causing Nix and Zeke to turn against him and steal the RFI. Together with Kuo and the Beast, Cole rampages through New Marais, killing Laroche and what remains of the Militia. He eventually catches up with his former friends, killing them and destroying the RFI. The Beast, weak from overusing his power, dies after tasking Cole and Kuo with finishing his plan and transferring his powers over to Cole. Fully embracing his role as the new Beast, Cole prepares to build a new era for the Conduits. Development and release Gaming journals reported the likelihood of a sequel to Infamous due to a Twitter post made by actor David Sullivan reporting on auditioning for the role of Cole in the game's sequel. In April 2010, Sony purchased the domain name "infamousthegame.com", increasing speculation that a sequel was in development. The game was unveiled on June 4, 2010, when Game Informer released the cover for their July 2010 issue which featured a preview of the game. Development of Infamous 2 started immediately after the first Infamous had finished development. Sucker Punch hired their own QA staff to test and report bugs for the game. Game director Nate Fox, director of the original, also directed Infamous 2. The core development team consisted of 65 to 75 people, an amount considered "small". When designing Infamous 2, Sucker Punch decided to look at everything that could be improved, saying "everything was on the table". Due to negative feedback from fans, they redesigned the main character, Cole. Cole initially underwent many changes, to the extent of making him look like a different character. However, after being "taken aback by the uproar of fan support for the original Cole," Sucker Punch combined elements of the original with the new design. Some of Cole's clothing was changed to suit the new setting of the game. Eric Ladin was also brought in to replace Jason Cottle as the voice of Cole because Sucker Punch felt that they needed someone who could perform Cole's physical reactions as well as his voice with the use of their new motion capture technology. The 3D cutscenes were improved with motion capture technology to create a more cinematic experience. The stylized comic-like cut scenes from the first game carried over into the sequel, though they were reserved for bigger moments in the game. The 3D cutscenes were used to tell the story going