the BAFTA Games Awards. At Spike, the game won awards for "Best Wii Game" and "Best Motion Game". Skyward Sword has since been ranked among the best games developed for the Wii. Sales Upon its Japanese debut, Skyward Sword sold nearly 195,000 units, reaching the top of sales charts. Sales quickly declined, dropping out of the Top 20 within a few weeks. By the end of December, it had sold less than 320,000 units: this was below equivalent sales for other recent home console and portable Zelda games. The game's sales were strong overall going into January 2012, with its largest sales coming from North America. Its first month sales in North America came to around 600,000 units, nearly double its Japanese sales. In the UK, Skyward Sword was the seventh best-selling game of November in the multiformat charts, stated as impressive given the waning popularity of the platform. It was also the region's top-selling Wii game during its week of release, supplanting the previous week's top seller Just Dance 3. It failed to reach the top-five best-selling Wii games for that year. Its total worldwide first-week sales came to 919,119 units. According to Nintendo of America president Reggie Fils-Aime, Skyward Sword was the fastest-selling game in the series at that time. As of March 2012, the game has sold 3.52 million units worldwide: 360,000 of these units were sold in Japan while 3.15 million units were sold overseas. Skyward Sword HD Pre-orders for Skyward Sword HD sold out on Amazon.com and it was listed as the best-selling game on the US version of the site. It sold 159,089 physical copies within its first week on sale in Japan, making it the bestselling retail game of the week in the country. , Skyward Sword HD has sold 3.91 million units worldwide. Legacy While critical reception of the game was very positive overall, fan and retrospective opinions were far more mixed due to its highly traditional and linear structure. When development started on the next home console Zelda game, The Legend of Zelda: Breath of the Wild, the developers wanted to improve on what they had achieved with Skyward Sword and the feedback it received from both fans and critics, along with creating a non-linear world based on player complaints about the linearity of Skyward Sword. Aonuma and Fujibayashi both returned respectively as producer and director. Aonuma's said that his wish