on a single enemy. During the cosmetic Fateshifting phase, the player may rapidly tap a random button (chosen and displayed by the game) to increase the experience yield up to 100%. After the Fateshifting, all weakened enemies also die. The player can travel on land, jump down from predesignated spots and swim in the water. The player has the ability to communicate with, rob or kill NPCs; each of these actions have their own consequences. Lead combat designer Joe Quadara emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther." 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and The Elder Scrolls IV: Oblivion. Weapons and armors can be purchased from shops, looted from fallen enemies or discovered among hidden treasures. Rarer and better ones are awarded as part of quests. However, the best weapons and armors are only achieved through crafting. While high-quality crafting material are rare and expensive, the extended length of the game means that the player inevitably comes into possession of an inordinate number of weapons and armors, from which the needed crafting parts can be salvaged. Thus, the necessary high-quality crafting material are bound to occur. In addition, the crafting quality depends on two of the player character's skills: "Blacksmithing" and "Sagecraft". Each of these can be upgraded throughout the course of the game up to ten levels. The former is directly involved in improving the results of salvaging or crafting, while the latter improves the ability to create magical gems. These gems can be inserted into socketed gears, or consumed during the crafting process for their magical properties. Synopsis Setting and characters Reckoning is set within the world of Amalur; the game's events take place across the Faelands, a land separated into two distinct territories by a great river. All things in the Faelands follow a destined path dictated by the Fate Weave, which can be read and reported by gifted individuals dubbed Fateweavers. The current age is referred to as the "Age of Arcana", a time when unknown magic is beginning to manifest. Native to the Faelands are the immortal Fae of the Summer and Winter Courts, respectively representing new life and decay. Recent arrivals are the mortal races including two tribes of humans, the Ljosalfar and Dokkalfar