mercy throughout the game, she may execute Tor. Kiron berates her for killing the only man willing to negotiate with humanity before executing the Alpha Strike and annihilating humanity. The credit sequence shows Earth devastated and the Komato forces returning in triumph. Development Development of Iji began in 2004, after Remar learned about and began to use Game Maker. Inspired by the animations of Alien 3 and Another World, he created a 3D model of the character Iji and started to build a basic platform game around it. Remar has stated that the name "Iji" has no special meaning, but that the character and name is a combination of his previous characters, and that he wanted the main characters' names to be "short and easily recognizable". The soundtrack for Iji is credited in the game manual to Chris Geehan and Dan Byrne McCullough, with additional music from Tom Mauritzon, Captain Goodnight and LifeForce. The credits song, "Further", is a song from the VNV Nation album Burning Empires, covered by the band LifeForce, which consisted of Mithra Sadeghati and Kahl Hellmer. Not much is known about the band, except that Kahl Hellmer later co-founded the band Machinae Supremacy. Around 2013 the source code for the game was made available by Daniel Remar. Asha later appeared as a playable character in the fighting game Slap City, with Ansaksie as an alternate skin for the character. Reception Iji has received a mostly positive response from commentators, particularly for its replay value. PopMatters' L.B. Jeffries stated that the player's choice in guiding Iji to the end of the game as either a pacifist or an aggressor, along with the outcomes of those paths, sets Iji apart from other games. Greg Costikyan of website Play This Thing described it as "… a nice, nostalgia-inducing game of a type you don't often see any more …", and was impressed that the game was created by a single developer using Game Maker. Anthony Burch of gaming website Destructoid was not as positive, highlighting the game's limitations in terms of abilities. Investing points in hand-to-hand combat, for instance, does not increase damage inflicted by a successful attack but instead dictates which enemy types can be physically attacked. He stated this system "makes leveling the player's individual stats feel less like you're actually improving your character and more like you're simply collecting keys to unlock doors." The game was