at the player's own pace. Parts of the map will be unreachable at release, but will be gradually opened as more content is developed. The game includes first-person and third-person views, a classless system, Player-versus-Player combat, mounted combat, crafting, and a noise-based stealth system. Fallen Earth offers customizable features, including: clothing, facial features, skin tones, hairstyles and colors, age, body and facial hair, body art (tattoos and piercings), height, and makeup. Also after this process players can add points to their character to build strength and other skills. Fallen Earth does not have a fixed class system. It uses skill-based character development with a strong emphasis on flexibility and player preference. The game features active skills—trade-skills as well as mutation-based skills—which can be increased through Advancement Points (APs) or skill usage. Advancement Points are earned alongside level experience, and aside from increasing skill points, can also be used to boost Attributes. Players can undo and "re-spec" their skill point allocation. Combat in Fallen Earth is generally in a first-person shooter format. The camera can be moved to alternate between third and first person modes. Players will need to manually keep their targets in a targeting reticle to actually hit them in combat. Skills can be used to influence combat in different ways, but again, enemies must still be manually targeted. There is no "target locking" as in other MMOs. There are three main methods of dealing damage in the game. These are broken down by a weapon's effective range. Rifles, pistols, and melee are the primary weapon types. Rifles specialize in long distance damage, but are capable of using some short distance weaponry. Pistols are considered the most balanced of the weapon types, able to do damage at medium to short range. Melee, with its short range, is for close-quarters combat. Fallen Earth has thousands of items as well as equipment and accessories of varying strength for players to craft and equip in up to 22 separate equipment slots. Each piece of equipment varies in weight, and possesses different qualities. Heavier equipment, for example, will generally offer higher defense bonuses, but also increases noise while moving - making stealth more difficult. Fallen Earth allows its players to carry as many as six active weapons which alter the character's appearance. The game also has a variety of vehicles. Players start out neutral in Fallen Earth and can remain neutral or choose