Quest were owned by publisher THQ at the time of their bankruptcy, and at the time, these assets were sold to Nordic Games. In November 2013, Double Fine and Nordic Games negotiated a deal for Double Fine to take over publishing rights for both games, while Nordic will help to publish and distribute retail copies of these games and Double Fine's Psychonauts for Windows and Mac OS X systems in early 2014. Reception Stacking has received largely positive critical appraisal. Most reviewers commented on the short length of the game if one simply progressed through the story without exploring any of the alternate solutions or side puzzles, and may be considered too short a game for the $15 price. Many felt that with the full exploration possible within the game, Stacking is well-worth the price without becoming too long or repetitive; Chad Sepieha of The Globe and Mail stated that the game is "a great example of what a $15 digitally distributed game can be", while Justin Haywald of 1UP.com found strong preference for the way that Stacking "condenses a fun experience into several great hours rather than overextending itself". The game's core gameplay was considered to be very accessible, in part due to its alluring visuals. The controls were considered simple enough to be easily taught to a casual player, and provides enough hints so that the player rarely will be stuck to progress in the game. The use of multiple solutions to solve various challenges was praised; as stated by Jeff Marchiafava of Game Informer, providing multiple solutions helps to "[solve] one of the most common problems with the [adventure game] genre" as players do not have to guess at one specific line of thought programmed by the developers. The multiple solutions also provide a means of enticing players to seek out all solutions, as finding the solutions can be "logical and rewarding to work out", according to GameSpot's Carolyn Petit. Christian Donlan of Eurogamer considered this design one that "actively encourages a second play-through and an addled imagination". Many reviews noted that most of the puzzles were somewhat simple, solved with the use of only one doll only until late in the game, making for some awkward pacing in the game. In particular, late in the game, players can combine the special abilities of certain dolls when stacked, a gameplay feature that would have been more interesting