Skeleton, Jevil, and Spamton NEO. Some major video game series have recurring superbosses such as the Ultima Weapon and Omega Weapon in Final Fantasy and the Amon clan in Yakuza. The Warden from Minecraft could be considered a superboss, as it is vastly more difficult to fight than the final boss, the Ender Dragon. However, Mojang has explicitly stated that the Warden was not intended to be fought by players. Final boss The final boss, last boss or end boss, is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle. The final boss is usually the main antagonist of the game; however, there are exceptions, such as in Conker's Bad Fur Day, in which the final boss is the antagonist's alien pet. Final bosses are generally larger, more detailed and better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter. In some games, a hidden boss, referred to as the "true" final boss, is present. These bosses only appear after the completion of specific additional levels, choosing specific dialogue options or after obtaining a particular item or set of items, such as the Chaos Emeralds in the Sonic the Hedgehog series or performing a series of tasks in Metal Gear Solid: Peace Walker. These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or a more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in Hollow Knight, Indalecio in Star Ocean: The Second Story, the Moon Presence in Bloodborne, Zero in Kirby's Dream Land 3 and Unknown in ActRaiser Renaissance. The term "Foozle" is used to describe a cliché final boss that exists only to act as the final problem before a player can complete the game. Scorpia stated in 1994 that "about 98% of all role-playing video games can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle.'" History The origin of naming the final enemy in a level or game a "boss" cannot be readily traced, but Kotaku points to the term coming from the crime boss of a criminal gang. A precursor to video-game boss fights is Bruce Lee's Hong Kong martial arts