Senate Square. Teams then had to travel to Old Tower Restaurant in Pushkin in order to find their next clue. In this leg's Roadblock, one team member had to eat of caviar in order to receive their next clue. After completing the Roadblock, teams rode in a horse-drawn carriage to the pit stop at Catherine's Palace. Leg 5 (Russia → Egypt) Episode 5: "Are You Good at Puzzles?" (August 3, 2004) Locations Pushkin (Catherine's Palace) Pushkin → Saint Petersburg Saint Petersburg (Hermitage Museum) Saint Petersburg → Cairo, Egypt Cairo (Tower of Cairo) Giza (Pharaonic Village → Qorsaya Island) Giza (Giza Pyramid Complex – Osiris Shaft) Giza (Pyramid of Khafre) Giza (Sphinx) Episode summary At the beginning of this leg, teams had to return by train to Saint Petersburg and then make their way to the Hermitage Museum. There, teams had to find Rembrandt's The Return of the Prodigal Son, where they received their next clue from a curator, which instructed teams to fly to Cairo, Egypt. Once in Cairo, teams found their next clue at the Tower of Cairo. In this season's first Fast Forward, one team had to go to the Pharaonic Village and find a marked sarcophagus that they had to carry through the village, across the Nile River on a ferry, and to a temple on Qorsaya Island. Colin & Christie won the Fast Forward. In this leg's Roadblock, one team member had to descend down a series of ladders into the depths of the Osiris Shaft. There, they retrieved a satchel of puzzle pieces, which they had to carry back up the ladder to the surface and present to an Egyptologist in order to receive their next clue. After completing the Roadblock, teams had to assemble the puzzle pieces on top of the marked area of a map in order to figure out their next destination: the base of the Pyramid of Khafre. This leg's Detour was a choice between Rock & Roll or Hump & Ride. In Rock & Roll, teams had to use an ancient Egyptian technique of using round logs to move a sled carrying two rocks weighing approximately across an area the length of a football field in order to receive their next clue. In Hump & Ride, teams had to pick a pair of horses to lead camels laden with carpets to a merchant in order to receive their next clue.