(1998). Return of the Jedi was adapted into 6-episodes in 1996, featuring Daniels. Video games The Star Wars franchise has spawned over one hundred computer, video, and board games, dating back to some of the earliest home consoles. Some are based directly on the movie material, while others rely heavily on the non-canonical Expanded Universe (rebranded as Star Wars Legends and removed from the canon in 2014). Star Wars games have gone through three significant development eras, marked by a change in leadership among the developers: the early licensed games, those developed after the creation of LucasArts, and those created after the closure of the Lucasfilm division by Disney and the transfer of the license to Electronic Arts. Early licensed games (1979–1993) The first officially licensed electronic Star Wars game was Kenner's 1979 table-top Star Wars Electronic Battle Command. In 1982, Parker Brothers published the first Star Wars video game for the Atari 2600, Star Wars: The Empire Strikes Back, followed soon the year later by Star Wars: Jedi Arena, the first video game to depict lightsaber combat. They were followed in 1983 by Atari's rail shooter arcade game Star Wars, with vector graphics to replicate the Death Star trench run scene from the 1977 film. The next game, Star Wars: Return of the Jedi (1984), has more traditional raster graphics, while the following Star Wars: The Empire Strikes Back (1985) has vector graphics. Platform games were made for the Nintendo Entertainment System, including the Japan-exclusive Star Wars (1987), an international Star Wars (1991), and Star Wars: The Empire Strikes Back (1992). Super Star Wars (1992) was released for the Super Nintendo Entertainment System, with two sequels over the next two years. LucasArts and modern self-published games (1993–2014) Lucasfilm founded its own video game company in 1982, becoming best known for adventure games and World War II flight combat games, but as George Lucas took more interest in the increasing success of the video game market, he wanted to have more creative control over the games and founded his own development company, LucasArts. Improved graphics allowed games to tell complex narratives, which allowed for the retelling of the films, and eventually original narratives set in the same continuity, with voice-overs and CGI cutscenes. In 1993, LucasArts released Star Wars: X-Wing, the first self-published Star Wars video game and the first space flight simulator based on the franchise. It was one