Josh Adams left the company in mid 2005 to join Epic Games. The company released Sidecar in late 2005, an SDK and authoring environment for game UI and menus. Orange Design, who had used Strobe several years earlier on the Starfighter projects, worked with Secret Level to complete the UI for X-Men: The Official Movie Game. The game shipped in March 2006. Secret Level began work on Golden Axe in summer 2005 for Sega and rapidly made progress with development of both the game and a new game engine. Sega was so impressed it decided to acquire the studio. Sega buyout On April 3, 2006, Secret Level, Inc. was acquired by Sega, for $15 million. Sega had recently started acquiring other studios in an effort to build more western appeal, and this was its first North American purchase. VP Operations Angus Chassels left Secret Level after the buyout to pursue other opportunities. Chassels is currently the first full-time Entrepreneur in Residence at the University of Colorado. After the acquisition, Secret Level was grown to a large, nearly 200 person studio and became Sega Studios San Francisco. The company developed Iron Man, Iron Man 2, and Golden Axe: Beast Rider for the PlayStation 3 and Xbox 360. This required that the studio grow quickly, nearly doubling its size in less than a year. This certainly affected the quality of the final products as hiring, particularly of key positions, was slower than needed. Founders Jeremy Gordon and Otavio Good both left the company in 2009. David Dienstbier and Darren Stubbington, both of Acclaim Studios Austin and its Turok franchise, were added to the management staff in 2007. Iron Man was released in May 2008 and received generally unfavorable reviews. Metacritic shows that the PlayStation 3 version scored an average rating of 42, and the Xbox 360 version an average rating of 45. Artificial Mind and Movement developed the Iron Man movie tie-in games for the Nintendo DS, Wii, PlayStation 2, PlayStation Portable or Windows platforms. Golden Axe: Beast Rider was released in October 2008 and received generally unfavorable reviews. Metacritic scored the PlayStation 3 version an average rating of 44, and the Xbox 360 version had an average of 45 It received a 3.2/10 rating from IGN with a closing comment, "This is a game worth avoiding like the plague, even if the classic remains deep and warm within your heart." A