the guardian of the ancient Barrow-Downs, and Arthedain, the largest and most populous of the three where the heirs of Isildur still reigned. During this time, the Witch-king appeared in Angmar, and sought the total destruction of the kingdom of Arnor. The campaign begins in the land of Angmar north of Arnor. Angmar in-game is a frozen, mountainous wasteland, and is home to many troll tribes of the north as well as the Black Númenóreans. The Witch-king realizes that he needs a symbol to unite the denizens of Angmar before he can begin his conquest of Arnor, and sets out to re-construct a citadel at the ruins of Carn Dûm. The Witch-king and his wraith lieutenant Morgomir encounter the warrior troll Rogash and convinces him to join their cause. The trio proceed to unite the snow trolls, the hill trolls, and the dire wolves to their side. This united group defeats an army of Black Númenóreans that had been sent to defeat them. They end up uniting under the Witch-king. The Witch-king proceeds to launch an invasion of the smallest of Arnor's three successor states Rhudaur. King Argeleb I of Arnor has reclaimed his right to rule the entirety of the kingdom and has sent his forces into Rhudaur to crush resistance to his rule. Seeing an opportunity in the king's presence, the Witch-king sends his own forces into Rhudaur and manages to save the Hill-chief Hwaldar from the men of Arnor. After defeating Arnor's army and slaying King Argeleb I, the Witch-king conquers the hill-men of Rhudaur and uses them as troops for his growing armies. King Argeleb I's son Arveleg I has maintained a frontier along the Weather Hills for many years following the death of his father. Using the palantír of Amon Sûl, Arveleg has successfully foiled every attack that Angmar has made against Arnor. The Witch-king realizes that to destroy Arnor's defenses, he must launch a direct assault on the fortress of Amon Sûl. Diversionary attacks against Arthedain's allies of Cardolan and the Elves draw off their forces while the main force moves against the watch-tower. After a fierce battle, the tower of Amon Sûl is destroyed and Arnor's bastion lost. The palantír is carried by a retreating Arveleg I and Morgomir is dispatched to retrieve it. The forces of Angmar catch up with the fleeing King on the North Downs and he decides to sacrifice