dealt and is left face-down. The minimum starting bid is 42. Bidding proceeds clockwise, and players continue in the bidding process until they pass. (Unlike 42, players may make more than one bid, until they pass.) A Game is 400 points across hands. The bid winner looks at the one tile left over face-down from the deal. If it is count, he MUST take it into his hand. If it is not count, he may choose whether to take it into his hand. If the bid winner takes the tile into his hand, he discards face-down some other non-count tile to take his hand back down to 11 tiles. All count must be in play. If either the 3-7 or the 2-8 are led, the person who leads the tile may optionally announce that the lower number on the tile is the suit of the trick. So 3-7 tile can lead the trick as a 3-suit tile (the third highest tile in the 3’s suit), or 2-8 tile as the second highest tile in the 2’s suit. This rule only applies to leads of the 3-7 or 2-8, only when announced by the trick leader, and only when these tiles are not members of the trump suit. 140, is another variant played with a double-nine set of dominoes. Play usually consists of six players. 6 players play as 3 teams of 2 players per team, sitting alternatively (A-B-C-A-B-C). Each player draws 9 tiles. This leaves 1 tile remaining in the boneyard (which the winning bidder can choose to exchange it with one of his tiles, if he wishes). The minimum bid is 100. There are 9 tricks and each trick is worth 5 points. Bids start in 100, and goes on steps of five until 140 (100, 105, 110, 115..., 140); then in multiples of 140 (or marks). As in 42, bids of 1 or 2 marks can be made, if no one has bid that amount. Total of 140 points to be won in all hands: 95 count points (tiles with 5, 10 or 15 pips) + 9 tricks x 5 points per trick = 95 + 9×5 = 140. Hence the game name. Score is by points (similar as in Moon): Each team keeps track of how many points they make, and gets that many points each turn. The exception is that if the bidder doesn’t make his