Feng Mengbo (冯梦波, Féng Mèngbō, born 1966) is a contemporary Chinese artist who works mainly in new media. Born in 1966 in province, in 1992, he graduated from Central Academy of Fine Arts, Beijing. He now lives and works in Beijing. He graduated from Central Academy of Fine Arts, Beijing. His interactive installation My Private Album was shown in Documenta X in 1997, and video game mod installation Q4U (produced by The Renaissance Society, based on Quake III Arena) was shown in Documenta 11 in 2002. Ah_Q is a dancing-pad version of Q4U won the Award of Distinction of Interactive Art, Prix Ars Electronica, 2004. Life Feng Mengbo (冯梦波) was born in Beijing, 1966. In early 1970s, Chinese Cultural Revolution reached its peak and had a huge impact on Feng's childhood. In late 1970s, as Mao died, Deng took the power and China started its economic reform and open policy. Many new culture and technologies flowed into China from Western countries. Such social changes influenced Feng and his generation in a dramatic way. In 1993, two years after graduating from the printmaking department of Beijing's Central Academy of Fine Arts at age 27, Feng was invited to exhibit his artworks in the Biennale's “Aperto” exhibition of international emerging artists. At this time period, Feng's paintings based on his memories of childhood, especially the Culture Revolution (1966–1976). He combined these elements with the aesthetic of 8-bit video games to create his early acrylic-on-canvas works, which entitled The Video Endgame Series. During the same time period, Feng also finished a CD-ROM art named My Private Diary. This is a personal narrative that included sections of sepia-toned family photographs of Feng's family from three generations and many popular graphics from record covers, posters and advertisements in old days. In 1997, Feng started to spend most of his time on creating computer-based artworks. In the same year, Feng finished his second CD-ROM art, Taking Mount Doom by Strategy. In this work, Feng combined a very popular opera during Chinese Culture Revolution time period with a popular shooter game at that time. In 1999, Feng started a series of works based on the post-apocalyptic game Quake. Q3 (1999) is a 32-minute computer-generated film made by him. Feng inserted the image of himself into the film in order to realize his childhood dream- to be a hero. In 2002, Feng took a step further and created