will sink the ship and kill everybody on board. As the bomb fragments are revealed to be of Japanese origin Yamada is immediately suspected and Yamada must prevent the perpetrator from detonating the second bomb and rescue everybody aboard the ship. Development and release After completing their first game Cocoron for the Famicom, Takeru set out to make their next game much more ambitious and story-centric. Directing the project was Kouichi Yotsui, who had previously created the arcade game Strider for Capcom. Yotsui wanted the game to be a text-based adventure, as he was a fan of the genre and felt it made for a much longer, more engaging experience than the arcade games he was accustom to. He chose the Sharp X68000 computer as the system the game would be developed for as the president of Takeru was a fan of it, which made it easier for him to get the project approved. Yotsui does not remember the reason he specifically chose the "retro" 1907 setting, saying that it simply came to him while brainstorming ideas. The storyline was heavily influenced by American spy novels and comic books, as well as real-world events such as the Industrial Revolution. The 1974 film The Juggernaut was the inspiration for the game's infamous bomb defusal scenes, as Yotsui thought it would make for an excellent game idea. The Juggernaut also served as inspiration for some of the player character's dialogue, which Yotsui claims to be "inheriting culture". Yukie Marikawa composed the soundtrack for the game, and Utata Kiyoshi designed the game's backgrounds, characters and artwork. Marikawa wrote so much music for the game that her boss became disgruntled at Yotsui for making her work so much. Nostalgia 1907 was released in early 1991 for the Sharp X68000. Versions for both the Sega Mega CD and PC-8801 were released on December 20, 1991, followed by a 1992 FM Towns Marty conversion. The Sega CD version contains full voice acting and worse music. Nostalgia 1907 was a commercial failure for Takeru, placing them in a financial crisis shortly after its release. Feeling partly responsible for the game's underwhelming performance, Kouichi Yotsui left Takeru to join Mitchell Corporation, where he helped design games such as Chatan Yara Kuushanku and Cannon Dancer. Despite its failure, Nostalgia 1907 has garnered a small following its release and is considered a cult classic. Reception Reception for Nostalgia 1907 was