Levine (2015) Apps en familia: Guîa para usar apps con tus hijos by the Joan Ganz Cooney Center (2015) Aprendiendo en Casa: Media as a Learning Tool among Hispanic-Latino Families by June Lee and Brigid Barron (2015) Digital Media and Latino Families: New Channels for Learning, Parenting, and Organizing by Bruce Fuller, José Ramón Lizárraga, James H. Gray (2015) Connecting to Learn: Promoting Digital Equity for America's Hispanic Families by Vikki S. Katz and Michael H. Levine (2015) Family Time with Apps: A Guide to Usings Apps with Your Kids by the Joan Ganz Cooney Center (2014) Level Up Learning: A National Survey on Teaching With Digital Games by Lori Takeuchi, PhD, Sarah Vaala, PhD (2014) The Mindshift Guide to Games and Learning by Jordan Shapiro (2014) Learning at Home: Families' Educational Media Use in America by Victoria Rideout. (2014) Games for a Digital Age: K-12 Market Map and Investment Analysis by John Richards, Leslie Stebbins and Kurt Moellering. (2013) Pioneering Literacy in the Digital Wild West: Empowering Parents and Educators by Lisa Guernsey, Michael H. Levine, Cynthia Chiong & Maggie Stevens. (2012) Kids Online: A new research agenda for understanding social networking forums by Sara Grimes and Deborah Fields. (2012) What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned by Carly Shuler. (2012) National Survey and Video Case Studies: Teacher Attitudes about Digital Games in the Classroom by Jessica Millstone. (2012) iLearn II: An Analysis of the Education Category on Apple’s App Store by Carly Shuler. (2012) The New Coviewing: Designing for Learning through Joint Media Engagement by Lori Takeuchi and Reed Stevens. (2011) Take a Giant Step: A Blueprint for Teaching Young Children in a Digital Age by Brigid Barron, et al. (2011) Families Matter: Designing Media for a Digital Age by Lori Takeuchi. (2011) Always Connected: The new digital media habits of young children by Aviva Lucas Gutnick, Michael Robb, Lori Takeuchi and Jennifer Kotler. (2011) Learning: Is there an app for that? by Cynthia Chiong & Carly Shuler. (2010) Can Video Games Promote Intergenerational Play & Literacy Learning? by Cynthia Chiong Ph.D. (2010) iLearn: A Content Analysis of the iTunes App Store's Education Section by Carly Shuler, Ed.M. (2010) Game Changer: Investing in Digital Play to Advance Children's Learning and Health by Ann My Thai et al. (2010) Pockets of Potential: Using Mobile Technologies to Promote Children's Learning