to determine the layered structure of the scroll and try to peel back each layer while keeping track of which voxel is being peeled and what composition it corresponds to. By transforming the voxels from a 3D volumetric scan to a 2D image, the writing on this inside is revealed to the viewer. This process happens in three steps: segmentation, texturing and flattening. Segmentation The first stage of the virtual unwrapping process, segmentation, involves identifying geometric models for the structures within the virtual scan of the scroll. Because of the extensive damage, the parchment has become deformed and no longer has a clearly cylindrical geometry. Instead, some portions may look planar, some conical, some triangular, etc. Therefore, the most efficient way to assign a geometry to the layer is to do so in a piecewise fashion. Rather than modeling the complex geometry of the entire layer of the scroll, the piecewise model breaks each layer into more regular shapes that are easy to work with. This makes it easy to virtually lift off each piece of the layer one at a time. Because each voxel is ordered, peeling off each layer will preserve the continuity of the scroll structure. Texturing The second stage, texturing, focuses on identifying intensity values that correspond with each voxel using texture mapping. From the volumetric scan, each voxel has a corresponding composition. After virtually peeling off the layers during the segmentation process, the texturing step matches the voxels of each geometric piece to their corresponding compositions so that an observer is able to see the text written on each piece. In ideal cases, the scanned volume will match perfectly with the surface of each geometric piece and yield perfectly rendered text, but there are often small errors in the segmentation process that generate noise in the texturing process. Because of this, the texturing process usually includes nearest-neighbor interpolation texture filtering to reduce the noise and sharpen the lettering. Flattening After segmentation and texturing, each piece of the virtually deconstructed scroll is ordered and has its corresponding text visualized on its surface. This is, in practice, enough to ‘read’ the inside of the scroll, but for the arts and antiquities world, it is often best to convert this to a 2D flat image to demonstrate what the scroll’s parchment would have looked like if they could physically unravel without damage. This requires the virtual unwrapping process