Karel is an educational programming language for beginners, created by Richard E. Pattis in his book Karel The Robot: A Gentle Introduction to the Art of Programming. Pattis used the language in his courses at Stanford University, California. The language is named after Karel Čapek, a Czech writer who introduced the word robot in his play R.U.R. Principles A program in Karel is used to control a simple robot named Karel that lives in an environment consisting of a grid of streets (left-right) and avenues (up-down). Karel understands five basic instructions: move (Karel moves by one square in the direction he is facing), turnLeft (Karel turns 90 ° left), putBeeper (Karel puts a beeper on the square he is standing at), pickBeeper (Karel lifts a beeper off the square he is standing at), and turnoff (Karel switches himself off, the program ends). Karel can also perform boolean queries about his immediate environment, asking whether there is a beeper where he is standing, whether there are barriers next to him, and about the direction he is facing. A programmer can create additional instructions by defining them in terms of the five basic instructions, and by using conditional control flow statements if and while with environment queries, and by using the iterate construct. Example The following is a simple example of Karel syntax: BEGINNING-OF-PROGRAM DEFINE turnRight AS BEGIN turnLeft; turnLeft; turnLeft; END BEGINNING-OF-EXECUTION ITERATE 3 TIMES BEGIN turnRight; move END turnoff END-OF-EXECUTION END-OF-PROGRAM Variants and descendants The language has inspired the development of various clones and similar educational languages. As the language is intended for beginners, localized variants exist in some languages, notably Czech (the programming language was quite popular in Czechoslovakia). The principles of Karel were updated to the object-oriented programming paradigm in a new programming language called Karel++. Karel++ is conceptually based on Karel, but uses a completely new syntax, similar to Java. A REALbasic implementation, rbKarel, provides the basic Karel commands within an RBScript environment with BASIC syntax being used for loops and conditionals. This teaching project provides a cross-platform GUI for Karel experiments including single-stepping and spoken output. A Karel-inspired language and environment called Robot Emil uses a 3D view of the robot's world. Robot Emil offers a large palette of objects that can be placed to depict walls, windows (transparency), water and grass. The camera may be moved freely throughout the 3D environment. The robot may be