field, ending one's turn. A player can steal another's card by forming a higher combination than the original one that player had formed (e.g. 2-3-4-5-6 is already enough to steal the Large Straight card from someone with the 1-2-3-4-5 combination). A card held on one player's side of the mat is open for stealing until play passes back to the holder of the card, at which point, that player "banks" or keeps that card from the mat, guaranteeing points and preparing to get another combination or steal another player's card. At any time a Yahtzee is rolled, a Yahtzee card, worth 10 points, is awarded to the player who rolls it and is added to their total. Chips, worth a point each, are also present in the game for increased play. A chip is laid on the center area of the mat at the front of each of the three cards there. This happens when a player "busts" (unable to make one of the combinations on the mat), steals a card, or rolls a Yahtzee. Chips are won by a player when one of the anteed combinations in the center is achieved. Play ends when either the cards at the center or the chips are exhausted. The player with the most points, which is determined by the number of the chips and combination cards a player has won, wins the game. Yahtzee Jr. Yahtzee Jr. is a simplified variant meant to be played by younger children ages four and above. There are many Yahtzee Jr. products, all typically tied into several children's titles or cartoon characters, like Mickey Mouse and Pokémon. The different variants are all decorative, as they all use the same mechanics. At the onset, players use the five tokens of the same color. Each token represents a character of each of the five dice. Points are scored by moving a token over a common scoreboard covering a column corresponding to the number of times that character appears on the dice. Only one token can occupy a scoreboard space at a time, and a different character must be scored on each turn. Also, once a token is placed on the scoreboard, it cannot be moved. The score of zero for a character is denoted by placing that character's token over its picture in the unmarked column. Each die also includes a sixth character that acts as a wild