is a 3D mixed-genre video game for the Sega Saturn created by Climax Entertainment. It was referred to by GameSpot as a sequel to the developer's game for the Sega Mega Drive/Genesis, Landstalker: The Treasures of King Nole, even though the games' storylines are unrelated and their gameplay is considerably different. Gameplay Dark Savior is a combination of three different gameplay genres: a platform jumping game, a puzzle adventure game, and a fighting game. Aside from one or two sections which blend platform jumping and puzzle elements, these three gameplay types are kept distinct and separate. The fighting game sections actually run in an entirely different gameplay mode; unlike the rest of the game, which features full 3D movement, the fighting sections use 3D graphics but are played entirely in two dimensions. During some matches in the fighting mode, the player character can capture his opponent, allowing the player to control that opponent in future matches. The player cannot capture an opponent when using a previously captured character. The platforming sections require the player to utilize the camera control in order to see around certain objects, and supports the Saturn analog gamepad. Though control is purely digital, the player can use the analog controller to simultaneously control their character (using the D-pad) and the camera (using the analog knob). Instead of currency, the player can find items (cigarettes, alcohol, and magazines in the original Japanese release, replaced by chocolate bars, empty bottles, and magazines in all other regions) which can be traded for information, items, or points. Points can in turn be used to revive the player character if he dies, increase the player character's hit points, or avoid fights. Plot and parallel system The protagonist of the game, Garian, is a bounty hunter tasked with escorting a dangerous monster named Bilan to a prison island where it will be interned. During the voyage to the prison, Bilan escapes and Garian races to capture the monster before it reaches the captain's cabin. The time taken by Garian to reach the cabin determines the course of the game. Parallel I: The Hunt for Evil Should the player take more than four minutes to reach the captain's cabin, Bilan will kill the captain, escape and head towards the prison. Something of a disaster scenario, this parallel sees Garian pursuing Bilan who leaves a trail of carnage in his wake. After destroying Bilan