Carcassonne () is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions. A new edition, with updated artwork on the tiles and the box, was released in 2014. Gameplay The game board is a medieval landscape built by the players as the game progresses. The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. Each player's turn consists of three distinct phases: Draw and place a terrain tile Station a follower on the newly-placed tile (optional) Score completed feature(s) (if relevant) To start each turn, a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends terrain features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities. Connections are made across adjacent edges only; corners do not connect. A cloister tile may be placed adjacent to another cloister tile, as there are no connecting features. If the newly-drawn tile cannot be placed anywhere legally, the players may choose to remove the tile from the game, or return it to the draw pile. After placing each newly drawn tile, the placing player may opt to station a marker (called a "follower" or "meeple") on a terrain feature (i.e., a road, city, cloister, or field) of that newly placed tile to claim control of it. However, if the feature is connected to a feature already claimed by another player, the follower cannot be stationed on that feature. When stationing a follower, the marker is placed upright on the feature to claim that feature, except for a field, where the follower is laid down instead to emphasize that fields are not scored until the end of the game; the follower's role depends on the feature claimed, changing from thief/highwayman (road) to knight (city), monk (cloister or monastery), or farmer