as fair. Another form of video game cheating is when a player does things to interact with game objects that are unforeseen by the programmers and break the intended function or reward system of the object. This can involve the way enemies are encountered, objectives met, items used, or any other game object that contains a software bug. One common example is the exploitation of errors in an enemy's pathfinding; if a player can cause an enemy to become "stuck" in a given terrain feature, that player can then usually kill the enemy from a distance without risk, even if much stronger, and achieve greater rewards than the player is intended to be able to at that level of progression. Another example was common in early first-person shooter games and involved skipping a weapon's reload timer by quickly switching weapons back and forth without actually reloading the weapons, resulting in what was effectively instant reloading. It also can be accomplished through means of altered game files substituted for the normal files, or image graphics changed to permit greater visibility of the targets, etc.for example, replacing the colors on a dark-colored enemy intended to blend in with the background with a bright color permitting instant visibility and targeting. Generally speaking, there is often some concern that this is not truly cheating, as it is the fault of the programmers that such an exploit exists in the first place. However, technically, as with live sports, it is cheating if the player is not playing the game in a formally approved manner, breaking unwritten rules. In some cases, this behavior is directly prohibited by the Terms of Service of the game. Gambling The wagering of money on an event extends the motivation for cheating beyond directly participating competitors. As in sport and games, cheating in gambling is generally related to directly breaking rules or laws, or misrepresenting the event being wagered on, or interfering in the outcome. A boxer who takes a dive, a casino which plays with secretly loaded dice, a rigged roulette wheel or slot machine, or a doctored deck of cards, are generally regarded as cheating, because it has misrepresented the likelihood of the game's outcomes beyond what is reasonable to expect a bettor to protect himself against. However, for a bookmaker to flatter a horse in order to sell bets on it at shorter odds may be regarded as