physics engine, Jason Jones said: By November 1996, Bungie had a demo with rudimentary gameplay in place. In an effort to create media buzz, they took the demo to several gaming magazines. Speaking in 2000, Doug Zartman explained that the physics engine was a major factor in the game even at that early stage: Release Writing in 1998, programmer Jason Regier stated of the game: One of Regier's few disappointments was that during the early stages of promotion, Bungie advertised a scripting language that would allow players to modify elements of the game. As he explains: "We had hoped that user scripts could be written for extensible artificial intelligence, as well as custom formations, net game rules, and map behaviors." The team selected Java as the basis for the scripting language. Early versions of the game allowed some simple scripts to work for presentation purposes, such as instructing a unit to search the battlefield for the heads of the enemy and collect them in a pile. The programmer responsible for the scripting language left Bungie midway through production, and they were left with a number of features to implement and no library of user-friendly interfaces with the game code. Given its incomplete state at such a late stage of development, there was little choice but to drop this functionality. Technology The Fallen Lords originally supported both software rendering and 3dfx's Glide 3D acceleration. Shortly after the game was released, Bungie issued a v1.1 upgrade patch, which reduced the difficulty of the single-player campaign and added support for Rendition's Redline, and 3dfx's Voodoo Rush. Jason Regier wrote of working with 3D graphic accelerators: Total Codex bundle In 1999, Bungie re-released The Fallen Lords for Mac OS and Windows as part of a special edition called Myth: The Total Codex. The bundle included The Fallen Lords v1.3 (Bungie's last upgrade of the game), Myth II: Soulblighter, the Soulblighter expansion pack Myth II: Chimera, and official Strategies and Secrets guides for both of the main games. Community Although the official Bungie Myth servers closed in February 2002, the Myth series continues to have an active online fanbase. After Bungie released the Total Codex bundle in 1999, which contained The Fallen Lords v1.3, Soulblighter v1.3 and the Soulblighter expansion pack, Myth II: Chimera, they ceased working to develop the game's source code, as Microsoft, who purchased the company in 2000, wanted them to concentrate