of Infinite and Rapture the main character of the first game, and so "Burial" involved "our two leading ladies playing opposite each other". Lead animator Shawn Robertson felt that Elizabeth's presence helped tie Rapture with Infinite. In a 2016 interview, Levine contrasted Elizabeth to most of the other characters he created for the BioShock series; many of these characters had been oppressed and subsequently once freed of that oppression, became oppressors themselves, but Elizabeth was written to break this cycle of oppression. Design Numerous concept art was made for the character. Early sketches tried different ways to portray her personality through posture and clothes, using the "clean, bright, and iconic" costumes of comic books as inspiration. Different art explored Elizabeth at all different ages, and varied her in demeanor, disposition, and look. Artists also experimented with the design for a "more aloof, princesslike" version of the character. Elizabeth has a "stylised and 'hyper-realistic appearance, meant to allow the player to see her body motions and expression easily from a distance. Elizabeth's original Gibson Girl appearance had a normal-looking face, having normal facial feature proportions and using motion capture for her expressions. This was changed to hand-keyed animations and a more exaggerated look when playtesters ceased to notice her over other parts of Infinite. In order to form an emotional connection with the character, players had to "see what she [was] thinking at all times". Hand-keyed animations also allowed them to change expressions to fit with changes or current ideas, rather than being stuck with motion captures shot months ago. For the exaggeration, inspiration again was taken from comic books as well as animated films, and Irrational's artists studied classic animators' works to see how they portrayed emotion. Other elements that needed to change in order to stand out were her silhouette, and her colour scheme took on an almost two-tone look. Levine was disappointed in the online community's mainly focusing on her breast size and chest, believing people should be more interested in her as a person rather than her appearance, and considered the expressive eyes the most important part of her design. Artists such as Claire Hummel helped work on her dress, intended to look "age-appropriate" and fitting for 1912. Her choker had many variations tried before they finalised it as a "more simple, elegant" one. Elizabeth's design was modified for Burial at Sea. Prerelease materials showcased her new