be profitable. Additional staff joined Square by the 1990s, inspired by the successful Final Fantasy series; the most notable included Kitase, Tetsuya Nomura, Tetsuya Takahashi, and Kaori Tanaka. Their first work for Square was on Final Fantasy IV (1991), which was also designer Takashi Tokita's first project as a full-time employee, and Hiroyuki Ito's first as game designer. Also joining the company was Chihiro Fujioka, who worked on several projects including co-directing Super Mario RPG; Kenichi Nishi, who worked in minor roles on Chrono Trigger and Super Mario RPG; artist Yusuke Naora, who first worked on Final Fantasy VI; Kazushige Nojima, known for his work on the Glory of Heracles series; and Motomu Toriyama, who at the time had no experience with game development and worked as a scenario writer. The music staff of Square also expanded, with four more composers being hired between 1990 and 1993. They were Kenji Ito, who contributed to both the SaGa and Mana series; Hiroki Kikuta, who worked on both the Mana series and standalone projects; Yasunori Mitsuda, who would become famous for his work on the Chrono series; and Yoko Shimomura, who was previously a composer for Capcom. In 1995, Square moved its headquarters to the Shimomeguro district in Meguro. 1995–2000: Move to PlayStation, The Spirits Within Following the release of Final Fantasy VI and Chrono Trigger, Square staff began planning the next entry in the Final Fantasy series, and entered the emerging 3D gaming market. A combination of hardware limitations, Nintendo's decision to continue using cartridge games over a CD format for the Nintendo 64, and rising cartridge prices prompted Square to move the in-production Final Fantasy VII and their other ongoing projects onto Sony's PlayStation. This shift caused a long-standing rift between Square and Nintendo; one Square employee recalled Nintendo telling the company to "never come back". Square's final Super Famicom release was Sting Entertainments Treasure Hunter G, and their first PlayStation release was Tobal No. 1 from DreamFactory, both in 1996. A licensing agreement with Sony was signed in 1996, which stated that Sony would publish Square's next six games. Among the staff that worked on Final Fantasy VII were Kitase as director, Naora as art director, Nomura as a lead artist, and Nojima as scenario writer. Released worldwide in 1997, Final Fantasy VII was a massive commercial and critical success, going on to sell ten million units worldwide and