was initially announced to be a pack-in game with the Jaguar CD, and also showcased in an early playable state at E3 1995 and slated for an August release. It was covered by the press that were invited to Atari, featured in a promotional recording sent by Atari to video game retail stores on October 9, and showcased during an event hosted by Atari dubbed "Fun 'n' Games Day". The game was published in North America and Europe on December 1995. After finishing their contractual work with the Jaguar platform, Attention to Detail would go on to develop Blast Chamber (1996) for the PlayStation and Sega Saturn. In 2020, independent publisher Songbird Productions acquired the rights to Battlemorph and announced a limited reprint of the game alongside a soundtrack album, which were released in 2021. Songbird Productions also announced a potential catridge version of the game. Reception Battlemorph garnered generally favorable reception from critics. Game Playerss Patrick Baggatta lauded its graphical prowess, gameplay depth, innovative environment design, and the ability to fly in any direction and travel underwater, but found the above-ground navigation problematic due to the draw distance and the aircraft's control initially difficult. GameFans Dave Halverson and Casey Loe praised the ambient techno-style music, larger worlds, varied mission objectives, and overall improvements made over Cybermorph. Halverson called it "one of the Jag's brightest lights", though Loe acknowledged that "it won't blow anyone away with its 3-D capabilities". VideoGames magazine commented that the game looked and played better compared to Cybermorph, citing the variety of enemies, controls, and fast-pacing. Next Generation regarded it as "a truly innovative action game and a must-have for Jaguar owners." They commented mainly on the graphics, contending that while they have little detail and short draw distance, they carry a strong sense of style and suspense, particularly in the effective use of underwater sections. They further admitted that the full motion video cutscenes have some value, while concurring with Baggatta that the controls are imperfect but said they become easier with practice. Game Zero Magazines two reviewers noted the ability to dive into bodies of water and commended the game's soundtrack, diverse objectives, and controls, but criticized its limited texture mapping, intermissions, and the announcer voice. GamePros brief review, however, argued that "Battlemorph provides below-average terrain-skimming shooting in a typical polygon environment and features really poor control. While the tunnel and underwater areas refresh