IRiDES: Master of Blocks is an Independent developed commercially released videogame developed by American studio Madpeet and the first game by GOAT Store Publishing in 3 years. It is a puzzle game for the Sega Dreamcast and iPhone that combines strategy and action, an easy to pick up and play and hard to master type of puzzler. The biggest inspiration for Irides has been Q Entertainment's Lumines. Upon release both versions of the game were received positively by critics. The game's release date was announced alongside Rush Rush Rally Racing in order to celebrate the 10th Anniversary of the American Dreamcast. Gameplay Based around the concept of falling blocks, much like the Columns, Lumines, Tetris. Irides is a puzzle action game with some clever twists around conventional ideas. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Differences from Lumines Power Ups Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These