player's aircraft (by pressing Shift+F). Two or three hostile enemy aircraft are in the area. Intercept Incoming Cruise Missile: A cruise missile is heading towards San Francisco and must be destroyed. The difficulty here is the missile's high speed, low altitude (200 feet) and short time available until impact. Carrier Sub Mission: Hostilities have broken out, and a submersible aircraft carrier is in the area. Multiple enemy aircraft and the carrier must all be destroyed. This final mission has become the subject of debate among gamers. It was widely believed that it was impossible to sink the enemy carrier sub, and therefore complete the mission. The game's designer/programmer Robert "Bob" Dinnerman states that it is possible, but that the carrier does not actually blow up if it is deemed destroyed. It is generally accepted that the mission objectives are incorrect, and that it is only necessary to destroy the patrolling enemy aircraft to complete the mission. Although the missions can each be completed, the game does not feature an ending sequence, or any other indication that it is completed. After completion of the Carrier Sub Mission, the user simply returns to the menu screen, and the Next Active Advanced mission simply loops back to the first mission. If the user's Amiga has more than 512KB RAM installed, a theme song resembling the "Top Gun Anthem" can be heard. This was at the request of Dinnerman, who asked sound effects engineer Dave Warhol to convey the atmosphere of that particular song from the film Top Gun. There are also bugs left in the game where one can land (and re-take off) on water or upside down on a carrier. Reception Dragon gave the game 4 out of 5 stars. The game was given a positive review in Computer Gaming World. In 1996, Computer Gaming World ranked it as the 87th best game of all time, calling it a jet combat sim that "set the state-of-the-art for its era." Reviews Amiga Computing (Jul, 1988) ACE (Advanced Computer Entertainment) (Oct, 1988) ACE (Advanced Computer Entertainment) (Jul, 1988) Zzap! (Dec, 1990) The Games Machine (Jul, 1988) ST/Amiga Format (Jul, 1988) Raze (Jan, 1991) Commodore User (Jun, 1988) Tilt (Sep, 1988) Zero (Nov, 1989) Computer and Video Games (Dec, 1990) Commodore Computing International (Aug, 1988) Amiga User International (Jul, 1988) Computer and Video Games (Jul, 1988) Happy Computer (Jun, 1988) Power Play (Jul, 1988) Amiga