1993. Mario Is Missing! marked Luigi's first starring role in a video game, followed by the Luigi's Mansion series of games. Nintendo later re-released the game for their own video game consoles. In the United States, The Software Toolworks had released the NES and SNES versions by June 1993. By October 1993, Mindscape had published said NES and SNES versions in Europe. The SNES version used audio and visual assets from Super Mario World. The DOS version uses stretched-out character animations unlike the later versions. In the United States, The Software Toolworks released a Macintosh version on CD-ROM and floppy disks in June 1994 under the title Mario Is Missing! CD-ROM Deluxe. The new version included 127 QuickTime clips featuring 99 landmarks, like the Golden Gate Bridge and the Great Wall of China. Reception Due to the educational content rather than action-adventure that players of the time were used to, reception of the title was initially mixed. Still, sales of the NES and SNES versions exceeded $7 million in profit for The Software Toolworks during the second quarter of 1993. Electronic Gaming Monthly reviewed the SNES version at the time of its release: three of the magazine's four reviewers commented that the game is too slow and easy for experienced players, but that it offers great appeal to its young target audience while providing good educational value. Reviewers for GameFan praised the game's SNES version and compared it to Carmen Sandiego. Nintendo Power noted the game's "excellent" graphics. GamePro, reviewing the SNES version, called the game "a good way to learn geography" but wrote that players should not expect it to be exciting. The magazine also noted that younger players would need help in progressing through the game. Nintendo Magazine System UK reviewed the SNES version and wrote that it succeeded as both an educational and entertaining game, while noting that it would only be suitable for people of a certain age. SNES Force criticized the graphics and the restricted gameplay, adding that it was too easy for older players and too difficult for younger players. Total! wrote that the NES version was not as good as the SNES version, stating it was missing "a bit of the graphical humour – but it packs in almost as much game-play and educational value." Chris Cavanaugh of AllGame reviewed the SNES version and considered it to be "somewhat enjoyable" for children but