May 1995 in North America and Europe. There are secret commands to use each character's original color scheme or attacks that were removed from the 3DO version due to memory constraints. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played with low hardware specifications. The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is slightly narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after being knocked out with a basic attack in mid-air. A patch file was distributed that corrected these glitches, which were later fixed in version 1.5 of the retail release. A patch file for version 1.6 was released as well. The music was remixed, although the arrangements are different from the ones used in the 3DO soundtrack. The Amiga port was also released by Gametek (and ported by Human Soft) in 1996, which is graphically very close to the original arcade version and features a remixed soundtrack, but suffers from jerky animation and other shortcomings when played on an unexpanded machine. PlayStation and Sega Saturn Super Turbo is included in the Street Fighter Collection compilation for the PlayStation and Sega Saturn, which also includes Super Street Fighter II on the same disc, as well as Street Fighter Alpha 2 Gold on a second disc. There is a small delay at the beginning of every match, and there are numerous small differences from the arcade version. Dreamcast Capcom released Super Street Fighter II X for Matching Service for the Dreamcast in Japan exclusively as a mail-order release via the online Dreamcast Direct store (later known as Sega Direct) on December 22, 2000. The Dreamcast version features an online versus mode on Sega's "Matching Service" compatible only on analog modems. (The Matching Service closed on September 1, 2003.) The bonus mini-games from previous versions of Street Fighter II, which had been cut in the arcade version, were restored in this port and can be enabled via a special options menu which can make