pushing blocks), Sonic the Hedgehog (losing collected items when hit), Gex (the tail whip attack), and Super Mario 64 (the butt stomp, the free-roaming 3D, the visual style), but most concluded that these secondhand elements were blended in a way that yielded an at least moderately entertaining experience with some feel of its own. Sushi-X of Electronic Gaming Monthly, for example, concluded that "Most features seem borrowed from other titles, but the mixture works pretty well." Game Informer stated that "We enjoy everything that has been taken from the different games, and we're sure you will too. Croc uses all of these ideas and adds its own flavor to it." Critics further remarked that the game's similar graphics and scope to Super Mario 64 made it an impressive technical achievement for both the PlayStation and the Saturn, which were widely thought to be not as powerful as the Nintendo 64. Reviews for the Saturn version remarked that, while it is inferior to the PlayStation version, the differences between them are impressively minor. All four of Electronic Gaming Monthlys reviewers gave a 7.5 out of 10 to both versions. Reviews also widely praised the catchy music, the atmospheric sound effects, and the added optional challenge of accessing secret areas. Sega Saturn Magazine summarized that "Argonaut has produced an audio experience that must be pumped through full surround sound speakers to be fully appreciated. Combining digitized speech, foot-tapping tunes and some frighteningly realistic ambient effects, Croc's many worlds boast an atmosphere that few developers ever both with." The controls were more controversial. While some described them as solid and refined, others found they suffered from inconsistent responsiveness and illogical configuration. GamePro elaborated that "Inexplicably, pulling Down on the analog controller makes Croc take a step forward to swing around in an arc, plunging him off any ledges if he's too close." Most critics also found the camera to be a serious problem, making it difficult to judge jumps, especially in the later stages of the game. Joe Fielder of GameSpot said that this makes the game "frustratingly hard to play." A lack of variety in the gameplay and environmental design was another widely cited problem. IGN praised the graphics and controls, while criticizing the lack of variation and noting its similarities to Super Mario 64. Next Generation also had an overall subdued response, judging that "the game provides just enough pretty, painless