to avoid gameplay interference with their hitbox, while the samurai dragon Miyamoto was used as a test to determine reaction towards a humanoid "ship" from players. The team also wanted to emphasize a sense of story, making the playable characters speak at the beginning and end of stages. Gain, whose name derived from the character Gainshain in Shunji Enomoto's Golden Lucky manga, was designed with a tough and muscular look as the team thought of preferences from arcade players at the time, with Yokoo stating that adding his monkey companion gave him more character. Chitta, whose name derived from the "Cinechitta" movie theatre at Kawasaki near Raizing's then-offices at Kamada, was intended to be a "moe" magical girl and the team made her perform stuff such as idol concerts, but Yokoo said that "it seemed it really didn't have the effect we were hoping for". Bonum was named after bones and his name is a reference to the character Bornnam from the first part of Hirohiko Araki's JoJo's Bizarre Adventure. Other characters were inspired by Wizardry. Deciding on the game's final name prior to launch proved difficult for the team, as Sorcer Striker was first titled Mahou Daisensou in Japan but the release of Irem's In the Hunt prompted a long brainstorming session that resulted with Mahou Daisakusen being chosen out of more than a hundred suggestions. Nakashima claimed that due to their development environment at the time, the team was ultimately able to produce a "very strong, colorful game". Release Sorcer Striker was first released in arcades by Able Corporation across Japan and Europe in May 1993, using a Toaplan-licensed arcade board. In 1994, a CD music album containing was first published exclusively in Japan by Shinseisha. An officially endorsed manga adaptation by Raizing was also published by Shinseisha on the same year. The game was first ported to the X68000 and published by Electronic Arts Victor on 16 December 1994, featuring a number of options such as MIDI support. The title was then ported to the FM Towns and published by Electronic Arts Victor in February 1995, with Red Book audio based on the X68000 version but featuring a lower frame rate and missing special effects. In 2005, it was later ported to mobile phone platforms such as EZweb by Eighting. In November 2017, M2 released a new version of Sorcer Striker as part of their M2 ShotTriggers