Spindizzy Worlds is a puzzle video game published by Activision, released on the Amiga and Atari ST in 1990. It was later released on the Super Famicom in 1992 and the Super Nintendo Entertainment System in 1993 by Ascii Entertainment and on the Sharp X68000 and the NEC PC-9801 in 1992 by Arsys Software as Spindizzy II. The game is a sequel to the 1986 video game Spindizzy. Like its predecessor it uses an isometric view, and the player controls a spinning top-like robotic device named GERALD, a Geographical Environmental Reconnaissance And LandMapping Device, that is tasked with exploring and mapping a star system before it is destroyed. Plot Eons ago, stellar matter was blown up into several pieces following the eruption of the belly of the Sun. One of those flaming parts moved at extremely fast speed towards a solar system, the Beta Twirlinus. A collision occurred, leading to what was left of the stellar piece as well as two clusters. One cluster had 23 planets, the other seven. The planets were found by astronomers in the 23rd century and are known as the Spindizzy Worlds. They had unnaturally fast orbiting speeds, as well as odd inhabits, geographic formats, and very high energy stores; since the planets were found, change climates and an increase in natural disasters in planets of the solar system were explained by a odd connection between the solar system and the Spindizzy Worlds. In the 24th century, the solar system planets are nearly out of energy. Earth's League of Nations, Mars' Federated Martian Colonies, and the United Moons of Jupiter send the unnamed player character to the Spindizzy Worlds to obtain jewels with lots of energies in them. Throughout the game's 15 stages, the player traverses inside a GERALD (Geo-Graphic Environmental Reconnaissance and Landmapping Device), which spins rapidly to counteract the planets' fast rotations. GERALD runs on energy, meaning jewels must be collected to keep the machine running. Gameplay GERALD has limited controls only being able to move around with the use of braking and accelerating; there is no jumping, attacking or other actions. The player must guide the device through several levels. There are many hazards, enemies, and puzzles based on finding and pressing switches in the correct order, navigating thin pathways without falling off, and finding all gems dotted about a section. GERALD cannot jump on its own, but can reach higher platforms