often determine the winner. This is particularly the case in close games with more than two players. Scoreless turns can occur when a player passes, exchanges tiles, or loses a challenge. The latter rule varies slightly in international tournaments. A scoreless turn can also theoretically occur if a play consists of only blank tiles, but this is extremely unlikely in actual play. Example Suppose Player 1 plays QUANT 8D, with the Q on a DLS and T on the center star. The score for this play would be (2 × 10 + 1 + 1 + 1 + 1) × 2 = 48 (following the order of operations). Player 2 extends the play to ALI(QUANT) 8A with the A on the TWS at 8A. The score for this play would be (1 + 1 + 1 + 10 + 1 + 1 + 1 + 1) × 3 = 51. Note that the Q is not doubled for this play. Player 1 has DDIIIOO and plays OIDIOID 9G. The score for the word OIDIOID would be (2 × 1 + 1 + 2 × 2 + 1 + 1 + 1 + 2 × 2) = 14. Additionally, Player 1 formed NO and TI, which score 1 + 2 × 1 = 3 and 1 + 1 = 2 points respectively. Therefore, the sum of all the values of the words formed is 14+3+2 = 19. But since this is a seven-letter play, 50 points are added, resulting in a total score of 69. Player 1 now has a 117–51 lead. The player with the highest final score wins the game. In case of a tie, the player with the highest score before adjusting for unplayed tiles wins the game. In tournament play, a tie counts as 1/2 a win for both players. Acceptable words Acceptable words are the primary entries in some agreed dictionary or lexicon, and all of their inflected forms. Words that are hyphenated, capitalized (such as proper nouns), or apostrophized are not allowed unless they also appear as acceptable entries; JACK is a proper noun, but the word JACK is acceptable because it has other usages as a common noun (automotive, vexillological, etc.) and verb that are acceptable. Acronyms or abbreviations, other than those that have acceptable entries (such as AWOL, RADAR, LASER, and SCUBA) are not allowed. Variant spellings, slang or offensive terms, archaic or