some red television sets. Undercover Cops was later advertised on a blimp seen in the arcade flyers of Irem's other beat 'em up, Ninja Baseball Bat Man. Characters Playable characters: (known in the US version as Claude) - a scruffy Japanese former karate master who was banned from formal tournaments after killing a man in self-defense. He is a well-rounded character and similar in effect to Rosa. He also has the ability to shoot multiple fireballs. (known in the US version as Bubba) - an American ex-gridiron player turned city sweeper after being sent to rock bottom by a false accusation of murder. He is the most powerful but slowest character. However, he has the ability to run for a short period of time. Plus, he can dive through the ground when he uses his airborne attack. (known in the US version as Flame) - a tough British blonde female vigilante whose lover, Thomas, was murdered by thugs. She is the fastest and easiest used character, making her good for beginners. She can send surrounding waves of energy if surrounded by enemies. Bosses: (known in the US as Cue Ball) - a Terminator-like cyborg. He is the only boss who can be defeated in two ways: either normally or being crushed in a garbage compactor (players, however, must be careful during this boss battle because this can also happen to their character). (known in the US as Fatso) - an obese, jackhammer-wielding dominatrix. She summons lesser enemies and cries when hit, and bawls more loudly when her life bar is half-empty. (known in the US as Gunpuncher) - the heavily armed leader of the mole creatures who utters simple Japanese phrases. He is armed with a machine gun and explosives. (known in the US as Cone Head) - a crazed carnival freak with a metal claw, who attacks with a wide range of concealed weapons. - the main antagonist in the game. He is a small, bespectacled scientist who transforms into a giant monster. He is confronted by the three protagonists near the end of the final stage before the final battle. Home version Undercover Cops was later ported to the Super Famicom by the company Varie. An American localization was planned, but canceled. The unreleased American version was reviewed in Vol. 58 of Nintendo Power. In the Super Famicom version, the player can adjust the number of lives and