2005, which included plans to develop Too Human into a trilogy. Despite initial development on the console, the game did not meet its original planned release date for "a 2006 holiday", with development continuing for an additional two years. The budget for the game has been estimated to be between US$ 60-100 million. As well as releasing many other promotional videos Silicon Knights was involved in the making of a fictional documentary titled The Goblin Man of Norway. The film was reported to be produced by the "Norwegian Film Committee", and is in three parts, with each part being released sequentially. The first part - Excavation - relates the discovery of a high technology mechanical man possibly tens of thousands of years old found encased in a glacier. The second part, titled Examination, contains pictures of the discovery as well as a stone found nearby with a message of doom or curse runically inscribed. The third part, Exhibition, shows the release of the find to the public and includes reactions from various people as to the impact the technology could have on society. The demo was released on Xbox Live on July 14, 2008 as part of the Microsoft "Bringing it Home" E3 Marketplace content. The demo included the Champion class, and gameplay was restricted to part of a single level with cutscenes included, which was only playable in single player. The demo also featured an easter egg where the Commando and Berserker classes become playable by setting the console date to 2009. Later, as of July 25 the Berserker became available for the demo without any clock modification, as did the Commando class later on August 11. The Too Human demo exceeded 900,000 downloads according to Microsoft. It said the demo has "been downloaded more than any other action demo on Xbox Live Marketplace in its first week of availability and [had] been one of the top played titles on Xbox Live overall". Unreal Engine dispute In May 2005, Silicon Knights and Epic Games announced that Silicon Knights would be using Epic's Unreal Engine 3 for all of their next-gen projects. Early development of the Xbox 360 incarnation of Too Human began on various incomplete versions of the engine. On July 19, 2007, Silicon Knights sued Epic Games due to "breach of contract", including "inadequacies" of Epic's support, service, and cooperation with Silicon Knights concerning Unreal Engine 3. Among