Jason Rohrer (born November 14, 1977) is an American computer programmer, writer, musician, and game designer. He publishes most of his software into the public domain (Public domain software) and charges for commercial platform distributed versions of his games, like on the iPhone appstore or Steam. He is a graduate of Cornell University. From 2004 until 2011 he practiced simple living, stating in 2009 that his family of four had an annual budget of less than $14,500. They have since relocated from Las Cruces, New Mexico to Davis, California. In 2005 Jason Rohrer worked on a local currency, called North Country Notes (NCN), for Potsdam, New York. In 2016 Rohrer became the first videogame artist to have a solo retrospective in an art museum. His exhibition, The Game Worlds of Jason Rohrer, was on view at The Davis Museum at Wellesley College until June 2016. Games Rohrer has placed most of his creative work, like video games' source code and assets, into the public domain as he is a supporter of a copyright-less free distribution economy. Many of his project are hosted on SourceForge. Transcend – Rohrer's first game, released in 2005. Transcend is "an abstract 2D shooting game that doubles as a multimedia sculpture." Cultivation – Rohrer's second game, released in 2007, is "a social simulation about a community of gardeners." Passage – Rohrer's third game, which was released in 2007 and garnered much attention from the mainstream and independent gaming communities. The game lasts exactly five minutes, and focuses on life, mortality and the costs and benefits of marriage. It was featured in Kokoromi's curated GAMMA 256 event. In 2012 Passage became part of the permanent collection at the Museum of Modern Art. Gravitation – Rohrer's fourth game, released in 2008. That same year, it won the Jury award at IndieCade. Between – Rohrer's fifth game, released in 2008. It is hosted by Esquire Magazine as an adjunct to Rohrer's profile in the December 2008 issue and was the recipient of the 2009 Independent Games Festival's Innovation Award. Primrose – Rohrer's sixth game, designed for the iPhone (although released for home computers as well). It was released on February 19, 2009. It is a departure from the art-game theme, and is a simple puzzle game. Sleep is Death – Adventure-game-making software, released April 16, 2010. Sleep is Death games require the creator to be present to respond to