points from the photos in a safari mission and dinosaur control missions where the player has to retire the carnivores (preferably large ones) to protect the herbivores. Site B After all the missions are completed, the "Site B" mode is unlocked, which allows the player to create an island without any fences or buildings for people. Visitors are not allowed on the island. The player can place up to eight hatcheries and create up to sixty dinosaurs, which live on the island without diseases or the possibility of becoming stressed. As long as they have food, water and living space, the player can simply watch the dinosaurs interact and live out their lives. Development Operation Genesis was developed by Blue Tongue Entertainment, based in Australia. Universal had been impressed with the company's previous game, Starship Troopers: Terran Ascendancy (2000). Blue Tongue was among five other international companies considered. Development of the game began in 2001, and lasted 22 months. Early in development, a total of 40 dinosaurs were planned for inclusion in the game. This number was later reduced to 25 due to scheduling issues, as well as the developers choosing to focus more on fewer dinosaurs that were well known from the Jurassic Park films. Marine reptiles and pterosaurs were among those removed from the game. The developers conducted research into the behavior of dinosaurs whose behavior had not been specified in the films. Bird sounds were used for some dinosaurs that did not appear in the films. The game was first announced as Jurassic Park: Project Genesis on February 19, 2002, with the game's release set for the fourth quarter of 2002. On May 22, footage was shown at the Electronic Entertainment Expo (E3), where the game was titled as Jurassic Park: The Game. Blue Tongue Entertainment pushed for that to be the final title. In June, the game's release date was set for December 2002. Baby dinosaurs were being planned midway through development. They were scrapped for scheduling reasons; implementing them would have required the creation of new models and A.I. This ended plans for a dinosaur petting zoo. Buildings such as a hotel, a hunting platform and a dinosaur vet station were removed from the final game due to design decisions, as well as memory constraints presented on the console versions. The number of missions was also reduced, with 12 originally planned. Stephan Schütze worked on