protocol was not versioned and still prone to changes. xdg_shell is a protocol aimed to substitute wl_shell in the long term, but will not be part of the Wayland core protocol. It starts as a non-stable API, aimed to be used as a development place at first, and once features are defined as required by several desktop shells, it can be finally made stable. It provides mainly two new interfaces: xdg_surface and xdg_popup. The xdg_surface interface implements a desktop-style window that can be moved, resized, maximized, etc.; it provides a request for creating child/parent relationship. The xdg_popup interface implements a desktop-style popup/menu; an xdg_popup is always transient for another surface, and also has implicit grab. IVI-Shell protocol IVI-Shell is an extension to the Wayland core protocol, targeting in-vehicle infotainment (IVI) devices. Rendering model The Wayland protocol does not include a rendering API. Instead, Wayland follows a direct rendering model, in which the client must render the window contents to a buffer shareable with the compositor. For that purpose, the client can choose to do all the rendering by itself, use a rendering library like Cairo or OpenGL, or rely on the rendering engine of high-level widget libraries with Wayland support, such as Qt or GTK. The client can also optionally use other specialized libraries to perform specific tasks, such as Freetype for font rendering. The resulting buffer with the rendered window contents are stored in a wl_buffer object. The internal type of this object is implementation dependent. The only requirement is that the content data must be shareable between the client and the compositor. If the client uses a software (CPU) renderer and the result is stored in the system memory, then client and compositor can use shared memory to implement the buffer communication without extra copies. The Wayland protocol already natively provides this kind of shared memory buffer through the wl_shm and wl_shm_pool interfaces. The drawback of this method is that the compositor may need to do additional work (usually to copy the shared data to the GPU) to display it, which leads to slower graphics performance. The most typical case is for the client to render directly into a video memory buffer using a hardware (GPU) accelerated API such as OpenGL, OpenGL ES or Vulkan. Client and compositor can share this GPU-space buffer using a special handler to reference it. This method allows the compositor to avoid the