to include in the game, Simon Woodroffe said that he "read a whole bunch of that kind of stuff", including the Grimms' Fairy Tales, and that he also owned Ladybird Books when he was growing up. He said that there were some he "really wanted" to include, such as The Magic Porridge Pot, but could not. Alan Brigman was the technical director and co-producer. He and Mike Woodroffe developed a game creation system, Adventure Graphic Operating System (AGOS) II, which facilitated the development of Simon the Sorcerer and enabled the team to focus on the gameplay and story without worrying about the technical aspects. The system allowed the developers to input text commands on a separate monitor, and the engine could be ported to other platforms. Other features of the engine included translating actions performed by the mouse into text commands (a sentence parser carries them out), the loading of data as needed, and functions could be implemented by the simple addition of commands. The game was built as a database, which contained tables for rooms and objects. These tables contained animation code and information about what is supposed to happen. Alan Cox was also involved in the development of the AGOS engine, which is based on AberMUD. The art was developed by Paul Drummond (lead artist), Kevin Preston (who hand-drew the character art and animation), Maria Drummond, Jeff Wall, and Karen Pinchin. This team were based at a studio in Newcastle, rather than Birmingham, the central studio. Their work included character animations, developed in Autodesk Animator using its language POCO, which the graphics tools were built in. The artwork (including the sprites) was made as a selection of clips, and a final image was formed by pasting them together. The ability to use clips in multiple locations, and the colour information being stored separately and used on an as—needed basis meant that the art took much less space than was usual. The background artwork was sketched in black-and-white, and then scanned into a computer and colourised. The music is credited to Media Sorcery (Adam Gilmore and Mark McLeod). Simon the Sorcerer was released on floppy disk in 1993 for the Amiga and IBM PC compatibles. It was re-released in 1994 for the Amiga CD32 and PC CD-ROM, with an enhanced soundtrack featuring Chris Barrie as the voice of Simon. Simon Woodroffe stated that he had Barrie in mind when