passes, content from older passes may become integrated into the base game at no additional cost. History One of the first season passes in video games was used by Rockstar Games with L.A. Noire in 2011. Later the same month, Warner Bros. Interactive Entertainment continued the trend with Mortal Kombat, Electronic Arts released their EA Sports Season Ticket in August 2011. By the mid 2010s, season passes had become common in AAA games. By the end of the decade, season passes continued to be offered for many games, although some publishers began to forgo offering them in favor of free DLC due to the negative publicity created by their announcement shortly after release. The rising popularity of loot boxes also played a role in the decreasing popularity of the season pass, although the gaming press has speculated that this may result in less post-release content overall. Controversy Season passes have been criticized for being anti-consumer, as they psychologically pressure customers to spend more money. It is also impossible to know if they are worth buying since they cannot be reviewed until they are released, and the discounts they offer are sometimes offset by poor-quality content that the player would otherwise not have bought. Additionally, if a game performs poorly in the market, the prices of the DLC for it can fall faster than any discount people would have received by immediately buying its season pass. Andrew Reiner of Game Informer called some season passes "scams coming from money-hungry corporations" because so little information is divulged that consumers can be subject to bait-and-switch tactics, like using a lower-quality studio to develop the content, or delaying the content's release significantly. GamesRadar+ criticized multiplayer season passes as splitting the community of online games, praising games that had instituted a different model that was more dependent on cosmetic DLC rather than downloadable maps, such as For Honor and Titanfall 2. Shacknews criticized a number of games for having disappointing season passes, such as Evolve and Aliens: Colonial Marines. References Business models Video game terminology Video game distribution Video game controversies