the player may be given special messages if the resulting score and voltage meter percentage is over a certain value. The player can view an online ranking of other players' results for either a single song or from all songs put together. The ranking is ranked by the player with the highest score, though a player's voltage meter is also displayed. If the player chooses to save the video for a performance, their score will automatically be uploaded onto the online ranking. The game also includes 48 achievements totaling 1,000G. In the photography mode, the player freely manipulates how the performance looks by adjusting the position of the camera towards the idols. The player can change the camera angle and zoom in and out in real-time and take photos during the performance. It is optional whether one or more idols will perform a special appeal to the audience. In-game items cannot be obtained by playing in the photography mode. The player is able to save up to five photos and one video of a performance; the video can be saved from both the support and photography modes. Development and release Live For You! was developed by Namco Bandai Games and directed by Akihiro Ishihara. In mid-2007, development for the game began in response to player tendencies for the original The Idolmaster arcade game and its Xbox 360 port. Despite the Xbox 360 version of The Idolmaster having 10 idols to choose from and 16 songs, Namco Bandai Games producer Yōzō Sakagami was surprised to find that very few players would try to raise each of the idols and choose all of the songs. Instead, Sakagami notes that most players would only choose one or two of the idols to raise and only about three of the songs. Sakagami suggests that this is because the player starts with a single idol in The Idolmaster, and it takes a while to be able to produce three idols at once. Furthermore, because of the competition in the auditions, players would not want their idol to fail, so they would choose idols they are used to raising and choose songs they are used to hearing; Sakagami had noticed this trend since the arcade game version. The Xbox 360 port of The Idolmaster was developed to allow in part for the player to comfortably enjoy the various scenarios, but the game still had limitations that