programming her, but Levine insisted she remain. Music The original score for BioShock Infinite was composed by Garry Schyman, who had previously contributed the scores for BioShock and BioShock 2. The score was partly inspired by Jonny Greenwood's score for There Will Be Blood and Paul Buckmaster's score for 12 Monkeys. Because of the differences from previous BioShock games—a different time period and focus on characters—Schyman opted for a fresh approach to the score for Infinite. Schyman worked on the score over an extended period of time due to the game's long development cycle. Schyman did not limit himself to the music of the period, with the game's 1912 setting influential, but not determinative. Originally working with a more orchestral approach, Schyman later used very intimate small string ensembles with anywhere from three to ten players to compose the game's relatively simpler score. Choosing the licensed music for Infinite was more challenging than BioShock. The first game was set in 1960, and it was easy to acquire musical pieces representative of the era. Levine felt that the contemporary 1910s music of Infinites setting was "not very listenable" to a modern listener. Consequently, the development team had to research more extensively for satisfactory music. The developers did not strictly adhere to exact historical timeframes when choosing. The game also features contemporary songs, such as "God Only Knows" by The Beach Boys and "Girls Just Want To Have Fun" by Cyndi Lauper, recorded in an anachronistic ragtime style. In-game, the covers are presented as compositions heard through Tears in Columbia and recorded by Columbia's own artists. These covers were arranged by Scott Bradlee, a musician who had drawn Irrational audio lead Jim Bonney's attention for his music mashups. Promotion and release The game was teased with several trailers, including a set that that presented the history of Columbia in the style of shows like In Search Of.... The official game cover was revealed by Irrational Games in early December 2012. Journalists and players were critical of the art, as it lacked Elizabeth and any of the unique elements from the game. Levine responded that the cover was designed to appeal to a casual player; Irrational had a poll to allow players to decide what the reversible cover art should be, while alternate cover art were provided as downloadable files that players can print and use. For the cover and other parts of