Panzer Dragoon II Zwei is a 1996 rail shooter game for the Sega Saturn, published by Sega and developed by Sega's Team Andromeda studio. The second entry in the Panzer Dragoon series and a prequel to the original game, the story follows Lundi and his dragon companion, Lagi, as they pursue an airship of the Ancient Age. The gameplay features the player moving an aiming reticle (representing the dragon's laser and Lundi's gun) and shooting enemies while the dragon travels through 3D environments on a fixed track, with levels having alternate pathways which influence gameplay. Production of Zwei began in 1995 in parallel with the role-playing video game Panzer Dragoon Saga (1998), with a small staff and little assistance from Sega. In response to player criticism of the original Panzer Dragoon, the team reduced the overall difficulty and expanded the story elements. The soundtrack, composed by Yayoi Wachi, influenced the musical direction of later entries in the series. Zwei was acclaimed by critics and journalists, with many praising it as superior to the original Panzer Dragoon. Electronic Gaming Monthly named it the 90th best console game of all time in 1997, praising its atmospheric levels and innovative gameplay. A remake for undisclosed platforms is currently in development, handled by MegaPixel Studio under license from Sega. Gameplay Panzer Dragoon II Zwei is a single-player rail shooter which spans seven levels, with each after the first including a boss encounter. The story is communicated through CGI and real-time cutscenes, with in-game speech using the constructed Panzer Dragoon-universe language with subtitles. Gameplay is mostly identical to the original Panzer Dragoon; the player controls a flying dragon and its rider through an aiming reticle that can be moved over the whole screen with the D-pad, analog pad, or Saturn Mouse, with enemies appearing across four quadrants tracked by a radar in corner of the screen. The player can attack with either Lundi's gun or the dragon's lock-on lasers. A new addition is the Berserk attack, powered by a meter that fills up when enemies are shot down, allowing a powerful attack which continuously targets all enemies on-screen for high damage until the meter is depleted. The player is able to save the game between levels. The dragon's death causes a game over, forcing the player to restart from a save point. The second, third and fourth levels feature a branching route choice, with that