Interactive released a new computer version in 2005, which was given negative reviews, partly due to the odd grunts the game used to express the reactions of the AI players during the Movement phase. None of the computer games supported either text or voice chat, which limited the possibilities for complicated alliances. In 2011, artificial intelligence scholars noted that work on Diplomacy-focused AI has been carried out since mid-1980s, but so far this endeavour met "little success". The first artificial-intelligence Diplomacy conquest was organized in 2015 as part of the International Computer Game Association. The first place in the contest was won by Dave de Jonge. In November 2022, Meta Platforms announced that they had developed an AI to play Diplomacy online at a competitive level, ranking in the top 10% of players. Reception In his 1977 book The Comprehensive Guide to Board Wargaming, Nick Palmer thought that despite "primitive" movement and combat rules, "the game has an extraordinary charm all its own, based on the fascinating interplay of alliances between the seven players”. He concluded, "This can be strongly recommended to anyone interested in games of multi-player negotiation". In the 1980 book The Complete Book of Wargames, game designer Jon Freeman called this game "Probably the most famous wargame in existence ... The double-dealing required attracts some people irresistibly and repels others just as strongly, but the interaction in Diplomacy is the model for all other 'power politics' games." Freeman only had two issues with the game: "the number of players required and the time it takes to play." Freeman gave this game an Overall Evaluation of "Excellent", concluding, "This is a classic game in every sense of the word." Diplomacy was chosen for inclusion in the 2007 book Hobby Games: The 100 Best. Game designer Larry Harris explained: "I am convinced that Allan Calhamer's masterpiece should be part of every high school curriculum. Don't tell the kids, but it teaches history, geography, the art of political negotiation, and something else — some healthy critical skepticism. By the time you get into high school, you have a pretty good idea that not everyone always tells the truth. But a good game of Diplomacy helps you to understand how skillful some people can be at fooling you!" Diplomacy was inducted into the Academy of Adventure Gaming Arts and Design Adventure Hall of Fame in 1994. Other reviews and commentary Review