spent ten pages detailing the long track speed skating events at the Albertville Games in 1993, but short track was not mentioned by word, though the results pages appeared in that section. Although this form of speed skating is newer, it is growing faster than long-track speed skating, largely because short track can be done on an ice hockey rink rather than a long-track oval. Rules Short track Races are run counter-clockwise on a 111-meter track. Short track races are almost always run in a mass start format in which two to six skaters may race at once. Skaters may be disqualified for false starts, impeding, and cutting inside the track. False starts occur when a skater moves before the gun goes off at the start of a race. Skaters are disqualified for impeding when one skater cuts in front of another skater and causes the first skater to stand up to avoid collision or fall. Cutting inside the track occurs when a skater's skates goes inside the blocks which mark the track on the ice. If disqualified the skater will be given last place in their heat or final. Long track Races are run counter-clockwise on a 400-meter oval. In all individual competition forms, only two skaters are allowed to race at once. Skaters must change lanes every lap. The skater changing from the outside lane to the inside has right-of-way. Skaters may be disqualified for false starts, impeding, and cutting inside the track. If a skater misses their race or falls they have the option to race their distance again. There are no heats or finals in long track, all rankings are by time. The starting procedure in long-track speed skating consists of three parts. First, the referee tells the athletes to "Go to the start". Second, the referee cues the athletes to get "Ready", and waits until the skaters have stopped moving. Finally, the referee waits for a random duration between 1 and 1.5 seconds, and then fires the starting shot. Some argue that this inherent timing variability could disadvantage athletes that start after longer pauses, due to the alerting effect. In the only non-individual competition form, the team pursuit, two teams of each three to four skaters are allowed to race at once. Both teams remain in the inner lane for the duration of the race; they start on opposite sides of the rink. If four