of promoting upcoming PS3 games that included Home pre-order bonuses from Amazon.com. Instead of pre-ordering directly from Amazon.com, users could pre-order the promoted game from within PlayStation Home to receive Home and/or in-game bonuses. The first game to utilize the Total Game Integration was Killzone 3, with the bonus being the "Helghast Jetpack". The Central Plaza was redesigned as an ISA base of operations for the event. The second TGI pre-order that redesigned the Central Plaza was the "Exploding Zombie Outfit" for Dead Island. The next TGI pre-order, a "Nathan Drake" costume, was for Uncharted 3: Drake's Deception. This TGI pre-order featured a Game Space called "Fortune Hunter", specifically designed for the Total Game Integration. The mini-game utilised the entire space which was a partial recreation of the Yemen level from Uncharted 3's multiplayer. The last TGI pre-order bonus, "Boost Gem Trial Pack 1", was for Street Fighter X Tekken. For the first time in Home history, users were able to brawl using their Home avatars and could unlock Ryu and Kazuya costumes (which allowed users to throw fireballs and perform custom jump kick attacks) by completing all 10 SFxTK challenges. A portion of The Hub was redesigned for this TGI. The vouchers for the Amazon.com pre-order bonuses were sent out within ten days after the games' release and expired 90 days after the games' release. The European and Japanese versions of Home also had chances to get these pre-order bonuses as well, but through different pre-order promotions and events. PlayStation Home TV On December 23, 2009, SCEE launched PlayStation Home TV to the European Home, with news and event information. If users had a community event that they thought should have been featured on Home TV, or any other news, they could email Home TV. New episodes of Home TV were released monthly and were featured in the Home Theatre. Avatar and personal spaces Users were given an avatar and an apartment which they could personalize with their own choice of decor and furnishings. The user's avatar was the means of travel and communication, while personal spaces and clubs were means of expressing themselves and meeting new people and friends. Avatar Users could create their own avatar or use one of several preset avatars available. Users could customise a variety of their avatar's features, which included gender, skin tone, hair, body shape, and facial structure. They could also customise