players to join games suited for either. Players can use characters from their single- player games and earn experience, levels, and items online that can later be used offline. Cooperative multiplayer features the option to trade items with other human players regardless of their level. Plot Too Human is set in a science fiction reimagining of Norse Mythology, wherein the Norse gods are cybernetically augmented warriors worshipped by so-called mortals, which are non-augmented humans. Before the Dawn of the Æsir, the great machines called the "Children of Ymir" stalked Earth, bent on destroying humanity. As the war escalated, man and machine exchanged nuclear and anti-matter weapons, leaving a once-lush world frozen in a thousand-year winter. Humanity now teeters on the brink of extinction. Earth's population is now only a few million sheltered in the walled enclave of Midgard. The great sentient machines have prospered in the eternal winter. Humanity, however, is not alone. They pray to the Æsir and faithfully worship the great Organically Distributed Intelligence Network or Odin for short. As protectors, it is the Æsir's duty to ensure humanity survives. Their cybernetically-enhanced bodies and minds make them far more powerful than mortals, and they are properly revered as gods. Development Early versions Too Human was announced by the developer Silicon Knights in 1999 to be released on the PlayStation, with a first teaser showing during E3 that same year. Unlike its eventual format on the Xbox 360 as a single disc, the game was to be released across four CD-ROMs bundled together (a similar format to that of Final Fantasy VIII released in 1999). Also unlike the finished product, the plot, while involving the theme of human cybernetic enhancements, was to be set in the distant future of 2450 AD instead of the alternate science fiction take on Norse mythology. Development halted when Nintendo announced an exclusive partnership with Silicon Knights, and the game was moved to the GameCube in 2000. Prototyping for the game took place on the GameCube, but the staff at Silicon Knights soon devoted their efforts towards two other releases, Eternal Darkness: Sanity's Requiem and Metal Gear Solid: The Twin Snakes, with further news of Too Human becoming mute, without any indication of future development being announced until five years later in 2005. Xbox 360 development Development once again shifted to the Xbox 360 when Silicon Knights announced a partnership with Microsoft in May