of video game consoles, with IGN's Ryan McCaffery praising the game as "a brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay." Joe Juba of Game Informer stated that Infinite was among the best games he had ever played, while PlayStation Universe's Adam Dolge called it "one of the best first-person shooters ever made." Identifying it as a "masterpiece that will be discussed for years to come", Joel Gregory of PlayStation Official Magazine concluded that Infinite was the latest game to join the hallowed ranks of Half-Life, Deus Ex and BioShock as "the apotheosis of the narrative-driven shooter." Many critics favorably compared BioShock Infinite to the original BioShock, with some even believing that Infinite had surpassed it. Entertainment Weeklys Darren Franich stated that "if BioShock was The Godfather, then BioShock Infinite is Apocalypse Now", with Adam Kovic of Machinima.com calling them "two similar-yet-separate games that can co-exist and remain equal in quality." Wide acclaim was directed to the story, with several critics calling it among the best in video gaming. The story's exploration of mature themes was well received, with Times Jared Newman praising its ability to prompt commentary and critiques from players as the game's true value. Several critics, including Adam Sessler of Rev3Games, also praised BioShock Infinites storytelling, noting that its ability to finesse player agency and interaction resulted in a narrative that could only work in a game. The story's twist ending was mostly praised, with several critics predicting that it would provoke debate, and that it would leave a deep impression on players, prompting them to replay the game. It was also generally agreed that Infinites ending was an improvement over the original BioShocks, with Gregory explaining that, unlike its predecessor, Infinite never lost momentum after revealing its twist. Some critics who overall praised the ending did concede that it suffered from plot holes and leaps in logic, with Edge calling it "a finality that doesn't make sense within the universe the game has created." Several articles have since been released attempting to explain the game's ending. Critics particularly acclaimed the city of Columbia as the setting of the game, with Arthur Gies of Polygon stating that it was "one of BioShock Infinites greatest assets." Columbia was praised by some critics as one of video games' best settings, with Destructoid's Jim Sterling explaining that, unlike BioShock 2, Infinite made a