a new keyword mechanic that makes a creature unable to be blocked except by artifact creatures and creatures that share a color with the creature. In later sets, intimidate replaced "Fear," a similar ability that was restricted largely to black cards. Landfall is a new ability word that causes a permanent to gain an extra ability or become more powerful when a land enters the battlefield under its controller's control. Quests are enchantments that each have two abilities. The first ability causes "quest counters" to be added when a specific event or game state takes place; once a certain number of quest counters is reached, the card's second ability can be used. Trap is a new type of instant that can be cast for a reduced cost if a certain event have taken place this turn. Quests, Traps, and Allies were codenamed "Maps, Traps, and Chaps" in development respectively, and were designed to mechanically reinforce the "Adventure World" setting of Zendikar. Worldwake Story As the harsh habitats of Zendikar become more dangerous, planeswalker characters gather to Zendikar to explore the ancient ruins for vast treasures and search for answers. The land itself comes to life and ravages its surroundings, consuming forests and destroying mountains. The inhabitants seek answers from their ancestors to discover the cause of this worldwide awakening. Mechanics Worldwake expands on the Landfall, Ally, Trap, and Quest mechanics of Zendikar, as well as introducing some new ones. The landfall mechanic appears in Worldwake on instants as well as on permanent cards: landfall spells may produce a stronger effect or activate a repeatable effect whenever a land card enters the battlefield that turn under its caster's control. This set marked the debut of multikicker, a variant of kicker from Invasion, which allows a player to pay an optional, extra cost when casting a spell to create an additional effect. Unlike kicker, which can only be paid once, multikicker can be paid as many times as the player is able, adding to the additional effect. Worldwake had a cycle of dual-color lands that can turn into creatures, and a cycle of Auras which turn lands into creatures. A quest cycle began in Zendikar and was finished in Worldwake. Rise of the Eldrazi Set details Rise of the Eldrazi is themed around "battlecruiser magic": slow games in which players gradually accumulate resources until they can win with enormous creatures. The most