Auto Racing is a racing video game written by Larry Zwick and released by Mattel for its Intellivision video game console in 1980. Auto Racing pits two players against each other (or a single player against the clock) using a top-down perspective on one of five different race courses. Auto Racing was released under the same name by Sears for its private-label version of the Intellivision console, the "Super Video Arcade." Gameplay In Auto Racing, players begin by selecting one of the five numbered courses, with the higher numbers representing increased difficulty. Players can also allow the computer to randomly choose from the first four courses. Next, players select from one of five Formula One racing vehicles, each with a different set of capabilities. Players cannot select the same cars, however two of the cars are identical in specifications, allowing for two-player matches for drivers of equal skills. The cars will accelerate to their top speeds automatically, with the player in control of steering and braking. The courses are shown from a top-down perspective, and there are no computer-controlled cars on the track. Each course has a number of invisible checkpoints. During the race, if a player crashes into an obstacle along the course, or if one player's lead over their opponent pushes the opponent off the screen, the cars will be reset at the last checkpoint passed. In a single-player game, the player must complete five laps of the course as quickly as possible. In a two-player game, players score two points whenever their opponent crashes, or one point when they take a significant lead over their opponent; the game ends when one player scores 50 points. Development In its initial release, Auto Racing used a "directional" steering mechanic, where players pressed the disc to steer the car towards a screen direction. For example, to steer the car south on the playfield, the bottom of the disc is pressed. The amount of steering depends on where the 16 position disc is pressed. After receiving a number of complaints, Mattel revised the game with a "realistic" steering mechanic, where to make left turns the left side of the disc is pressed, and for right turns the right side of the disc is pressed. The point on the disc for hard turns stays consistent regardless of the car's orientation. No reference was made on the game's packaging to indicate which steering