the earlier Guitar Hero games. Arthur Gies of IGN felt the game was "aimless", leaving him to question "why Warriors of Rock is here". Tyler Cocke of 1UP.com commented that Warriors of Rock "seems to have forgotten that music games are supposed to be all about having a good time". Ben Kurchera of Ars Technica considered that Warriors of Rock keeps the series "treading water" and lacks "any real upward movement", and may have been a step back with how relaxed the game's timing windows have become compared to early Guitar Hero games. Others note that the game can be enjoyable, but only to those that are fans of the series, and is not well-suited to new or casual players. G4's Abbie Heppe found the game "does an exceptional job of catering to the hardcore audience" but warns the casual fan that may not enjoy the setlist to simply "move along". Matt Helgeson of Game Informer postulated Guitar Hero: Warriors of Rock may have jumped the shark with "often stupid and frequently silly" gameplay and visuals, but was still entertained in playing through the game. Quest mode, considered the game's largest change, has mixed reception. The use of "2112" as a centerpiece in the Quest mode was praised by critics; Johnny Minkley of Eurogamer said that the concept is "pitch-perfect" for Warriors of Rock and was "a clever and enjoyable break from the typically rigid career structure". Cocke noted that the "2112" section feels like "nice fanservice" and its length and complexity would not be fun for players uninterested in Rush, while Helgeson felt that the "awkward recitation" by the band members were unnecessary. Other aspects of Quest mode were found to be less enjoyable. Gene Simmons's voice-over narration was found "stilted and awkward". While the story carried similar heavy metal themes as Brutal Legend, very few of the songs within the game are from that genre; to Cocke, this felt "like a desperate attempt to gain credibility with too many crowds, but it ends up spreading itself too thin". The Globe and Mails Chad Sapieha felt that the Quest mode "simply disguised [the series'] aging career mode", with the characters' powers being "hardly satisfying" and only a means to "artificially inflate one's score". After the player has completed the "2112" setpiece, the rest of the Quest mode was disappointing; Minkley compared the second half of this mode as a