scores is equal to the winning score, teams switch sides of the table. Example: If teams win with 12 points, halftime switch could happen when the score is 6-6, 7-5, 8-4, etc. If there is not a fifth person nearby to act as "god" referee, stalemated arguments may be determined by repeating the toss that lead to the dispute. All players will respect the result of the re-toss. If the die lands on the table showing a four, both sides are required to finish their drinks and flip their cup. If the defending side flips first, zero points are scored that turn. If the die lands on the table with a "5" facing upward, everyone playing clinks cups and takes a drink. A variation of the rule mandates only the throwing team must finish their drink. When the teams both want to speed up their time til intoxication, they could add the "ground 5" rule, where even a 5 on the ground results in the throwing team finishing their drink. 4, 5 or 6 (i.e. 5 give or take 1) leads to a drink. When a 5 lands on the table, only the defending team must finish their drinks. If the tosser notices his die will stay on the table, he may call out any number (rather than just a "5"), and if that is the number facing up when the die stops the defense must finish their drinks. If one team fails to score any points during the game, they may be encouraged to run a "nudie"- running naked down the street. See also List of drinking games References External links Drinking games Dice games Beer culture