release in 2010, Dante's Inferno received mixed reviews, and the studio subsequently returned to Dead Space with its sequel Dead Space 2, released in 2011. The sequel has similar critical success, but in 2017, it was revealed that the game was considered a financial disappointment with EA; following the studio's closure, former level design Zach Wilson estimated that with development costs around $47M and an equivalent marketing budget, EA did not recoup enough costs on 4 million in sales. Visceral continued working on the next title, Dead Space 3, which they wanted to make in the same vein as the first title, but according to Wanat, there was concern from EA about this approach, and among other large changes, had the team introduce co-operative play into the game. Wanat described that there was pressure to make the game play faster and appeal to a broader audience, an approach that was at odds with the roots of the series in the horror genre. Though the game still had generally positives on its release in 2013, it sold far less than Dead Space 2. EA's VP Patrick Söderlund said in a July 2013 interview, following Dead Space 3s that while they still valued the franchise, Visceral was not working on a fourth title, and instead had been assigned to two new projects. Visceral had also been developing Army of Two: The Devil's Cartel with the Visceral Montreal studio. Upon its completion, EA let go of the whole of Visceral Montreal on February 21, 2013. One of the two projects that Visceral started working on in 2013 was Battlefield Hardline, a "Cops and Robbers" variation on the previous Battlefield games. A smaller team then started working on a project called Jamaica, a pirate-themed game. Final years In early 2013, Disney had acquired Lucasfilm and shut down its game development studio LucasArts. EA quickly made a deal to help develop lucrative Star Wars games through three of its studios, including Visceral. Furthermore, Ubisoft had announced Assassin's Creed IV: Black Flag, which also was based on a pirate theme. EA cancelled the Jamaica project in favor of a Star Wars game. The studio opted to pitch a third-person action game that maintained the spirit of Jamaica, having players play as "space scoundrels" in an open-world-style Star Wars universe, and code-named this project as Yuma. Amy Hennig, the writer for the first three Uncharted games from