Axis & Allies: Europe is a strategic board wargame produced by Hasbro under the Avalon Hill name brand. Designed by Larry Harris, who designed the original Axis & Allies board game, Axis & Allies: Europe focuses game play on the European Theatre of World War II. Despite its historical setting, the game was designed for a balanced competition between sides, and therefore was not intended to be an accurate historical simulation. In 2001, Axis & Allies:Europe won the Origins Award for Best Historical Board Game of 2000. Axis & Allies: Europe is set in the Spring of 1941 and covers the conflicts between Germany and the Soviet Union, Great Britain (U.K.), and the United States (U.S.) across Europe, the Atlantic, North Africa, and the Middle East. Game play The game is designed to be played with 2–4 players, representing the nations of Germany, the U.S., Great Britain, and the Soviet Union, with the latter three nations composing the Allied forces. Both sides compete against each other using units for control of territories, which produce IPCs (Industrial Production Certificates) used to purchase more units. Victory is achieved in a similar manner for both sides. The Allies (the Soviet, British, and American players) must occupy Germany for one turn, while maintaining possession of their respective home territories for that duration. The German player must occupy the territory of one of the three Allied nations for one turn, while maintaining possession of Germany. In the case that the Allies win and each Allied nation is controlled by a different player, then a winner may be decided between them by determining who had the greatest increase in IPC income from the starting point. A Typical Turn A turn consists of the following phases: Purchase new units using your IPCs. These units will be placed in a later phase. Conduct combat movements. This involves moving units into enemy territories, deciding what combat will take place in the next phase. Resolve combat. This involves a number of die rolls between opposing players, representing the combat between the involved units. Conduct non-combat movement. This involves moving units that did not move in phase 2. Place new units. This involves placing units purchased in step 1 in eligible territories. Collect income. The amount of IPCs collected depends on the territories the player owns. Units Each player may control and purchase the following units. Infantry Infantry are the cheapest