More importantly, although consumer 3D hardware was still in its infancy, there was general consensus within the industry that triangle primitives with inverse-texture mapping would be standard going forward. Sega ultimately selected NEC/VideoLogic's PowerVR2 to power the 3d-graphics in its Dreamcast console. Because the demand was not there from Sega, and the PC market had drastically changed direction away from QTM due to the popularity of the triangle polygon-based OpenGL and DirectX, NVIDIA abandoned further development of the NV2 and started on a new architecture, a.k.a. "NV3" or RIVA 128. 3D games that supported NV1 Battle Arena Toshinden Daytona USA (Japanese releases) Descent: Destination Saturn NASCAR Racing Panzer Dragoon Sonic X-treme (cancelled) Twisted Metal (Japanese releases) Virtua Fighter Remix Virtua Cop References Computer-related introductions in 1995 Nvidia graphics processors Sega Saturn Graphics cards