Eberron: Rising from the Last War. Each Seasonal campaign will [...] allow the use of character options from the campaigns' associated hardcover book". In September 2021, character creation rules for adventures set in the Forgotten Realms were adjusted after community feedback. Changes included the option to start at a higher level and the ability to use any treasure of a monetary value during a session with unused treasure converted to its gold value at the end of a session. In May 2022, the Adventures League announced that all player characters must be updated to the new ruleset published in Mordenkainen Presents: Monsters of the Multiverse (2022); this supplement replaces the player options included in Volo's Guide to Monsters and Mordenkainen's Tome of Foes supplements. Dungeon masters have the option to use creature stat blocks included in older playable content; however, starting in September 2022, new published content will use the adjusted stat blocks released in Monsters of the Multiverse. Reception Conventions Jennifer Grouling Cover, in the book The Creation of Narrative in Tabletop Role-Playing Games, highlighted the constraints of RPGA weekend conventions. She wrote, "Because members of the RPGA move from one adventure to another, often with different players, there must be some attempts to maintain consistency in the world and the plotlines experienced. Thus, the DM of an RPGA game does not have the same flexibility that other DMs enjoy. In addition, time is often a constraint. [...] The constraints of the RPGA convention meant that the DM needed to convey certain information about the world and the story for these players to move on to other games during the course of that weekend that would build on this adventure. Therefore, rather than exploring whatever areas of space and elements of plot interested this particular gaming group, there was a pressure to cover certain storylines". Shannon Appelcline, author of the book Designers & Dragons, wrote, "the ultimate success of the Living City can probably be attributed to its close attention to characters and continuity. [...] However, just before the events really exploded in 1992, it was increasingly obvious that the series of Living City tournaments had become a massive campaign. [...] Meanwhile, the Chemcheaux magic shop began to appear alongside Living City tournaments, allowing players to trade their gold and unwanted magic items for stuff they actually liked. By Gen Con '93 Living City characters and their stuff had