dungeons, and challenge. Computer and Video Games' Mike Jackson commented that while it "doesn't rewrite the rules", it was "engrossing". He also called it an exception to the DS' library in 2009, which was otherwise not exciting. Official Nintendo Magazines Fred Dutton agreed with it being familiar, calling it a "wonderful game nonetheless". 1UP.com's Jeremy Parish commented that it "doesn't simply coast along on its legacy", calling it a "fine game in its own right". Game Revolution's Blake Morse called it a "fun take on Zelda games", as well as praising how Princess Zelda accompanies Link. However, he criticized the stylus control issues and when the train rides take too long. Eurogamer's Oli Welsh called it a "tighter and more rounded game" than both Phantom Hourglass and even "most modern games for grown-up consoles". He also commented that the environments are "sometimes shockingly basic", while the characters were "so detailed, so expressive, so exquisitely animated". GamesRadar's Dave Meikleham called it "one of the best Zelda games yet", calling its control scheme intuitive. He adds that the best use of the DS' controls were its items, specifically citing the Spirit Pipes which make use of the DS's microphone. Fellow GamesRadar writer Brett Elston praised the overworld theme, commenting that it put him in an "adventurous mindset", as well as calling it similar to the overworld themes of Phantom Hourglass and The Wind Waker. Nintendo World Report's Neal Ronaghan praised the addition of the train and the quality of the dungeon designs, though criticizing the lessened exploration and control issues, but he specifically praised the Phantom controls. PALGNs Jeremy Jastrzab commented that while it doesn't stray from its predecessor much, it features "genuine improvements" over it, citing specifically the flute as a major addition to the gameplay. Despite praising some aspects, he commented that it wasn't right for a portable game. GameTrailers commented that it "addressed the shortcomings" of Phantom Hourglass, calling it "one of the better outings in the series". GameSpy's Brian Altano praised the game's dungeons and bosses as "some of the most imaginative" in the series. He also called it "one of the series' shining moments", but he criticized the train travel, saying that it makes backtracking tedious. GameSpot's Randolph Ramsay called the dungeons "exciting and well-designed", while also praising its side-quests, boss fights, multi-player, and Phantom gameplay, which he says "adds new depth to the series". Video Gamer's