West, Future Europe, Future USA and a Moon Colony. Versions of SimCity for the BBC Micro, Acorn Electron, and Acorn Archimedes computers were published by Superior Software/Acornsoft. Programmer Peter Scott had to squeeze the 512k Amiga version of the game into 20k to run on the aging 32k BBC Micro and Acorn Electron. Despite this, it kept almost all of the functionality of the Amiga game and very similar graphics (although only using four colors). DUX Software published a Unix version of SimCity for the NeWS window system using the HyperLook user interface environment, and a multiplayer version of SimCity for the X11 window system using the Tcl/Tk user interface toolkit, both developed and ported to various platforms by Don Hopkins. Reception SimCity was a financial success, selling one million copies by late 1992. In the United States, it was the ninth best-selling computer game from 1993 to 1999, with another 830,000 units sold. It was critically acclaimed and received significant recognition within a year after its initial release. As of December 1990, the game was reported to have won the following awards: In addition, SimCity won the Origins Award for "Best Military or Strategy Computer Game" of 1989 in 1990, was named to Computer Gaming Worlds Hall of Fame for games readers highly rated over time, and the multiplayer X11 version of the game was also nominated in 1992 as the Best Product of the Year in Unix World. Macworld named the Macintosh version of SimCity the Best Simulation Game of 1989, putting it into the Macintosh Game Hall of Fame. Macworld, in their review, praised its graphics as well as its strategic gameplay, calling it "A challenging, dynamic game, realistic and unpredictable", and notes how "as the population grows the city's needs change." SimCity was named No. 4 "Ten Greatest PC Game Ever" by PC World in 2009. It was named one of the sixteen most influential games in history at Telespiel, a German technology and games trade show, in 2007. Sid Meier in 2008 named SimCity as one of the three most important innovations in videogame history, as it led to other games that encouraged players to create, not destroy. It was named No. 11 on IGN's 2009 "Top 25 PC Games of All Time" list. In 1996, Computer Gaming World declared SimCity the 6th-best computer game ever released. In 2018, Complex rated SimCity 50th on its