armor, maximum velocity, locking range, time and maximum number of lockable targets. Robot systems also receive bonuses to performance depending on the level of various appropriate extensions that have been activated by the robot's pilot. These bonuses usually correspond closely to the particular role that the robot has been designed for, and thus vary as widely as the roles of the robots. One of the most important characteristics of a robot is the slots it has available for fitting modules. Each robot has a number of slots available, ranging from a handful to ten or more. Slots and modules come in three variants: head, legs, and chassis slots, with head modules fitting in a corresponding head slot and so on. Generally speaking, head slots can be considered electronics (such as scanners or sensor amplifiers), legs slots for engineering and chassis slots are for offensive and industrial modules. Players and communities Players have several options when playing Perpetuum in regards to how they interact with the community. Some activities can be completed as a solo player, but most activities are more suitable for groups of players, for example corporations (similar to guilds in other MMOs), are run by a chief executive officer (CEO), who also controls the corporation's assets. Several other roles can be given to other corporation members, covering aspects such as finances, storage space, production, promotion, recruitment and diplomacy. Accounts and subscriptions Users start playing Perpetuum by buying the game. No subscription is required. See also EVE Online References External links Rock Paper Shotgun Coverage Massively Coverage FOOM Perpetuum Wiki Perpetuum on MobyGames.com 2010 video games Massively multiplayer online role-playing games Science fiction massively multiplayer online role-playing games Video games developed in Hungary Virtual economies Virtual reality Windows games Windows-only games Steam Greenlight games Inactive massively multiplayer online games