would also lead them to playing other games in the future." In contrast to the lighter comical action games and fantasy games at the time, Nakamura had worked on previously, the game was set in the real world and made in the horror genre. Nakamura described the influence of developing a horror themed game at the time lied in the video game Sweet Home, saying: "there weren’t any real horror games. But right around the time I was thinking of making Otogirisō, Capcom created Sweet Home. The thing that was really interesting about Sweet Home was that it so scary that you didn't want to continue playing. I wanted to create an experience where the user would be too afraid to press the button to continue the story, too." Release and reception The game was released for Super Famicom in March 1992 and was described as selling "quite high" in Japan by Rik Haynes of Super Play. It went on to sell over 400,000 copies in Japan, including over 300,000 copies for the Super Famicom and about 100,000 for the PlayStation. Famitsu scored the PlayStation version a 30 out of 40. In an article on Japanese games in Nintendo Power, an anonymous writer commented that "to American gamers who have made fast-action games the biggest sellers, the concept of a video mystery novel would seem quite foreign. The experienced Japanese players we talked to thought it was an interesting change and commented that the great sound made the game." Jeremy Parish of Polygon discussed the game in 2018, stating that it "could perhaps be written off as little more than a digital version of the old Choose Your Own Adventure books of the '80s. However, the mature writing combined with the eerie atmosphere created by the graphics and music set the game apart from anything that had come before." The game was released on the Wii Virtual Console on August 28, 2007. Legacy Crossover sequel Kirigirisō was announced and shown in the October 2016 issue of Famitsu by Spike Chunsoft, as a "sound novel" for personal computer systems Windows and OS X. The game was developed by Danganronpa Kirigiri author Takekuni Kitayama on request of Spike Chunsoft, as a crossover sequel to Otogirisō and prequel to Danganronpa: Trigger Happy Havoc, featuring elements from the Danganronpa series. Film adaptation A film adaption of the game was released in Japan on January