and on this premise the second loop of the game begins. If the player completes the game once again, this time without any kind of requirement except the annihilation of the ultimate fighting machine Hibachi (in which Longhener is killed piloting), in the true ending the pilot realizes that the DonPachi's true goal was to annihilate the human race, owing to Longhener's deranged idea that mankind was a flawed creation to be eradicated from existence. The existing problems of overpopulation, environmental pollution, and arms races were solved by this one-man war. The pilot wonders in the end if maybe Longhener - instead of being the genocidal maniac he claimed to be - had actually intended this extreme solution from the very beginning. The staff credits appear afterwards. Development Release DoDonPachi was first released in Japanese arcades by Atlus on February 5, 1997, using the CAVE 68000 board. On November 6, 1998, a sountrack album containing music from the game and ESP Ra.De. was co-published exclusively in Japan by Scitron and Gamest. On September 18, 1997, a conversion for the Sega Saturn was published by Atlus in Japan featuring an exclusive "Saturn" mode containing a new stage and boss, as well as the ability to change its difficulty setting and enemy patterns, in addition of gameplay mechanics. On September 10, 1998, a version for PlayStation was developed and published by SPS, featuring the ability of manually slowdown the game and a "wait-control" system that toggles in-game slowdown on or off. Both the Saturn and PlayStation ports have horizontal (YOKO) and vertical (TATE) display settings, however the ship must be selected in the options menu if TATE display is selected when playing the latter release. On September 17, 2002, a conversion of DoDonPachi for i-mode mobile phones titled DoDonPuchi was distributed by Cave through their Gaesen Yokocho service. On March 31, 2003, an updated version of DoDonPuchi titled DoDonPuchi Zero was also distributed by Cave for i-mode phones through Gaesen Yokocho. On June 3, 2004, DoDonPuchi was released for EZweb cellphones divided as two separate titles. On May 26, 2010, the PlayStation port was re-released for PlayStation Network by Hamster Corporation in Japan as part of their Game Archives series. An Xbox 360 version was included as a bonus in the 2011 visual novel Instant Brain, featuring online leaderboards and Kinect support. In February 2012, an unofficial hack for arcades dubbed DoDonPachi