over 60 rooms, so without a map, it can be frustrating and easy to get lost. Making a map is practically half the fun of the game, which is more of exploration than anything else. Some of the tiles will have a question mark on them. If the player hits a question mark tile with either the energy ball or by shooting it with a Robo-Bullet, one of several bonus power-ups will be awarded: LIFE: The player gets an extra life. They are quite rare. EXTRA: The player gets an extra ball. ICE BALL: Slows down enemies. BOMB BALL: The ball will do more damage to enemies. Also, if the player holds onto the ball when the bomb bonus is in effect, it will blow up in the glove, making the player lose a life. POWER: Refills the life meter. ROW: If the ball hits a tile, all of the tiles in that row will also be destroyed. The effect lasts for a limited time. This is the best power-up to have to move to another room quickly. It seems to be random in terms of whether the row that gets cleared will be vertical or horizontal. SUPER BALL: Causes the energy ball to fly around the room at a super-high speed for a limited time. The super ball will also bounce off of the invisible back wall of the room, leaving the player free to do other things, like attack enemies or shoot tiles with Robo-Bullets. TRIPLE: Causes two other balls to appear in addition to the one that was already in play. ROBO-BULLET REFILL: Gives 30 extra Robo-Bullets. The player starts off with 40, and can have a maximum of 99. PINBALL: Causes a specially colored tile to move amongst the tiles on the far wall of the room for a limited time. If the player hits the specially colored tile with an energy ball, all possible pathways to neighboring rooms will be opened, regardless of which tiles have been destroyed. The game has three worlds, and they get progressively more difficult. The enemies get tougher (some will make the player lose a life with only one hit), and there are more ways for the player to lose the ball. Certain tiles are also much harder to hit in the second and third worlds. One of the biggest criticisms in Super Glove Ball is that in certain rooms,