on Starmist (1983), SF-4: Mission to Alcazzar (1984), SF-5: Bugs in the System (1985) and SF-6: Dark Side of the Moon (1985). The last two modules (SF-5 and SF-6) were written by authors from TSR's UK division, and are distinctly different from the others in the series in tone and production style. Adventures using the Knight Hawks rules included SFKH-1: Dramune Run (1984) and a trilogy set "Beyond the Frontier" in which the players learn more about the Sathar and foil their latest plot (SFKH-2: Mutiny on the Eleanor Moraes (1984), SFKH-3: Face of the Enemy (1985), and SFKH-4: The War Machine (1985)). Two modules also re-created the plot and setting of the movies 2001: A Space Odyssey and 2010: Odyssey Two. A late addition to the line was Zebulon's Guide to Frontier Space (1985) which introduced several additional races and radical changes to the game's mechanics. Of the three planned volumes of the Guide, only the first was ever published (in 1985), leaving the game in a partially-overhauled state. d20 Modern The Star Frontiers campaign setting was later updated for the d20 Modern role-playing game system published by Wizards of the Coast; the science fiction supplement d20 Future (2004) included "short notes on eight different settings, most of which refer to older publications from TSR and Wizards of the Coast". Of these eight, Star Law was the "new take" on Star Frontiers (1982). Additionally, the Dralasite, Vrusk, and Yazirian were included in the book's aliens. Fictional sapient races Dralasites are short, gray amoeboid-like creatures (they are actually multi-cellular unlike true amoebas) capable of changing their form to a limited extent by extending and retracting pseudopods. Lacking a digestive system, they consume their food by surrounding and absorbing it. A network of nerves and veins intersects at a Dralasite's two eye spots. They cannot see colors, but have a well-developed sense of smell. They have a sense of humor that the other races often find strange or quirky, and a love of bad puns. Humans are a race of beings virtually identical to Earthly humans but with 200-year lifespan (possibly due to the advanced technology of the setting). Vrusk are an insectoid race with eight walking legs and two five-clawed manipulating arms. Their ant-like heads included two antennae and two mandibles. They are omnivorous. They are noted for their logical minds and their society is structured as commercial ventures. Many