will play in the War of the Balance that is to precede the looming reunification of the Twin Worlds. Zoë, meanwhile, awakens in a hospital and reconciles with Gabriel. Five years later, Kian and Saga look over the Azadi capital, ready to face their destiny, while Zoë enjoys a peaceful life in Casablanca, pregnant with a baby. In the epilogue, many years after the Twin Worlds were reunited, an elderly Saga, now Lady Alvane, reminisces about her travels and chats with the reincarnated Crow, before settling down in her armchair in the House of All Worlds to greet April Ryan, mirroring the same scene that occurred in the original The Longest Journey. Themes The subtitle "Chapters" refers to the theme of the game, which Tørnquist describes as "chapters of life" and "life in chapters", such as birth, life, death. The game's plot covers roughly a year of the protagonists' lives, beginning in spring and ending in winter. The narration is divided into thirteen chapters (like the previous games) or five "books", themed around a particular phase of life, e.g. birth (or rebirth) in the first book. Originally, three books, corresponding to summer, autumn, and winter, were planned, but this number grew to accommodate the expanded story. Another topic of the game is the stories as such and how they become reality. In the game, the realm of "Storytime" is "the place where every story begins, and where dreams come to life", and the developers cite the Australian Aboriginal mythology as inspiration. The character Helena Chang outright identifies Storytime with the Aboriginal Dreamtime in the in-game dialogue, while another, Saga, explains her world-traveling powers with the use of songlines, another concept from Aboriginal beliefs. The Longest Journey series as a whole is rooted in a predeterministic philosophy, which compares life to a journey with a set destination: a person may choose their course freely but will ultimately arrive to a "predestined place". In Dreamfall Chapters, this philosophy is expressed in the player characters' ability to make story-altering decisions, which, however, have no effect upon the ending. The megacity of Europolis is presented as "Europe [...] finally paying the price for hundreds of years of imperialism, reactionary politics, wasteful spending and industrialisation". In an interview, Ragnar Tørnquist said that "there's definitely a political element to Dreamfall Chapters, as there was to Dreamfall as well." Development Pre-production Funcom, the developer of the original