Jonah Lomu Rugby is a rugby union video game developed by Rage Software and published by Codemasters in 1997. It was released for MS-DOS, PlayStation and the Sega Saturn. The title refers to former All Blacks winger Jonah Lomu. It was the first rugby union game released on the Saturn or PlayStation platforms. Following the 2003 closure of Rage Software, several members of the game's development team went on to work on World Championship Rugby. Gameplay Jonah Lomu Rugby puts the player in control of real-life national rugby union teams from the 1995 Rugby World Cup, including the 16 finalists and 16 other teams that participated in the qualifying campaign. The game has support for up to four players. Modes Jonah Lomu Rugby has five modes: Friendly, World Cup, Tournament, Territories Cup and Classic Matches. The Friendly mode is a single exhibition game in which the player can play against computer-controlled or human opponents. The World Cup mode replicates the 1995 Rugby World Cup format, with the 16 teams arranged into the same four pools as in the real life tournament. Tournament mode is a knockout format contested by either 4, 8 or 16 teams. Territories Cup mode consists of leagues based around geographic location. The Five Nations and Tri Nations competitions feature the same teams competing in the real life equivalents, whilst the American Cup, Asian Cup and Pacific Cup each feature three teams from the areas. The Classic Matches mode consists of eight scenario matches based on real-life World Cup matches that the player joins in progress with the aim of obtaining a different result to that in real-life. Development Rage Software's Trevor Williams recounted: "We wanted a game that stayed true to the rules, but was easy to pick up and play without a complete understanding of all the ins and outs". After work had concluded on the studio's football title Striker '96 he stated that "we could see the potential in the engine in a sprite-based rugby simulation could both look good and run at the right pace", arguing that "using polygons would slow the game too much". Programmers Tony McCabe and Antonio Argentieri explained that rugby video games are more difficult to make than other sports games, since the heavy specialization of the different players means a number of different AIs need to be designed and programmed to run simultaneously. The scrum was remodeled more