elsewhere. To remedy this, the Japanese release of Devil May Cry 3 had a lower degree of difficulty than the North American and European releases and Dante was a younger, more arrogant character than he was in the previous games. Capcom promoted Devil May Cry 3s release with a multi-million dollar television campaign and extensive advertising in video game magazines; both emphasized the game's plot and number of fighting styles. The company produced a second, "special" edition, released in North America on January 24, 2006. A Microsoft Windows version, with minor graphics changes, was developed by SourceNext; it was released by Ubisoft on June 28, 2006 in Europe and October 16, 2006 in North America. The Devil Trigger versions of Dante and Vergil were designed by Atlus' Kazuma Kaneko, who previously collaborated on Zone of the Enders: The 2nd Runner, Shin Megami Tensei: Nocturne and Persona. The Capcom staff was impressed with Kaneko's work, and Ikeno felt that it was not difficult to model. In the original Devil May Cry Vergil was said to have been killed by demons early and had his soul under the control of Mundus, thus Bingo Morihashi wanted to create an alternate universe in which Vergil was alive. However, Hideki Kamiya gave Morihashi the freedom to retcon Vergil's backstory and make him a living teenager for the events of Devil May Cry 3. One of the key themes of Devil May Cry 3 is familial conflict, with Dante being in conflict with his brother Vergil. Itsuno said he did not like the idea of Lady killing Arkham, as he believed a child should never kill their parent. Morihashi wanted this scene in the final product, along with Dante defeating Vergil, as themes of the game. To balance this, Morihashi wrote a scene leading up to Arkham's death, where Lady said that Arkham was her responsibility. While the characters were designed by Daigo Ikeno for Devil May Cry 3, Dante and Vergil's Devil Triggers form was created by Kazuma Kaneko from Atlus. Because no design for Vergil except that of his alter ego Nelo Angelo existed, Morihashi was put in charge of designing his appearance. Most of Capcom's staff believed Vergil was Morihashi's favorite character because he became appealing. Morihashi stated that the idea of Vergil wielding a Japanese sword, called a Yamato, existed in a previous design. Vergil does not wield guns in contrast to