Tales of Commonss characteristic genre name is . This is the second of the Tales mobile titles that have their own stories and characters. The character designs were by illustrator You Shiina. During a perfectly ordinary journey, something very strange happened to a young man named Alvin, who was headed through a rainforest on the way to the hometown of his late mother. He suddenly hears singing from out of nowhere. He struggles on to the decayed ruins of a temple, and there he meets a young lady named Sefina, who is praying for something. Sephina is waiting for a natural Zilphixy (a small dragon-like being) to appear to her. In the past, a natural Zilphixy was created to fit a person upon their birth, but now a mechanical Zilphixy is used as a substitute. Sefina's wish is heard, and a Zilphixy appears in a flash of light. From there, Alvin and Sephina's story begins. Tales of Wahrheit is a role-playing game similar to Tales of Breaker and Tales of Commons. "Wahrheit" is the German word for "truth". Tales of Wahrheit's characteristic genre name is . The main characters of the game are 16-year-old Seltz Vakstrum and Vila Czarheit, and they are accompanied by Blitz Vinte, Kalulu von Atmigar, Gamut, and Ray Sonne. A theme song by JAMOSA feat. CORN HEAD called Ienaiyo (Japanese for "I won't tell") accompanies the game. This is the last of the three Tales mobile titles with their own self-contained stories and characters. The character designs were by illustrator You Shiina. There is also a separate game called Tales of Wahrheit Colosseum, which features tournament style battles using the Tales of Wahrheit battle system. Other games Craymel Check Craymel Check features characters known as "Craymels" (beings with considerable magical skill featured in several games in the Tales series) in a number of small mini-games. The artwork and character design of the craymels themselves are based on the ones from Tales of Eternia specifically. Craymel LabCraymel Lab is a puzzle game that consists of the player moving falling blocks of different colors and shapes into an arrangement and making them disappear, similar in many ways to Tetris. Several character choices are available before the game begins, all of them being from a previous Tales game. Whichever character the player chooses determines what dialogue they will present as they play through the game's increasingly more difficult levels.