twisted, malicious faeries and can harm those who attack them. Treefolk (gold and green) were printed by SFR after they acquired the abandoned licence. As they use the last unique combination of the game's five colors, additional multi-colour races are unlikely. Eldarim are the original race of Esfah, and are represented by single colour promo dice called Champions, worth four health each. In 2009, SFR released a new expansion called "Acolytes of Eldarim," single colour units of one to three health who have given up their racial heritage to learn from the Eldarim Champions. This "kicker" includes a new class of unit, the Shield Bearer. Gameplay Before the start of the game, units are divided into three separate armies, Home, Horde and Campaign. Each starting army must have at least one die, but no more than half the total health of the entire army (but this restriction only applies to the starting set-up and no longer applies after the game begins). The Home army defends a player's Home terrain, the Horde army is placed at an opponent's Home terrain, and the Campaign army is placed at the Frontier. Before the start of the game, players roll their Horde armies, and the player with the most maneuver points may choose the Frontier terrain, or to go first. On a player's turn, one is allowed two marches, or actions, with their armies. What action they may take depends on what icon is showing on the terrain face. However, a single army may not take two marches in the same turn. EXAMPLE: A player has pulled all of their units into a single army at one terrain. On their turn they get only one march with that army. Maneuver Before taking an action with their army, a player may choose to attempt to move the terrain face up or down. They announce this, and if unopposed, change the terrain. If an opponent at the same terrain wishes to oppose the move, then both players roll their army, counting maneuver and ID icons for the total number of points rolled. If the acting player's total is equal to or exceeds the opposing player's total, then they win and may turn the terrain die one face up or down. EXAMPLE: The terrain is a Coastland at 5, a missile face, and the player has a mostly melee army. By rolling to maneuver, and generating more