using the Dark Alliance engine, they could not use the engine in any future projects. The lawsuit also saw Interplay transfer the Baldur's Gate trademark to Atari and temporarily transfer the Dark Alliance trademark to Snowblind; "Interplay hereby grants to Snowblind a security interest in the Dark Alliance Trademark to secure the investment and expected return of Snowblind and its licensees in the event of bankruptcy of Interplay." Soundtrack A soundtrack for Dark Alliance II has not been released. In September 2013, composer Craig Stuart Garfinkle released an album called Songs of the Dragon, V2 featuring primarily music from the game. Reception Baldur's Gate: Dark Alliance II received "generally favorable reviews," with the PlayStation 2 version holding an aggregate score of 78 out of 100 on Metacritic, based on forty-four reviews, and the Xbox version 77 out of 100, based on forty-four reviews. Game Informers Andrew Reiner scored the PlayStation 2 version 8.5 out of 10, calling it "role-playing bliss." He praised the range of characters, missions and weaponry, the item customization, the non-linear structure and the range of environments. Comparing the game to the original, he called it "a much deeper play with a higher level of interaction." IGN's Ed Lewis scored the game 8.4 out of 10, writing "Black Isle Studios have made an appropriate continuation of the story, but don't create enough changes that some may feel a sequel deserves." He was critical of the similarity of the gameplay to the first game; "there is still all of the dungeon crawling action that has worked well in the past and still works here, but there's still not enough that's new to truly keep pushing the genre forward. There could be more weapons and more characters, but the real issue is that the world is still a fairly linear adventure with a steady pace towards the end." GameSpot's Ryan Davis scored the game 8 out of 10, writing "Though not as impressive as the original game, Dark Alliance II will surely satisfy players looking for a well-crafted, accessible action RPG experience." He praised the range of missions, and the ability to craft new weaponry, but was critical of the graphics, which he felt hadn't really advanced from the first game. He concluded "Baldur's Gate: Dark Alliance was an RPG for people who didn't like RPGs, and its sequel does a fine job of maintaining that design philosophy." GameSpot