the brain is able to perceive the nature of three-dimensional objects by inference from indirect information (such as shading, foreshortening, binocular vision, etc.). Artists often use perspective to give an illusion of three-dimensional depth to two-dimensional pictures. The shadow, cast by a fictitious grid model of a rotating tesseract on a plane surface, as shown in the figures, is also the result of projections. Similarly, objects in the fourth dimension can be mathematically projected to the familiar three dimensions, where they can be more conveniently examined. In this case, the 'retina' of the four-dimensional eye is a three-dimensional array of receptors. A hypothetical being with such an eye would perceive the nature of four-dimensional objects by inferring four-dimensional depth from indirect information in the three-dimensional images in its retina. The perspective projection of three-dimensional objects into the retina of the eye introduces artifacts such as foreshortening, which the brain interprets as depth in the third dimension. In the same way, perspective projection from four dimensions produces similar foreshortening effects. By applying dimensional analogy, one may infer four-dimensional "depth" from these effects. As an illustration of this principle, the following sequence of images compares various views of the three-dimensional cube with analogous projections of the four-dimensional tesseract into three-dimensional space. Shadows A concept closely related to projection is the casting of shadows. If a light is shone on a three-dimensional object, a two-dimensional shadow is cast. By dimensional analogy, light shone on a two-dimensional object in a two-dimensional world would cast a one-dimensional shadow, and light on a one-dimensional object in a one-dimensional world would cast a zero-dimensional shadow, that is, a point of non-light. Going the other way, one may infer that light shone on a four-dimensional object in a four-dimensional world would cast a three-dimensional shadow. If the wireframe of a cube is lit from above, the resulting shadow on a flat two-dimensional surface is a square within a square with the corresponding corners connected. Similarly, if the wireframe of a tesseract were lit from "above" (in the fourth dimension), its shadow would be that of a three-dimensional cube within another three-dimensional cube suspended in midair (a "flat" surface from a four-dimensional perspective). (Note that, technically, the visual representation shown here is actually a two-dimensional image of the three-dimensional shadow of the four-dimensional wireframe figure.) Bounding volumes Dimensional analogy also helps in inferring basic properties of objects in higher