the person is drawn in; six incorrect guesses lose the game. Hang Person allows a user to play by themselves against the computer, or to enter a word of their own (up to 14 characters) that a second user must guess. Instructions on how to edit the computer's vocabulary of 150 words are given in the manual. Magic Pack This program acts as an aid to performing four separate magic tricks described in the accompanying manual: "Plenty Questions", in which the computer attempts to guess the object someone's thinking of; "21 Numbers", a number guessing trick; "Next Word", in which the computer and the player create a logical series of words; and "Card Scanner", in which the computer purports to identify a playing card held against the screen. Oink!Oink! is a two-player dice-rolling game with each player taking turns rolling to score the sum of the two dice. After the roll, a point is added to the bonus counter. The player can end their turn and bank their points, or roll again and add the new sum, plus the current bonus counter, which is then incremented after the new roll. This may be repeated as often as desired. Rolling doubles (a 1 in 6 chance) ends the turn immediately, forfeits all unbanked points, and clears the bonus counter. First to 200 points wins the game. A version of Oink! was used in experiments conducted in the mid-1980s to test for the existence of psychokinesis, the results of which were published in the Journal of Parapsychology. Pick-A-Pair Similar to Concentration or Hūsker Dū?, Pick-A-Pair is a two-person memory game played on a 4x4 array of 16 numbers, behind each of which is a symbol. Players take turns revealing, two at a time, the symbols behind each number; if the two they pick match, the two are removed and the player earns points equal to the sum of the two numbers. The first player to earn 68 or more points wins the game. Unlike Concentration, making a match does not give the player an extra turn, which also significantly affects strategy. Quick-Draw!Quick-Draw! is a two-player cowboy shoot-out game. Each round the computer selects an abstract "firing symbol" which it displays between the two gunmen, then quickly cycles through various random symbols including the one it selected. If a player fires while the correct symbol is shown and does so quicker than his