game's audio, noting that Michael Ironside as Sam Fisher's voice suited the role perfectly. Scott Alan Marriott of AllGame gave the Xbox version four-and-a-half stars out of five and called it "one of the few games to elicit a feeling of suspense without resorting to shock techniques found in survival horror titles like Resident Evil." Criticism of the game was also present. Greg Kasavin said that Splinter Cell is "sometimes reduced to frustrating bouts of trial and error." In addition, Kasavin criticized the game's cutscenes, saying that they are not up to par with the rest of the game's graphics. Non video-game publications also gave the game favorable reviews. Entertainment Weekly gave the Xbox version an A and called it "wickedly ingenious". The Village Voice gave the PlayStation 2 version eight out of ten and said, "If this game were any more realistic, you'd have to hold in your farts." The Cincinnati Enquirer gave the Game Boy Advance version all four stars and said that "While it lacks 3-D graphics and an impressive use of lighting and shadows found in its predecessors, the stealthy action game still captures the thrill of modern espionage." Sales Tom Clancy's Splinter Cell was a commercial success. Pre-orders reached 1.1 million units and the game sold 480,000 copies worldwide by the end of 2002, after three weeks on sale. France accounted for 60,000 units in the initial three weeks. By early January 2003, sales in North America had surpassed 1 million units, while Europe accounted for 600,000 units. By March 31, 2003, its sales had risen to 3.6 million copies. Splinter Cell sold 4.5 million copies by June and 5 million by the end of September, and its sales reached 6 million units by the end of March 2004. By July 2006, the Xbox version of Splinter Cell had sold 2.4 million copies and earned $62 million in the United States alone. Next Generation ranked it as the 10th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. It remained the best-selling Splinter Cell game in the United States by July 2006. The game's PlayStation 2 and Xbox versions each received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), given to titles that sell at least 300,000 copies in the United Kingdom. Splinter Cells computer version received a "Silver" sales