of points they are eliminated from play, and play continues until only one team is left. The number of points required to eliminate a team from play can vary depending on the size of the group. For instance, larger groups may find that the game moves faster if they play single elimination. Since teams are often passed the device with little time left they are forced to try to guess the phrase as quickly as possible as each point they earn moves them closer to elimination. This adds a frenetic pace to the game (especially when the timer starts ticking fast and you know you only have seconds left) and things can get exciting very quickly. To make things a little easier, each team may be allowed to skip one phrase per turn if they think it is too hard to describe in the time available. Each time the timer runs out, the team left holding the device can change the category if they so desire and must announce the new category to the group before starting the next round. The category cannot be changed once the timer has started. It is considered good sportsmanship for the passing team to skip to the next phrase before passing the device as quickly as possible to the next team, and to start giving clues as soon as possible after receiving the device. If a player waits an unreasonable amount of time (decided by the group as a whole each time an infraction occurs) before passing the device, or before beginning to give clues after receiving the device, that player's team will receive a point and the round ends. The game is similar to Taboo, also from Hasbro, in which a player tries to get his or her teammates to guess words without using the word in question or five related words. References Party games Guessing games Word games