Role-playing games made in Japan made their first appearance during the 1980s. Today, there are hundreds of Japanese-designed games as well as several translated games. Tabletop RPGs are referred to as , a wasei-eigo term often shortened as TRPG in Japan to distinguish them from the video role-playing game genre. History Early years In the 1970s, role-playing games themselves received little to no attention in Japan as games only had English titles. Several gaming magazines and computer magazines started introducing role-playing games in early 1980s. Some of the earliest Japanese RPGs were science fiction titles, including Donkey Commando in 1982 and Enterprise: Role Play Game in Star Trek in 1983. Classic Traveller was the first translated RPG in 1984, with Dungeons & Dragons (Mentzer basic red box edition) following in 1985. One of the earliest Japanese-designed traditional fantasy RPGs was titled Roads to Lord, published in 1984. Late 1980s to early '90s: success of Group SNE It was not until the late 1980s, when role-playing video games such as Dragon Quest and Final Fantasy, modeled after the western computer RPGs Wizardry and Ultima, helped popularize the traditional role-playing games. The first Dragon Quest was published by Enix in 1986 for the NES and MSX/MSX2 platform. Around the same time Group SNE pioneered a new book genre called replays consisting of session logs arranged for publication. The first replay, Record of Lodoss War, was a replay of Dungeons & Dragons that was published in Comptiq magazine beginning in 1986. It became a popular series, and led to an increase in interest in the fantasy genre. Sword World RPG was published in 1989 and became popular very quickly. A notable feature found in Sword World was the Forcelia setting which included Lodoss island from the Record of Lodoss War. An analysis of the game's success suggests that the designers took ideas from many famous American games including D&D, AD&D, Middle-earth Role Playing, and RuneQuest and modified the settings to suit Japanese tastes. Compared to (A)D&D and other contemporary games, Sword World RPG had a flexible, less restricted, multi-class system. It used only ordinary 6-sided dice since other polyhedral dice were uncommon, especially in rural Japan. It was tied up with light novels and replays. The paperback (bunkobon) rulebooks are inexpensive and portable. Notable role-playing games in mid-late '80s and early '90s included: Late 1990s and early 2000s: the Winter Age and beyond