the following year. Further confusion arose later in the month with a statement by Microsoft's Aaron Greenberg stating that the game was not a product they were planning to bring to market, but was more of an internal tech demo. This was later refuted by Molyneux who stated that he would reveal a more advanced version of Milo during his TEDGlobal talk in Oxford in July 2010. Molyneux went on to hint at difficulties in getting Microsoft to see Milo as a full game. Molyneux said "The biggest challenge for us is convincing people (Microsoft) what we're doing is actually going to work, is going to reach a new audience, is going to be an idea that people love." At the TED conference in Oxford in July 2010, more footage was shown. Players can make crucial decisions in Milo's life, or smaller ones such as squashing a snail or not. During the conference it was shown that Milo can be taught how to skip stones. The demonstration also indicated that users are only able to talk to Milo when a red microphone image appeared on the screen. In September 2010, Eurogamer ran a story, citing an unnamed source, stating that work on Milo had been halted, and that the Milo tech would be used in a "Fable themed Kinect game". This story was seemingly backed up by Microsoft's Alex Kipman in a November 2010 interview with Gamesindustry.biz, declaring that Project Milo "was never a product" and "was never announced as a game". However, an interview with the drama director of the game was released in March. It showed part of the creation process that he had to go through and some brief sections of gameplay. Completion of the project was also hinted in the interview. At the 2011 Game Developer's Conference, Lionhead lead programmer Ben Sugden showcased a new graphics technology used in Project Milo for upcoming Xbox 360 titles. At E3 2011, Fable: The Journey was announced, which includes elements from Milo, including voice and emotion recognition. In a May 2012 interview with Eurogamer, Lionhead creative director Gary Carr confirmed that a number of Kinect features from Project Milo had been implemented in Fable: The Journey. References External links Molyneux video interview Cancelled Xbox 360 games Kinect games Lionhead Studios games Microsoft games Game artificial intelligence Technology demonstrations