himself and the palantír so that the Witch-king cannot gain use of it. When another army from Angmar arrives, a battle ensues between a fort of Arnor's and Angmar's reinforcements over control of the shards of the palantír. Angmar is victorious against Arnor's forces and Morgomir collects the shards for the Witch-king. The army of Cardolan was not crippled by Angmar's offensive at Amon Sûl, and therefore the Witch-king cannot commit to any further invasions of Arthedain with an enemy free to strike his armies' rear. The Barrow-Downs are chosen as the site of an offensive against the remainder of Cardolan's army because the Dúnedain revere it as sacred ground that they would not allow a foe to desecrate. This way, Cardolan's forces are drawn into battle on ground of the Witch-king's choosing, and its forces are utterly destroyed. Before Angmar can press its advantage against Arthedain, an offensive composed of Elves from Lindon, Rivendell, and Lothlórien are sent against its capital of Carn Dûm. Despite taking severe losses, the forces of Angmar manage to defend their fortress against the Elves long enough for reinforcements to arrive to lift the siege. The Elves are defeated, although enough damage has been done to Angmar to allow Arnor enough time to recover from its wounds unless action is taken. To prevent Arnor's resurgence, the Witch-king devises a plan that will inflict grievous harm upon the kingdom so that it does not defeat Angmar in its own weakness. The armies of Angmar once more descend upon the Barrow-Downs and fell sorcerers of the Black Númenóreans create a plague that ravages Arnor, crippling its already fragile defenses. One Dunedain named Captain Carthaean pulls all the stops to defeat the armies of Angmar which are all thwarted as Carthaean is slain by Morgomir with his Morgul-blade transforming him into the wraith Karsh who becomes loyal to the Witch-king. Many decades after this plague has all but depopulated what was left of Arnor, the only city that still stands in defiance of Angmar is Arnor's capital of Fornost. The Dúnedain are prepared to make a final stand in the face of the Witch-king's onslaught and gather all of their might and called on their allies like a band of hobbits from The Shire and some elves. The battle is fiercely fought. In the end, the city of Fornost falls to the Witch-king and his army and