Excellent stuff." In 2001, Sarah Hollings published a review of the first edition of Conspiracy X for the on-line roleplaying magazine Places to Go, People to See. Hollings liked the game, but found some of the rules around dice rolling overly complicated. "The damage system is frightening. The words daunting and confusing also spring to mind... There are some really good ideas in the combat system, and the underlying concepts are not complex. However the rendering of these ideas into a game mechanic has resulted in a very complicated and clunky system, in places unworkably so." While calling for updated rules revisions to replace the ad hoc house rules most gamemasters would need to employ, Hollings nonetheless recommended the game, saying, "There is a lot to like in Con X, as a system, and as a world setting. Yes, the mechanic sucks in many ways; yes, it often borders on unplayable, but nonetheless the work needed to come to a workable understanding (read 'house ruleset') is ultimately worth it for the fun you can have." Reviews Shadis #25 (March, 1996) Pyramid #21 (Sept./Oct., 1996) Backstab (Issue 2 - Mar/Apr 1997) Magia i Miecz (Issue 43/44 - Jul/Aug 1997) (Polish) References External links Official 2nd Edition page GURPS Conspiracy X page at Steve Jackson Games Eden Studios games Espionage role-playing games Role-playing games introduced in 1996 Role-playing games about conspiracy theories Campaign settings Contemporary role-playing games