location. Anderton fights through a waste management facility which has a backdoor to Verhagen's lair. Nikki joins the fight; she is beaten by Anderton. Anderton pursues Verhagen as Witwer and two PreCrime officers arrive. As Verhagen attempts to escape, Anderton cuts him off and holds him at gunpoint. Verhagen begs for mercy, offering Anderton bribes, which he refuses, and a gunshot is heard as the screen fades to black. As it cuts back, Verhagen sees that Anderton deliberately missed the shot. Anderton witnesses Verhagen's imprisonment firsthand. Content with the results, Anderton is reinstated into PreCrime. Development Minority Report was announced in April 2002, before the release of the film. The console version was developed by Treyarch, which had recently released a well received Spider-Man game. They would use the same engine for both games. The Gameboy Advance version was developed by Torus Games. Reception Minority Report: Everybody Runs received "mixed" reviews on all platforms according to video game review aggregator Metacritic. In a review of the console versions for GameSpot, Matthew Gallant was critical of the "shoehorning of the combat-oriented gameplay" into the licence, as well as a "number of odd gameplay decisions" made in the translation from film to game. Problems included the small enemy variety, limited sound effects and repetitive combat. IGN's Hilary Goldstein said that the game failed to capture the marvel of its movie counterpart and made was critical of the level design which he called "fairly confined and uninteresting in design". On the other hand he gave praise to some of the effects in the game, such as shotgun effects which he thought looked like they were "ripped straight from the movie." AllGame's Scott Alan Marriott gave the Gameboy Advance version a 2 and half stars out of 5, saying that if nothing else, " developer Torus Games deserves credit for trying something different" and was complimentary of how the game avoided the "common problems" of licensed games on handheld systems. He found the game "surprisingly addictive" and liked the "look of the environments". However, Craig Harris of IGN found the handled edition was held back by its the 'lock-on gameplay' which he described as "clunky". He found the system particularly frustrating when it randomly caused him to kill bystander due its sometimes random seeming behaviour. References External links 2002 video games Activision beat 'em ups Game Boy Advance games GameCube games PlayStation 2 games