not open sourced the metaserver source code, so creating a network for The Fallen Lords was accomplished via reverse engineering. Dave Carlile, the main programmer of the server, explained: MariusNet closed in 2014 when the server company shut down, and the hardware was damaged whilst being moved to its new location. GateofStorms, which was created by Project Magma, and only supports Soulblighter v1.8 (released by Magma in 2013), remains active, and continues to host individual games and tournaments. Reception The Fallen Lords received universal acclaim upon release, and holds an aggregate score of 91 out of 100 on Metacritic, based on nine reviews. The game was seen as a defining title in the emerging real-time strategy genre, helping to solidify the elements of the genre both with gamers and in the gaming press. It also served to bring Bungie to the attention of PC gamers, and Microsoft, who would purchase the company in 2000 so that Bungie's new game, Halo, could be developed as a launch title for Microsoft's debut video game console, the Xbox. GameSpots Michael E. Ryan said the initial release had "an absurd level of difficulty, a poorly implemented unit-facing command, and a handful of nitpicky flaws.", which were all dealt with in the v1.1 update. He praised the plot, the different styles of gameplay, the level design, and the range of available units. He was also impressed with the graphics. He concluded "When you combine the excellent multiplayer support, the great graphics, and the dramatic gameplay improvements offered by the 1.1 patch, you get a truly remarkable real-time strategy game." PC Zones Jamie Cunnigham praised the interface, the range of units, the level design, multiplayer mode, and the use of the camera during battles. He also made note of the 3D physics and use of shadows. However, he was critical of the difficulty, writing "Myth is let down by what can only be described as an overwhelming frustration whenever you play it for any length of time. So much attention has been paid to the technology that some of the fun element has suffered." Game Revolutions Calvin Hubble called it "one of the most impressive looking strategy games to hit the market." He also lauded the online multiplayer mode. However, he was critical of the difficulty level, finding the game too hard on even its easiest setting. He concluded "After beating the first couple of levels,