in the genre involve enacting policies and budget decisions to sway voters. One such game is Democracy, published in 2005 by Positech Games. In Democracy, players make decisions during each turn regarding which policies to support. As turns progress, the player views how their favourability rating changes amongst certain types of voters. Candidates make promises before each election, and failure to follow through can result in lower support during the player's re-election campaign. Other examples are the Geo-Political-Simulator series, produced by Eversim, boasting an array of choices for domestic policy and decisions based around current geopolitical issues, and Tropico series. There can also be found games that puts the player in the seat of a state leader, such as SuperPower, and its sequel, SuperPower 2 and SuperPower 3, whose goals are to produce economic stability and prosperity, but the game mainly revolves around foreign policies, with the abilities to interact with other countries in many ways. The game includes a great number of real-life treaties that influence countries. Other video game series such as Crusader Kings aim to show the political situations of medieval governments. These are more centered on dynastic politics and court intrigue than simulation games set in modern eras. Total War: Medieval also aimed to simulate this side of dynastic politics. Both of these simulate individual personality traits and different skills of characters who exist within governments and their surrounding courtiers. Online games Web-based games such as NationStates allow players to manage the day-to-day decisions of individual governments, and compete against rival nations. Other, similar games like Politics and War include trade and war mechanics. Less formally structured games are also played out in internet forums, where players manage governments and nations according to a set of agreed rules. These such forum-based simulation games - often known as "Polsims" - simulate the politics of one specific nation throughout rounds set in differing time periods. Not all "Polsims" take place on a national level. Some Polsims take place internationally, whereas others take place on the state or local levels. Players on such games play as fictional politicians and participate in debates, media activity, and simulated elections. An example of a "Polsim" like this would be AustraliaSim. In other web based games players register, apply for an open position (either a country or person inside a country such as a politician or army general) and carry out game activities