eradicate humanity and take over the galaxy. There are three difficulty levels the player can select when starting the game. The player can also access the options screen to change configurations such as controls and other settings. The game features support for the ProController. The player can select a planet, each one showing a mission briefing, and load the War Griffon with up to four special weapons to use before being launched into the location. Each galaxy cluster consists of six planets that can be played in any order, with a boss on the sixth planet before moving into the next cluster. The player pilots the War Griffon, capable of traversing through the main planetary surface as well as underwater and tunnel areas. Various types of mission objectives such as retrieval of data pods, activation of detonators in military outposts, and elimination of enemy headquarters, must be completed in order to clear a planet. There are only two special weapons are available to choose from at the beginning of the game, but new weapons can be obtained by finding four fragments to expand the War Griffon's arsenal. However, ammunition for special weapons must be picked up during gameplay, as they are not refilled after clearing a planet, while their overall capacity is increased by finding hidden expansions. Other upgrades for the War Griffon are also found through the planets. When flying through the tunnel sections, the perspective changes from third-person to first-person and the player can only rotate left and right, while blocked doors can be opened by pressing switches inside these sections. Some bodies of water can also either benefit or harm the player, while more enemies and obstacles are introduced in later areas. Returning from Cybermorph is the on-board artificial intelligence Skylar, now more helpful to the player, transmitting important information during gameplay such as nearby objectives. A new addition are capsule-shaped energy pods, allowing the player to recover a small amount of energy for the War Griffon, while full recovery can be done by finding an energizing ring in the area. Like the previous game, the player has a set number of lives at the start and if all of them are lost, the game is over, though extra lives can be found hidden in the levels. Progress is automatically saved if a Memory Track cartridge is present, otherwise players can play through the game without saving.