with a chair at each corner of the table. Players must throw the die the proper height and bounce it off the table through the opposing team’s cups. Should the opposing team drop the die, the throwing team gains one point. All scores in Snappa are worth one point. The winners are the first to seven points.. The location of cups may also vary slightly - while beer die often requires cups to be at the very corners of the table, house snappa rules may ask that they be moved in one palm-length from the sides and base. Additionally, pint glasses may be used for their tendency to deflect any ricocheting dice faster and further than red solo cups. House rules In addition to the base rules of die, there are many house rules used by players all over the country. Many of these rules are localized to specific colleges or universities, and are shared between players from different schools during events such as tailgate parties. Scoring variants Sinking: Some play that a die landing or bouncing into the opposition team's cup is worth 3 points. Players at some universities qualify a sink as an automatic win at social events in which there is a line of others waiting to play next. Some play that a die that bounces and hits the opposing team's cup is worth a single point, with another point possible if the die falls to the ground without a catch. Stanford Rules play that if a "plink" is not caught by the opposing team, it is worth two points. "Sinks" are also worth 3 points. If a die lands on the opposite side on a regulation toss, then bounces backwards between the throwing team's cups before landing on the ground, the throwing team gets 2 points. A self-sink is when a toss lands in the cup of one's own team. This counts as an automatic loss for the team that self-sunk. A self sink leads to the self-sinker chugging the cup it landed in and refilling their beer, but no points are awarded and the game continues. Some snappa house rules dictate that sinking one's own cup results in a lifetime ban from the sport, unless a specific task is performed (eg. Living in a trophy case for 48 hours) In some versions, a plunk scores 2 points. Other variants When the sum of both teams'