father into the electricity business. After considering different career paths, Miyamoto eventually decided on computer software development at the Yokohama branch of Den-Yu-Sha in Hiyoshi, with a focus on the emerging video game market. Their original offices were based in a former hairdresser's salon. The company's name referred to a golfing term, and represented its aim to face challenges head-on. It also referenced a town square, emphasizing a production environment based on cooperation. At the time, video games in Japan were usually created by a single programmer. Miyamoto, on the other hand, believed that graphic designers, programmers, and professional story writers would be needed to keep up with the increasingly complex video game development process fuelled by rapid advancements in computing. During these early years, the group was compared to a family business; one of the early hires, Shinichiro Kajitani, joined because he was a friend of Miyamoto, and later compared the company at that time to a "college club". To recruit for this new organizational structure, Miyamoto opened an Internet café-like salon in Yokohama and offered jobs to those who demonstrated exceptional programming skills. Among those hired through this method were Hironobu Sakaguchi and Hiromichi Tanaka, who originally worked there part-time during their university studies, and Hisashi Suzuki, who would go on to become Square's CEO. Miyamoto's initial plan was to recruit from Keio University, but this never materialized. 1985–1987: First games, Final Fantasy Square's first attempt at a game, and Sakaguchi's first project, was an adaptation of the television game show Torin-ingen. As Miyamoto had not secured the license to adapt it, the show's producers forced Square to cancel the game, prompting its team to be reshuffled. Square's first completed game was The Death Trap (1984) for NEC PC-8801, which was also the first title published under the Square brand. Its sequel, Will: The Death Trap II, was released the following year, and was a commercial success. Many of Square's early titles were produced for PC devices, and focused on the action genre. Two other successes from the period were Rad Racer and The 3-D Battles of WorldRunner. In 1985, the company completed a licensing agreement with Nintendo to develop titles for the Famicom (Nintendo Entertainment System). A noted reason for the shift to Famicom development was its more stable hardware compared to PCs, which were constantly undergoing changes to their components and requiring adjustments for different set-ups.