the game will randomly warp the player to another random room. The game also features a high score list, which is reset every time the system is turned off. Plot Set in the then-futuristic year 2005, the story line is that the player's shuttle commander has been trapped in a dimensional maze in outer space. Only he can rescue the commander by throwing energy balls at the walls. Four different types of energy balls can be used; effects range from slowing down the opponent to killing them outright. Reception Super Glove Ball was well received by the media, treated as one of the best novelties of 1990 for the NES, described as the only game that took full advantage of the technology of the power glove. However this came out a year after the premiere of the peripheral to which it was designed, for which it went quite unnoticed by the players. As it did not meet Mattel's sales expectations, the next line of games for the power glove was canceled. References 1990 video games Breakout clones Nintendo Entertainment System games Nintendo Entertainment System-only games North America-exclusive video games Rare (company) games Science fiction video games Video games scored by David Wise Video games set in 2005 Video games developed in the United Kingdom