The soundtrack for the game was composed by English composer Michael Richard Plowman. Version differences The PC version of Tom Clancy's Splinter Cell is fairly closely based on the original Xbox version. Both were made by Ubisoft Montreal. The GameCube and PlayStation 2 versions, released later, were developed by Ubisoft Shanghai and are similar to each other, but have many small changes over the originals with the result that they are generally easier. Some doors are moved around, guards are less likely to notice gunshots, etc. Each version of the game has some exclusive features. The Xbox and Windows versions have three new downloadable missions which involve a Russian nuclear sub. The PlayStation 2 version includes an exclusive level between Kalinatek and the Chinese Embassy which takes place in a nuclear power plant in the Kola Peninsula, new cinematics, a new intro cinematic with original music by the Prague Orchestra and many behind-the-scenes interviews and documentaries both about the new intro and the game itself. The GameCube version includes the same cinematics, uses the Game Boy Advance link cable to give players a real-time overhead map, a new sticky-bomb weapon and progressive scan (480p) support. Additionally, both the GameCube and PlayStation 2 versions include new binoculars items. The Windows versions also includes support for the EAX 3.0 ADVANCED HD 3D positional audio technology by Creative Labs, which available in the EMU10K2 processor-based Soundcard such as the Sound Blaster Audigy and Audigy 2 series. A PlayStation 3 version was announced to be part of the Splinter Cell Trilogy which was released in September 2011 as part of Sony's Classics HD series. It was revealed on the PlayStation Blog that it would be ported from the PC version, because it had more details and more content than the PlayStation 2 version. It was released on the European PlayStation Network on August 10, 2011. The PlayStation 3 version does not include the downloadable bonus missions that the Xbox and PC versions had. Reception Tom Clancy's Splinter Cell received positive reviews upon the game's release. GameSpot's Greg Kasavin said that Splinter Cell has "hands down the best lighting effects seen in any game to date." GameSpot later named Splinter Cell the second-best Xbox game of November 2002, behind MechAssault. IGN likewise praised the game for its graphics and lighting, while also praising how it evolved Metal Gear Solids third-person stealth-action gameplay. Both praised the