newer trait of items. Gauntlets may grant a stat bonus but it is not expected. Gauntlets usually grant abilities such as feats. Bow: Bows are usually used to provide ranged strikes to characters without the ability. Arrow: Arrows are only used during ranged strikes, enhancing their effect. Trap Traps are used in reaction mostly to targeting. Their effects usually, spend stun or wound the target of the trap. These are so far exclusive to the Rogue class. Stance: Stance is a new item trait. The only one so far is represents the Fighter class ability to make extra melee strikes. Potion Potion is a new item trait. The potion is a disposable item that gives bonuses and temporary use of a feat. Actions These represent the surprise element of the game. Most actions have restrictions on who may play them (by level and class or trait) which usually gives them focus. For example, fighter actions are usually enhancing reacts to melee strikes while wizard actions are destructive orders. Actions come in two types: Orders and Reacts. Order actions take an entire turn and usually have a more full effect. Reacts are played on specific triggers, such as attacking, moving, or equipping. Actions usually do not occupy a large percentage of the deck because they tend to clutter the hand. However, an action's power is usually greater than a comparable item's or character's because they are use and discard. Dungeons Introduced in the Temple of Lore expansion in late 2006, these cards represent various locations which have a global effect on the game. Dungeons are put into play as an order by any player. Each dungeon has a challenge rating. Any player can defeat a dungeon (discard it from play) by spending a number of character levels equal to or greater than the challenge rating of the dungeon. Dungeons typically have challenge ratings between 4 and 10. Dungeons did not return to Warlord in 4th Edition and remain a feature unique to Epic Edition. Deck Construction As in most CCGs, good deck construction is half the path to victory. Warlord has several restrictions on deck construction to ensure balance. The deck must have a minimum of 50 cards (this includes the starting army). must have a Warlord and a legal starting army (usually) of the same faction as the Warlord. may have no more than 3 copies of a single card.