(1981) Apple Macintosh (1984) Knowledge Navigator (1987) Project Looking Glass (circa 2003 or 2004) The Humane Environment (alpha release, 2004) General human–computer interaction concepts accessibility and computer accessibility adaptive autonomy affordance banner blindness computer user satisfaction contextual design and contextual inquiry Feminist HCI gender HCI gulf of evaluation gulf of execution habituation human action cycle human interface device human–machine interface interaction technique look and feel mode (user interface) physiological interaction principle of least astonishment progressive disclosure sonic interaction design thanatosensitivity transparency usability and usability testing user, luser user experience and user experience design user-friendliness user interface and user interface design user interface engineering and usability engineering handheld devices Human–computer information retrieval Information retrieval Internet and the World Wide Web multimedia Software agents Universal usability User experience design Visual programming languages. Knowbility Hardware Hardware input/output devices and peripherals: List of input devices unit record equipment barcode scanner keyboard computer keyboard keyboard shortcut ways to make typing more efficient: command history, autocomplete, autoreplace and Intellisense microphone pointing device computer mouse mouse chording List of output devices visual devices graphical output device display device computer display video projector computer printer plotter auditory devices speakers earphones tactile devices refreshable Braille display braille embosser Haptic devices Interface design methods activity-centered design Affordance analysis bodystorming Contextual design focus group iterative design participatory design pictive user interface workshop method rapid prototyping Scenario-based design (SBD) task analysis/task modeling user-centered design usage-centered design User scenario Value sensitive design Wizard of Oz experiment Usability Usability testing heuristic evaluation cognitive walkthrough usability lab Models and laws Hick's law Fitts' law Steering law GOMS – goals, operators, methods, and selection rules Keystroke-level model (KLM) Cultural influences Movies Motion pictures featuring interesting user interfaces: 2001: A Space Odyssey (1968) Star Wars Episode IV: A New Hope (1977) Alien (1979) Blade Runner (1982) Tron (1982) The Last Starfighter (1984) Ghost in the Shell (1991/1995) The Lawnmower Man (1992) Johnny Mnemonic (1995) The Matrix (1999) Serial Experiments Lain (1998) Final Fantasy: The Spirits Within (2001) Minority Report (2002) Simone (2002) I, Robot (2004) Iron Man (2008) Avatar (2009) Her (2013) Human–computer interaction organizations Industrial labs and companies Industrial labs and companies known for innovation and research in HCI: Alias Wavefront Apple Computer AT&T Labs Bell Labs HP Labs Microsoft Research SRI International (formerly Stanford Research Institute) Xerox PARC Persons influential in human–computer interaction Tim Berners-Lee Bill Buxton John M. Carroll (information scientist) Douglas Engelbart Paul