which players can change between freely during gameplay, and either select one of their previously made characters, or create a new one. To create a new character, players must choose between the two races of Humans or Nephilim. Characters from the two races can communicate and trade, and members of the two races can speak, email, group, and share tribes. The player selects the new character's class, such as Archers or Blue Mages for the Nephilim, or Blades, Fists or Red Mages for the Humans. Each class is unique to a particular race. On-going gameplay As characters become more developed, they gain skills, requiring the player to further define the abilities of that character. Crafting materials, such as leather, herbs, metal, wood, and gems, can also used by characters. Characters may form or join tribes, allowing characters in the same tribes unified communications, a shared tribe name, and possibly identity, tribe bank and dues. Much Turf Battles play involves questing. These quests, also called tasks or missions, are usually available from non-player characters (NPCs). Quests usually reward the player with experience points, items, and/or in-game money. It is also through quests that much of the game's story is told, both through the quest text, and through scripted NPC actions. Quests are linked by a common theme. Each quest is triggered by the completion of the previous quest, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult-to-locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another. While a character can be played on its own, players can also form groups with others, in order to tackle more challenging content. In this way, character classes are used in specific roles within a group. In Turf Battles, when a character dies, they are resurrected in the nearest Safe Zone. When a character is killed by a monster, they lose some experience. Also, there is a possibility of dropping items the character had equipped, requiring the player to attempt to return the location they died at, to regain dropped items. When a character fights, the items equipped degrade, requiring in-game money and a NPC to repair them. Items that degrade heavily can become unusable until they are repaired. Turf Battles contains a variety of mechanisms for Player versus