minutes after starting the game. Hellfire Warrior (September 1980) Hellfire Warrior is the direct sequel to Temple of Apshai, leading players into the ruins that are unearthed below the temple. The levels are "The Lower Reaches of Apshai", "The Labyrinth" of the minotaur, "The Vault of the Dead" and "The Plains of Hell". Upper Reaches of Apshai (September 1981) Upper Reaches of Apshai is the first expansion to Temple of Apshai It contains four new dungeon levels for beginning characters, and conveys a more humorous tone with suburban environments like a vegetable garden and enemies like killer tomatoes. The level design and room descriptions were created by Tim Bird, Mark Madrid and Andrew Martin. The Keys of Acheron (September 1981) The first expansion pack to Hellfire Warrior drops the story of Brian Hammerhand or William Nailfoot in the manual and only gives a short introduction to the mission. The player once again explores four dungeon levels to find the four eponymous Keys of Acheron, while being stalked by a demon who tries to prevent this. Like in Hellfire Warrior, only two of the dungeons have room numbers. The dungeon levels were designed by Paul Reiche III. Sorcerer of Siva (December 1981) The last standalone title in the series is not as large as the major games, but also not as small as the MicroQuests, hence that label is dropped. The player takes the role of a wizard, who is thrown into a labyrinth of mines by his rival. Curse of Ra (1982) The second expansion to Temple of Apshai, Curse of Ra, is set in ancient Egypt and has higher difficulty than the previous two parts. It also consists of four dungeon levels, with 179 rooms total. Like Upper Reaches to Apshai, the level design and room descriptions were created by Tim Bird, Mark Madrid and Andrew Martin. Danger in Drindisti (1982) The second expansion to Hellfire Warrior also features four dungeons. The player is tasked to defeat a boss enemy in each level. Since the lack of room descriptions in level 6 and 8 are a restriction of the Helfire Warrior program, the dungeons were built around that fact and are supposed to be played out of order. Gateway to Apshai (1983) In 1983, Epyx released the action-oriented Gateway to Apshai. It serves as a prequel to Temple of Apshai, as its story is set at a time before