professor and obtaining a Pokédex from Professor Oak, he decides to let the player keep the Pokémon and start them on a journey. The goal of the game is to become the best trainer in Johto and Kanto, which is done by raising Pokémon, completing a catalogue of Pokémon called a Pokédex, defeating the eight Gym Leaders in Johto for Gym Badges, challenging the best trainers in the region known as the Elite Four and the Champion, and then subsequently defeating the eight Gym Leaders in the Kanto region. Finally, the player may face off against Red atop Mt. Silver, who serves as the game's final boss. Throughout the game, the player will battle against members of Team Rocket, a criminal organization originally from Kanto. They were originally defeated by the protagonist of Pokémon FireRed and LeafGreen, and have attempted to come back as an organization, while awaiting the return of their leader, Giovanni. To attempt to contact him, they take over the radio tower and broadcast a message calling out to him. While being the remakes of Gold and Silver, the games tie in plot elements of Crystal as well, such as the added emphasis on Suicune over the other legendary beasts, as well as the post-ending Battle Frontier; in Crystal, only the Battle Tower was available. Additionally, Johto and Kanto were given Generation IV features such as the Pal Park. During certain points in the game, the player's rival will battle the protagonist in a test of skills. Additionally, the player will encounter Kimono Girls, who ask the player to do small favors—such as defeating a Team Rocket grunt—throughout the Johto region. After battling all of them in a row, they proceed to the area where the player encounters the game's legendary Pokémon mascot, Ho-Oh in HeartGold and Lugia in SoulSilver, and perform a dance to summon them. As per the originals, the other legendary Pokémon can be obtained later on. Development HeartGold and SoulSilver were released in 2009, ten years after Gold and Silvers initial release for the Game Boy Color. Shigeki Morimoto, the games' director, commented on the development of the remakes: "The first thing that I knew I needed to bear in mind was to respect the feelings of those people who'd played Gold and Silver ten years before. I think that players have very strong memories of the game, so they'd think things like