bottom shows a health meter on the sides and the number of remaining lives in the centre. The player starts the game with three lives; a new life is granted once one million points are earned. The core of the gameplay is focused on the player's ability to make Robbit jump. Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double-jump or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot. The player has the ability to shoot a low-powered laser beam at a target indicator in the middle of the screen. The player can find and use fireworks for Robbit to damage enemies. These include cherry bombs, rockets, Roman candles and spinners. Each level has a time limit of ten minutes, which ends the game if it is exceeded. Losing all lives is presented with a choice to continue or return to the title screen. Power-ups scattered across each world, presented as picture frames, include carrots that extend Robbit's health, extra lives, time-outs that stop the clock and freeze the level's dynamics for a few seconds, hourglasses that extend the player's time, and power pills that make Robbit invincible for a short period of time. Enemies in the game vary from anthropomorphic versions of creatures to robots and plants. The game is composed of six worlds with three levels each, totalling to 18 main levels. The objective of the main levels in each world is to collect four jet pods. Each final level of a world consists of a boss fight. The level designs vary from snow-capped mountains to carnivals. While most of the levels are large, outdoor excursions, two are enclosed within a narrow interior. The game features hidden bonus levels, which are triggered when secret entrances are found. Bonus levels consist of blocks with balloons in them; popping the balloons yields either coins or power-ups. A time attack mode is available for any level the player has completed. Plot The game begins on Crater Planet and revolves around the story of an insane astrophysicist, Baron Aloha. Planning to make a large profit from his evil ingenuity, Aloha removes giant pieces of land from the planet using machines to turn them