followed, including StreetView, SketchUp, and Panoramio. His team would later found Niantic. Niantic In 2010, Hanke was given resources to staff an augmented reality gaming unit within Google and the new internal startup was dubbed Niantic Labs. Returning to his gaming roots, the company crafted an augmented reality location-based multiplayer game called Ingress. The game had a million players within a year of its 2013 release, and seven million by 2015. Hanke led Niantic's split from Google in late 2015 and raised $30 million from Google, Nintendo and Pokémon. He stayed as the company's CEO and guided the firm through the release of Pokémon Go'' in July 2016, which generated over $4.2 billion in revenue. References Further reading External links Interview at Where 2.0 2005 Why 'Pokémon Go' is Such a phenomenon - Business Insider, July 2016 1967 births American technology chief executives Businesspeople from the San Francisco Bay Area Google employees Haas School of Business alumni Living people University of Texas at Austin alumni