system with a difference, but not much else. I'm not going to change any of my gaming rules because of this book, which is unusual ·- I almost always find some neat twists in the latest set of rules I've read." Eric Goldberg reviewed High Fantasy in Ares Magazine #9 and commented that "High Fantasy tries to negotiate the fine line between the simple and the simplistic, but falls on the wrong side. The game should work well when played with the designer and friends, which does not help the several thousand who have not had the luck to meet Mr. Dillow." In the May 1982 edition of The Space Gamer (Issue No. 51), Lewis Pulsipher was not impressed by the writing or production values of the second edition High Fantasy, saying, "There is no reason for either novices or experienced FRPers to prefer High Fantasy. If it were professionally edited and extensively rewritten to make parts more clear to those with no knowledge of FRP, High Fantasy would be a decent, though not outstanding, introductory game. As it is, if Reston [Publishing] continues to show such disregard for basic production quality in its other game publications [...] then the hobby will suffer for it." In the December 1982 edition of Dragon (Issue #68), Robert Plamondon thought the concept of solo adventures introduced in the second edition of the game "works very well indeed." He concluded, "I was impressed by all the High Fantasy solos, and have played each of them more than once (with wildly different results each time). They show that an 'interactive novel' approach to solo adventures is more than workable — it’s the best way to write them. With luck, these will be just the tip of the iceberg. In his 1991 book Heroic Worlds: A History and Guide to Role-Playing Games, Lawrence Schick thought the system had "unremarkable rules" but was "notable for the high quality of its scenarios". Reviews Gryphon (Issue 1, Summer 1980) Gryphon (Issue 3, Spring 1981) References Fantasy role-playing games Role-playing games introduced in 1978