The Longest Journey and Dreamfall, first announced Dreamfall Chapters on 1 March 2007. However, while its plot was already written out at that point, the production of the game couldn't begin until 2012 because all of the original creators of Dreamfall (including Tørnquist) were at the time working on Funcom's next MMORPG The Secret World. On 1 November 2012, it was announced that Ragnar Tørnquist's newly-founded studio Red Thread Games began the pre-production for Dreamfall Chapters. Because Funcom's focus has shifted to online games, the company decided to license the rights to The Longest Journey IP to Tørnquist's development studio, who would fund and produce the game independently. Although Tørnquist stated he took no other Funcom employees to Red Thread Games with him, his studio hired many of the original developers of Dreamfall who have since left Funcom, as well as formed a partnership with Blink Studios, which consists of former Funcom employees who worked on Dreamfall and have since developed an expertise with the Unity engine. Funding Following the initial announcement, the Norwegian Film Fund awarded Funcom a grant to "research online-only delivery methods of episodic content", which would have been used to finance the initial development of Dreamfall Chapters; however, after the project was put on hold, the grant was returned to the NFF. The Norwegian Film Institute (the successor to the NFF) provided a new grant of 1 million NOK (ca. $174,000) for Red Thread Games to begin pre-production of Dreamfall Chapters in November 2012. On 30 May 2013, the NFI awarded a second grant of 1.5 million NOK (ca. $257,000) for the purpose of developing the game, followed by another 2 million NOK (ca. $336,000) a year later. A campaign to crowd-fund the game on Kickstarter began on 8 February 2013, with a minimal goal of $850,000. Although game's intended full title has always been Dreamfall Chapters, the developers had used the subtitle The Longest Journey during the Kickstarter campaign to improve brand recognition. They estimated the necessary budget for the project to be about $1 million (compared to the $5 million budget of Dreamfall and roughly $2–3 million of TLJ) and planned to supplement the Kickstarter money with further grants and personal funds. Prior to starting the campaign, RTG spent months analyzing previous successful Kickstarter campaigns, particularly Project Eternity and Broken Sword: The Serpent's Curse, to better plan their own project. Dreamfall Сhapters reached its