had "a bit of a negative experience overall because the thing dragged on forever", but he noted that "there are people who regard it highly so it can't have been that terrible". The 1998 video game Jurassic Park: Trespasser features a procedural animation system very similar to the one used in Terra Nova. While Schmidt said before the game's release that the team wanted to develop "a whole series of games that take place in the Terra Nova world", the game's poor sales made the creation of a sequel "impractical", according to Paul Neurath. As the game's publisher, Looking Glass took on the full burden of its commercial underperformance, which contributed to the company's bankruptcy and closure in May 2000. Neurath later said, "If we could do Terra Nova over, I would have dumped the cinematics and done online team play instead. Who knows, maybe then the Tribes II and Halo teams would be talking about the influence of Terra Nova on their games". Notes External links Terra Nova on GameSpot's "The Best Games You Never Played" 1996 video games Fiction set in the 24th century Alpha Centauri in fiction DOS games DOS-only games First-person shooters Games commercially released with DOSBox Looking Glass Studios games Military science fiction video games Science fiction video games Single-player video games Tactical shooter video games Video games developed in the United States Video games scored by Eric Brosius Video games set in the 24th century Video games with voxel graphics