Star Trek: The Next Generation – Klingon Honor Guard is a first-person shooter set in the universe of Star Trek during the time of The Next Generation. The game was developed by MicroProse in 1998, using the Unreal game engine. The critical response to the title was generally positive with praise for the graphics, but mixed opinions of the level design. Gameplay and Story As a new member of the 'Klingon Honor Guard', the player is given the mission of foiling a plot to assassinate Chancellor Gowron. During the course of the game, the player encounters a variety of environments, including planet surfaces, caverns, enemy ships, and space stations. Enemies include rival Klingons (including members of the House of Duras), Andorians, attack robots, Nausicaans, Letheans, and various hostile creatures. The game includes twenty missions across 26 maps. Weapons that the player can use include disruptors, the Klingon Bat'leth, grenade launchers, and a gun which creates a miniature black hole. Multiplayer supported up to eight players via LAN. On the internet up to 4 players was supported. Multiplayer modes included co-op, death match (which the game called 'Death Rite Matches', and bots. Production Klingon Honor Guard was the second game to use the Unreal game engine. MicroProse both developed and published the game. It was released in Europe in early 1998, with the release in the United States following on October 14. The voice acting talent for the game included Tony Todd as Captain Kurn, Robert O'Reilly as Gowron, and Barbara March and Gwynyth Walsh as the Duras sisters Lursa and B'Etor. Technical requirements Minimum requirements for the game software: Windows 95 operating system Pentium CPU 166 MHz MMX 3D Graphics Card 32MB RAM 4X CD-ROM VGA (graphics 640x480) Mouse 250 MB Hard Drive space Sound Card PC Gamer suggested double the amount of RAM, 600 MB of hard drive space, and at least a 266 MHz Pentium. For Multiplayer network hardware such as a modem would also be needed. Reception The game received above-average reviews according to the review aggregation website GameRankings. Thierry Nguyen of GameSpot thought that the game suffered from the same problems as the original Unreal and replicated some of the enemies seen in that game but with different graphics, albeit in greater quantities. Whilst he thought that level design improved as the game went on, he also found that the gameplay broke down into finding objects