colossal robot King Blue, the villain proclaims that he will take Sylvia's energy by force in order to break into the real world. Joe tells him off, telling him that he's no hero. Joe summons Six Majin, and the two engage in combat. When the fight ends, Captain Blue and Viewtiful Joe abandon their respective vehicles, and face off in a final battle within the space station. Joe is victorious, and Captain Blue, finally coming to his senses, thanks the young hero for stopping him. He explains that two decades earlier, Blue was a revolutionary film maker who was soon thought of as a fad. Wanting nothing more than to create heroes, Blue was sucked into one of his own films, allowing him to live out his dream as a hero. However, he had lost touch with reality, and wanted revenge on the people who had betrayed him. As Captain Blue and Silvia embrace in a heartfelt reunion, the director tells Joe that the story is not complete. He snaps his fingers, and the space station's onboard computer warns of a large number of UFOs heading towards Earth. Blue tells Joe that a hero will be needed twice more to save the world. Joe attempts to leave, but not before Silvia requests a V-Watch from her father and to accompany her boyfriend. Viewtiful Joe and a newly transformed Silvia head out to stop the impending threat together. Development Viewtiful Joe was developed by the design staff "Team Viewtiful", a part of Capcom Production Studio 4. The game was announced in late 2002 as part of the Capcom Five, a line-up of five then-upcoming GameCube games to introduce new content to the console. It was directed by Capcom alumnus Hideki Kamiya, whose previous credits include the planning of Resident Evil and Resident Evil 2 and the direction of Devil May Cry. It was produced by Atsushi Inaba, who previously worked on the Ace Attorney series and Steel Battalion. In its earliest stages of development, Viewtiful Joe went under the working title "Red Hot Man", but the name was changed due to copyright conflicts with the American rock band Red Hot Chili Peppers. Viewtiful Joes development team initially consisted of six people working under a twelve-month deadline. As work continued, the size of the team grew, and development ended up taking a full 21 months to complete. The game was conceived as