automatically unsuccessful (e.g., an Indulgent character who must use Temperate to resist gluttony or intoxication). This is congruent with Arthurian legend, in which a hero's weaknesses are his downfall (like Lancelot's lust for Guenevere) or a villain has a moment of nobility (like King Uriens of Gore showing mercy to Prince Arthur rather than striking him down). The Chivalric Virtues are: Energetic, Generous, Forgiving, Just, Modest, Temperate, and Valorous. Characters possessing point values in these seven Virtues totaling above 80 are granted a bonus to Chivalry rolls. The Chivalric Vices are: Lazy, Selfish, Vengeful, Arbitrary, Cruel, Proud, and Cowardly. Characters possessing point values in these seven Vices totaling above 80 suffer a penalty to Chivalry rolls. The Christian Religious Virtues are: Chaste, Forgiving, Merciful, Modest, and Temperate. Christian Characters possessing one or more of these traits at a value of 16+ gain a Religious bonus. The Romantic Virtues are: Forgiving, Generous, Honest, Just, Merciful, and Trusting. Characters possessing point values in these six Virtues totaling above 65 are granted a bonus to Romance rolls. Later on, other cultures were added for players who wanted to play a non-Christian character. The Heathen Religious Virtues are Vengeful, Honest, Arbitrary, Proud, and Worldly. This covers Saracens and Picts. The Pagan Religious Virtues are Lustful, Energetic, Generous, Honest, and Proud. This covers British and Welsh pagans. The Wotanic Religious Virtues are Generous, Honest, Proud, Worldly, Reckless and Indulgent. This covers Germanic and Scandinavian pagans. Passions Passions are higher values that influence a character's behavior. They are generated by rolling 2d6+6 or 3d6 and adding or subtracting various modifiers. Passions roll on a d20, just like Traits. If a character fails a Passions roll, he goes into a state of Melancholy (hopeless depression) for violating his core belief. A critical failure or failed attempt to recover from Melancholy can lead to Madness, which forces the character to go into retirement until such time as he can redeem his actions or be forgiven by those he wronged. Loyalty is a sense of duty to obey a liege, ally, or friend. Love is a feeling of affection for another person (a parent, sibling, friend, or lover) or people (allies / followers, friends, or family members) that the character has strong emotional ties to. Love (Family), an affection for family members, is common for daughters and firstborn sons. Hospitality is the courtesy of providing shelter, lodging, and protection