During the duration of its presence, the player continually earns cash, but the Shox Zone system is temporarily disabled. The objective of the Shox Wave, should it be activated, is to drive fast enough to catch up to it before it reaches the next checkpoint. While approaching the Shox Wave, the screen will appear increasingly blurry and distorted and make driving at high speed more difficult. Should the player fail to catch up in time, the Shox Wave will disappear and the Shox Zone system will resume. On the other hand, if the player succeeds, the Shox Wave will speed ahead of the player upon passing the checkpoint, for the player to catch up to again. Development Electronic Arts announced that an off-road rally car racer was in development for the PlayStation 2 at E3 2002. The game was developed by EA UK studio. Development reportedly took only eight months as the GameCube version was eventually scrapped in favor of a holiday season release. The game used the game engine from F1 2002. Described as a cross between Rally Cross and Ridge Racer, Shox is part of the EA Sports BIG lineup, which targeted casual gamers with slick presentation and over-the-top arcade-style gameplay. In Japan, the game was released under the name and was released on January 9, 2003. This version was published by Electronic Arts under the EA Games label instead of the EA Sports BIG label. Reception The game received "generally favorable reviews" according to the review aggregation website Metacritic. Famitsu gave it a score of 30 out of 40. References External links 2002 video games Electronic Arts games Off-road racing video games Rally racing video games Racing video games EA Sports games EA Sports Big games Cancelled GameCube games PlayStation 2 games PlayStation 2-only games Video games developed in the United Kingdom Multiplayer and single-player video games