US$15,000 (May 2012 – November 2012). Novus Prime Novus Prime was a free-to-play multiplayer game in PlayStation Home developed by Hellfire Games. The game allowed users to play missions in either single player or multiplayer cooperative format. Users could form teams of up to four players and embark on missions where they employed weaponry in battles against fleets of enemies. In addition to the Navigator, users could access Novus Prime from the Action District. Novus Prime received two expansions – Escalation on March 31, 2011 and Vindication on January 11, 2012 – each adding new missions, weapons, enemies, races, rewards, as well as a personal space. Aurora Aurora was a game world with challenges and secrets to uncover that evolved over time with new features, characters, games, and narrative. Aurora featured the mini-game "OrbRunner" where users could gain XP and unlock special rewards by defending the isles from enemies. It also featured the mini-game "Sky Fishing" where users could sky fish for various items to add to their collection journal. There were also various information points with information about Aurora. Users could also complete the 12 tasks of "Collect-O-Rama", which upon completing granted the users the "Collect-O-Rama Pack". Another mini-game was Aurora Defense where users defended the isles of Aurora. Aurora was made by nDreams and was released on March 17, 2011 No Man's Land No Man's Land was a multiplayer third-person tactical shooter, featuring a cover-based movement system and 4v4 team battles. The game was developed by VEEMEE and released in North America on June 20, 2012, and in Europe on July 25, 2012. Following the completion of a tutorial session, players were given an introductory loadout that allowed access to the game. Armour and weapon upgrades could be purchased from in-game Commerce Points in a variety of combinations, which VEEMEE planned to evolve in time. The game featured two modes: Scavengers and Team Deathmatch. Team Deathmatch was a time-limited game mode that involved killing as many enemy players as possible. In the Scavengers game mode, teams had to collect salvage packs from the depleted cityscape. These resources were all that were left of the old world. Each team had to bring all the salvage to their "salvage dump" before the other team did. Players earned points for placing salvage on their team's salvage dump, for stealing enemy salvage, and for simply killing the enemy. Mercia: Fractured Realms Mercia: