to be effective. Anti-tank, who uses an anti-tank rifle, which can destroy enemy tanks, but must be deployed in order to fire. Tank Commander, who can give orders to his other crewmen. Tank crewman: As the loader will always be a bot, the rest of the tank crew will consist of the driver, main gunner, and hull gunner, who will operate the tank's main gun, and machine gun. Flamethrower, US only, equipped with a Flamethrower, which can burn through enemy defenses with ease. Light Mortar, Japanese only, equipped with a Type 89 grenade discharger (aka the 'knee mortar'), which can be fired either like a traditional mortar, or used in direct fire. Players who level up their classes enough will change in appearance to very closely resemble the level 1 look of the enemy team in color and uniform. Leveling up weapons means the player will gain up to two additional upgrades to their weapon, which vary between weapons, and some changes are purely cosmetic, such as the removal of the rear sights on the Karabiner 98k. Leveling up weapons also causes the player to get steadier aim, less recoil, and faster reloads. Class and weapon level also reduces the level at which the player loses stamina, and becomes suppressed. Every team has a number of squads making up a 64 player team. Every team starts out with around 400-600 tickets (to simulate reinforcing a battalion) called reinforcements, with each game lasting around 30 minutes to 2 hours. In Territory Control (TE) maps, players have to attack the control points of a defending team which are usually large landmarks and other large zones of capture players must enter. The team with the most people in a capture point will start capturing the point for their team, unless they are killed while trying to attack or defend it. Players may choose to respawn on a number of spawn points or at a particular role in the squad (machine gunner or squad leader) as the role they select, and respawn in waves that spend the team's reinforcement tickets. The team to wipe out the opposing side with no reinforcements left or by completing all of the objectives indicated on the Map screen wins (capturing and destroying objectives). There are tanks, APCs, artillery and recon planes in Red Orchestra 2. The interiors of each tank are fully recreated with either a human or