can take screenshots and send them to other Wii consoles. Players can also send levels that they created in Edit Mode. Plot Elebits (a portmanteau of "electronics" and "bits") are small creatures that coexist with humans and are the world's source of electric energy, powering all machines and appliances. Following a thunderstorm, they cease producing energy and go into hiding, causing a blackout. Kai's parents, who are Elebit researchers, leave home to investigate the Elebits' unusual behavior. Meanwhile, Kai, who possesses dislike towards, and jealousy of, Elebits because his parents spent more time researching them than they do on him, decides to use his father's Capture Gun to capture the Elebits and restore the electrical power. He also feels responsible for the Elebits' unusual behaviour because the storm happened right after his wish that all the Elebits would go away. Kai's adventures lead him through the town and towards the amusement park. He is contacted via phone by his parents, who reveal that a lightning bolt during the thunderstorm created a previously undiscovered type of Elebit, the Zero Elebit, determined to be cause of the blackout. Kai travels deeper into the amusement park and finds that the Zero Elebit is absorbing all other Elebits and dangerously increasing in size. Kai manages to subdue and tame the Zero Elebit, lifting its influence on the Elebits. Discovering the Zero Elebit was causing all the trouble in hopes of making friends, Kai takes pity on the helpless Zero Elebit and decides to adopt it. Kai reunites with his parents and they travel back home together. Development According to producer Shingo Mukaitoge, Elebits began development almost immediately after Nintendo first demonstrated the Wii hardware to Konami employees. Mukaitoge desired to utilize the new and unique pointing and motion sensing capabilities of the Wii Remote and designed the game around the idea of freely touching or moving objects in a room. Dennis Lee, the project manager for the game, stated that the main goal was to "create a game that was easy to pick up and play" with a hide-and-seek-inspired game design, citing Half-Life 2 as an influence on the game control. The game's controls were constantly adjusted during development in order to provide a "proper feel" to handling the in-game objects. Though Konami originally stated at E3 2006 that Elebits would only feature a single-player mode, competitive multiplayer was implemented before the game's release.