Ju-On: The Grudge, known in Japan as , is a survival horror video game developed for the Wii. It was produced in honor of the Ju-On series' 10th anniversary. The game was directed by Takashi Shimizu, who also helmed the films. The game was developed by feelplus and published in Japan by AQ Interactive on July 30, 2009, and in North America and Europe in October of the same year by Xseed Games and Rising Star Games, respectively. The game is centered on a family that moved into a cursed house. Several family members are playable characters and each story is viewed from the perspective of the character being played in scenarios called episodes. The game was panned by critics. Gameplay The Wii Remote is used to direct the player character's flashlight; however, rather than using the controller's infrared functionality, the games uses the Wii remote's accelerometer to guide the onscreen tool. Movement is executed by the Wii Remote's control pad and B Button, and the character is steered in the direction their flashlight is being held. The player is pressured not to remain in the same place for too long or move too slowly, as this will cause Kayako, the onryō to appear to the player. If there is a second Wii Remote synced to the console in the game's "courage test", each of the buttons on that controller can be used to trigger a unique scenario for the player to experience. The game also features a mechanic that measures the Wii Remote's movements during gameplay, so that the more the player flinches, the worse their success rate becomes. As evidenced from the game's few teaser trailers, there were five stages expected to be playable in Ju-On: The Grudge: a warehouse, a hospital and a mannequin factory, in addition to an abandoned apartment complex and the Saeki residence. A blurb summarizing the game's plot implied that the warehouse would be the first playable level. In most cases, the flashlight provides the only means of visibility for the player, so it is necessary to replenish the power of the tool using batteries found throughout the level, which do not spawn in the same location with each play. If the flashlight runs out of batteries, Kayako will appear and attack the player which will result in a game-over. This battery power is displayed in the form of a meter on the