Wing Commander: Privateer is an adventure space trading and combat simulator computer game released by Origin Systems in September 1993. Privateer and its storyline is part of the Wing Commander series. The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed. Privateer had two add-ons titled Speech Pack (1993) and Righteous Fire (1994). A sequel was released in 1996, titled Privateer 2: The Darkening. The game was re-released in 2011 with Windows support on GOG.com, with MacOS support added in 2012. Gameplay Basic gameplay consists of flying and fighting with the ship in a star system, jumping from system to system via jump points, landing on bases or planets, interacting with people (mainly talking) and buying or selling equipment or commodities. The Gemini sector is divided into quadrants, each containing several star systems, most of them with planets or bases that may be visited. Unlike other games in the series, the gameplay is primarily in the sandbox style of play. When flying, the main view is a first-person look from inside the cockpit at the cockpit screens (HUDs) and the space before the ship. Space combat simulation is similar to the style of other Wing Commander games of its time. On planets and bases, a static overview/first-person-view is used to show the rooms and interact with people. Menus are used for buying, selling, or taking missions from the mission computer. The Gemini sector is frequented by seven factions: merchants, bounty hunters, retros, pirates, militia, the Terran Confederation and the Kilrathi. Some of them attack the player on sight, while others are allies of the player. How the members of the factions react is not only pre-set but depends also on the player's actions. The player may conduct business as a merchant or fight in combat for non-plot missions provided by the above factions. If playing as a merchant, the player must make a profit from price differences of commodities on different planets or stations. Alternatively, the player may choose from