Shox: Rally Reinvented is an arcade rally racing video game developed by EA UK and published by Electronic Arts under the EA Sports BIG label in North America and Europe for the PlayStation 2 in fall of 2002. Shox features 24 licensed vehicles from real-life makers like Audi, BMW, Toyota, Mitsubishi, Subaru, Lancia, and Ford. The game introduced a unique concept, "Shox Zones". Within each track there are specially designated areas, or "Shox Zones" where players are awarded Bronze, Silver, and Gold placements based on their driving skills. While Shox garnered praise upon release for its visuals, fun gameplay and sense of speed, it did not leave a lasting impact on the genre in the long run. Gameplay Shox: Rally Reinvented features three environments where all tracks are based upon: Arid (a desert-like, sandy environment), Jungle (a densely vegetated, muddy environment), and Ice (an arctic, snowy and icy environment). In every track, there are three "Shox Zones", areas the player must cross while being timed. When the player reaches the end of a Shox Zone, the player is rewarded with cash based on the time taken to cross it, divided into Gold, Silver and Bronze. However, if the player takes too long to cross the zone, beyond the Bronze time, a reward will not be given. Shox doesn't feature the genre's traditional gameplay modes. Instead of time trial, single race, and career modes, Shox has only one: the championship mode where players take one of 24 cars through 30 different races that are spread across five unique leagues. Shox features licensed rally cars, ranging from the Subaru Impreza, Porsche Cayenne and Mitsubishi Lancer, which all feature visual damage and dirt from the tracks. The handling is very arcade oriented. Winning races earns money, which pays for car repairs or new cars. Multiplayer can be played with up to four-player splitscreen, either with races or capture the flag modes. There is also an option to split each controller so four players can be played with only two controllers. Shox also features the concept of a "Shox Wave", a sort of shockwave that follows the track ahead of the player's car if they successfully pass, within Gold time, through all three Shox Zones, and is activated on the next 'checkpoint' (for lack of a better word) (it is not necessary to achieve Gold time in each Shox Zone within a single lap).