"the new family media ecology that is shaping interactions in every community in the U.S. and around the globe." The report garnered major media attention. The Cooney Center also hosts periodic events aimed at catalyzing policy and industry change. The 2009 Leadership Forum: Breakthrough Learning in a Digital Age, hosted at the Googleplex, attracted more than 200 thought leaders from the research, policy, education, and industries. In 2011, the Cooney Center hosted its annual leadership forum focusing on scaling up effective models that support children's learning with an emphasis on harnessing the largely untapped potential of digital media, especially for struggling learners. Learning From Hollywood: Can Entertainment Media Ignite a Digital Revolution? brought together leaders from the creative media industries, education, research, policy, and philanthropy. Recent research publications on the potential of video games and mobile platforms for children's learning have received wide attention in the media and among national and state policymakers. Reports The Cooney Center disseminates research that informs national debates, with the intention of "stimulating investment in effective reforms." It does so through its publications on timely topics, including the children's fast evolving, interactive media landscape, mobile learning, and the debates over media multitasking. The Cooney Center's inaugural report was The Power of Pow! Wham!: Children, Digital Media and Our Nation's Future by Rima Shore, Ph.D. In 2014, the Cooney Center published Learning at Home: Families' Educational Media Use in America. For this national survey, data was collected from 1,577 parents on the amount of media used in their home and its educational value. "What is more, the study, by the Joan Ganz Cooney Center," reported the New York Times, "shows that as children spend more time with screens as they get older, they spend less time doing educational activities, with 8- to 10-year-olds spending about half the time with educational content that 2- to 4-year-olds do." Significant reports Digital Play for Global Citizens by Jordan Shapiro (2018) Opportunity for All? Technology and Learning in Lower-Income Families by Victoria Rideout and Vikki Katz (2016) Getting a Read on the App Stores: A Market Scan and Analysis of Children's Literacy Apps by Sarah Vaala, Anna Ly, and Michael H. Levine (2015) Diverse Families and Media: Using Research to Inspire Design by Amber Levinson, Sinem Siyahhan, Briana Pressey, and Katie Headrick Taylor (2015) Tap, Click, Read: Growing Readers in a World of Screens by Lisa Guernsey and Michael H.