be home terrains, so there will only be a maximum of one special terrain in play during a game. Otherwise, special terrains act just like normal terrains, except than their icon progression is set by the eighth face icon, not by their elemental colors. 2011: "DragonCrusader and DragonZealots" are Eldarim Champions (along with DragonLords / DragonMasters and DragonSlayers/DragonHunters) and have the ability to control dragons. Each DragonCrusader or DragonZealot that rolls its SFR logo allows the acting player to control one dragon. The dragon may be held motionless (i.e.: it is not rolled) and the army can attack it normally. Or the dragon may be made part of the attack against other dragons. The Races Each of the races of Dragon Dice has unique icons representing the basic action types - for instance Missile is a bow for Coral Elves, a slingshot for Goblins, and a flintlock pistol for Lava Elves. Each race also has access to different special icons on their rare or monster units. Beginning with Firewalkers, each later race also had unique spells using their magic color that only they could cast. Coral Elves (blue and green) are peaceable sea-dwelling elves who travel in flying "coral ships". Dwarves (red and gold) are stalwart warriors with horned helmets, two-headed axes and shields. Goblins (gold and black) are disgusting, ravenous creatures who ride wolves or leopards and cast curses. Lava Elves (red and black) are fierce death-mages who wield pistols and rapiers. Amazons (ivory with purple icons), the game's only humans, cast magic based on the terrain they're stationed at. (Per Chuck Pint, President of SFR, Amazons are WHITE units, NOT IVORY) (Per the rulebook, "Amazons are ivory, which signifies that they are not inherently any specific aspect...") Firewalkers (blue and red) are warriors from the sun who flew to Esfah to join its battles for sport. Undead (black and ivory with green icons), the reanimated dead, can use only death magic. Ferals (gold and blue) are various races of humanoid beasts or birds who fight with stone knives. Swamp Stalkers (green and black) are hideous snake-people who mutate other races into themselves. Frostwings (black and blue) are furry flying creatures with an affinity for ice. (As the last TSR-published "kicker" pack, Frostwings were underprinted and have become atypically rare.) Scalders (red and green), the only "kicker" produced by Wizards of the Coast before the game's production ceased, are