Take No Prisoners is an action video game released in 1997, developed by Raven Software. Plot The game is set in San Antonio, Texas, in a post-apocalyptic near-future. The player takes the role of Slade, a mercenary recruited by Martech Industries, Inc. to retrieve a crystal located in the Dome, in the center of the desolated city, which protects those within from the harmful radiation consuming the planet. He must make his way through a chaotic San Antonio and fight military, civilian and security forces combined with irradiated mutants to reach the Dome and retrieve the crystal. This is intended to create a new Dome, and how it is used results in one of two different endings. The end of the game also suggests a sequel, but it was never released. Gameplay The game is a top-down shooter with a wide selection of weapons and gadgets to use to solve puzzles and kill enemies. Levels are typically large and sprawling and with multiple points of entry and exit. The city is divided into seven sectors, each one ruled by particular factions, all hostile, with a total of 18 individual levels. Each faction has a critical piece of technology that allows Slade to infiltrate the dome and steal the crystal that powers it. Levels can be moved between by train, truck and boat, and each form of transport begins the next level from a different entry point. Progress is non-linear with the player able to pursue the goal in any order they wish, returning to levels with new weapons and technology. Some areas of levels are only accessible from specific entrances and most levels are designed to be returned to once the player is better equipped. There are a variety of vehicles that the player can use including air boats, hover craft and buggies for traversing the large, sprawling levels. The story is told in a non-linear style using dropped or downloaded logs that the player can discover in any order. As the story progresses it becomes clear that Slade is not the only person dispatched on his mission and the player encounters other heavily armed mercenaries sent by his employer. Many puzzles in the game are hinted at through the dropped logs. Some levels in the game contain terrain that can be destroyed to allow access to secret areas or shortcuts through the level. Weapons in the game range from