add abilities or stats. A weapon can only have a limited number of talismans stuck to it. Talismans can also be used to cast magic, which uses SP. Izuna 2 also includes a "tag" system not found in the previous game. The player enters dungeons with two characters, allowing the player to continue exploring the dungeon even after the first character has died. The player can switch characters in game during a fight through this system. Additionally, the player can use the secondary character in conjunction with the primary character to launch a powerful dual attack. Plot Ichika, a fisherwoman from the previous game, has plans to get married. However, during the night before Ichika's marriage, Shino, Izuna's best friend, disappears. Izuna frantically tries to find her and quickly locates her. Shino reveals that she was searching for her sister, Shizune, so Izuna and her friends decide to help Shino find Shizune. Izuna enlists the help of the gods of Katamari Village, whom she aided in the previous game. Lord Takushiki, one of the gods, reveals that both Shizune and Izuna are "portable shrines", or people who allow the gods to leave their home villages. Because the existence of two portable shrines in one area would cause conflict among gods, Takushiki sent Shizune to another region as a child. The foreign gods and their creatures from that region, mononokes, followed Shizune into Izuna's homeland. After defeating several foreign gods, Izuna successfully reunites Shino and Shizune. However, by defeating the foreign gods, Izuna angers the Dark Prince, the leader of these gods. Izuna is forced to defeat the Dark Prince. After doing so, she convinces him to return to his homeland, allowing peace to return to the region. Development According to the developer blog, the localization process for Izuna 2 was "surprisingly uncomplicated" and the original run through took less than a month. Success, the Japanese developer, provided Atlus, the North American developers, with well-organized files, which helped make the translation and editing quick and easy. However, the quality assurance and debugging process was a "nightmare" due to the nature of the game and the randomized spawning of creatures. Additionally, the team looked closely at the bugs found by Japanese players and attempted to replicate every reported bug. This effort was marred by the lack of a debug menu, though debuggers were able to use both a one-hit kill option and