the screen turns black for a split second after making a move in certain scenes when Lance looks around, or after failing to make a choice. Also, button icons appear on the corners of the touch screen in an L-shape, with the "Menu" icon on the top left corner, the directional arrow icon on the bottom left, and the circular action button icon on the bottom right; the player can change or toggle the button icons any which way or size via "Settings", as well as turning the audio or visual move guide (which allows the player to quickly press an appropriate button as soon as it lights up in certain areas, making things easier) on or off. However, the icons vanish during death scenes and resurrection scenes, depriving the player of the ability to pause the game during death scenes or to skip resurrection scenes like in the MS-DOS original or all other game console versions. The iOS port, which does not require any CDs, has higher video resolution than any of the earlier versions. A version for the Sega CD was in development and planned to be published by ReadySoft but it was never officially released, despite being advertised in magazines. Reception Brain Dead 13 was met with some average to mixed to unfavorable reviews across all platforms, though most critics praised the animated sequences. The PC version received "unfavorable" reviews according to the review aggregation website GameRankings; the former was based on a sole review from GameSpots Jeffery Adam Young, who said that the game is "a skillfully animated cartoon that is almost entirely unplayable and fails completely as an interactive experience". The Electric Playgrounds John Shaw praised the animated sequences and production value but regarded the gameplay as "tired and abysmal", criticizing its repetitive nature. PC Jokers Martin Schnelle commended the audiovisual presentation but stated that its "concept was not well received years ago and is still a sure guarantee of frustration today". The 3DO also received "mixed or average reviews". The four reviewers of Electronic Gaming Monthly lauded the game as one of the best of the FMV quick-time event games, thanks to its non-linear gameplay and forgiving difficulty (in that it does not require split-second timing and gives the player unlimited continues). They particularly praised the 3DO version's high quality video and quick loading times, and said the game's one flaw is that it