which also provides powerful real‐time analytics data on consumers and their music habits. It taps into the social gaming phenomenon and provides a new revenue stream for digital music with each downloaded track chart eligible On launch, the game will be cross‐promoted to 20 million users via the Future Games Network. According to Chris Lee, Joint MD of 8linq, "The data produced can tell a label what consumers are buying in real time, providing instant feedback on what tracks and artists are popular – we can have a new track available to buy in the store within 24 hours of receiving clearances. It can put new artists in front of music fans, provide a platform for established artists’ new music and reinvigorate catalogue tracks. It's going to be exciting to see how powerful games can become for music on these platforms." References External links saywhat-game.com musicindustryreport.org themediabriefing.com gamesindustry.com oneclick.indiatimes.com 2011 video games IOS games