is won, and no further play in that column is allowed. A player claims three columns to win the game. The official rules merely say "If you can place a marker, you must...", not stating if that applies before or after a player decides how to subdivide the four dice. This rule is potentially confusing for the following reason: Suppose the player has a neutral marker in the 7-column, with two un-played. The player now rolls 2-2-5-5. Of course, the player wants to declare two sevens. The player still has an unplayed neutral marker, so is the rule interpreted such that the player must place their remaining two neutral markers, playing on 4 and 10? The rule may have only been intended to apply to requiring that all die-pairs be played, if possible. For instance, if the player rolls 3-4-1-2, they may choose to make a 7 and a 3, advancing their 7 marker, and they must also place their 3 marker even though they would prefer to hold it in reserve. Variants Variants exist including Sid's own "Speed" variant, which results in players jumping over their opponents' markers. This variant leads to fast-paced gameplay and a shorter game. For a slower variant, try "Blocking", where players are not allowed to end their turn if one of their markers is on top of another player's marker. Note that this variant makes it very difficult to pass a player with an established position on the columns on the side of the board (like 2 and 12). Another game, Can't Stop Express, was published in 1989 by Hexagames. In Can't Stop Express, players roll dice to score points. A review for the Games International magazine commented that "Like most of Sid's games this is easy to learn yet offers considerable replay value." Reception The game was recommended by the Spiel des Jahres jury in 1982, with the jury stating that "[with] Can't Stop, author Sid Sackson proves that he also knows how to use dice". The reviewer Mikko Saari from Lautapeliopas considered the game to be "very simple" and praised the engagement due to the push-your-luck mechanism. Reviews 1980 Games 100 in Games Games 1981 Games 100 in Games 1982 Games 100 in Games Jeux & Stratégie #9 References External links Can't Stop in the Board Game Arena in English Board games introduced in 1980 Dice games Sid Sackson games Parker Brothers