going hands-on with Proto Man Mode, and busting up the eight master robots once again, we can tell you that this should be the easiest two bucks you've ever spent. Proto Man is the real deal on Mega Man 9." In a review of Mega Man 10 by Colin Moriarty of IGN Proto Man being playable by default (as opposed to DLC as in Mega Man 9), saying that while they preferred playing as Mega Man, "playing as Proto Man adds more depth to the game, and gives you a reason to play through again once you've beaten Mega Man 10." Tim Turi at Game Informer gave his playable appearance in Mega Man 10 similar praise, noting "His unique attributes require you to rethink how you approach the game, and his vulnerability instills a constant fear of death. Powering through Mega Man 10 with Proto Man is as harrowing as it is rewarding." The absence of Proto Man in Mega Man 11 has been criticized. Mega Man 11 producer explained his exclusion in the game, where it is stated "What we struggled with the most was how to develop a clear and engaging story that builds upon the previous installments while appealing to a wide range of players; new players picking up a Mega Man game for the first time, those who may have forgotten the series' backstory, and the hardcore fans who remember the events of 9 and 10 as though they happened yesterday. After the long gap between 10 and 11, we decided to focus on sharing an untold story that touches on the past of Dr. Light and Dr. Wily." References External links Male characters in video games Mega Man characters Robot characters in video games Robot superheroes Video game characters introduced in 1990 Video game characters who can teleport Video game bosses Video game sidekicks Video game superheroes ja:ロックマンシリーズ#ロボット