it is horizontal to you. When a card is turned sideways it is considered spent and "used up" for the turn. Spent cards cannot spend again. A card that is spent becomes ready at the beginning of the next turn. Stun: Sometimes a card is pushed beyond its limits, either by your own actions or by an opponent's. To stun a card, you turn it upside-down. Stunned cards cannot perform actions. A card that is stunned becomes spent at the beginning of the next turn, meaning it takes two full turns to "ready" a stunned character. Wounds: Wounds are a measure of the damage a character has suffered. Whenever a character is suffering a number of wounds equal to or greater than its hit points, it is removed from the playing area and placed in the discard pile. Trait: A bold faced word at the start of a text-box classifying a card as something specific (monster, paladin, etc.) or giving it an ability. Factions are specified as traits. Types of Cards Warlord uses just four types of cards. Characters, Items, Dungeons and Actions. Characters Characters are the basic building blocks in Warlord. Their main function is to attack your opponents and use the cards in your hand and sometimes they may be used just as expendable meat to slow your opponents down. Players usually place the maximum number of characters allowed in their decks. Characters have a colored border depending on their faction and all five stat slots filled out. Each character has some statistics which are based on D20 system's terms. Players of Dungeons and Dragons may find them familiar. Attack (ATK): How easily this character may hit with a melee strike and how many melee strikes he may perform. Armor Class (AC): How difficult it is for a melee or ranged strike to hit this character. Level: This is a generic rating of a card's power. Level start from 1 and have no upper limit, though there have been only a few cards that exceed level 9, most of which are related to a special tiered challenge system. Warlords are usually level 5 and cards over level 5 are usually reserved for very powerful characters like Dragons or Overlords. Alignment: Shows whether a character is good or evil (there is no neutral alignment). Alignment is only used as a restriction or target clause. Class: There are 4 main