Knight and rescuing him, he finds one of the Robobuns and uses it to rescue the Alliance. After defeating a giant robot that was holding Avalon hostage, they make their way to the Negativitron's core. The Negativitron shows up and launches his army of Meanies and guard-turkeys at them, but the Sackbot Army defends the Alliance members. The Negativitron tries to discourage them from fighting him by revealing it was created by all the negative aspects of the Craftworlders' personalities and that "If you destroy me, you destroy yourselves", but is defeated after a long and dangerous battle with Sackboy and the rest of the Alliance. The Alliance congratulates Sackboy for rescuing them and saving Craftworld, and they decide to return home. Community Shortly before the release of the game, a new community website was launched with the aim of enabling users to find and share in-game creations more easily. LBP.me allows players to search and browse community-made levels from both LittleBigPlanet and LittleBigPlanet 2. Every level is allocated a unique URL which users can copy and share with other people. When signed into the website with their Sony Entertainment Network account, users may add levels to their 'Queue' enabling them to find the level quickly when they are in the game and connected to the game's servers. If the user is playing LittleBigPlanet 2 and is not currently in a level, a Play Now button becomes available on the website which sends a command back to the game to navigate instantly to the selected level. Website owners may use a selection of widgets to add live data from the game to any website. A public API is also available but access to it is provided by the game's developers on a case-by-case basis. On 17 February 2011, a community-made semi-official level pack named Hansel and Gretelbot was released. The series of levels, based loosely on the fairytale of Hansel and Gretel, was created by a team of community members who were approached by Media Molecule and asked to collaborate and attempt to make a set of levels that could match the quality of the game's story levels. The series, created using only the in-game tools, features original music, voice acting and prizes. Development The game was hinted at by a Sony representative in March 2010, who stated that the game was in production and would support PlayStation Move controllers,