from well-known game designer Bill Budge, who Woita met at Apple and who had been thinking about a way to port games that required manipulation of two joysticks to the Apple II (Crazy Climber was mentioned specifically.). Woita agreed to work on a solution involving Atari controllers, and since at the time Hayenga was already working at Apple on a way to connect four paddles at once, the two hardware engineers began to cooperate on a single device, which was later christened the "Joyport". Both Woita and Hayenga were hired by Atari, where Woita designed the games Quadrun (1983), Asterix (1984), and TAZ (1984), for the Atari 2600, and Hayenga specialised in the Atari 5200, with the game RealSports Baseball (1983) and a port of Tempest. Further reading Sirius Joyport Owner's Manual References Game controllers Apple II peripherals