destroy the pursuing Imperial fleet; the entire level takes the form of an extended multi-phase boss fight with another enormous living weapon deployed by Shelcoof. The sixth level has the pair invade Shelcoof itself, fighting through swarms of defenders to cripple the airship's flying apparatus; the boss is the ship's core, which is revealed to house the hostile guardian dragon seen in the first level. The final level is a lengthy multi-phase boss fight against the guardian dragon. In the ending cutscene, Lagi surrounds Lundi in a force field, lifting him from the saddle and sending him to safety. Lagi attacks an approaching Imperial fleet, while Lundi sees a vision of the past and near future, including some of the events of Panzer Dragoon. The final scene shows Lundi walking through the wreckage of Shelcoof to find a carving of a dragon similar to Lagi, and declaring that Lagi lives on in his memory. Development Panzer Dragoon II Zwei was developed by Team Andromeda, a production team at Sega led by Yukio Futatsugi. Encouraged by the success of the first Panzer Dragoon (1995), planning began on two sequels for the Saturn: the rail shooter Zwei, and the role-playing video game Panzer Dragoon Saga (1998). There was also an awareness that the Saturn was failing commercially and the team would need to potentially end the series within the system's lifetime. After the story groundwork was laid for Zwei and the overall narrative direction had been decided, Team Andromeda split into two teams to work on both projects. Zwei and Saga were meant to share team members, but due to the work overload this created, Saga was put on hold until Zwei was completed. Compared to the later large size of the Saga team, Zwei was developed by a small team where everybody knew each other. Development of Zwei began in mid-1995, several months after Panzer Dragoon was released. The aim was to expand upon the gameplay of the original game and improve its technical performance with a higher frame rate and smoother visuals. As they used the first game's engine, production took less than twelve months. Tomohiro Kondo, a senior member of Team Andromeda, was the producer and director. Series creator Yukio Futatsugi originally oversaw both projects' narratives, but as his attention shifted onto Saga, Zwei became the responsibility of Katsuhiko Yamada. He is co-credited with the original design and setting.