that crossed the line first is the winner. Publication history Speed Circuit was originally designed and published by 3M in 1971. Avalon Hill acquired the rights and Don Greenwood redeveloped the game before it was re-released in 1977 with six metal cars. Players could order six extra cars from Avalon Hill to enable games with up to twelve players, and could also order 15 additional tracks to supplement the three included in the game. Avalon Hill re-released the game in 1989, replacing the metal cars with plastic cars. In 1991, the German game company Klee produced a German-language edition. In 2016 UltraPro ran a Kickstarter to publish a revision of the game under the new title Championship Formula Racing. The new edition was subsequently published in 2017 and continues to be played in a number of Play-by-eMail and in-person events including new leagues based in Detroit and San Marino. Reception Games included Speed Circuit in its top 100 games of 1986, saying, "The tricky part is predicting what other drivers will do while you look for openings in the pack. Luck plays almost no role in this test of racing skills on three famous tracks." In Issue 6 of Games International, Pete Birks compared five of the most popular car racing games, and said of Speed Circuit that it "tries hardest to be realistic." Birks had several recommendation for best play, saying, "An entire article could be written on the optimal use of [corner] arrows (particularly on the nasty second and third bends on the Monaco track) but, put simply, use them when you can. Always look at least one turn ahead, and try to dominate the play. If you can get the inside line at a vital point in the game, the use of two wear points may be worthwhile." He also noted "A single error (often one down to guesswork when another player has a choice of speeds and you have to guess which one he will choose) can lose a player a game." In A Player's Guide to Table Games, John Jackson noted, "The advantage lies with the faster, inside cars, but outguessing your opponents in the corners — deciding when to stay on the outside and keep your speed up, when to cut inside, and when to use your wear allowance — is a real challenge." Reviews Games and Puzzles Games & Puzzles #40 1980 Games