death trap thrown in to break the monotony." Swan also noted the game's complete lack of realism, but said, "Warhammer Quest doesn’t pretend to be realistic, and therefore doesn’t deserve to be criticized for its lack of logic. That’s like criticizing a candy bar for its lack of vitamins." Swan concluded by giving the game an average rating of 4 out of 6, and only recommended the game as a means of training up new role-players: "Warhammer Quest does a admirable job of incorporating role-playing fundamentals, and thus serves as a painless introduction to RPGs. And when Quest-ers get the hang of hit points and attribute scores, that’s where you step in with Call of Cthulhu or the AD&D game." Reviews Rollespilsmagasinet Fønix (Danish) (Issue 8 - May/June 1995) See also Dungeonquest Mighty Warriors References External links Board games introduced in 1995 Cooperative board games Fantasy board games Licensed board games Warhammer Fantasy Dungeon crawler board games Miniature wargames Games Workshop games