Twelve Spheres, which play an important part in the game's story line. This timeline is well-known for introducing an extremely large amount of debuting series, on a scale that previous SRW titles have never reached. In addition, Z3 was the first SRW game to have HD sprites. International Era Consists of V, X, T and 30. This continuity is commonly named this due to SRW V being the first mainline game to receive official translation and release outside of Japan. Using the engine utilized in Z3, these games are independent of each other plot-wise. Mobile games Consists of X-Omega and DD. X-Omega is a departure from SRW'''s usual turn-based strategy formula, and is more similar to a defense-type game, where units are placed and commanded to defend against invading enemies. It is known to have an extremely large number of debuting series, and also have non-mecha anime crossovers. DD returns to the usual SRW turn-based strategy formula, and battles are much more reminiscent of normal SRW games. However, players are only allowed to deploy 4 of their own units at a time, and instead of mechs being pulled from the gacha, attacks are instead. Recurring elements Story In most games, the player selects or is given a Banpresto original character and machine, who is connected to the overarching storyline which ties together the events of the constituent anime for the game. Some featured anime also has their plots intertwined: in Super Robot Wars Alpha, the White Fang from New Mobile Report Gundam Wing allies with Paptimus Scirocco's rebellion from Mobile Suit Zeta Gundam, resulting in the two enemy forces working together. The stories play out the events of the anime, albeit altered to make room for characters, settings, and plot elements from other shows. It is said that the events of each game are caused by incursions known as Dimension Quakes that started several years prior with the explosion of a "dimensional bomb", thereby constantly merging and separating the various universes without anyone knowing, and ensuring canonicity with both the other games and the properties they adapt. One of the most notable recurring changes in the series is the near-complete absence of character death. Whenever the game gets to a point that a character died within their anime, the games will frequently use an element from another series to ensure the character's survival. This is likely done in order for