in the game, and has historically been banned in all competitive tournaments of the game, including updated versions of Super Turbo. Gameplay Super Street Fighter II Turbo featured several changes and additions to the play mechanics inherited from Super Street Fighter II. The HUD featured new graphics. The original opening sequence and unused sequence, which had featured two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character Ryu launching a Hadouken projectile towards the screen, now intertwined with images of Chun-Li and Cammy, as well as brief flashes of the image of new hidden character Akuma. New animation frames were drawn for all the victory poses and the basic and special moves of the characters. For example, Chun-Li received a new animation for her Kikōken (fireball) projectile. A large criticism of Super Street Fighter II was the slower game speed in comparison to the previous release, Street Fighter II: Hyper Fighting. Super Turbo was the first Street Fighter game released in arcades to feature an adjustable speed setting. The game speed can be adjusted through the system configuration by the games operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. The player has a choice between four speed settings. Super Street Fighter II Turbo introduced "Super Combos". After building up the "Super" meter, players can execute a multi-hit automatic combo which deals a large amount of damage. Home versions Direct Ports 3DO Interactive Multiplayer The 3DO port was released on November 13, 1994 in Japan, with subsequent releases in North America and Europe during the same year. While the graphics are more accurately reproduced compared to the previous console ports for 16-bit platforms, the game doesn't support parallax scrolling and is missing animations on characters. Also, the Super versions of characters are not present. The reports of juddery ingame action from CD is false and has never been reported since decades. The CD does not impact gameplay. The soundtrack features the same remixed music from the FM Towns version of Super Street Fighter II (with a few additional remixes specific to Super Turbo). This port also features "CPS1 Chains", a feature that only existed in the arcade versions up until Hyper Fighting. MS-DOS and Amiga The MS-DOS version, developed by Eurocom and published by GameTek, was released in