release, the Super NES version of the game is noted to contain superior music to the other ports of the game, as the game took advantage of the Nintendo S-SMP chip and used high quality instrument samples. On the other hand, the other console ports of the game at that time were released on consoles that used an OPL2 family chipset for music. While the PC could support high quality samples via the Sound Blaster AWE32 or Gravis Ultrasound family of cards, the PC port game did not take advantage of those advanced solutions, instead choosing to only be optimized for AdLib music cards, which used an OPL2 chip for music. The Saturn and PlayStation version contained enhanced FMV opening cutscenes. Reviewing the Genesis version, GamePro deemed the game an acquired taste due to the bare bones presentation and frequent money-managing, and concluded "If you have an interest in four masted voyages of European discovery, you could read a history book or play this game - the excitement levels are about the same." Mobile Daikoukai Jidai 2 It is a mobile phone version of Daikoukai Jidai II series. Changes include: Limiting character selection in a campaign game to 2 within the first month of subscription Port interface is streamlined to eliminate moving player character within port. Daikoukai Jidai III: Costa del Sol Released in 1996 on PC, this title was the first to depart from the formula and engine of the series. The traditional focus on story was removed in this game, and some character customization is possible, if only purely decorative. There are two player characters from Portugal and Spain. Although the differences between them are mainly mechanical, the role-playing element was greatly reduced. The theme of exploration is heavily emphasized, as land travel is now possible, and there is a lot more to be explored and discovered overall, compared to the early titles. The game starts in the mid fifteenth century and allows for the player to make historical discoveries such as the New World or a route to India as well as conquer civilizations like the Aztec and Inca Empire. Also, the game experiments with the concept of language in a video game, a feature uncommon in the industry, and necessitating the hiring of translators and teachers. The player can also continue the game by marrying bar-girls and having children, who in turn can continue the seafaring