animations are different as a result. Several stages have been changed: Ken's, Guile's and M. Bison's stages are completely new, Zangief's and Balrog's have been heavily modified, Ryu's is taken from Street Fighter III: 3rd Strike and Chun-Li's from Street Fighter Alpha 2. Akuma now has his own stage, which is an altered version of Ryu's. All the voice clips of the characters are taken from the arcade version with the exception of Ryu's, which is based on the original Street Fighter II, while Akuma's voice clips are from the Street Fighter Alpha series. While the music quality is not of the same rate as the arcade version, the danger versions of the stage themes are included just like the arcade version's and there are exclusive remixes as well. Akuma can use the Shun Goku Satsu as a Super Combo, unlike in the arcade version (where he had none). The player can also unlock Shin Akuma, a variation of Akuma who boasts even greater fighting skills, in addition to the regular version. He can also use the Shun Goku Satsu Super Combo. Turbo Revival was a runner-up for GameSpots annual "Best Fighting Game" award among console games, losing to Garou: Mark of the Wolves. Hyper Street Fighter II: The Anniversary Edition In 2003, Capcom released this version of the game that allowed you to select every previous iteration of the main cast over the course of the 5 different main SF2 titles (World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo), provided that character was selectable in that game. This version was released on CPS-2 arcade, PlayStation 2 and Xbox. Super Street Fighter II Turbo HD Remix In 2008, Capcom published Super Street Fighter II Turbo HD Remix, an HD port of the game for the PlayStation 3 and Xbox 360 available as a downloadable title. It was developed by Backbone Entertainment. It features a 1080p resolution with graphics by artists from Udon (authors of the Street Fighter comic book series), an arranged soundtrack provided by Overclocked Remix, and adjustments to the game's balance by David Sirlin with input from the competitive community. This version was based on the source code from Super Street Fighter II X for Matching Service for Dreamcast. The game allows you to select between normal and "classic" mode, which uses classic sprites and doesn't use the balance changes. It was played at EVO Championship Series