efficiency and have met the following requirements: Participated in a minimum of 30 jumps including fifteen jumps with combat equipment to consist of normal TOE equipment including individual weapon carried in combat whether the jump was in actual or simulated combat. In cases of simulated combat the equipment will include water, rations (actual or dummy), ammunition (actual or dummy), and other essential items necessary to sustain an individual in combat. Two night jumps must also be made during the hours of darkness (regardless of time of day with respect to sunset) one of which will be as jumpmaster of a stick. In addition, two mass tactical jumps which culminate in an airborne assault problem with either a unit equivalent to a battalion or larger; a separate company battery; or an organic staff of regimental size or larger. The soldier must fill a position commensurate with his or her rank or grade during the problem. Either graduated from the Jumpmaster Course of the Airborne Department of the Infantry School or from the Jumpmaster School of a separate airborne battalion or larger airborne unit, or infantry divisions and separate infantry brigades containing organic airborne elements (e.g. the United States Army Alaska (USARAK) or the United States Army Special Operations Command (USASOC) Jumpmaster Course), or served as jumpmaster on one or more combat jumps or as a jumpmaster on 15 noncombat jumps. Have served on jump status with an airborne unit or other organizations authorized parachutists for a total of at least 24 months. Master Parachutist Badge To be eligible for the Master Parachutist Badge, an individual must have been rated excellent in character and efficiency and have met the following requirements: Participated in a minimum of 65 jumps including twenty-five jumps with combat equipment to consist of normal TOE equipment, including individual weapon carried by the individual in combat whether the jump was in actual or simulated combat. In cases of simulated combat the equipment will include water rations (actual or dummy), ammunition (actual or dummy), and other essential items necessary to sustain an individual in combat. Four night jumps must also be made during the hours of darkness, one as jumpmaster of a stick. Five mass tactical jumps must be made which culminate in an airborne assault problem with a unit equivalent to a battalion or larger; a separate company/battery; or an organic staff of regimental size or larger. The individual