mini mushrooms, mega mushrooms, hammer power, etc. Mario loses the Super Mario effect after being hit; if he has also collected a Fire Flower, then this is lost along with it. Jak and Daxter: In the first game, collecting Red Eco increases Jak's attack power, while Yellow Eco gives the ability to shoot fireballs from his hands. In the next two games, Dark Eco can be used to transform into Dark Jak, giving a more powerful melee attack, and access to additional unlockable abilities. Defensive abilities Defensive power-ups typically consist of items like shields (usually a "force field") surrounding the character that deflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability. In the case of invincibility, this is nearly always granted as a temporary bonus; otherwise it would negate the challenge of the game. Invincibility (or "invulnerability") comes in two main forms: either the player character merely becomes intangible to harmful things, or can also damage enemies by contact. In either case the character is often still vulnerable to some threats, such as bottomless pits. In many games, invulnerability is also temporarily granted after the player gets hit or loses a life, so that the character will not be hurt/killed twice in quick succession. The effect is commonly indicated by making the player character flash or blink or by musical cues. Examples: Mario: The Starman, which grants temporary invulnerability and the ability to defeat enemies by touch. Sonic the Hedgehog: There are several kinds of defensive power-ups in the Sonic franchise. The first game introduced the Shield, which would protect Sonic from being hit one time. This would prevent the player from losing Rings and lives, enclosing Sonic in a spherical barrier. There are several variations of this item as well, including the Thunder/Magnetic, Aqua/Water, and Fire/Flame Shields. These games also feature the Invincibility box which grants temporary invulnerability, and the ability to defeat enemies by simply touching them. Blur: This game also features defensive power-ups like shield and repair to prevent your car from getting wrecked. Some power-ups can be fired backwards to destroy opponents behind you. Clash of Clans: The Grand Warden's Eternal Tome ability makes all surrounding friendly units with a certain range to be invulnerable to damage from defense towers fordepending on the level3.5, 4, 4.5 or 5 seconds at ability levels 1,2,3 or 4, respectively. Splatoon series: The Armor power-up coats the player