White Men Can't Jump is a basketball video game developed by High Voltage Software and published by Atari Corporation exclusively for the Atari Jaguar on August 1, 1995. It is loosely based on the 20th Century Fox's 1992 film of the same name. Featuring arcade-style gameplay but closely following the rules seen in street basketball as with the film, players compete with either CPU-controlled opponents or against other players in matches across various locations set in Los Angeles. Plans for an adaptation of the movie in video game form began in 1993, when a licensing agreement between 20th Century Fox and Trimark Interactive took place, with the latter obtaining the rights to the movie after the deal was realized. White Men Can't Jump became the first title on the Jaguar in featuring support for the Team Tap adapter, which was bundled along with the game, allowing more than two players to participate in tandem. White Men Can't Jump received mixed to negative reception from reviewers since its release, with criticism geared towards the poor graphics, sound department and controls, though its multiplayer feature was complimented by critics. Retrospective reviews panned it as one of the worst games of all time. Gameplay White Men Can't Jump is a two-on-two street basketball game similar to Barkley Shut Up and Jam! and Jammit, where players take control of either of the fourteen teams available, each one composed of two basketball players for a total of twenty-eight playable characters to choose from in a series of matches on outdoor courts across different locations taking place in the Los Angeles area, with the exception of Inglewood Forum, which takes place on an indoor court and only available in Tournament mode. Though similar to NBA Jam in terms of gameplay and controls, the game provides a faster and more aggressive pace, as it contains less basketball play regulations and never penalizes any player, emulating the looser and rougher nature of urban basketball. The court locations do not have any effect during gameplay, but each of the playable characters has a unique set of status skills, encouraging players to figure out which character fits their play style the best. During gameplay, players can pass, fake a pass, jump, shoot, dunk, and punch to try knocking down an opponent. Players can use a turbo ability by using extra energy and the more energy a player has, the more