Only) and to have it pulled from store shelves. The game was also criticized for being excessively violent. Another game that struck a nerve with many analysts and the general public was a game released in 2005 entitled Super Columbine Massacre RPG! in which a player actually carries out the events of the 1999 Columbine high school shooting. The game and its creator, Danny Ledonne, was both praised for the bold statement on free speech and criticized for being distasteful. It became the first finalist to ever be rejected at the 2007 Slamdance Film Festival's Guerrilla Games Competition. In protest of the rejection, many of the finalists withdrew from the competition and in the end no awards were handed out that year. The competition has not been held since the 2007 incident. Expanded influence As video games diversified and became an ever-present part of pop culture, its influence began integrating with other media. The film industry in particular took notice and capitalized on how they could integrate video games into their storytelling. The Wachowskis, known for their Matrix series of films, developed Enter the Matrix to tie together the events of The Matrix Reloaded and The Matrix Revolutions motion pictures. Making films from video games is nothing new to Hollywood, but the transition from video game to film doesn't always succeed. The 2000s however began to show promise in the profitability and success of making video game-based films. Opening in 2001, Lara Croft: Tomb Raider became the highest-grossing video game adaptation with over a US$274 million box office performance. Tomb Raider held that title for nearly a decade. Other adaptations in the 2000s included the popular Resident Evil saga, Silent Hill, Max Payne, Hitman, Alone in the Dark, DOOM, House of the Dead, and Dungeon Siege. The 2000s was also the first decade that the medium has significantly affected classical music. Tommy Tallarico and Jack Wall had a vision that a concert would be a way to show "how culturally significant video games and video game music is in the world today." The first Video Games Live concert was held at the Hollywood Bowl on July 6, 2005, to an audience of 11,000 people. Many of the events feature a live orchestra, synchronized lighting and effects, and gameplay projected onto a screen. Notable video-game franchises established in the 2000s Notes: Game franchises that also accompany major film or television franchises.