{{Infobox company | name = Ngmoco, LLC | logo = Ngmocologo.gif | type = Subsidiary | defunct = October 18, 2016 | industry = Video games | genre = | foundation = July 2008 | founder = Joe KeeneBob StevensonNeil YoungAlan Yu | location = | location_city = San Francisco, California | locations = | area_served = International | key_people = Neil Young (CEO) | products = RolandoRolando 2Eliminate Pro | services = | revenue = | operating_income = | net_income = | aum = | assets = | equity = | owner = | num_employees = 26 | parent = DeNA Co., Ltd. (since 2010-10-25) | footnotes = | intl = | location_country = United States | homepage = www.ngmoco.com }} Ngmoco, LLC was an American-based publisher of video games for the iOS and Android platforms, and a subsidiary of DeNA Co., Ltd. The company was founded by former Electronic Arts executive Neil Young in July 2008. Since its founding, ngmoco has had more than seven million combined game installs. Venture capital firms Kleiner Perkins Caufield & Byers and Norwest Venture Partners, among others, have financed the company with a combined total of US$40.6 million. The company is most well known for their publishing of the Rolando game series and Eliminate Pro. History In June 2008, Electronic Arts Games label president Frank Gibeau announced to the media that executive Neil Young was leaving the company to form a company of his own. Young had managed Maxis, EA Los Angeles, and EA's Blueprint division. The next week, Young announced that the company, co-founded by Bob Stevenson, Alan Yu and Joe Keene, would be named "ngmoco" (short for "Next Generation Mobile Company"), and would focus on game publishing for the iPhone platform. It was also announced that the company had achieved funding from venture capitalist firm Kleiner Perkins Caufield & Byers (as part of the iFund), and that partner and former Chief Creative Officer of EA Bing Gordon had joined ngmoco's board of directors. In October 2008, the company revealed their first three games to the public. They consisted of Topple, MazeFinger, and Rolando. In March 2009, ngmoco's games on the App Store had received over seven million installations. The company's board was joined by Tim Chang, whose investment firm Norwest Venture Partners invested $10,000,000 in ngmoco's second round of funding. On June 15, 2009, ngmoco launched a social networking, game