Cluck Yegger in Escape From The Planet of the Poultroid is an indie survival horror point-and-click video game designed by Mark Crowe and Chris Pope of Guys From Andromeda LLC. The game centers around a heroic rooster character named Cluck Yegger, who after crash landing on the planet Poultroid in front of a chicken factory called BFC, must defend himself from mutated chickens that have been sent by his nemesis, the evil "Colonel Zanderz". The game is an offshoot of the Kickstarted video game called "SpaceVenture" created by the Two Guys From Andromeda. It was released privately to backers of SpaceVenture on October 29. 2015, and then was greenlit on Steam and released publicly on November 9, 2015. Gameplay The game play mechanics are similar to the first Five Nights at Freddy's game. The player plays from the perspective of Cluck Yegger, who is trapped in the cockpit of his crashed ship. The player must use cameras that are located on the ship as well as in the BFC factory to keep track of chicken locations. Throughout the game, chickens will periodically move to different locations in the direction of the cockpit. The player can manipulate lights to see and distract chickens from getting to the cockpit as well as closing doors located in the cockpit to prevent mutant chickens from attacking. The game starts out at 7:00 p.m. and Cluck Yegger must survive until sunrise at 7:00 a.m. the next day. There are seven nights total that get progressively harder. A night lasts approximately five real time minutes. The ship is running on battery power, so the player must also consider that, in order to keep from running out of energy. Development Cluck Yegger in Escape From The Planet of the Poultroid was developed using the Unity game engine. The game was a collaboration between partners Mark Crowe and Chris Pope as they worked on the SpaceVenture adventure game after seeking a sequence to be used in game for the Cluck Yegger character. With their other partner, Scott Murphy, needing to take some time away from the SpaceVenture project due to personal reasons, the two decided to focus on building the playable Cluck Yegger based game sequence, which wouldn't require writing from Murphy. To increase the productivity on SpaceVenture, Crowe and Pope decided to sell the game publicly to raise additional funding. They kept the development team extremely small