Game Developer (known as Gamasutra until 2021) is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine Game Developer. Sections Game Developer has five main sections: News: where daily news is posted Features: where developers post-game post-mortems and critical essays Blogs: where users can post their thoughts and views on various topics Jobs/Resume: where users can apply for open positions at various development studios Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz (Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each section of the website, and a section that links to the website's Twitter account. Trade Center Resource While it does post news found on typical video game websites, Game Developer provides articles for aspiring and professional game developers on the disciplines of design, audio, public relations, and art. The site encourages professionals to publish blogs in order to share their expertise with other developers. The editorial staff also takes part in conducting interviews with developers and hardware designers, such as Dragon Quest creator Yuji Horii, Nintendo 3DS designer Hideaki Anno, and Portal writer Erik Wolpaw. Post-mortems Project post-mortems, articles in which developers recount the successful and unsuccessful elements of a specific game's development, are the most celebrated features on the website, as they provide direct insight in all aspects of game design and educate other developers on various risks and important tips. Many post-mortems have been published, ranging from independent games such as Okabu and The Path to major studio projects such as Ōkamiden and BioShock. There are currently over 150 collected post-mortems dating back as far as 1997. There have been unusual post-mortem articles published, including “A Story of GameLayers, Inc.” that reveals the tumultuous development and eventual cancellation of a Firefox toolbar-based MMORPG, and “What Went Wrong? Learning from Past Post-Mortems” that details the most common mistakes that developers make as admitted in the articles. Guidelines Game Developer requires users who wish to publish articles on the website to work with the features director Christian Nutt, whether they have fleshed-out drafts, an outline, or