order to win the entire game. The player who has the most chips after the seven chosen cards are played and won is declared the winner. Yahtzee Turbo Yahtzee Turbo, released in 2006, is another fast-paced variant which makes use of 48 assorted cards, multi-colored dice, and a large die-shaped unit, called the Big Die, which acts as a timer and game host. The 48 assorted cards indicate six types of Yahtzee hands: Three-of-a-Kind, Four-of-a-Kind, Large Straight, Small Straight, Full House, and Chance. Each player has five of these cards. The Big Die is pressed to start the timer and one player tries to roll the dice in the combination on the top card as many times as one can before the time expires. If that objective is achieved, the Big Die is again pressed to stop the timer. After the Big Die gives a congratulatory message, it then tells the player what to do next with the card. If the time expires before the objective combination is met, the Big Die simply tells the player what to do next. That player's turn ends after one performs the Big Die's instructions. At times, the Big Die requires a player to obtain a Yahtzee within the traditional three rolls. It also adjusts its timer based on how well players do in the game. The player who discards all of his/her cards is declared the winner. Power Yahtzee In 2007, Winning Moves Games developed Power Yahtzee. It includes a sixth multiplier die called a "Power die" and an expanded scoresheet. Yahtzee Free for All Yahtzee Free for All, designed by Richard Borg in 2008, is a variant that uses a free-for-all format for two to six players. The components come in a hexagonal box made to look like a 3D image of a die. The inner box stores the components, while the outer box, when unfolded, doubles as the playing mat. The components compose of 30 dice (a set of five for each player), a set of chips and 36 combination cards bearing the 13 Yahtzee categories with different point values. On the onset, the combination cards (Yahtzee cards separated beforehand) are shuffled and three are laid out on the playing mat. One player aims to form one the combinations using one's set of dice in three rolls. When successful, the player takes the card and places on his part of the