classes in Warlord: Fighter, Rogue, Wizard and Cleric. Each class has a specific symbol (Gauntlet, Glove, Scroll and Starburst, respectively) along with the simple circle of the classless characters. Classes are used to define what cards a character can use. Skill: This is a measure of a character's non-combat abilities. Skill is used to perform feats and succeed at saves and checks. Hit Points (HP): All characters have a damage threshold. Once a character has a number of wounds equal to or higher than his HP he is killed. Additionally, all characters have a number of traits. The most basic is their Faction but many characters have more traits. The most common traits are: Feats: Feats are special skills the character is trained in (Stealth, Marksmanship). These are described in the rulebook. Subclass: Each class has 3 subclasses that are aligned to it. Characters possessing these subclasses gain access to more cards. Example subclasses are Necromancer, Ranger, and Seer. There are also two subclasses (Monk and Mentalist) that are common to all classes. "Subclass", as of the expansion Hero's Gambit, has become an official term of the game. Before it was just unofficially used by the fans of the game to refer to these types of traits. Unique: Most cards in Warlord allow for multiple copies in play. Players may only bring one copy of a card with the Unique trait into play. Epic: Warlord allows players to include up to three copies of most cards in their decks. A card with the Epic trait may only be included in a deck once. Planar: Planar characters can only be hit if the die roll is even. In Fourth Edition Planar replaced Astral and Ethereal. All characters or cards that give either of those traits now have or give Planar. All characters in the later sets have some kind of ability. These abilities allow for a wide range of strategies, but some are very common. Ranged Strike: Ranged strikes are the second type of attack available in Warlord. Characters with the ranged strike ability can either attack from the safety of the second rank, or bypass the opponent's defense and strike in his more vulnerable second rank. Many Warlords, especially wizards, rely heavily on ranged strikes. Movement: Many characters, especially dragons, have some kind of movement ability. Due to the game's rank and file system, innate movement can be very helpful.