new mascot for Chex cereal for such frivolous purposes, and dismissed the Chex Warrior as not compelling enough to sell the product. In modern times, Chex Quest is often considered to have been highly innovative and to have pioneered the use of licensed modding to insert product placement into established titles. Although at least 5 million copies were released, the original CDs are uncommon on the secondary market as they were noted by collectors as having great collectible value in the mid-1990s. The game has attracted a sizeable cult following, and its fanbase has been noted with interest by critics for the continued devotion to the game despite its great age. Other critics, however, have characterized the game as bad even for a Doom clone. Sequels Chex Quest 2: Flemoids Take Chextropolis Digital Café's 1997 sequel entitled Chex Quest 2: Flemoids Take Chextropolis was made freely available for gamers to download from the Chex Quest homepage. Developed on an even tighter schedule than the original game, Chex Quest 2 was rushed to completion and consequently the level design and progression notably suffered. Plans were drafted to allow individual WAD file levels and updates to the game to be posted on the company Web site as an effective way of generating traffic there, and an end sequence suggesting a possible third installation was available for viewing. Before a third title in the series was developed, the promotion came to an end and both the original Chex Quest and Chex Quest 2 became effectively unavailable until they were posted for download on Internet fan pages several years later. A number of fangame editions were completed by fans to act as the third game in the series. However, nearly a decade would pass before a second sequel was created with any claim of canonicity with the original two games. In this sequel's plot, the Chex Warrior returns to his home planet and lands in Chex City only to discover that the Flemoid threat has reached his homeworld. There, the player battles through a terrestrial spaceport, a cinema (showing three videos each endlessly looping), a museum, and the eponymous city (Chextropolis), until reaching the sewers to confront an end boss named "The Maximus". Chex Quest 3 In 2008, Chex Quest 3 was developed and released as a service to fans by former Digital Café members Charles Jacobi (art director and lead artist) and Scott