composed by Japanese video games and anime music composer Takeo Miratsu. Many of the tracks, along with tracks from Jumping Flash! 2, were included on the Jumping Flash! 2 Original Soundtrack album, which Miratsu also composed. Reception and legacy The game received generally positive reviews upon release. Critics mainly praised its unique innovation, advanced graphics, gameplay and clean textures. The four reviewers of Electronic Gaming Monthly gave it their "Game of the Month" award, citing the outstanding graphics and particularly the innovative 3D gameplay. They described the style as "cutesy" but not off-putting. "Major Mike" of GamePro said that despite the game appearing "strange", it had action, strategy, and some humour. Next Generation said that "[many] of the boundaries have been redefined in a big way", contrasting it with side-scrolling platformers with a first-person perspective and explorable 3D environments. They called it "simply superb" and gave it a "Revolutionary" five-star rating. Computer and Video Games magazine called it "one of the most innovative and entertaining games seen" and "the first true 3D platformer." Maximum stated that Jumping Flash! was one of the most "imaginative, playable, enjoyable" and original titles seen on the fifth generation of video game consoles. They criticised its length and lack of difficulty, expressing that it could have been one of the "greatest games ever" if it was longer and more difficult, and questioned whether it was "a really worthwhile" purchase. Game Revolution called the graphics "mind blowing" and the game itself "totally unique", but criticised the overall length and ease of play. IGN's 1996 review similarly disapproved the difficulty, stating that despite the small worlds and easy difficulty, it is "a great, genre-pushing game", also saying it is an essential for all PlayStation owners. In 1996, Next Generation listed it as number 86 on their "Top 100 Games of All Time", saying it had created the genre of 3D platforming. They particularly praised "the vertigo inducing sense of height as Robbit leaps from platform to platform". In a 2007 review, Greg Miller of IGN condemned the graphics as "dated", having "jagged edges" and "muddled" colours, and said every aspect of the game is "weak" and that it had not stood "the test of time". In a retrospective review, Andrew Yoon of Engadget praised the gameplay and innovation, saying the "grainy" and "antiquated" graphics did no harm to the vibrant atmosphere of the game. Speaking in 2007,