of the Metreon as part of the Walk of Game in San Francisco in early 2006. Next Generation reviewed the PC version of the game, rating it five stars out of five, and stated that "The quality of the play balancing and the elegance of the design mean that StarCraft sets a new high watermark for all real-time strategy games." The reviewer from the online second volume of Pyramid stated that "One of the most hotly anticipated computer games of the last two years, Blizzard Entertainment's Starcraft has had a tremendous amount of hype to live up to. The fact that it does live up to the high expectations set for it may be the only recommendation it needs." Although at the time StarCrafts graphics and audio were praised by critics, later reviews have noted that the graphics do not compare to more modern games. The capacity for the game's artificial intelligence to navigate units to waypoints also faced some heavy criticism, with PC Zone stating that the inability for developers to make an effective pathfinding system was "the single most infuriating element of the real-time strategy genre". In addition, several reviewers expressed concern over some familiarities between the unit structures of each race, as well as over the potential imbalance of players using rushing tactics early in multiplayer games. Blizzard Entertainment has strived to balance rush tactics in later updates. The Nintendo 64 version of the game was not received as positively by reviewers, and was criticized for poor graphics in comparison to the PC version. However, critics did praise the game and Mass Media for using effective controls on the gamepad and maintaining the high quality audio. Starcraft won the Origins Award for Best Strategy Computer Game of 1998. In 1998, PC Gamer declared it the 5th-best computer game ever released, and the editors called it "a strategy game that continues to evolve and surprise many months after its release, and that currently represents the state of the genre's art". With more than 11 million copies sold worldwide by February 2009, StarCraft became one of the best-selling games for the personal computer. It has been praised for pioneering the use of unique factions in RTS gameplay, and for having a compelling story. Legacy GameSpot described StarCraft as "The defining game of its genre. It is the standard by which all real-time strategy games are judged." IGN stated that