Poker with trick-taking games Slam, a two-handed takeoff of Bridge by Sid Sackson Suit Yourself, by Sid Sackson New Battles on an Old Battlefield All of the games in this section use a checkerboard. Focus, by Sid Sackson; this game was later sold commercially Network, by Sid Sackson Take It Away, by Sid Sackson Grab a Pencil All of the games in this section are meant to be played with pencil and paper. Cutting Corners, by Sid Sackson; another attempt at a "boredom" game Hold That Line, by Sid Sackson; an attempt to move "boredom" games away from Tic-Tac-Toe Last Word, a paper-based Scrabble-esque game by Sid Sackson Paper Boxing, by Sid Sackson Patterns II, an inductive-reasoning game by Sid Sackson; see Eleusis for another game in this small genre Property, later republished as New York, by Sid Sackson A Miscellany of Games Change Change, a simple solitaire utilizing coins by Sid Sackson Domino Bead Game, by Sid Sackson Haggle, a deliciously confusing party game by Sid Sackson Solitaire Dice, by Sid Sackson; published commercially under the names Choice, Einstein, and Can't Stop Express The No Game, a classic and simple party game A second edition of the book was published in 1982; Dover Publications released an unabridged reprint, with an additional preface by Sackson, in 1992. Reviews Games Games and Puzzles References Sackson, Sid. A Gamut of Games. Notes 1969 books Books about board games