and Rainbow Road – along with its subsequent versions in the series – at number one. The track themes in Super Mario Kart influenced later games in the series; recurring themes that first appeared in Super Mario Kart include haunted tracks, Bowser's Castle and Rainbow Road. Some of the tracks from Super Mario Kart have been duplicated in later games. All twenty of the original tracks are unlockable as an extra feature in the Game Boy Advance title Mario Kart: Super Circuit. Remakes of Mario Circuit 1, Donut Plains 1, Koopa Beach 2 and Choco Island 2 appear as part of the Retro Grand Prix series in Mario Kart DS, remakes of Ghost Valley 2, Mario Circuit 3, and Battle Course 4 appear as part of the Retro Grand Prix and battles in Mario Kart Wii, remakes of Mario Circuit 2 and Rainbow Road appear as part of the Retro Grand Prix in Mario Kart 7, a remake of Donut Plains 3 appears as part of the Retro Grand Prix and battles in Mario Kart 8, a second remake of Rainbow Road appears in Mario Kart 8s first downloadable content pack, a remake of Battle Course 1 appears as a Retro Battle Course in Mario Kart 8 Deluxe and a second remake of Mario Circuit 3 appears in the second wave of Mario Kart 8 Deluxes Booster Course Pass. Development Super Mario Kart was produced by Mario creator Shigeru Miyamoto and directed by Tadashi Sugiyama and Hideki Konno. The development team set out to produce a racing game capable of displaying two players on the same game screen simultaneously, in contrast to the single-player gameplay F-Zero. This led to simpler tracks than those of F-Zero. Computer and Video Games suggest that this initial emphasis on creating a two player experience is the reason for the game's horizontal split-screen during single-player. Battle Mode was developed from the desire to create a one-on-one mode where victory was not determined simply by competing for rank. Masato Kimura, who worked on F-Zero, served as the lead programmer for Super Mario Kart. The game did not start out as a Mario series game and the first prototype featured a generic kart racer character; the team decided that characters three heads tall would best suit the design of the karts. They did not decide to incorporate Mario characters until a few months into development. The choice