this round, the player must create a hole in the conveyor belt-type shield to get a clear shot at the alien. Hitting the alien with a single shot ends the level and scores 400–8,200 points. The mothership fires missiles at the player's ship, moves slowly down towards it, and has alien birds (from rounds 1 and 2) protecting it. Defeating all of the birds will produce a new wave. The game continues with increasing speed and unpredictability of the birdlike creature and phoenix flights. Development and release Phoenix was produced by "a smaller Japanese developer" according to Centuri's Joel Hochberg (who later worked for Rare). In Japan, a company called TPN licensed the game to Taito. Another company based in Japan, Hiraoka, licensed the game to Amstar Electronics, based in Phoenix, Arizona. Taito released the game for Japan in December 1980, and then it was released in Europe. Centuri acquired the American arcade license to the game from both Hiraoka and Amstar Electronics, and then Centuri released it for the Americas in January 1981. In North America, Centuri manufactured the upright arcade cabinet while Amstar Electronics manufactured the cocktail arcade cabinet. Atari later released a port of Phoenix for the Atari 2600 in 1982. Hardware Phoenix was available in both arcade and cocktail cabinets. A DIP switch setting allows the game to be moved between formats. Most Phoenix games are in a standard Centuri woodgrain cabinet, but several other cabinets exist, due to this game being sold by multiple companies at the same time. These use sticker sideart (which covers the upper half of the machine), and glass marquees. The control panel is made up entirely of buttons; no joystick is present in the Centuri version, except for the international models and some cocktail versions. The monitor in this machine is mounted vertically, and the monitor bezel is relatively unadorned. Phoenix uses a unique wiring harness, which isn't known to be compatible with any other games. Circuitry in the Centuri version: CPU: 8085 at 5.5 MHz. RAM: 4 kB (8 2114 1k x 4 chips.) ROM: 16 kB (8 2716 2k x 8 chips.) Audio: Matsushita MN6221AA chip, along with discrete circuitry. Video: discrete circuitry, utilizing 4 more 2716 2k x 8 EPROMs, as well as 2 256 x 4 bipolar PROMs. Music There are two pieces of music featured in the game: Romance de Amor also known as Spanish