of the Island Challenge wins their team a bag of Sands of Time. Totem Trial - These challenges take place in the Arena of the Powers. These involve tasks such as holding up heavy objects or guiding other team members through something. The winning team of each Totem Trial receives a Totem Power Piece. Island Fire - The Island Fire selects the power captains for the next day and reveals the name of the next Island Challenge. List of challenges Note: All episodes are based the 30-minute version, all days refer to the 60-minute version. Day 1 (Episodes 1 and 2) Arrival - The 10 adventurers arrive on scorpion island, 9 of them skydive while the 10th, Brandon, arrives by helicopter. Due to limited landing space the adventurers were split into 2 groups and landed in the following order: Maddy, Abbey, Janardan, Shya and then Rachael in the first group. The second group in landing order was: Angus, Harriet, Brontë and Michael. Brandon then arrived in a helicopter and joined the other adventurers. Battle for the Powers - As soon as the adventurers arrived Abbey and Maddy received bravery as they chose the 2 purple stones out of a bag. They were therefore each given a coloured scorpion necklace to show their power. The remaining adventurers then competed in the battle for the powers to see which two adventurers will win the power of speed (Shya and Brontë), strength (Harriet and Michael) and balance (Brandon and Janardan) until only 2 adventurers remain without powers (Angus and Rachael). They also saw their campsites and were introduced to the island fire. Island Fire - The adventurers who have earned their powers were split into 2 groups. Each group has one of each power in it. All the adventurers who won the challenge where they gained their powers were placed in one group and those who came second in the other. The fate of Angus and Rachael was left as a cliffhanger and was revealed in the next episode. Day 2 (Episodes 3 and 4) Reckless Ravine - In the first round, the players must walk across a cable hanging above the forest using holders and platforms for some support to the middle platform. The players must then untie one of their dices hanging underneath the middle platform singularly and throw them off into a net below. If the player gets a die