island, but were great rivals and often on the brink of war. Under Prince Arlis's rule they unite and become the Princedom of Kierst-Isel. Meadowlord: The center most princedom, which traditionally hosted the Rialla. Ossetia: A southern princedom lush with rivers, trees, and farmlands. Goddess Keep is located here, but is not part of the princedom. Princemarch: A central princedom, it is the seat of the High Prince. Syr: A southern land famous for producing the best wines. Other peoples Faradh'im: Sunrunners, can communicate and cast spells using the sunlight and moonlight Merida: Color: brown/yellow, assassins whose signature weapon is a poisoned glass blade Diarmadh'im: Sorcerers, use the starlight to commune and cast spells Isulk'im: Desert Tribesmen Vellant'im: Swordborn or Sword-Mountain, these are the invaders in the Dragon Star trilogy; they are not from the Continent Religion There are three gods worshipped by the peoples of the Continent: the Goddess, the Storm God, and the Nameless One. The Goddess is their primary deity; she created all life and is the patron god of the faradh'im. The peoples of the Continent have an easy, laid back relationship with their Goddess. She is benevolent and loving, a comforting figure with whom anyone can commune. The Storm God is the Goddess' consort. He has the reign of the seas, so he is worshiped more on the island princedoms. He is also the most warlike deity and the primary god of the Vellant'im. The Nameless One is the patron deity of the diarmadh'im. He is associated with the stars, but other than that very little is known about him. In addition to the three main gods were Fire, Air, Earth, and Water, the elements from which all was made. Long ago the Goddess taught the first Sunrunners to weave light with Fire. Fire made deals with her brothers, Air and Earth, to ensure the Sunrunners safe passage with their domains. Water, Fire's sister and rival, did everything she could to hinder the Sunrunners, making their weavings impossible while travelling over her and generally making any Sunrunner on water miserably ill. Earth cared not about the faradh'im and focused on the concerns of the land. Air usually blew calmly for the Sunrunners, but occasionally would help his sister, Water, in causing them turmoil. Dranath Dranath is a fictional herb, grown only in the Veresch Mountains of Princemarch, the herb has several properties. When boiled, dried,