but found that the game play was too short. NextGen said of the same version, "Pseudo Interactive deserves credit for taking cel shading to the next level by adding truly cartoonish physics, but a great look doesn't make a great game. This is a real missed opportunity." Sequel In 2002, Pseudo Interactive created an early prototype for a sequel to Cel Damage and pitched the project to Electronic Arts, Sega, Ubisoft, and Midway Games. The proposal was declined by each of the publishers it was offered to, due to the poor sales performance of the first game and concerns with the marketability of the property. References External links 2001 video games Multiplayer and single-player video games GameCube games Nintendo Switch games PlayStation 2 games PlayStation 3 games PlayStation 4 games PlayStation Network games PlayStation Vita games Vehicular combat games Video games developed in Canada Video games developed in the United States Video games with cel-shaded animation Xbox games Xbox One games Pseudo Interactive games