the console first-person standard set by Halo: Combat Evolved. Voice command of AI teammates was touted as a major feature, intended to take advantage of the Xbox Live Communicator microphone that had become a popular accessory with the launch of Xbox Live in 2002. Voice could be used to directly influence the action onscreen with shouted commands such as "SWAT! Get down!," intended to achieve a new level of realism and immersion or to replicate D-pad commands. SWAT: Global Strike Team and Tom Clancy's Rainbow Six 3 were the first to ship with this feature which used the Xbox Development Kit's voice recognition technology added in 2003. Marketing Promotion included the release of a SWAT: Global Strike Team mixtape from DJ Whoo Kid and Lloyd Banks in partnership with Sierra's parent Vivendi and Universal Music Group. Reception Reception ranged from positive to mixed. GameSpot gave the Xbox version of the game an 8.1 of 10, calling it "an impressive and successful effort to bring the old series into the 21st century". Other critics called the game as too little, too late amidst a field of tactical shooters that had become very crowded, very quickly. "SWAT: Global Strike Team was initially going to be a bit of a twist on the old squad-based tactical shooter genre", said IGN's Aaron Boulding. "But in the time since it was announced for PS2 and Xbox and its recent arrival on those systems, other titles like SOCOM and Rainbow Six 3 have surpassed and improved on what SWAT: GST set out to do." The launch of SWAT: Global Strike Team was misfortunately timed. Tom Clancy's Rainbow Six 3 arrived the same day in North America and SOCOM II U.S. Navy SEALs launched the following week. Both received widespread critical acclaim and would set franchise records. By the time Counter-Strike Xbox edition arrived in the Holiday 2003 release slot previously held by Halo 2, SWAT: Global Strike Team was fading quickly from retail. In Japan, where the Xbox version was ported and published by Microsoft on December 16, 2004, Famitsu gave it a score of all four sevens for a total of 28 out of 40. Legacy Argonaut Closure Argonaut was under financial pressure during the development of SWAT: Global Strike Team. Much was staked on the game's success. The poor sales of the game led to deepening losses, which would ultimately prove unsustainable and contributed