is a Japanese role-playing video game developed by Gust Co. Ltd. It first released for the PlayStation 3 on June 25, 2009, in Japan and was later re-released under the PlayStation 3 the Best label (which means it is a best-seller in Japan) on September 23, 2010. The North American release followed on September 28, 2010, along with a European release on October 22, 2010 and an Australia release on October 28, 2010. Atelier Rorona is the eleventh installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the first title in the series to be developed for PlayStation 3, and it is also the first to utilize 3D models as opposed to the 2D sprites in earlier titles. A sequel titled Atelier Totori: The Adventurer of Arland, which takes place five years after the end of Atelier Rorona, was released in Japan on June 24, 2010. Gust released a remake titled Atelier Rorona Plus: The Alchemist of Arland for PlayStation 3 and PlayStation Vita on November 21, 2013, in Japan, and in June 2014 in the West. A version for Nintendo 3DS was released in 2015. A port of the game titled Atelier Rorona DX for Nintendo Switch and PlayStation 4 was released on September 20, 2018, in Japan, and on December 4, 2018, in the West along with an additional Microsoft Windows release worldwide. Gameplay Atelier Rorona has four main modes of gameplay: a field map, a battle screen, an alchemy system, and a visual novel system. Navigation occurs via two static map illustrations, which depicts the Arland town and its surrounding area in a scaled down view. Field map areas such as the town and forests are depicted as realistically rendered environments, in which the player can converse with locals, gather items, or encounter enemies. Enemies on field maps are openly visible to the players, and players can either engage or avoid the encounter. Contact with the enemies initiates a separate battle screen. Battles in Atelier Rorona are turn-based and continue until either side is defeated or flees. The player may use physical attacks, items, or skills to either wound targets or heal characters. Each character and enemy has a number of hit points which depletes as he or she is attacked or performs certain skills. When a character loses all hit points, he or she faints; if all of