reclaims the Goblinbreaker name for his clan, who begin working on new forges to free themselves from their debt to fey folk. Vhaidra travels to Cloud Peaks and gets her revenge on a murderous black elf who assisted in the fall of her family's house. Allessia frees the Church of Helm in Baldur's Gate from Goreth Vileback, a cleric of Cyric. After the five return to town, Jherek enlists them for a journey to each of the Elemental Planes to activate the Elemental Foundations using the four objects they recovered. In each plane, they are attacked by the Zhentarim, who are in control of the Foundations. Luvia Bloodmire and Aizagora attack them, but are defeated. Upon returning from the final plane and speaking to Jherek, they are approached by Kharne. He tells them the Zhentarim no longer wish to reactivate the Onyx Tower, and that the Harpers and the Zhentarim have a common enemy; Mordoc SeLanmere. Mordoc believes he can use the Tower to bring about the downfall of Baldur's Gate, which will please his "allies in the east." His steward, Xanhast, interrogates Vahn, Adrianna and Kromlech, finding they know little of the larger scheme playing out. Kharne, Jherek and the five adventurers storm Mordoc's Keep of Pale Night. They rescue the trio of adventurers, forcing Mordoc to speed up his plans, and relocate the Onyx Tower into Baldur's Gate ahead of schedule. Now called Mordoc's Gate, the entire population of the city are turned into zombies. The five adventurers attack the Tower, kill Xanhast, and attack Mordoc in the Elemental Plane of Shadows. After killing him, they destroy the Onyx Heart, supposedly destroying the Tower forever. This releases the citizens from their zombification, and led by Randalla, they thank the heroes for saving the city. Meanwhile, in a room with an Ancient Egyptian milieu, a servant tells a stone sarcophagus that Mordoc has failed and Baldur's Gate still stands. The sarcophagus says that Mordoc's failure will not interrupt "my sacred mission", and orders his servant to prepare the army and ready his sun barge. Development and cancelled sequel Dark Alliance II was first mentioned as early as April 17, 2001, when Interplay Entertainment confirmed that if the first game was successful, a sequel would enter development immediately. The game was not officially announced until March 24, 2003, when Interplay revealed they were working on a sequel for the PlayStation