Sony platform games. The Game Designers Studio was absorbed back into Square Enix after the completion of Crystal Chronicles, first renamed to SQEX Corporation and eventually dissolved entirely in 2010. Square Sounds was dissolved into the main company in March 2002 as an internal division, a move attributed to cost cutting. All the other subsidiaries were folded into Square Enix during the merger, with Visual Works becoming its own dedicated department. Acquisitions In January 1994, Square acquired developer Cobra Team, turning it into a subsidiary called Solid and focusing their work on cooperating with external developers. G-Craft, developers of the Front Mission series, had a close relationship with Square due to their support of the property. Square bought out G-Craft and incorporated it in 1997 during production of Front Mission 2. In 2002, Ogre Battle developer Quest Corporation withdrew from game development and was bought by Square. Absorbed and repurposed into a production division, their first project was Final Fantasy Tactics Advance (2003). Legacy In a 2006 interview on the history of Square Enix, César A. Berardini of TeamXbox noted that many considered Final Fantasy VI to be one of the best RPGs and games of the 2D gaming era. In 1992, Nintendo's Shigeru Miyamoto noted the impact of Final Fantasy on Japanese role-playing games, stating Final Fantasys "interactive cinematic approach" with an emphasis on "presentation and graphics" was gradually becoming "the most common style" of Japanese RPG at the time. Makai Toushi SaGa was not only the first RPG developed for the Game Boy, but the first of Square's games to sell one million units. The Final Fantasy series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs, both in story and gameplay. Final Fantasy VII for the PlayStation is attributed with boosting sales for the PlayStation console, and popularizing the RPG genre both for that platform and in general, after a prolonged lack of success outside Japan. In a 2012 interview article with Sakaguchi, Eurogamers Simon Parkin noted Square's legacy as being defined by the Final Fantasy series despite having developed multiple other notable series and games. Several of its standalone releases including Parasite Eve and Vagrant Story have also remained popular and well-remembered since their release. Related studios Several former Square staff members went on to found notable development studios and other ventures,