(field). It is possible for terrain features to become "shared" by opposing players when tile(s) are placed in subsequent turns that connect previously unconnected features. For example, two separate fields (each with a follower/farmer) can become connected into a single field subsequently by a newly-placed terrain tile. If any feature (except a field) is completed during a player's turn, the score for the completed feature is counted for the player that controls that feature; after scoring, the controlling "meeple" is removed from the board and returned to the player's stock. Each player has eight followers; since one is used to keep track of the player's score, only seven can be in play at any moment. The game ends when the last tile has been placed. At that time, all incomplete features (including fields) score points for the players with the most followers on them. The player with the most points wins the game. Scoring During each player's turn, completed cities, cloisters, and roads (but not fields) are scored before that player's turn ends. A player may complete a feature by drawing placing a tile, claim it by stationing a follower on the newly-placed tile, and receive the score for completing it all in the same turn, but the sequence of that turn means the player cannot redeploy the follower after it is returned to their stock. The stationing phase of the turn was completed by claiming the completed feature. Cities are completed when they contain no unfinished edges from which they may be expanded, roads are similarly completed when they have closed both ends or form a loop, and cloisters are completed when surrounded by eight tiles. Points are awarded to the players with the most followers in a feature. If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. Once a city, cloister, or road feature is scored, all of the followers in that feature are returned to their owners. In general (see table), points are awarded for the number of tiles covered by a feature; a completed cloister scores nine points for the cloister plus eight neighboring tiles. At the end of the game, when there are no tiles remaining, fields and all other claimed but incomplete features are scored. The score of each field is based on the number of completed cities