January 20, 2009, with a prospective release date of April 7. On March 30, Atlus wrote in a press release that a critical bug was discovered in the game a few days before manufacturing began, and that the game would be delayed until June 9 to allow time to resolve the bug. Reception Class of Heroes received mixed reviews from critics, ranging from 30 to 83 on Metacritic with an overall rating of 61. IGN reviewer Ryan Clements panned the game for its choice of retro style mechanics, forcing players to grind for levels by dungeon crawling. Clements concedes that level-grinding can be satisfying, but only when coupled with good graphics, animations, battle mechanics, and storytelling, none of which, Clements writes, this game has. On the other hand, RPGamer Glenn Wilson wrote that while typical first-person dungeon crawlers would only appeal to the most hardcore gamers, Class of Heroes "may well be the first playable, enjoyable, approachable, and universally fun game ever to grace this oft-maligned subgenre." Wilson praised the game's originality, balance, monster artwork, and creative dungeon design: "Class of Heroes succeeds at being a solid, well-balanced first person dungeon crawler." Legacy Class of Heroes 2 is the sequel to Class of Heroes released in Japan on June 24, 2009 and includes more jobs and majors for the characters. A Kickstarter project was initiated by MonkeyPaw Games and Gaijinworks to fund the localization and the production of the sequel's limited edition. Although the project did not fund, MonkeyPaw and Gaijinworks promised to continue the translation and release the game digitally with the game set to be released on PSN in mid 2013, and have started a signup to gauge interest on a possible limited physical release, which would also include a code to obtain the game digitally. The campaign proved successful, with 2700 signing up and even more people pre-ordering the game when the pre-sale started. About 200 physical copies were made available through the Canadian online shop Video Games Plus, the rest of the production run being exclusive to those who had pre-ordered via the Gaijinworks website until May 12, 2013. The copies sold at VGP are limited to one copy per customer and also do not come with download codes for digital copies. Also, fans could vote for the cover artwork used for the physical release, with people who had backed the unsuccessful Kickstarter campaign getting a