wise decision in abandoning Rapture "for an all new story in an all new setting, introducing us to the cloud city of Columbia." The setting's visual art design drew praise, with Columbia being described as beautiful and gorgeous. Lucas Sullivan of GamesRadar went on to describe Infinite as "one of the most visually captivating games ever made." The setting's attention to detail was also well received, with critics impressed at how diverse the game's environments were, and how no two of Columbia's many different areas ever felt alike. Critics also enjoyed how the game encouraged them to explore more of Columbia, with Juba explaining "whether you're looking at a piece of propaganda, listening to an audio log, or participating in a horrifying raffle, almost everything you encounter contributes to your understanding of the floating world." Elizabeth's role in the gameplay and narrative received wide praise. Her implementation as an AI partner for the player-controlled Booker was described by Sullivan to be "downright ingenious" and was stated by some critics to be the main aspect that separated Infinite from its predecessors. Special praise was given not only to Elizabeth's ability to take care of herself in combat, but also for actively assisting the player by finding ammo and health, and opening Tears. Critics also acknowledged Elizabeth as not just a combat partner, but a companion that invoked an emotional response from the player. Eurogamer's Tom Bramwell felt that the game "creates a familial bond" between Elizabeth and the player, with Sullivan stating that she felt like "a friend." McCaffrey explained that Elizabeth's presence in the game provided motivation and emotional depth, something he believed the original BioShock lacked. Edge called Elizabeth "a technical triumph, the most human-seeming AI companion since Half-Life 2s Alyx Vance", with Sullivan stating that her "behavior makes you forget she's a video game character." Several critics also praised Elizabeth's relationship and interactions with Booker, believing that they formed the core of the game's story. Mikel Reparaz of Official Xbox Magazine explained that "the evolving interplay between [Elizabeth] and Booker is the heart and soul of what makes BioShock Infinite such an involving, memorable experience." The voice cast was well received, with Troy Baker and Courtnee Draper being particularly praised for their performances as Booker and Elizabeth, respectively. The audio and soundtrack also received positive responses, with Cheat Code Central's Josh Wirtanen stating, "from the absurdly talented voice