was nominated for an ENnie Award Best RPG for 2007. This edition presented conversion guidelines for players of the 1st Edition of the game (although no GURPS conversions are provided). Since the release of Conspiracy X 2.0, the following supplements have also been produced: Extraterrestrials Sourcebook (PDF in May 2010, successful Kickstarter in November 2011 for a print edition). The Paranormal Sourcebook (print and PDF editions via Kickstarter funding January 2012). The Conspiracies Sourcebook (print and PDF editions via Kickstarter funding July 2012). Reception Andy Butcher reviewed Conspiracy X for Arcane magazine, rating it a 9 out of 10 overall. Butcher comments that "Conspiracy X is the most impressive first roleplaying release in a long time, and it's a great game. It combines a setting and style that will be familiar enough for players and referees to easily understand with an incredibly detailed and atmospheric background, clear, simple rules and an impressive range of original and clever ideas." In the August 1996 edition of Dragon (Issue 232), Rick Swan characterized the first edition of this game as "the latest entry in the Aliens Walk Among Us sweepstakes, and it’s also the best." Swan criticized the combat system, which he found overly complicated for a game that supposedly discourages combat in favour of investigation; but he admired the game concept called The Cell, where players must agree on the details of their base of operations. Swan also liked the use of the Zener Test for psychic abilities, calling it cool that "the character’s success depends on the player’s real-life 'psychic' powers. Neat, eh?" Swan, having only playtested the game through one adventure, was unwilling to give an unqualified recommendation. "But our introductory scenario revealed no serious flaws. More importantly, it generated a table-full of satisfied customers, hungry for more. In a 1996 reader poll conducted by Arcane magazine to determine the 50 most popular roleplaying games of all time, Conspiracy X was ranked 23rd. Editor Paul Pettengale commented: "By far the best of the modern-day horror games inspired by The X-Files, Conspiracy X has a meticulously constructed background which combined reality and fiction to create a frighteningly plausible setting. Reading through the background is enough to spark ideas for scenarios and even whole campaigns. The rules are simple and quick, while still allowing for a fair degree of complexity, and feature a unique and interesting system for dealing with psychic powers.