|- style="text-align:center;" | L || N || S || G || K || G || S || N || L |} Or {| class="wikitable" |- style="text-align:center;" ||||||||||||||||| |} In the second rank, each player places: The bishop in the same file as the left knight; The rook in the same file as the right knight. In the third rank, the nine pawns are placed one per file. A furigoma 振り駒 'piece toss' is used to decide who moves first. One of the players tosses five pawns. If the number of tokins (promoted pawns, と) facing up is higher than unpromoted pawns (歩), then the player who tossed the pawns plays gote 後手 'white' (that is, getting the second move). After the piece toss furigoma, the game proceeds. If multiple games are played, then players alternate turns for who goes first in subsequent games. (The terms "Black" and "White" are used to differentiate sides although there is no difference in the color of the pieces.) For each turn, a player may either move a piece that is currently on the board (and potentially promote it, capture an opposing piece, or both) or else drop a piece that has been previously captured onto a square of the board. These options are explained below. Rules Objective The usual goal of a game is for one player to checkmate the other player's king, winning the game. Movement Most shogi pieces can move only to an adjacent square. A few may move across the board, and one jumps over intervening pieces. The lance, bishop, and rook are ranging pieces: They can move any number of squares along a straight line limited only by intervening pieces and the edge of the board. If an opposing piece intervenes, it may be captured by removing it from the board and replacing it with the moving piece. If a friendly piece intervenes, the moving piece must stop short of that square; if the friendly piece is adjacent, the moving piece may not move in that direction at all. A king (玉/王) moves one square in any direction, orthogonal or diagonal. A rook (飛) moves any number of squares in an orthogonal direction. A bishop (角) moves any number of squares in a diagonal direction. Because they cannot move orthogonally, the players' unpromoted bishops can reach only half the squares of the board, unless one is captured and then dropped.