and using an updated version of the Infinity Engine. A sequel Baldur's Gate III is in development by Larian Studios. Gameplay Baldur's Gate II: Shadows of Amn is an Advanced Dungeons & Dragons 2nd edition computer role-playing game. The central quest of the game consists of about 50 to 60 hours of play, while the full game, including all side quests, is estimated to be between 200 and 300 hours. The player controls a party of up to six characters, one of whom is the protagonist; if the protagonist dies, a saved-game must be loaded, or a new game begun. The game begins with character creation through a series of configuration screens, choosing such things as class, ability scores, appearance, and alignment. Alternatively, an existing character from Baldur's Gate or its expansion Tales of the Sword Coast can be imported. Once in the game world, the player may recruit certain non-player characters (NPCs) to travel with him or her, though only five may do so at a time; and, depending on who is present in the group, bickering, romance, and side quests can result. NPCs in the party often converse with the player or with one another, and at times interject into the player's conversations with others. The game is played from an isometric perspective, and the screen, which does not need to remain centered on the protagonist, can be scrolled with the mouse or keyboard. Areas are revealed as they are explored by the player's characters. A fog of war effect hides explored areas when the player's characters move away from them. The player can also change the formation in which the party moves. Clicking an area exit, such as a doorway or staircase, causes another area to be loaded. Clicking on the edge of an outside area causes the party to travel there; the game then presents the player with the World Map, from which the player may select a destination. The player interacts with characters and objects by clicking on them. Clicking on the ground causes the player's selected characters to move. The gameplay, though in real-time, can be paused, whereupon commands may be issued to controllable characters, who will attempt to execute them when the game is unpaused. The game can also be set to pause automatically at certain times. Dialogue is started by NPCs at certain scripted times, or by the player's clicking on NPCs