just as WildFire had envisioned – CthulhuTech (2008); Dark Passions (2008); Vade Mecum: The CthulhuTech Companion (2008); Damnation View (2009); and Mortal Remains (2009). After Catalyst, WildFire took CthulhuTech to Sandstorm Productions. Game overview CthulhuTech uses a proprietary game system known as "Framewerk" that focuses on a dice pool system. An unusual feature is the selection of numbers from the d10 rolls – a player can pick a single highest number, all like numbers, or straights of consecutive numbers, and use these to generate the result. The result is then added to a "base" consisting of a related attribute score bought by the player at character creation. The sum of the base and the result is then compared to target numbers or to the results of an opponent's rolls to determine success or failure. Players build characters using points to buy six attributes, Strength, Agility, Perception, Intellect, Tenacity, and Presence, which are used for attribute tests and serve as the base to which roll results for skills are added. Players have another, separate pool of points used to buy skills such as "Marksman" or "Persuade" in five degrees of competency. These levels of competency determine the size of the player's dice pool. Players can also use their points to purchase Assets, including wealth, status, and allies that are beneficial in the game. They can also select Drawbacks, such as poverty or sickness, that will give them extra points to spend at the cost of suffering an ill effect, either as a direct penalty, or as part of the storyline. Though the character generation is not class-based, there are "Profession" templates that guide players in building characters suitable for the setting, and include prerequisites to join the many factions. For example, the level of devotion and training required to become a Mecha Pilot is explained in its Profession template. Professions still allow the player to build a unique character despite this. When rolling, players can make use of "Drama Points," which affect die rolls. One drama point spent can remove a die from an opponent's pool or increase their own pool by one die. Players have ten drama points which are restored every game session (loosely defined as being each time the players get together to play). Despite this being a feature suited mostly to players, important Non-Player Characters also possess drama points to make them tougher or represent their importance.