different boss character on each floor as he ascends a pagoda. The game was distinctive for giving both the player character and each boss a health meter, which leads to the game temporarily becoming a one-on-one fighting game during boss battles, a concept that Kung-Fu Master designer Takashi Nishiyama later expanded on when he created the fighting game Street Fighter (1987) at Capcom. The term "boss" was used in reference to the game's final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine Computer Gamer, while he used the term "super baddies" for the end-of-level bosses. Sega's arcade game Fantasy Zone (1986) popularized the concept of a boss rush, a stage where the player faces multiple previous bosses again in succession. American magazine Nintendo Power has been credited with popularizing the term "boss" for video games around 1988. See also Glossary of video game terms References Video game terminology 1975 neologisms