never actively struck at the player to try to force them back.) The Abyss had one member of the team attempt to scale a cliff littered with numbers, with the aid of three rope ladders. The other team member feeds the player up to 5 questions with numerical answers to the one on the cliff, who then tries to negotiate his/her way to the right number and press the button next to it. Each right answer earns 5 points; the stunt goes for 90 seconds or until the player on the cliff falls off the ladders and is vaporized (although the team would still keep the points), or when all 5 questions are used up. The maximum point total was 25 points. On a couple of occasions, this was the second stunt, and the Worminator took the fourth-round slot. Endless Hallway required one player to walk on the equivalent of a treadmill for 75 seconds. It was this player's job to walk through the hall and take note of the various items encountered. The teammate, waiting outside, was presented with five different Match Game-style blanks to fill in. Upon being told what item was encountered in the hallway, it was the teammate's job to match the item to the corresponding blank to score five points. Vampire's Lair called for both players to compete. One player went into a room, which would light up via strobe lights for a few seconds and go dark. Then, the player outside would guide the player in the room to the middle of the room by looking at a video feed from a night vision camera. In the middle of the room was a switch that, when thrown, would awaken the vampire. Each team had one minute and 45 seconds to reach this switch, and the team that used less time to wake the vampire would receive 20 points. If neither team reached the vampire, however, no points were awarded. Note: In one occasion, Time ran out on a team despite the player activating the lights on the vampire a few seconds later. Final round Skullduggery was the endgame of the day. One member of each team entered the haunted house one last time in search of skulls. The players would usually search four or five rooms: the Master Deadroom, the Mummy's Tomb, the Hall of Horror, and the Dungeon. (The Creepatorium comes between the