his razor-sharp bowler hat, as well. He is the second character next to GoldenEye to never speak at all. He is modeled after Harold Sakata. 007: An agent of the MI6 within the Double-O Division, who was tasked with re-evaluating GoldenEye, but lost hope when the latter has proven to be a loose cannon and caused the "death" of 007 in a training simulation, therefore failing the test. Agent 007 is only seen in the first level of the game. A generic model was used for his likeness and he was voiced by Jason Carter. Development The game was announced in February 2004, under the working title of GoldenEye 2, and was scheduled for release in the fall of 2004. It was also revealed by EA that the game takes place at the dark side of the 007 universe, in an alternate timeline, relocating the perspective at the underworld. Senior producer Chris Plummer said the game's premise was conceived after realizing that "the villains have all the cool characteristics that define the Bond universe" but without "any restrictions on how they behave". In May 2004, the game was unveiled at E3 as GoldenEye: Rogue Agent. The game was developed using a modified version of the Medal of Honor game engine. The game used an advanced AI system for its time. Ken Adam, a production designer of the Bond films during the 1960s and 1970s, served as production designer for the game. Adam worked on several level designs that were based on locations from earlier Bond films. Kym Barrett was also involved in development, as well as Paul Oakenfold, who created the music for the game. The Studio CTO/COO was Steve Anderson and the Director of Quality Assurance was John Palmieri. Takayoshi Sato, who was known for building the character models and concept artworks for the Silent Hill video game series, served as associate art director. The Nintendo DS version, which is regarded to be the first-ever first-person shooter designed on the platform, was co-developed by EA Tiburon and n-Space and runs on a custom game engine that maintains a framerate of 30fps. Because of system limitations, the DS version is condensed from the home console versions, with minimized cutscenes among the changes. EA's original plan was to recast every classical character derived from the series with newer actors, leading them to consider casting Jessica Biel in the role of Pussy