the same color. If a family member either [1] has a body part that's on a disappeared dot, [2] does not follow the command on time, [3] has any body part other than hands or feet on the board, [4] has their hand or foot off of the Twister board, or [5] executes a command incorrectly, it's *boom* lights out for them. The first round has the kids participating; the second round has the adults taking part. Whichever family has one player standing wins a round; two rounds win the game. If a third round is needed, Todd tosses a coin, with heads indicating that the kids play, and tails indicating the adults play; whichever family wins that round then wins the game. However, the third round will have slight modifications to increase the difficulty; in Season 1, the commands are called more frequently, while in Season 2, the outer row of dots is removed and the dots disappear almost immediately. Sorry! Sliders In this big version of Sorry! Sliders, each family has two executes a command incorrectly one of rings with point values starting at 5 in the center, then 3, 1 and The Sorry Ring, which is worth no points, in the outer area. Players can push their opponent's pawns to affect the scoring. Each round consists of 2 rolls per family. The family with the most points slides the round, and the first family to win 2 rounds wins the game. If a round is tied, each family gets a half-win. If tied after 2 rounds, a "slide-off" takes place with only one roll per family; the most points wins. Starting in season 2, each team places a special prize dot on the board (except that they cannot place their dots on the 5-point zone). If a team's pawn is at least partially on their prize dot at the end of the round, their team wins a prize; if their pawn is on their opponent's dot at the end of the round, that pawn does not count for any points. Yahtzee Bowling In this variation of Yahtzee, the dice are represented as 5 six-sided bowling pins with dice pips numbered 1 through 6 on every pin. Each family gets three chances to roll a bowling ball down a lane and knock down the pins to make the best scoring combination possible—in order from least to best: a