destroyed, they would lose their power, ending the war. Leaving a garrison of men behind to delay the pursuing Soulblighter, Alric plans to attack The Watcher using arrows tipped with bone from his arm. The plan works; The Watcher is killed, scattering his army and clearing the way ahead, whilst Soulblighter breaks off his pursuit. At the same time as a comet appears in the western skies, Alric orders the majority of the surviving members of the Legion, twenty-two hundred men, to launch a frontal attack on Balor's fortress in a suicide mission designed to cause a distraction, as he takes the remaining one-hundred men through a World Knot (a teleportation device) to a spot behind the fortress. As they near the fortress, Alric tells the stunned soldiers that Balor is in fact Connacht, and with this in mind, he intends to raise the Myrkridian battle standard found in the Tain, hoping to enrage Balor into making a tactical error. The plan works; furious at the sight of the flag, Balor leaves the fortress, and Alric immobilizes him with an Eblis Stone. The Legion kills him, and take his head to a bottomless pit known as "The Great Devoid", as only by throwing his head into the Devoid can he be destroyed. The thirty remaining members of The Legion are ambushed by Soulblighter as they approach the Devoid, but they fight their way through, and fling the head into the pit. Soulblighter turns into a murder of crows and flees, moments before a massive explosion erupts from within the Devoid. With Balor's destruction, the remaining Fallen are rendered powerless, and their armies collapse, bringing to an end the war between the Light and the Dark. Development Origins The Fallen Lords was originally conceived by Jason Jones as Bungie were nearing the end of development of Marathon Infinity in late 1995. They had planned to do another first-person shooter as their next game. However, the initial screenshots of id Software's Quake had just been released, and when Jones saw them, he felt Bungie's new game was shaping up as too similar. As such, he approached his colleagues with the question: "What do you think about having this world with 100 guys fighting 100 other guys in 3D?" Bungie had worked on several 3D action games for Mac OS, and Jones' idea was to bring that experience to a real-time strategy game