have had their first turn, each player secretly records their speed for the next turn, which can be the same as the previous turn, or increased in increments of 20 mph up to the maximum acceleration and Top Speed of the car, or decreased in increments of 20 mph up to the maximum deceleration of the car. Once again the lead car moves first, followed by each car in order. Once speeds have been revealed, cars must travel that speed, and cannot accelerate or decelerate to avoid a collision. Accelerating and decelerating To change the speed of the car, the player marks a new speed for the coming turn in accordance with the car's maximum acceleration and deceleration. The driver can exceed maximum acceleration by 20 mph, but risks engine damage. Similarly, the driver can exceed maximum deceleration by up to 80 mph, but depending by how much, may result in a loss of Wear Points, and may cause the car to "spin out" (come to a stop and be forced to start the next turn from a standing start). Cornering Speed limits are posted in corner spaces. In addition, a long arrow is drawn through each corner. Any car entering a space above the limit risks losing Wear Points, spinning out, or crashing out of the race. A car that follows an arrow through the corner from begeinning to end can take the corner at 20 mph above the speed limit without penalty. Slipstreaming If a car starts the turn behind another car, both are on a straightaway, and the trailing car is going the same speed or less than the lead car, then the driver of the trailing car can elect to slipstream. The trailing car adds 20 mph to its speed if the lead car is moving at 120 to 160 mph, and adds 40 mph if the lead car is travelling 180 mph. Collisions If a car collides with another car, the car causing the collision spins out and must start the next turn from a standing start. The car that was hit continues the race with no penalty. Victory conditions The first car to cross the finish line is the winner. If two cars cross the finish line on the same turn, the car that travelled the furthest past the finish line is the winner. If both cars travelled the same distance, then the car