can use its engines to leave Earth's orbit. It is not explicitly necessary as the initial boost given by the rocket, gravity slingshot, monopropellant/bipropellent attitude control propulsion system are enough for the exploration of the solar system (see New Horizons). Once it has done so, it must somehow make its way to its destination. Current interplanetary spacecraft do this with a series of short-term trajectory adjustments. In between these adjustments, the spacecraft simply moves along its trajectory without accelerating. The most fuel-efficient means to move from one circular orbit to another is with a Hohmann transfer orbit: the spacecraft begins in a roughly circular orbit around the Sun. A short period of thrust in the direction of motion accelerates or decelerates the spacecraft into an elliptical orbit around the Sun which is tangential to its previous orbit and also to the orbit of its destination. The spacecraft falls freely along this elliptical orbit until it reaches its destination, where another short period of thrust accelerates or decelerates it to match the orbit of its destination. Special methods such as aerobraking or aerocapture are sometimes used for this final orbital adjustment. Some spacecraft propulsion methods such as solar sails provide very low but inexhaustible thrust; an interplanetary vehicle using one of these methods would follow a rather different trajectory, either constantly thrusting against its direction of motion in order to decrease its distance from the Sun or constantly thrusting along its direction of motion to increase its distance from the Sun. The concept has been successfully tested by the Japanese IKAROS solar sail spacecraft. Interstellar No spacecraft capable of short duration (compared to human lifetime) interstellar travel has yet been built, but many hypothetical designs have been discussed. Because interstellar distances are very great, a tremendous velocity is needed to get a spacecraft to its destination in a reasonable amount of time. Acquiring such a velocity on launch and getting rid of it on arrival remains a formidable challenge for spacecraft designers. Propulsion technology The technology areas are divided into four basic groups: (1) Chemical propulsion, (2) Electric propulsion, (3) Advanced propulsion technologies, and (4) Supporting technologies; based on the physics of the propulsion system and how it derives thrust as well as its technical maturity. Additionally, there may be credible meritorious in-space propulsion concepts not foreseen or reviewed at the time of publication, and which may be shown to be