other platform games at the time. Gould said "The character's natural God-given abilities lend themselves extremely well to designing 3D gameplay." Gould reprised the role of Gex in the game for the American market, although the British version featured the voice of Leslie Phillips instead. The designers put heavy emphasis on variety in the levels, in order to both give each world a different feel and help the player find their way around by creating recognizably unique landmarks. In mid-1997 Crystal Dynamics signed an agreement for Midway Games to publish the game for the PlayStation and Nintendo 64. Reception Reviews for the original release of Gex: Enter the Gecko for PlayStation ranged from mixed to positive. On aggregating review website GameRankings, the PlayStation version held an 82% based on 15 reviews. Critics almost unanimously described the levels as extremely well-designed, varied, and expansive. Dan Hsu of Electronic Gaming Monthly (EGM) said that ninety percent of what made Gex: Enter the Gecko fun was the level design with its wealth of imagination and diverse, humorous settings. IGN said the variety of objectives in each level was what set the game above most platformers. The graphics were also uniformly praised, with Jeff Gerstmann of GameSpot describing the overall look and frame rate as "about as close to Mario 64 as you'll ever get on a PlayStation" and Hsu's co-reviewer John Ricciardi commenting that "Gex's gorgeous graphics really exemplify just how far the PS has come since its release. Loads of beautiful textures, seamless animation, great lighting effects – the game is just a joy to look at." Response to the virtual camera was more mixed. IGN and GamePro both hailed it as a major step forward for 3D gaming cameras, while EGM's reviewers remarked that, while the virtual camera was a valiant effort and could be made to work, it still was annoying at times. Next Generation, while similarly noting that the problems with camera angles in 3D gaming had yet to be solved by any game and that the developers had at least made an effort at a fix, felt that these ongoing problems in Gex: Enter the Gecko by themselves made it impossible to wholeheartedly recommend the game. While the majority of reviewers praised the game's humor and personality, Gerstmann found the jokes so lame that they dragged the entire game down to a mediocre level. He added that "You