In case the suit is stolen, its circuitry can be paralyzed remotely. This Batsuit conforms to the size and physique of its wearer, being able to fit both the physically imposing Bruce and the significantly slimmer Terry. The material in the suit is resistant to massive concussive force, fire, lasers, electricity, bullets and low levels of radiation. After an incident where Terry nearly drowns, a built-in rebreather is added to allow him to remain underwater for long periods or breathe in other inhospitable areas. The suit possesses a two-way audio-visual link with the Batcomputer, allowing Terry to keep in contact with Bruce for superior tactical planning. The same applies to the Batmobile, which will automatically fly to the user's location when summoned. Directional microphones in the fingertips allow the user to hear and record audio through walls or at a distance - this data can then be transferred to a separate microchip as evidence. Lenses in the cowl's eyepieces transmit visual data to the wearer, allow for various scanning abilities and allow Wayne to monitor Terry's activities from the Batcave, seeing and hearing what he sees and hears and advising him. The cowl's lenses can also scan a number of frequencies in the electromagnetic spectrum allowing night vision among other things. However, as the suit's visual capabilities are entirely electronic, the user is effectively rendered blind if they are disrupted. The cowl also apparently includes some sort of targeting computer for calculating ballistic trajectories, as Terry tends to miss his target when throwing projectiles while not wearing the suit. The suit has several defensive capabilities. A device on the belt can electrically charge the suit to repel close attackers, added after Terry's encounters with the shapeshifting supervillain Inque; this same feature can be limited to just the hands, turning the defensive technology into an offensive one if necessary. The suit (and the Batmobile) also possesses a cloaking device that can render Terry invisible to the naked eye - although it cannot, however, filter ultraviolet light. Pads on hands and feet can be magnetically charged, allowing the user to cling to metal surfaces even when upside-down, similar to a bat. The suit's offensive capabilities are also significant. It carries a large number of dispensable Batarangs which, when inactive, are compact enough to be invisible to the naked eye. These Batarangs come with a range of auxiliary functions, such as producing electric