take to conquer them. The numbers on a player's own planet indicate the number of ships that their planet holds. Each planet a player owns produces ships for that player with more ships at a faster rate produced depending on the planet's size. Players can select what percentage of the ships to send from a planet and players can redirect ships in mid-flight. The aim of the game is to defeat the other player(s) by eliminating all of the enemy planets. Galcon 2 uses a ranking system based upon the Elo rating system. Reception Galcon Classic received good reviews and won multiple awards. Both iPhone Galcons received excellent reviews, but there was a smaller publicity angle. The InstantAction version was given few public reviews, but the overall rating is high. Galcon Flash also did not receive very many reviews, and mostly failed in the popularity. Other offshoots In the fall of 2010 Galcon was used by the Google AI Challenge as a basis for the contest problem. For the contest participants wrote programs that competed in a simplified version of the game. Another modern game implementing the idea behind Galactic Conquest is the FOSS game GNUlactic Konquest from the kdegames package. The Solarmax series is also based upon this concept. As of 2018 there are multiple clones of Galcon available on mobile platforms. References External links Official Galcon Website 2008 video games Android (operating system) games Browser games IOS games Classic Mac OS games PlayStation Portable games Windows games Linux games Multiplayer and single-player video games Video games developed in the United States WebOS games