Major improvements were made to the War of the Ring mode, including army persistence from RTS mode to the World Map, the introduction of an economy to the World Map, and the introduction of siege weapons to the World Map. Fourteen new territories and battle maps were added, as well as a new region, the Forodwaith. Four hero armies were also made available per faction. The Rise of the Witch-king also added two new historical scenarios for the War of the Ring mode, including the Fall of Arnor and the War of the Ring. Create-A-Hero mode added two extra troll races, new weapons, and armor customization. Heroes were given a cost system tied to the number of powers given to them. Due to a license expiration, EA has shut down the online server as of January 2011. Today the community has moved to a new server through the downloadable program 'Game Ranger' where previous EA and new players continue to host & play on the official EA 2.01 patch. Plot The campaign tells the story of the fall of the Kingdom of Arnor at the hands of Angmar and the Witch-king. For the sake of gameplay, however, many liberties are taken from Tolkien's work and the film trilogy by Peter Jackson. These liberties involve the creation of several characters specifically for the games campaign, such as Morgomir, the lieutenant of Angmar, as well as the naming of an unnamed hill-chief that appeared in Tolkien's writing. Unlike The Battle for Middle Earth II, there is only one campaign which is composed of eight missions which each focus on a distinct battle between Angmar and Arnor, as well as an epilogue which concludes the campaign. The player has the choice of playing each mission on either an easy, medium, or hard difficulty, and narrated cutscenes explain the plot between missions. All of the in-game cutscenes are narrated by Glorfindel: Elf-lord of Rivendell, who partakes in the game's epilogue. A narrative cinematic at the opening of the campaign tells the story of the kingdom of Arnor in the Third Age of Middle-earth. Even though Middle-earth was at peace for a thousand years following the defeat of Sauron in the War of the Last Alliance, the northern twin of Gondor, Arnor, is split into three realms owing to civil dissension. These three realms are Rhudaur, the smallest and weakest of the Dúnedain realms, Cardolan,