Red Orchestra 2: Heroes of Stalingrad and Rising Storm GOTY, now known as Rising Storm/Red Orchestra 2 GOTY on Steam, is a tactical multiplayer first-person shooter video game set during World War II, developed and published by Tripwire Interactive. It is a sequel to Red Orchestra: Ostfront 41-45. The title focuses heavily on the Battle of Stalingrad and the Pacific Theater. The game was released in September 2011. The game is currently a Windows exclusive and contains many new features compared to the original, including a new first-person cover system, which can also be combined with blind firing, first person collision detection, Commander role and abilities as well as an entirely new system of statistics tracking and player levelling. Maps are much bigger and had immediate 64-player support. An expansion pack, Rising Storm, was released in May 2013, featuring the addition of the Pacific Theater, adding the United States and the Empire of Japan as playable factions. This spawned a sequel, Rising Storm 2: Vietnam, set in the Vietnam War. Game Modes The game features four server settings called Play Styles: Custom, Action, Realistic and Classic. Classic is based on the original Red Orchestra, Realism is the standard mode and Action is more forgiving than Realism or Classic. All maps and theaters of Rising Storm/Red Orchestra 2 GOTY support Multiplayer Campaign, Territory Control and Countdown. Some maps don't support Firefight. Singleplayer is unable to be played directly from or within the Multiplayer installation of the game. Singleplayer Campaign (removed from newer updates) Owners of Red Orchestra 2: Heroes of Stalingrad and Rising Storm GOTY used to have access to a separate singleplayer campaign installation of both games, which was removed in a later update to the game, meaning only those who owned it at the time could still access or install the singleplayer campaign. Controversy and critical reception The singleplayer campaign received a fairly negative reception due to the uninteresting gameplay, which was mostly caused by very poorly programmed AI opponents and teammates. A singleplayer game plays much like a multiplayer campaign except each team only has less than 12 players and the player assumes control of a bot when he dies, with no reinforcements to the teams. Multiplayer Campaign (TE) The multiplayer campaign is a multiple-map based game of Territory Control, with each side having a certain Combat Power that they replenish or lose by winning and losing a