if two succeeded, each earns 20 points; if three succeeded, each earns 10 points; and if all four succeeded in a 4-player game there is no bonus. A declaration adds 30 points (to the declarer if successful, to the others if not); a revelation is worth 60 points (to the declarer if successful, to the others if not). Note that in the 3-player game, the maximum score in one round is ninety-nine (hence the name): 9 points for winning all nine tricks, 30 points for bidding 9 tricks and getting them (while no one else got their bid), and 60 points for a revelation. In the 2-player version, the dummy is considered to have succeeded if the dummy wins fewer tricks than it bid, failed if it wins more tricks than it bid, and declared if it met exactly the number of bid tricks. If both live players declare and neither makes it, the dummy gets 60 points. Games and matches Ninety-nine can be played by simply playing until some player reaches a predetermined total over many rounds (e.g., 200 or 500); the player with the largest score wins. If playing as a 2-player game, the dummy's score is not tracked. Parlett's recommending system for scoring games and matches is more intricate. He recommends that a game end when a player has reaches 100 points or more; any player who reaches or exceeds 100 points in that round also gains a 100-point game bonus, but they only get the game bonus if they succeed in that round (otherwise, they do not get the game bonus, though they get any other bonuses they are entitled to). A new game then starts. When one or more players wins 3 game bonuses, the totals across all games are totalled, and the player with the highest score wins. Variants Parlett's original rules, now referred to as the "classic" version, included a joker in the deal. This meant that (in the three-player game) there was one card remaining after the players were dealt their cards. This card was then turned over to indicate the trump suit for that deal (same suit as the turn-up). If the card turned over was the joker or a nine, then the hand was played as "no trumps". A player receiving the joker in their hand, treated it exactly as if it were the turn-up card, both for bidding and