World War II Combat: Iwo Jima is a budget-priced first-person shooter developed by Direct Action Games and published by Groove Games. Gameplay The game consists of ten missions, three of which take place in Saipan and the rest on Iwo Jima. In each mission, the player must complete a number of objectives to progress. The player is equipped with four weapons including a pistol, a secondary firearm, an explosive weapon and a knife (which can be upgraded to a flamethrower in some missions). Restocking on bullets requires the player to search bodies and places as well as occasional ammunition pickups. The player can also try to collect three hidden "Souvenirs" in every mission, which if collected will allow the player to access trivial history and war documentary footage. The Xbox version supports up to four players in Split screen mode. Development The game's composer, Alex Guilbert, also acted as an audio director and provided voice acting for the title, receiving top billing in the game's credits. Reception Like its predecessor, World War II Combat: Road to Berlin, it received extremely negative reviews from reviewers and users alike. It suffered from many of the same problems of the first game. The game received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic. See also World War II Combat: Road to Berlin References External links 2006 video games Unreal Engine games Video games developed in the United States Video games set in Japan Video games set in the Northern Mariana Islands Pacific War video games Windows games World War II first-person shooters Xbox games Groove Games games Multiplayer and single-player video games