Dante; Morihashi said that making Vergil's characterization was challenging because, being the older twin brother, he was intended to be more likable than Dante. Jester was designed to contrast his human persona, Arkham, with Nara and Ikeno believing the clown's form worked well thanks due to how the twist that they are same person surprised gamers. His final form provided by Sparda's powers was designed to resemble previous villain Arius due to how inhuman he became after becoming a demon to the point of lacking a face. Cast and narrative Dante appears bare-chested underneath his coat, something that surprised the audience. This design was meant to fit his young personality as well as contrast Vergil's fully clothed look. Additionally, in contrast to Dante's longsword Rebellion and red clothing, Vergil was made to wield a Japanese katana and wear blue clothing. Ikeno stated that because Vergil and Dante are identical twins, they share a hairstyle in the opening of the game, which was intended to make new players confuse them. Vergil's clothing was meant to contrast with his brother's; similarly, Nelo Angelo's design was prominently blue while Dante's was red. The staff had problems with the creation of Vergil's outfit because of the way it moved in 3D computer graphics; they joked that Vergil should remove his coat whenever he starts fighting. Reuben Langdon provided the character's voice and motion capture. Although he was directed in Dante's portrayal, Langdon was confused by staff suggestions and played his own version of the character. Langdon auditioned for the character four times before he was chosen. Although he played the first Devil May Cry game, he was not aware of the title's popularity. Before the release of Devil May Cry 3, Langdon said that fans were angry with the new teenage Dante's look. After its release, however, he said that the fans had come to enjoy the character's new incarnation. Langdon enjoyed his work on the game, saying that "it was one of the most difficult, frustrating and yet rewarding character of anyone I've ever played". He felt that he could enjoy the character even more in Devil May Cry 4. When being cast to voice Vergil, Southworth was aware of the character's history and had a knowledge of samurai culture, which allowed him to give a good performance. According to the game's development staff, Southworth's knowledge about the samurai allowed him to fit