Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. It follows Kate Walker, an American lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia to find the brother of the recently deceased owner. Alongside the main plot, the story also consists of a subplot involving Kate's personal life. Syberia was a commercial success, with sales above 500,000 units worldwide by 2005. It was acclaimed by critics for its intelligent script and use of graphic design that encompassed elements of art nouveau and clockpunk fiction. Its success spawned a franchise that incorporates several sequels and comic book adaptations. Gameplay Syberia is a point-and-click adventure game played from a third-person perspective, in which the player must solve various puzzles and follow certain procedures in order for the story line to proceed. The gameplay of Syberia includes nonlinear elements which add depth. For example, players may choose the priority in which sub-locations and non-player characters they would like to interact with first, even though each chapter begins and ends the same way. Plot The game begins when American lawyer Kate Walker is sent by her law firm to the fictional French village of Valadilène to oversee the corporate takeover of a family-owned spring-automaton toy factory. When Kate arrives, she finds that the recently deceased owner, Anna Voralberg, had informed the village notary before her death that her brother Hans is alive, despite her father claiming he was dead and buried. Realising that Hans is now the owner of the factory, Kate learns she must get his approval in order to allow the takeover to proceed. Investigating the Voralberg estate, she learns that Hans not only exists, but was also injured in a cave outside the village during his youth, while attempting to retrieve a prehistoric doll of a man riding a mammoth. The resulting accident stunted his development, leaving him mentally handicapped and causing him to develop an obsession to find mammoths to ride as the doll depicts. Despite proving extremely creative with making