"marks", signifying the tally mark awarded to a winning hand. The maximum opening bid under standard bidding is two marks, or "84", with each successive bid being one additional mark. Each player outbidding the opening maximum bid would result in a bid of 5 marks. There are many variations and exceptions to standard bidding, which are covered in Special Contracts, below. Hand After each player gets one chance to bid, the highest bidder chooses the trump for that hand, which can consist of designating as the trump one of the following: a particular "suit" (blanks through sixes, i.e. all tiles containing a six on one or both sides behaves as a trump when played); doubles (any tile containing the same number of pips on each of the two halves of the marked surface of that tile will behave as the trump in that hand when played); or may play with no trump, also known as "follow me". Play then proceeds in a clockwise fashion with the high bidder having the first play of the first trick. All players must follow the lead with the same suit if possible, known as "following suit". If they do not have a domino matching the suit of the lead, they may play any domino. When led, each tile is considered to belong to the suit of its higher number, unless the tile is a trump. For example, the 4:3 domino is a 4 unless threes are trumps. The highest valued domino of the leading suit wins, unless a trump is played, in which case the highest trump wins. In any suit, the double of that suit is highest, and then the tiles are ranked by the off-suit pip. The winner of the trick usually moves the played dominoes to an area near their hand, face up. The winner then plays first on the next hand. If playing for marks, play continues until the bidding team has scored enough to match their bid ("made their contract"), or else is "set" by not winning enough tricks and points to match their bid. At that time, the team with the highest score and who has made their contract is awarded the correct number of marks. When playing for points, play continues until all seven tricks have been won. The high-bidder receives the points they win if they make their bid. If not, the team that sets them