story arc. The first campaign of this type was Living City, a series of adventures set in the city of Raven's Bluff. The first "Living City" module was "Caravan" released in August of 1987 at Gen Con. Unlike previous RPGA tournament play, where players were given a pre-generated character, Living City adventures required each player to provide their own character. Previously, experience points had been accumulated by the player, but now experience points were accumulated by the player's character. Bringing the same character back to subsequent adventures allowed that character to accumulate more experience points and greater powers. In order to have an effect on the overall storyline, at the end of each adventure, the players would send the result of their play to RPGA headquarters for compilation. Success or failure by a majority of players would result in a change to the campaign storyline. For example, if most players in a particular adventure succeeded in lifting a curse, the curse would not appear in future adventures. "The RPGA set the template for MMORPGs; adventurers existing in the same world in a sort of mega-universe". Living City proved to be a popular concept and "the number of Living City events actually surpassed the 'classic' RPGA tournaments — possibly as early as late 1993". In the first decade of the twenty-first century, RPGA created a variety of living campaigns. The largest was Living Greyhawk, played by thousands of people around the world from 2000 to 2008. At this point, RPGA had members on all continents of the world except Antarctica. "Creighton Broadhurst, who was in charge of the core modules for the Living Greyhawk world, explains that if a DM ventures too far off the pre-written adventure, players might get confused in subsequent RPGA adventures [...]. Writers for RPGA modules often come from within the RPGA community rather than being outside game designers. [...] RPGS writers must continually produce modules that will be used by the group. Adventures [were] released on a weekly basis". In 2002, RPGA membership became free, but the subscription to Polyhedron was no longer included as a membership benefit because the magazine had been bought by Paizo Publishing, who then published it as a section of Dungeon. 4th Edition In 2008, Wizards of the Coast launched the Living Forgotten Realms at Gen Con 2008; this living campaign utilized the new 4th Edition rules and replaced the 3.5