is a character in Resident Evil (Biohazard in Japan), a survival horror video game series created by Japanese company Capcom. She was introduced in the 2005 video game Resident Evil 4, in which she is presented as the daughter of the sitting President of the United States. She is briefly held captive by the Spanish cult Los Iluminados as a means of gaining influence over the United States President before being rescued by the game's protagonist, Leon S. Kennedy. Ashley was originally designed by game designer Yasuhisa Kawamura as an important player character in the original version of Resident Evil 4. Her role was changed into that of companion character who is defenseless following a major structural change in the development team which led to the cancellation of the original version of Resident Evil 4. Her characterization has received a largely negative reception from video game publications, with many questioning her relevance as a stereotypical damsel in distress or usefulness as a sidekick character. Concept and design Ashley was originally created as an unnamed character simply referred to as "Girl" by the game designer, Yasuhisa Kawamura. "Girl" was intended to be the second playable character of the initial version of Resident Evil 4. Scenarios featuring the character were written for the "Castle", "Hallucination," and "Zombie" builds. In the "Castle" scenario, she was supposed to be a test subject held against her will within an underground lab beneath a castle. With the help of a B.O.W. dog taught to follow her orders, she manages to escape. Following the 2002 edition of the Tokyo Game Show expo, the "Castle" game script by Kawamura and Noboru Sugimura was discarded, though Kawamura went on a new script based on the same story. Development was restarted with a version of the "Castle" build script supplied by Sugimura when Shinji Mikami took over as director of the project in late 2003; the original version of Resident Evil 4 which was undergoing development was abandoned. "Girl" was reworked as the daughter of the American President, who player character Leon S. Kennedy must search for and rescue. She is written to be a defenseless companion who can be directed by the player to stay in a hiding place. Although Ashley is predominantly controlled by artificial intelligence whenever she is following Leon and is intended to be protected by him throughout the entire game, they must split up in