control of three which are deemed key to winning the planet. The game ends if either player captures two sectors, or after four complete turns have elapsed. In the case of neither player capturing two sectors within the allotted play period, whoever has won more sectors (i.e. a single sector while the opponent has none), or the most valuable sector (in the case of each player having won a single sector), wins the game. At the start of each full turn, players deploy one card face up to each unclaimed sector. Players then draw a hand of six cards and alternate deploying cards face down to an unclaimed sector, one at a time. The goal is to make sure that each sector has the needed assortment of cards to ensure victory over the opponent. One sector can be heavily reinforced, but this will leave another sector vulnerable, so considerable strategy is needed when choosing what to deploy where. Following deployment, the attacking player chooses a sector to contest, and after resolution of that battle, the defending player chooses a different sector to contest (if one remains unclaimed). Each battle ends with one, or neither player winning the sector; after the two battles, the turn ends and a new turn begins (with additional deployments). Card types The cards are broken down into four different types: Units The majority of cards are of this type, and depict infantry units or vehicles which will do battle on the ground in order to take control of a sector. Assets Asset cards represent anything on the battlefield other than troops or units. This includes things such as the presence of an important leader, or the effect of having a command post in the vicinity. Ships Ship cards signify a fleet's battleships and transports in orbit high above the planet, which can directly or indirectly assist the battle on the ground. Sectors Sectors are the key portions of the planet over which the battles take place. Sector cards have information about the number of troops required to capture the sectors, as well as any special abilities or effects of the area. These cards are never part of the play deck and are only used during game setup. All cards other than sector cards are either affiliated with one of the two factions, or are unaligned. "Loyalist" cards feature the (the Emperor's Eagle), while "Traitor" cards feature