were published by both Hobby Japan (Japanese) and Wargames Research Centre (Chinese). Reception In Issue 54 of the UK magazine Games & Puzzles (November 1976), Nick Palmer noted that "Air Force is by a small American company whose products have attracted increasing attention for their consistently high quality." Palmer thought that "Simultaneous movement and a complex but realistic-looking system for determining speed and permissible manoeuvres result in an enthralling struggle for the best attack positions." He concluded by giving the game an Excitement grade of 3 out of 5, saying, "Air Force is definitely not for beginners, but it should delight more experienced players keen to see an air game which goes into every kind of detail from half-loops and visibility to glide bombing and the problems of take-off." In his 1977 book The Comprehensive Guide to Board Wargaming, Palmer noted "Map rather bland, since some scenarios involve disregarding terrain" but concluded, "Good tactical stuff." In Issue 27 of Phoenix, K.A. Smith noted that even with rules changes made to the second edition, the game still had one flaw: "It is a guessing game. Even the best players will admit that while your planes fly and act like Spitfires or 109s, to shoot your opponent down you don't out-manoeuvre him you have to out-guess him." In The Wargamer (Vol.1 #18), Jim Hind reviewed the second edition and noted the advantage of the new color graphical airplane cards, remembering that with the old cards "it was a simple matter to misread the data sheets [...] Avalon Hill [with the new graphical cards] make it more difficult to commit this particular error." However, Hind pointed out the new cards had less room for data "so [Avalon Hill] adjusted the [airplane] performance to fit the chart. I take it we're all in agreement that in those circumstances, they should have instead adjusted the chart to fit the performance?" Hind also questioned why Avalon Hill had not added any new historical scenarios to the second edition. In the same issue of Wargamer, Norman Albrecht, who had been a playtester for the second edition, called the graphical airplane cards of the second edition "ugly, cluttered and difficult to read." He also thought game designer Kevin Zucker "deviated greatly from the spirit of Air Force and didn't heed the suggestions [of playtesters] to get back on track." In The Guide to Simulations/Games for Education and Training,