a floor-skipping option. Unfortunately, the one-hit kill option did not apply to the bosses, so debuggers still had to grind to gain enough levels to defeat the bosses. In total, six official testers found 104 system-type bugs and 259 text bugs. Release On the Japanese release date of Izuna 2, Success organized a series of fashion events at various stores in Akihabara. Cosplayers could compete for prizes by dressing up as either Izuna or Shino. Additionally, actors and members of the design staff attended to field questions and sign autographs. The game was also made available at Comiket 73 between December 21 and December 23, 2007. In North America, Atlus initially announced plans to release an English version on April 17, 2008. Atlus released a trailer of the game in April 2008, and in May 2008, Izuna 2 appeared at the 2008 Run to the Sun convention in California. A competition was also held in the U.S. to help promote the release. Fans were asked to add text to a series of images involving interactions between different characters and could win a free copy of Izuna 2 and all of the posters given away as promotional items with the game. Merchandise Izuna 2 was released in several different containers. Sofmap, a Japanese retailer, released a collector's box depicting Izuna and Shino bathing in an onsen, mirroring the design of many eroge games. Each American release contained one of two pinup-styled mini-posters of Izuna. Copies of the game purchased through either GameStop or Amazon each included an additional, retailer-exclusive mini-poster. Reception Izuna 2 received "mixed or average reviews" according to video game review aggregator Metacritic. Many critics pointed to the game's "quintessential roguelike RPG" nature as a drawback because it required a great deal of grinding to progress in the game, though some critics enjoyed the difficulty of the game. Reviewers were also split with their impressions of the "tag" system. GameShark found it to be a "nice twist" while RPGFan found it to be "irrelevant and not good." Nintendo World Report called Izuna 2 "a respectable and fun dungeon-crawler" marred mostly by its gameplay mechanics and disappointing graphics. They also pointed out that the game is targeted at "very specific gamer crowd". Likewise, GamePro commented that the game "might prove too challenging to casual DS gamers who are just looking for a quick round of fun" and would most likely