release "The Beast". The Exile travels to Highgate where they enter the Beast and kill Malachai. Now that Wraeclast is apparently saved, the Exile returns to Oriath. The successor to Dominus, High Templar Avarius, has been abusing his ordained power of divinity. The corrupt templar are exercising their power to wrest control of Oriath, enslaving a race of people known as Karui. The Exile takes advantage of the ongoing Karui slave rebellion and overthrows the templar order by killing Avarius and defeating the Templar god "Innocence". After defeating Innocence, his brother Sin returns and informs the Exile that by killing the Beast, the Exile has inadvertently caused the old gods of the world to reawaken. The formerly oppressed Karui, now empowered by their god Kitava, are running rampant in Oriath, destroying whatever they can find. Sin takes the Exile to fight Kitava, but the Exile fails. Sin explains that the essence of the Beast is needed to battle Kitava - and that the Beast was his creation. A plan is formulated to return to Wraeclast to extract the essence from the Beast's dead body and use it to stop Kitava from destroying Oriath. After travelling through Wraeclast once more and defeating the gods that have reawakened, the Exile returns to Oriath and finds that Innocence has returned. With Innocence reborn and amending for his past mistakes, Sin and Innocence take the Exile to Kitava's lair, and with their combined strength they destroy Kitava. Development Path of Exile began when a small group of action role-playing game enthusiasts became frustrated by the lack of new releases in the genre and decided to develop their own game. It was developed under the radar for three years before being publicly announced on 1 September 2010. In the time since then, Grinding Gear Games has published a number of development posts on their website ranging from screen shots of new classes, monsters, and skills to presentations of game play or technical aspects. The game's lead designer is Chris Wilson. He said the team drew inspiration from several earlier games, including action role-playing games such as the Diablo series (particularly Diablo II), Titan Quest, and Dungeon Siege, the collectible card game Magic: The Gathering, the massively multiplayer online role-playing game Guild Wars, and the role-playing video game franchise Final Fantasy (particularly the Materia system of Final Fantasy VII and the Sphere Grid system of Final