Conservative Adventists avoid certain recreational activities which are considered to be a negative spiritual influence, including dancing, rock music and secular theatre. However, major studies conducted from 1989 onwards found that a majority of North American church youth reject some of these standards. On June 29, 2000, the General Conference of Seventh-day Adventists adopted a resolution on gambling. The church encourages its members not to gamble and it will not accept funding from it. Youth Ministry Missionary work with children and youth begins with the Adventurer club. The Adventurer curriculum is for children aged between 4-9 and it is divided into 6 classes which are little lamb, early bird, sunbeam, builder and helping hand. Each class builds on the previous class. The curriculum is structured in way that will interest, challenge, and provide successful experiences for children. The curriculum is divided into 5 sections which are, Basic, My God, Myself, My Friends and My World which help children to meet the objectives of the curriculum. The objectives of the Adventurer Curriculum are: to develop a Christ-like character; to experience the joy and satisfaction of doing things well; to express their love for Jesus in a natural way; to learn good sportsmanship and strengthen their ability to get along with others; to discover their God-given abilities and to learn how to use them to benefit self and serve others; to discover God’s world; to improve their understanding of what makes families strong; to develop parental support for the training of children. The club engages in witnessing, community work so as to share the love of Jesus. Pathfinders is a club for 5th to 10th grade (up to 12th in Florida Conference) boys and girls. It is similar to and based partly on the Scouting movement. Pathfinders exposes young people to such activities as camping, community service, personal mentorship, and skills-based education, and trains them for leadership in the church. Yearly "Camporees" are held in individual Conferences, where Pathfinders from the region gather and participate in events similar to Boy Scouts' Jamborees. After a person enters 9th grade, they are eligible to join Teen Leadership Training within Pathfinders. In the 11th grade, typically after being a member of a club, they can become a Pathfinder or Adventurer staff member and begin the "Master Guide" program (similar to Scout Master) which develops leaders for both Adventurers and Pathfinders. Organization Structure and polity The