more critical understanding of generative art? What can we learn about art from generative art? For example, can the art world be considered a complex generative system involving many processes outside the direct control of artists, who are agents of production within a stratified global art market? What future developments would force us to rethink our answers? Another question is of postmodernism—are generative art systems the ultimate expression of the postmodern condition, or do they point to a new synthesis based on a complexity-inspired world-view? See also Artificial intelligence art Artmedia Conway's Game of Life Digital morphogenesis Evolutionary art New media art Non-fungible token Post-conceptualism Systems art Virtual art References Further reading Oliver Grau (2003). Virtual Art: From Illusion to Immersion (MIT Press/Leonardo Book Series). Cambridge, Massachusetts: The MIT Press. . Wands, Bruce (2006). Art of the Digital Age, London: Thames & Hudson. . Matt Pearson, ''Generative art : a practical guide using processing ". Manning 2011. Playing with Time A conversation between Will Wright and Brian Eno on generative creation. Off Book: Generative Art - Computers, Data, and Humanity Documentary produced by Off Book (web series) Thomas Dreher: History of Computer Art, chap.III.2, IV.3, VIII.1 "Epigenetic Painting:Software as Genotype", Roman Verostko(International Symposium on Electronic Art, Utrecht, 1988); Leonardo, 23:1,1990, pp. 17–23 Visual arts media Computer art Digital art New media Electronic music Visual arts genres Art movements Painting techniques Conceptual art