unit to purchase, but are considerably weaker than other units. They are better at defending than attacking, and move slowly at one territory in one turn. Artillery Artillery units are slightly stronger than infantry, but are unique in that, when combined with an infantry unit in an attack, they improve the effectiveness of the infantry unit. Armor Armor units are considerably stronger than infantry and artillery. They are better at attacking than defending, and are capable of moving up to two territories in one turn. Anti-aircraft While unable to participate directly in combat, anti-aircraft units may be used to defend against enemy aircraft. Bombers Bombers are an expensive offensive unit, also capable of conducting a Strategic Bombing Raid against enemies. Fighters Fighters are an air unit effective at both offense and defense. Battleships Battleships are the strongest naval unit, with strong offense and defense. They take two hits to sink. Aircraft Carriers Aircraft Carriers are a decent defensive unit that provide a place for allied aircraft to land. Destroyers Destroyers are naval units with moderate offensive and defensive capabilities. They can negate the special abilities of submarines. Submarines Submarines are naval units capable of attacking prior to actual combat. They may also submerge to retreat from a battle. Transport Transports are naval units weak in combat, but capable of carrying land units. Changes from Axis & Allies A number of significant game play changes were made from the original Axis & Allies. Players may use two new combat units – artillery and destroyers. IPCs in the possession of the Allied nations may be attacked by the German navy. Players' units may not move through neutral territories. There is no weapons research. Players are not capable of purchasing and constructing new Industrial Complexes. Friendly fighters may escort bombers during Strategic Bombing Raids and enemy fighters may attack bombers. Both battleships and submarines have been given new abilities. In the case where Germany captures Middle East territories, the Allied nations must pay IPCs to Germany. Order of play has been changed. Each country is given a sum of IPCs prior to the start of the game. Allied units in Soviet Union territories are subject to special control by the Soviet Union player. References External links Axis & Allies: Europe at axisandallies.org Avalon Hill games Axis & Allies Board games introduced in 1999 Larry Harris (game designer) games Origins Award winners World War