the game. Sound Sound effects emphasize the interactions between objects in the game. Having weak or quiet sound effects can lead to the game objects feeling weak and less impactful. If the sounds themselves are low quality, it can be especially distracting to the player. Good game feel requires appropriate, impactful, and pleasing (non-repetitive) sound effects. Music can also have a big effect on game feel. Game music's main purpose is to reinforce the main mood or tone of the game. Action games generally use loud and bombastic scores to emphasize the feeling of power and triumph, and horror games generally use subtle, tense music with loud spikes to drive home moments of intensity. Metaphor Metaphor in game feel refers to how the game mechanics relate to the game's theme. If the game involves things the player understands, the player will bring preconceived notions of how those things should behave. For instance, a realistic driving simulator game carries expectations of how the cars should handle; if you swap the model of the car out with a model of a fat running man (without changing the controls or movement) the game feels completely different and the previous expectations are no longer present. References External links Steve Swink's Game Feel book official website Game Feel: Why Your Death Animation Sucks by Nicolae Berbese at GDC Europe 2015. Juice it or lose it a talk by Martin Jonasson & Petri Purho Video game terminology Video game design