they "didn't plan on fixing something that isn't broken." It is expected to feature both story and multiplayer modes and to be free of charge on the PC. The development team originally planned to develop the game using the Unreal Engine 4; however in 2017, they revealed an intention to instead use CryEngine 3, due to concerns that the Unreal version would be unable to "use the TimeSplitters IP and would likely have to re-brand." In January 2020, the team announced a shift in the game's intended release model, stating that they would begin by releasing a small, but "feasible" amount of content initially, followed later by further maps and content. In September 2020, new gameplay footage was released, over which the project's lead writer stated that "the game is looking and feeling really close", and has 57 people working on it. This was followed by a further update in December 2021 which indicated that the game was entering a "second round of QA testing"; however, no release window was provided. TimeSplitters 2 HD remake During an interview in 2012 about their mobile game studio, Crash Lab, former Free Radical team members Steve Ellis, Martin Wakeley and Lee Musgrave confirmed that an HD version of TimeSplitters 2 had been in development as a downloadable product during 2008; however, the product was never released before Free Radical shut down. Ellis expressed a desire to see the HD version released eventually, opining that "it could be the catalyst that is required in order to raise enough interest in TimeSplitters 4 that a publisher might want to fund it." As an easter egg within Homefront: The Revolution, developed by Dambuster Studios and released by Deep Silver in 2016),ll players could use an in-game arcade machine to play the first two levels of TimeSplitters 2, remade in high-definition. During 2021 interviews, developer Matt Phillips revealed that the game actually contained a full 4K resolution remake of the game. The unlock code required to access the full version, including multiplayer features, if the arcade machine were moved to a different map, had since been lost by Phillips: however, he had given it previously to a friend to "leak" in a Discord channel, which the friend had been banned for from the channel, thereby allowing Xbox principal software engineer Spencer Perreault to obtain the code several days after the interview and share it on Twitter. An