Square's first Famicom release was a port of Thexder (1985), and its first original game was King's Knight (1986). During this period, the team also hired new developers Akitoshi Kawazu and Koichi Ishii, artist Kazuko Shibuya, American programmer Nasir Gebelli, and composer Nobuo Uematsu. Yusuke Hirata joined that year as sales manager, and later became the company's publicity manager. In April 1986, Square moved into new offices based in Ginza, noted as one of the most expensive areas for companies to work in; Sakaguchi later speculated Miyamoto was hoping to attract business by appearing affluent. Square was officially founded as an independent company in September of that year with capital of ¥10 million. Sakaguchi was appointed as a Director of Planning and Development, and Hisashi Suzuki became one of the company's directors. Due to the high cost of Ginza rents, the company was forced to move into smaller offices in Okachimachi, Taitō. Square supported Nintendo's Famicom Disk System, though few of the games created for it were major successes and Square was soon struggling financially. Miyamoto brought together the company's four directors and asked for game proposals the staff would later vote on. Sakaguchi wanted to develop a role-playing video game (RPG), a proposal that had been made feasible due to the production and success of Dragon Quest from Enix. While sceptical, Miyamoto allowed production of the game on the condition it only had a five-person team. Sakaguchi led development, bringing in Gebelli, Kawazu, Ishii, and Uematsu. Production of the game, eventually called Final Fantasy, proceeded in "fits and starts". Sakaguchi eventually received help from the other team at Square led by Tanaka, which included Shibuya and newcomer debugger Hiroyuki Ito. Production on the game lasted roughly ten months. While shipments of 200,000 units were planned, Sakaguchi persuaded Square to double that number. Released in 1987, Final Fantasy was a commercial success, selling over 400,000 copies in Japan. 1987–1995: Expansion and notable staff The success of Final Fantasy prompted development of Final Fantasy II in 1988, which established many of the series recurring elements. This and four more Final Fantasy titles would appear on the Famicom and Super Nintendo Entertainment System (Super Famicom), culminating in Final Fantasy VI in 1994. These and all other projects at Square were developed for Nintendo consoles, including the portable Game Boy. In 1990, Square moved its offices to the Akasaka district, and then to