player character, "SWAT Pup", joins the LAPD Metropolitan Division's D Platoon, SWAT. Pup is introduced to the other members of the team, trains on SWAT's equipment, and attends tactical lectures. After introductory training, SWAT is deployed to apprehend Lucy Long, a mentally-unstable woman who has barricaded herself in her family's North Hollywood house with a handgun. Long believes the officers outside are gang members attempting to kill her. The team is tasked with coercing her to come out and surrender; Long may either be arrested, killed, kill an officer, or commit suicide. Later, SWAT is deployed to apprehend an armed burglar in a warehouse in Central Los Angeles. The burglar shot an officer investigating the building, and may have taken warehouse employee Hector Martinez hostage. The team methodically searches the building to locate the burglar; the burglar may either be arrested, killed, or kill an officer, and Martinez may be rescued, killed, or not be present to begin with. Finally, after extensive training, SWAT is deployed to stop a terrorist attack and attempted bombing at the offices of Eastman Enterprises, a plastic producer and government contractor in Southeast Los Angeles. The owner, Mr. Eastman, has faced protests and threats over his connections to the military–industrial complex. SWAT Pup is assigned a role and the team deploys to defeat the terrorists and defuse the bomb; the terrorists may be arrested, killed, kill an officer, or succeed in the bombing. Development Police Quest: SWAT is built on Sierra Creative Interpreter 2, used in the previous Police Quest game, Open Season, and other adventure games of the era such as Phantasmagoria and Gabriel Knight 2. It uses a single cursor interface similar to these and other SCI2 games, such as King's Quest VII. The game uses much of the same technology as Open Season: most backgrounds are scanned photographs with green screen actors (with sprites being used in many places), but with much more use of FMVs. The game is listed as Police Quest 5 (PQ5) in the file names, folder, the credits, and as part of its listing in the second Police Quest Collection; however, the numbering does not actually appear in the game. Release Police Quest: SWAT was released on September 30, 1995 in North America. Due to the amount of FMV data it required, the game was stored on four CD-ROMs. Digital download editions of Police Quest: SWAT were released