of killing all the opposing leaders or Warlords. Once that is achieved, the game is won. The simplicity of Warlord comes from the fact that most everything is tested with a single d20 roll. Every check has a target number (TN) which defines how easy the task is to succeed. The player must surpass that TN with a single die roll plus any modifiers. Terms Faction: All armies are aligned with one of the 7 factions. Your Warlord's faction defines which characters you can use in your starting army, and is a guideline for which characters you're likely to use in your deck. Each faction has a different play style. The Factions are Elf, Dwarf, Deverenian, Free Kingdoms, Nothrog, The Chosen, and Mercenary. Mercenaries have the unique characteristic of being able to be recruited in to any army. The Chosen were not introduced until the release of the 4th Edition. Warlord: The leader and most important character in your army. Each Warlord belongs to a faction, so once you've chosen a Warlord, you build a deck around that warlord's abilities and faction. Choose carefully! Barring a few exceptions, you lose the game if they die. Ranks: Warlord is based on a Rank & File system. That means that your army must follow some simple guidelines to stay in formation. This is created by building ranks. Order: An Order is also known as a Decree. Decrees happen during the Decree Phase. After initiative has been determined, the game play goes around the table, with each player giving one Decree at a time until all players pass. The player who won initiative gives one (and only one) Decree. When that decree is done, the player to the left gives a Decree, and so on. The Decree phase continues, with each player giving one Decree in turn, until all players pass consecutively. When this happens, the Decree phase ends. When it is your turn to give a Decree, you may do one of the following: - Put a character into play from your hand. - Have one of your characters perform an Order - Pass React: Separate from Orders, Reacts are played in response to a particular occurrence within the game. Reacts will state when and under what conditions they can be played. Spend: Some Orders or Reacts require a card to be spent. To spend a card, turn it 90º so that