as yet it's unsigned to any publisher." Despite the previously rumoured PS3 exclusivity, Yescombe stated that no specific release platforms had been established. "I'm sure it's possible to do a control scheme that works", co-creator David Doak added, when asked about his thoughts on developing a first-person shooter for the Wii. Of the game's timeline, Yescombe stated that "the game's not a very long way away but it's not a very short way away either. It's somewhere in the middle." A further announcement of the game took place on the Free Radical website the following October. An early logo revealed for the game was a parody of the Gears of War logo, with a monkey head replacing the skull from the original. Free Radical also sent out an early teaser trailer depicting a monkey in Master Chief's combat armour from the Halo franchise. This led to expectation of "in-game potshots" at those games and other gaming franchises, a prediction confirmed by Yescombe:"In the past Timesplitters has been very satirical at the expense of movies, this time it will be satirical at the expense of video games."Free Radical released further details on TimeSplitters 4 in 2008, mentioning that it would not use the much-criticised Haze engine, instead opting for some "new and double shiny tech;" however, after going into administration, Free Radical was bought out by Crytek and rebranded as Crytek UK in February 2009. Following this acquisition, the TimeSplitters project was subsequently placed "on hold." In a later interview, co-creator Steve Ellis confirmed that:"TimeSplitters 4 was in the very early stages of development when Free Radical went into administration ... A small playable demo was shown to several publishers, but it didn't attract any publishing deals."The poor reception for Free Radical's previous game, Haze, was cited as one of the main reasons for the lack of publisher interest, alongside the lack of marketability for "a game that is based around a diverse set of characters and environments." On June 14, 2011, the website VideoGamer.com, citing "a high-ranking industry source at Crytek," revealed that the company was working on a new TimeSplitters game, to be released on "the next generation of consoles" (the successors to the Xbox 360 and PlayStation 3). The game was expected to utilize CryEngine 3 and DirectX 11 technology. In 2012, Crytek CEO Cevat Yerli expressed desire to work on the project, but also noted concern about