are mono-colored called artifacts that are a type of magic item. Both are part of the Advanced Rules. Terrains TERRAINS are eight-sided and have two colors that indicate of what elements the terrain is composed. For example, a Swampland terrain is green and gold, showing it is made of earth and water. Each face of a terrain dice is numbered and has an icon for missile, melee, or magic. The number and the icon shown indicate how far apart armies at that terrain are. If a Magic icon (starburst) is showing, then the armies are so far apart they can only cast spells. A Missile face (arrow) means they are close enough to shoot at each other, and a Melee icon (sword) means they are close enough for hand-to-hand combat to take place. Each player brings two terrains to the game, one Home terrain and one proposed Frontier terrain. Some races gain benefits such as extra maneuvers or saves if they are at a certain terrain. The goal of the game is to control two such terrains by "turning" them to the 8th face. An army capturing an 8th face also gains double maneuvers and double saves. The eighth face of terrains has one of four special icons: City, Temple, Tower and Standing Stones. Each gives an additional bonus to the army that possesses them. EXAMPLES: An army with a Temple is immune to the effects of Death (black) magic and can "bury" dead units to render them unusable for magic. A City allows for the recruiting or promoting of units, a Tower allows for a Missile action to any other terrain, and Standing Stones allow that army to cast magic of that terrain's color, even if the army is not made up of those colors. SFR released the "Battlefields" expansion in August 2010, featuring two new terrains: Feylands (green/red) and Wastelands (blue/red). Four new 8th face icons were also introduced that can only be used at the Frontier location: Dragon Lair, Grove, Castle, and Vortex. Minor terrains (smaller eight-sided dice) were re-released as part of this expansion. Dragons DRAGONS are twelve-sided and of a single (or two mixed) . Each face has the image of a dragon part that will show what action the dragon takes when rolled against an army. Dragons must be summoned to a terrain through the use of magic. Players do not control dragons they