keeps track of other Agent forces on the global scale, and also simulates the outcome of battles and military operations. It also acts as a time keeper for the simulation. However omniscient they may sound, one of the most important features of these automatons is their ability to make mistakes and develop false models. Blue may decide that a military battle would be their best option, although it might have delayed or incomplete intelligence of Red. Another scenario might involve the two sides computing a battle victory using different standards. Red may decide to battle Blue, even if it knows they will not ‘’win’’ the battle. Its goal may just be to weaken Blue's forces enough to set them back a few weeks or months. So Blue would calculate a victory, but so would Red. The different victory calculations and the ability to make realistic mistakes just add to the fidelity of this simulation. References External links https://www.rand.org/pubs/reports/R2945 https://www.rand.org/pubs/papers/2008/P7195.pdf Military simulation RAND Corporation