harassment in video game culture to mainstream media attention. Discussions occurred in a range of publications and outlets, including The New York Times, The Guardian and New Statesman. Sarkeesian's elevated profile led to speaking engagements on sexual harassment and online communities at the TEDxWomen conference and several universities. Speaking at the XOXO Festival in September 2014, Sarkeesian described the allegation that she and other women fabricated harassment as itself being a form of harassment. "Harassment is the background radiation of my life," she later remarked in a Bloomberg Businessweek cover story on her work and the video game industry. On October 29, 2014, Sarkeesian was interviewed on The Colbert Report where she discussed the harassment she suffered at the hands of GamerGate and her views on making video games more inclusive. She told Colbert that video games often portray women in a manner which "reinforces the cultural myth that women are sexual objects" and that her goal is not to censor video games, but to raise awareness of how women can be portrayed in more realistic, less stereotypical ways. The harassment of Sarkeesian and other women in gaming was featured in the January 14, 2015, edition of Nightline. When asked by ABC News why there was so much anger, she responded "I think it comes from this idea that gaming is a male-dominated space, and that games are for men by men... it's a very misogynist backlash". She appears in the 2015 documentary GTFO. On February 11, 2019, Sarkeesian appeared at the University of Alberta's Myer Horowitz Theatre with the presentation "I Am Tired: The Costs of Online Harassment" during the Level Up: Gender Based Violence Prevention Week. Awards and nominations Sarkeesian's Feminist Frequency blog was highlighted by Feminist Collections and Media Report to Women. In 2012, Gamasutra considered the harassment and success of Feminist Frequency a catalyst that led to new attention on the importance of diversity and inclusion in the gaming culture and industry. They named this call for inclusion one of the "5 trends that defined the game industry in 2012". In 2013, Newsweek magazine and The Daily Beast named Sarkeesian one of their "125 Women of Impact". In 2014, Sarkeesian received the Ambassador Award at the 14th Annual Game Developers Choice Awards for her work on the representation of women in video games, becoming the first woman to receive the award. She was also nominated for