five magical artifacts hidden on the five secret preserves, which if used together would unlock the demon prison. Books Fablehaven The story begins with Kendra and Seth Sorenson visiting their grandparents in Connecticut while their parents take a 17-day cruise. At first, the siblings entertain themselves with an attic full of interesting books and toys, and a pond-like swimming pool surrounded by hummingbirds, brightly colored-butterflies and exotic dragonflies that seem too beautiful for a mortal creature. But soon their attention wanders to the forbidden forest that surrounds their grandparent's house. When Kendra discovers a book entitled Journal of Secrets, a journal with several blank pages, follows the directions to "Drink the milk" laid out for the humming birds/butterflies that is supposedly very poisonous, a whole new hidden and amazingly mysterious world is revealed to the siblings at Fablehaven. Kendra and Seth find out quickly how dangerous this new magical environment is when rules are broken, thrusting them into the middle of a long fight for their lives. Fablehaven: Rise of the Evening Star The second book returns to the Sorenson siblings the following year, where a strange new student has infiltrated the school in disguise, causing mischief, and Kendra is the only one who can see the charade. The Society of the Evening Star, an ancient organization determined to overthrow magical preserves and use them for their own intents and purposes, is on the move and is determined to infiltrate Fablehaven, one of 5 secret preserves. New characters are introduced who mentor Kendra and Seth with their knowledge of magical potions, animals, and magical items. In addition, these three specialists have a more perilous assignment - finding an artifact of great power hidden on the grounds. When the Evening Star pervades the gates of Fablehaven, it is assumed that someone inside the preserve is a traitor. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Fablehaven: Grip of the Shadow Plague The third book starts where the second book ended, during the same summer of their second year at Fablehaven. Seth, with help from the 2 satyrs, Newel and Doren, discovers that someone, or something, has released a plague that transforms beings of light into creatures of darkness. For the first time, some of the main characters visit another magical preserve, as another hidden artifact must be recovered from