PlayStation console, Resident Evil 3 received "universal acclaim", according to Metacritic. GameSpot editor James Mielke considered it the most sophisticated and accomplished Resident Evil game in terms of graphics and gameplay. Official UK PlayStation Magazine called Resident Evil 3 "a modern-day classic", concluding that the game "creates a believable environment, populates it with a host of evil adversaries and uses Raccoon City's urban sprawl to enhance the fiendish puzzles." Computer and Video Games (CVG) remarked that the game preserves the best features of its predecessors and adds "some exciting new elements". Similarly, Edge described it as "engrossing", despite its similarity to its predecessors, and found the Mercenaries mode a valuable addition. The pre-rendered backgrounds were credited for their rich details and dark art style. According to IGN editor Doug Perry, "Crashed cars, rubbish and rubble, totally destroyed city streets, and scattered broken glass and debris, all are housed in a suburban area that truly looks devastated in the worst possible way." GameSpot felt that the 3D modeling of Jill Valentine was greatly improved compared to the "blocky" models in the original game. The music and sound effects received similar praise, with GamePro remarking that the game "keeps the action hot by hiding what you shouldn't see, but telling you about it through the audio". The introduction of the Nemesis creature was praised. Official UK PlayStation Magazine described the first encounter as shocking, while CVG said that the creature increases the tension level "to an insane degree" because the player never knows when he will appear. GameSpot praised the prompted choices during certain points in the game as they encourage replay value, but felt the game was too short compared to Resident Evil 2, with only one disc and one protagonist. Perry praised the live-action-choice feature, stating that it "speeds up the pace, increases the tension, and forces a decision that varies the following scene". He found the 180-degree turn and dodge moves as welcome and necessary additions. In contrast, Official U.S. PlayStation Magazine criticized the dodge feature as impractical and for relying too much on timing, resulting in doing more harm to the player. GameRevolution and Official U.S. PlayStation Magazine criticized the simple premise and voice acting, while Next Generation said that the game might be a bit tiresome for players familiar with its predecessors. Resident Evil 3 was nominated for GameSpots 1999 Adventure Game of the Year. Legacy Ports