if the car moves once the hands begin dropping. Officials may use replay to verify the legality of a start. If a driver leaves as soon as the hand begins to drop from its highest point, a driver is said to have tree'd their opponent. If both cars jump, the first to jump loses (red light). Rich will often point at the offending lane if he spots the infraction. Crossing either boundary line Leaking fluid during staging At that point, Christensen will point to the opponent and point him down the track for a bye run and an automatic win. Breaking down and not finishing the run Although it has never happened, it is unknown what would happen if one car commits a foul start and the opponent crosses the boundary line. In normal drag racing, the foul start driver wins. In Series 5, if negotiations call for bracket race rules, and one car clearly breaks out while the opponent does not break out, that can be grounds for disqualification for sandbagging. Technical advisors will determine time through the timing traps as the scoreboard is turned off, officials still have the ability to observe track timing through the electronic timing system. Times will be taken from standard points at the track and compared to the times from the vehicle's earlier races in order to see where the car "breaks out", with the timing of the racer's start taken into account. The standard timing points in drag racing, excluding the 60-feet time (which Pinks does not use because of the nature of head starts), used by officials are at: 330 feet 660 feet 1,000 feet 1,320 feet It is important that times be compared all along the track as opposed to merely the finish line as a driver, once he has reason to believe he's going to win the race, can easily "pedal" or "fender" his opponent giving him smaller margin of victory, and a higher lap time. Winning The match ends when one driver has won the said number of rounds above (2, 3, or 4). After Christensen debriefs the two teams on the previous race, he announces the winner. He then hands the title of both cars to the race winner, and often the winner drives the loser's car down the strip after claiming the car by winning the match. A team may also concede because of a catastrophic