Zelda's Adventure is an action-adventure fantasy video game developed by Viridis Corporation and released for the Philips CD-i console system based on The Legend of Zelda franchise. Set in the land of Tolemac ("Camelot" spelled backwards), the game follows a non-traditional storyline, in which Link has been captured by the evil lord Ganon, and Zelda must collect the seven celestial signs in order to rescue him. Released nearly 8 months after the first two Zelda CD-i games, Zelda's Adventure uses a different game engine from Faces of Evil and Wand of Gamelon. Whereas the first two CD-i games were patterned on the side-scrolling Zelda II: The Adventure of Link, Zelda's Adventure took the top-down The Legend of Zelda, A Link to the Past, and Link's Awakening as its models. Zelda's Adventure is the only Legend of Zelda game to feature live-action cutscenes. Reception for the game was negative, and whereas some critics have given more nuanced reviews of the first two games, Zelda's Adventure is regarded as one of the worst video games. Gameplay Unlike previous two CD-i Zelda games, which take the side-scrolling view from Zelda II, Zelda's Adventure is played with the overhead view found in The Legend of Zelda. Playing as Princess Zelda, the aim is to fight through the Seven Shrines of the Underworld to collect the celestial signs, and bring the land of Tolemac to an Age of Lightness. Unlike other two games, Zelda's Adventure was created by Viridis, an entirely different company, with a change in style and gameplay. Level design is very much like the original The Legend of Zelda and The Legend of Zelda: A Link to the Past, with an overworld that allows access to individual dungeons. The FMV sequences that present the plot are live action instead of animated. Plot Ganon has kidnapped Link and stolen the seven celestial signs, creating an "Age of Darkness" in the kingdom of Tolemac. Princess Zelda (Diane Burns) is recruited by the court astrologer Gaspra (Mark Andrade) to collect the signs to defeat Ganon and save Link. Guided by the words of Shurmak, Zelda must first travel through the forest to the Shrine of Rock, where she encounters Llort, a greedy minion of Ganon who protects the first celestial sign. Gaspra appears to congratulate Zelda and direct her to the Shrine of Illusion where she faces Pasquinade to earn the second celestial sign. Guided