include autosave, the ability to save to any of the three save files instead of just the original file (which also now includes giving Hero Mode its own slot upon unlocking it as a New Game Plus feature when saved into a file), many of Fi's hints now being optional, the ability to skip dialogue boxes and cutscenes, and item descriptions no longer appearing after the first encounter with an item, with the Gratitude Crystals being the lone exception. One Amiibo figure is supported, being a figure depicting Zelda and a Loftwing enabling fast travel between the sky and the surface. Reception Skyward Sword received critical acclaim; it has a score of 93/100 on the aggregate site Metacritic, based on 81 reviews. It was the site's 10th highest scoring game of 2011, and ranked as the 6th best-reviewed Wii game. Skyward Sword was the third Zelda game and the sixteenth video game to receive a perfect score from Famitsu. It also received perfect scores from IGN, Eurogamer, Game Informer, Edge, and VideoGamer.com. Famitsu praised the overworld and gameplay: one reviewer felt that it would form the new standard for the Zelda series and video games as a whole. Edge was positive about all aspects aside from the player-driven upgrade system, and even then it was not enough to spoil the experience for the reviewer. Nintendo Power gave it similar praise, saying that "it's truly worthy of being called 'epic'". Ray Carsillo of Electronic Gaming Monthly appreciated the game's nostalgic value, but found the motion control difficult to handle and kept the game from being truly great. Jose Otero, writing for 1UP.com, praised the developers for putting effort into moving away from Zelda tradition and called it one of the better games in the series, but said that those detrimental elements that remained such as side quests and some item usage made Skyward Sword "a weird middle ground filled with genuine surprises, inessential carry-overs, and copy/paste quest structures". GameSpot's Tom McShea was notably less positive than other critics, praising the storyline, dungeons, enemies and visuals while faulting the controls for being unreliable and feeling that most of the experience felt both unnecessary and overly familiar. Destructoid'''s Jonathan Holmes called Skyward Sword his new favorite 3D game from the series, but noted that its exclusive use of motion controls would put off potential players. Oli Welsh of Eurogamer was highly positive, praising