made viewing live performances difficult. For example, not only did players say that passing the auditions was difficult, but once the idol was able to perform, she could also make mistakes if she had not trained enough, so there were many players who could not readily see a whole performance without flaws. Taking these concerns into account, Sakagami and the development team thought about how they could allow those players to easily view the live performances, which Sakagami notes is a large part for why Live For You! was developed. Sakagami notes that Live For You! basically extracted the performance system from the previous game, but with changes and improvements. Instead of calling it a traditional video game, he describes it as a game that allows the player to freely view and enjoy the singing and dancing. To achieve this goal, the development team included added functionality with camera angles and close-ups during performances. Sakagami had previously talked with Hiroyuki Onoda, the director of The Idolmasters Xbox 360 port, about how fans wanted more camera functionality in the next game, but Sakagami wanted it to be kept as simple as possible to maintain the lightheartedness in Live For You!. The team also touched on the idea to add in a "sense of unity with the audience" and wanted the player to get excited with the idols during performances, leading to the development of the rhythm minigame. Over the course of the minigame's development, the staff started with a simple rhythm game and began to take a more different approach to it, but after some trial and error, they returned to their initial idea for the minigame. The staff wanted to create a game that would not cause any stress, and that would allow the player to easily choose any character and form three-girl idol units. The protagonist in the game was developed to be a "fan representative" who would coordinate the idols' performances, so any complex scenarios were left out, resulting in a simple story. Live For You! marked the first appearance of 765 Pro's office clerk Kotori Otonashi in the main story, who was included to help guide the player. The game also marked the first time that Mami Futami could appear on stage independent of Ami Futami, and both can now be on stage at the same time. Sakagami calculated that it would take about 300 billion years