considered CAS. The internet and cyberspace—composed, collaborated, and managed by a complex mix of human–computer interactions, is also regarded as a complex adaptive system. CAS can be hierarchical, but more often exhibit aspects of "self-organization". The term complex adaptive system was coined in 1968 by sociologist Walter F. Buckley who proposed a model of cultural evolution which regards psychological and socio-cultural systems as analogous with biological species. In the modern context, complex adaptive system is sometimes linked to memetics, or proposed as a reformulation of memetics. Michael D. Cohen and Robert Axelrod however argue the approach is not social Darwinism or sociobiology because, even though the concepts of variation, interaction and selection can be applied to modelling 'populations of business strategies', for example, the detailed evolutionary mechanisms are often distinctly unbiological. As such, complex adaptive system is more similar to Richard Dawkins's idea of replicators. General properties What distinguishes a CAS from a pure multi-agent system (MAS) is the focus on top-level properties and features like self-similarity, complexity, emergence and self-organization. A MAS is defined as a system composed of multiple interacting agents; whereas in CAS, the agents as well as the system are adaptive and the system is self-similar. A CAS is a complex, self-similar collectivity of interacting, adaptive agents. Complex Adaptive Systems are characterized by a high degree of adaptive capacity, giving them resilience in the face of perturbation. Other important properties are adaptation (or homeostasis), communication, cooperation, specialization, spatial and temporal organization, and reproduction. They can be found on all levels: cells specialize, adapt and reproduce themselves just like larger organisms do. Communication and cooperation take place on all levels, from the agent to the system level. The forces driving co-operation between agents in such a system, in some cases, can be analyzed with game theory. Characteristics Some of the most important characteristics of complex systems are: The number of elements is sufficiently large that conventional descriptions (e.g. a system of differential equations) are not only impractical, but cease to assist in understanding the system. Moreover, the elements interact dynamically, and the interactions can be physical or involve the exchange of information Such interactions are rich, i.e. any element or sub-system in the system is affected by and affects several other elements or sub-systems The interactions are non-linear: small changes in inputs, physical interactions or stimuli can cause large effects or very significant changes in outputs Interactions