for the Nintendo Entertainment System as well as becoming a Japan-only game for the PC Engine, Sharp X68000, and FM Towns in 1990. The PC Engine version was later re-released for the Wii Virtual Console only in Japan. In 1998, Image Fight, along with another arcade game by Irem, X-Multiply, was released only in Japan as a one-disc double-bill for the Sony PlayStation and the Sega Saturn. The arcade game was followed by Image Fight II: Operation Deepstriker, a sequel for the PC Engine Super CD-ROM² in 1992 exclusively in Japan. Like the PC Engine version of the first game, Image Fight II was re-released for the Wii U Virtual Console in Japan in 2015 and for the first time in the United States on February 8, 2018 for both games. Image Fight II and its PC Engine prequel also made their European debut on February 1, 2018. The ship from this game is included in R-Type Final, where it is the first in a series of five fighters called the OF series. The Pods are also available on fighters of the OF series. Reception In Japan, Game Machine listed Image Fight on their December 15, 1988 issue as being the most-successful table arcade unit among operators surveyed during that two-week period. Legacy According to producer Hiroshi Iuchi, creator of Radiant Silvergun, Image Fight was the main inspiration for Radiant Silvergun'''s design. Tomonobu Itagaki, creator of the Dead or Alive series, listed Image Fight as one of his five favorite games. Image Fight is also said to be the favorite shooter game of Granzella's Kujo Kazuma. References External linksImage Fight'' at arcade-history 1988 video games Arcade video games Irem games Nintendo Entertainment System games Nintendo Switch games Vertically scrolling shooters Science fiction video games PlayStation 4 games X68000 games Single-player video games FM Towns games TurboGrafx-16 games TurboGrafx-CD games Video games developed in Japan Video games set in the 2040s Virtual Console games Virtual Console games for Wii U Hamster Corporation games