score and incurred a five-second penalty before the charger could continue. If the charger revealed all the squares on a level without a correct answer, the level was "exhausted" and the charger was allowed to advance. If the charger believed that he/she was running short on time, and had not yet reached level six, he/she could call a "Longshot". The clock was stopped, the charger immediately advanced to level six, and the blocker hid one secret block on that level in addition to the one that may have already been placed there. The charger then selected one square and attempted to correct its blooper if one was hidden there. The charger won the round by either clearing all six levels or successfully completing a Longshot. If the charger ran out of time, or either hit a block or failed to correct a blooper after calling a Longshot, the blocker won the round. The charger could not call a Longshot after reaching level six or during the five-second penalty for hitting a block, but could do so at any other time, even while a blooper was read. The contestants traded positions for the second round. If a third round was needed, Kennedy revealed its category at that time and the champion decided who played which role. The first contestant to win two rounds won the match, the money accumulated from charging and blocking, and advanced to the Gauntlet of Villains. The runner-up received consolation prizes. The Gauntlet of Villains The contestant stood at the beginning of a path lined with 10 cardboard caricatures of stereotypical villains, each with one arm raised as a barrier. He/she had 60 seconds, plus one extra second for every $100 earned in the main game, to reach the end of the path by correcting bloopers. If the contestant either responded incorrectly or failed to respond within two seconds, the correct answer was shown on a small screen embedded in the current villain's chest and Kennedy read a new blooper. A correct response led to the villain's arm being lowered so that the contestant could advance to the next one. The contestant won $100 for each villain passed, or $25,000 for completing the Gauntlet. Since CBS had a $25,000 winnings limit in effect for its game shows at the time, any contestant who won this bonus round immediately retired from the show. Unsuccessful champions played the main