the port more arcade-accurate. Other secret options are available as well. The port is considerably more accurate than the PlayStation and Sega Saturn versions, as almost nothing was changed aside from the score display. It features additional speed settings including faster speeds (speeds 4–6) and a very slow speed (speed 0) that doesn't remove any frames. PlayStation 2 and Xbox Super Turbo is included in Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox. Although the first compilation included the first three Street Fighter II games, the second volume skipped the original Super Street Fighter II and only included Super Turbo. This version has many glitches. PlayStation 4, Xbox One, Switch & Steam Super Street Fighter II Turbo is included in Street Fighter 30th Anniversary Collection. The existing updates of this title are not included in the collection as Hyper Street Fighter II is exclusive to arcade, PlayStation 2 and Xbox, while Ultra Street Fighter II is exclusive to Switch. In this release, save states are featured in the source code, while other features can be toggled on and off. Regarding online functionality, this title (along with Street Fighter II: Hyper Fighting, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike) has availability for multiplayer matches. Rearranged Versions Super Street Fighter II Turbo Revival Released on June 13, 2001 in Japan, with subsequent releases in North America and Europe by Capcom, Super Street Fighter II Turbo Revival is a port of Super Turbo for the Game Boy Advance (GBA) with new character illustrations and title screen. It was re-released as a Virtual Console game for the Wii U in 2015. The GBA only has four buttons used for attacks, though the four action buttons can be easily customized. Although most of the basic character sprites and animations were transferred from the SNES version of the original Super Street Fighter II, the new techniques that were added from Super Turbo used the same sprites and animations as the arcade version. This results in a few characters suddenly growing in size for a moment when performing certain moves, such as Guile's standing heavy kick, since the arcade version used bigger sprites than the SNES version. Likewise, the animation frames when a character advances towards an opponent are the same when he or she retreats. Only Akuma uses character sprites exclusively from the arcade version and his advancing and retreating