since. Further investigation is impossible because the factory is sealed by a complex lock requiring three keys. Tethers' search for the keys and for additional clues to Isaac's whereabouts is hindered by mysterious gnome-like creatures called the Hidden People by the townspeople. The Hidden People seem to be supported by a local lodge called the Brotherhood of Scoggins. The lodge head, Bjorn, tells Tethers that the Hidden People have “chosen” Isaac, though he is unable to explain exactly what that means. Finally, Tethers gains entry to the factory. Inside, he finds Isaac, driven mad by puzzles given to him by the Hidden People. Tethers tries to rescue Isaac, but the Hidden People drag Isaac off before he can be saved. The factory starts back up soon afterward. Back in Washington, Tethers is congratulated for his work, and is reminded that the disappearance of Isaac is a matter for local law enforcement. The story continues in the sequel, Puzzle Agent 2. References External links Puzzle Agent at GameRankings Puzzle Agent at Metacritic 2010 video games Adventure games Cancelled Wii games IOS games MacOS games PlayStation 3 games PlayStation Network games Puzzle video games Telltale Games games Indie video games Video games about police officers Video games based on comics Video games developed in the United States Video games scored by Jared Emerson-Johnson Video games set in Minnesota Windows games