was facing the camera like the prow of a ship and that the Cube broke the edges of the frame. To give the Cube greater depth and texture, Rosenberg shot the vessel with harsher light. "I created this really odd, raking three-quarter backlight coming from the right or left side, which I balanced out with nets and a couple of little lights. I wanted it to look scary and mysterious, so it was lit like a point, and we always had the camera dutched to it; we never just had it coming straight at us," he said. Small lights attached to the Cube's surface helped to create visual interest and convey scale; the model was deliberately shot with a slow, determined pacing to contrast with the Federation ships engaged in battle with the Borg. The impact of Federation weaponry on the Borg Cube was simulated using a model of the Cube. The model had specific areas which could be blown up multiple times without damaging the miniature. For the final explosion of the Cube, Rosenberg shot ten Cube miniatures with explosive-packed lightweight skins. The Cubes were suspended from pipes sixty feet above the camera on the ground. Safety glass was placed over the lens to prevent damage, while the camera was covered with plywood to protect it from bits of plastic that rained down after each explosion. The smaller Borg sphere was a model that was shot separately from the Cube and digitally added in post-production. The time-travel vortex the Sphere creates was simulated with a rocket re-entry effect; bowshock forms in front of the ship, then streams backwards at high speed. Interactive lighting was played across the computer-generated Enterprise model for when the ship is caught in the time vortex. The miniature Enterprise was again used for the spacewalk sequence. Even on the large model, it was hard to make the miniature appear realistic in extreme close-up shots. To make the pullback shot work, the camera had to be within one eighth of an inch from the model. Painter Kim Smith spent several days on a tiny area of the model to add enough surface detail for the close-up, but even then the focus was barely adequate. To compensate, the crew used a wider-angle lens and shot at the highest f-stop they could. The live-action scenes of the spacewalking crew were then digitally added. Wide shots used footage of