easy enough to complete with a reasonable amount of luck, but noted that "The invisible ink novelty soon grows a bit thin after you've tediously filled in your 4th and 5th box." Bambra felt that the module was "horrendously overpriced and not worth considering", concluding by saying "M1 is simply not as good as the Fighting Fantasy Gamebooks, which have the advantages of being considerably cheaper and longer. M1's main appeal will lie with children; any just getting into D&D will no doubt greatly enjoy it." Further reading Review: Different Worlds #37 and Fantasy Gamer #1 (1983) References Dungeons & Dragons modules Mystara Role-playing game supplements introduced in 1983