"guu" (rock) and "paa" (paper). In Indonesia, the game is called suten, suit or just sut, and the three signs are elephant (slightly raised thumb), human (outstreched index finger) and ant (outstreched pinky finger). Elephant is stronger than human, human is stronger than ant, but elephant is afraid of the ant. Using the same tripartite division, there is a full-body variation in lieu of the hand signs called "Bear, Hunter, Ninja". In this iteration the participants stand back-to-back and at the count of three (or ro-sham-bo as is traditional) turn around facing each other using their arms evoking one of the totems. The players' choices break down as: Hunter shoots bear; Bear eats ninja; Ninja kills hunter. The game was popularized with a FedEx commercial where warehouse employees had too much free time on their hands. Additional weapons Generalized rock-paper-scissors games where the players have a choice of more than three weapons have been studied. Any variation of rock paper scissors is an oriented graph, where the nodes represent the symbols (weapons) choosable by the players, and an edge from A to B means that A defeats B. Each oriented graph is a potentially playable rock paper scissors game. According to theoretical calculations, the number of distinguishable (i. e. not isomorphic) oriented graphs grows with the number of weapons = 3, 4, 5, ... as follows: 7; 42; 582; 21,480; 2,142,288; 575,016,219; 415,939,243,032; … . The French game "pierre, papier, ciseaux, puits" (stone, paper, scissors, well) is unbalanced; both the stone and scissors fall in the well and lose to it, while paper covers both stone and well. This means two "weapons", well and paper, can defeat two moves, while the other two weapons each defeat only one of the other three choices. The rock has no advantage to well, so optimal strategy is to play each of the other objects (paper, scissors and well) one third of the time. Variants in which the number of moves is an odd number and each move defeats exactly half of the other moves while being defeated by the other half are typically considered. Variations with up to 101 different moves have been published. Adding new gestures has the effect of reducing the odds of a tie, while increasing the complexity of the game. The probability of a tie in an odd-number-of-weapons game can be calculated based on the number of weapons n