of Yesterday include character motivations among these resources. These names are not always consistent across different games - a "skill" in one game may be a "talent" or "ability" in another. Attributes are statistics all characters possess: strength, agility, and intelligence are common examples. These are ranked, often on a numeric scale, so that a player can gauge the character's capabilities. For example, a character's strength rating could be used to determine the likelihood that the character can lift a certain weight. Skills are abilities that only some characters possess, such as negotiation, horseback riding, and marksmanship. Game systems often define skills that are genre-appropriate. For example, fantasy settings generally include magic skills, while science-fiction settings may contain spaceship piloting skills. However, some skills are found in several genres: a medieval rogue and a Wild West outlaw may both be very proficient at throwing knives, and a skill labeled "diplomacy" may benefit ancient Roman patricians or industrial tycoons of the 19th century equally well. Character motivations are things in which the character believes strongly. The Riddle of Steel Spiritual Attributes, Burning Wheel Beliefs and The Shadow of Yesterday's Keys are such features. They might reveal secrets the character has kept, aspirations they hold, or other characters they care about. Character creation Before play begins, players build or select a character. This can take one of several forms: Selecting from a number of pre-set templates, created by the game's developer or by the Game Master. Feng Shui and several Powered by the Apocalypse games use this method. Building a character using a set of broad options, such as class and a fantasy race. This approach is particularly common in fantasy games, such as Dungeons & Dragons and Pathfinder. Point-buy systems, often used in universal RPGs such as Champions, and GURPS, assigns the player a certain number of points with which to purchase statistics for the character. The cost of each statistic varies depending on its presumed effectiveness. Free-form character creation, in which the player assigns statistics to the character as the player sees fit. Not creating a character at all, in games where the character's nature is intended to be uncovered through play. Campaign settings Each game has a setting in which adventures and campaigns (connected strings of adventures) can take place. Campaign settings are usually designed for a specific game (such as the Forgotten Realms setting for Dungeons & Dragons),