of a challenge. Paul Hales of PC Zone gave it a 67% stating, "It's all good, clean, harmless fun in reasonably 3D rendered landscapes." Edge magazine gave the game a 7 out of 10 stating it wasn't all that original but also stated that the game provides regular surprises that make it an entertaining game. Next Generation reviewed the Nintendo 64 version of the game, rating it three stars out of five, and stated that "with interesting level designs, a challenging structure for item collection, and bright, competent visuals, Glover does manage to provide a refreshing angle on typical platformers." Despite positive reviews for the Nintendo 64 version, the PlayStation version was heavily panned by critics. Matt Whine of IGN gave the PlayStation version a "Terrible" 2.6. They wrote that the game "looks bad" in comparison with both the Nintendo 64 version and other PlayStation games. Miguel