even more inept than the Light Warriors themselves. The Four Fiends — Powerful elemental beings that guard their respective elemental orbs. They are Lich, Kary, Ur, and Muffin. They were individually killed by the Light Warriors, and then, following their resurrection as a group, killed by Black Mage. Plot 8-Bit Theater opens with an introductory sequence that explains how the Light Warriors initially meet and decide to form an adventuring party in the kingdom of Corneria, where King Steve's daughter, Princess Sara, is being held captive by the knight Garland in the nearby Temple of Fiends. After her rescue, during which both the Light Warriors and Garland himself are shown as so incompetent that Sara has to orchestrate her kidnapping and rescue herself, the king has a bridge built that connects Corneria to the main continent. Here the Light Warriors meet the witch Matoya, who blackmails them into recovering her stolen crystal. In the port town of Pravoka the party defeats the pirate Bikke (accompanied by Garland) and uses his ship to travel on to Elfland. There, they discover the King has been poisoned, apparently by the same person who stole Matoya's crystal, and Thief is the prince of Elfland. The Light Warriors retrieve the antidote and Matoya's crystal from the dark elf Drizz'l, who is shortly thereafter recruited by Garland and Bikke. Upon his recovery, the Elf King sends the Light Warriors to save Elfland by retrieving the Earth Orb from two undead beings, Vilbert von Vampire and his father Lich, the Fiend of Earth. Vilbert survives the battle and is later recruited into Garland's Dark Warriors, while Lich goes to hell. White Mage then sends the Light Warriors to meet Sarda the Sage, an omnipotent wizard who takes the Earth orb and proceeds to draft the group into quests for the other three elemental orbs. The Fire Orb is held by Kary, the Fiend of Fire in Gurgu Volcano, who kills Black Belt before the group can defeat her and retrieve the orb. A subsequent side quest to the Ice Cave on Sarda's behalf, during which the Light Warriors encounter squid-like Doom Cultists, is ultimately fruitless. A second side quest, however, involves the Light Warriors meeting the dragon god-king Bahamut, who sends them to the Castle of Ordeals to obtain a rat tail. There, the Light Warriors each face their own internal demons: Sloth (Fighter), Pride (Red Mage),