Alien vs Predator is a 1993 beat 'em up video game for Super Nintendo Entertainment System, developed by Jorudan and published by Information Global Service in Japan and by Activision internationally. An arcade game of the same title was released by Capcom eight months later, but the two games are different and their storylines are unrelated to each other. Gameplay Alien vs Predator is a beat 'em up video game in which the player controls a Predator and must advance through various stages killing all of the Aliens. The player character may become temporarily invisible and may charge their energy weapons to destroy all onscreen enemies at once. Story The game is set on the planet Vega 4 in the city of New Shanghai. A work crew performing underground construction discovers a colony of Aliens which attack them and then quickly moved to the surface. The city is quickly overcome by the Aliens, but the citizens send out a distress signal to Earth which is also received by a passing Predator ship. The Predators decide to hunt the Aliens on Vega 4, seeing them as challenging prey. The player battles through six stages, fighting various types of Aliens and bosses. Many of the boss enemies are Aliens which have gestated in different types of animals and thus demonstrate characteristics of those animals. These include an aquatic Alien that emerges from a dolphin, a primate-like Alien gestated in an ape, a winged Alien gestated in a bat, and a snake-like Alien. After battling the Aliens on Vega 4 the player Predator travels to the Orion Nebula for the final stage and battles the Alien queen. Development and release Alien vs Predator for the Super Nintendo Entertainment System was developed by Jorudan, who had previously worked on games such as Xardion and Musya, with Activision producer Tom Sloper overseeing its creation. Both Mitoshi Asakawa and Y. Furusawa serving as designers while Fumihiro Sugiura, Yoshiaki Tejima and Mitoshi Asakawa worked as programmers. Hisaya Yabusaki, Yasuhiko Kikuchi, Kozo Igarashi, Nobuki Kimishima, Katsunori Nakabayashi, Mitsuru Ishida, Takanori Wada and Y. Arai were responsible for the pixel art. The soundtrack was composed by Tenpei Sato. Other members also collaborated in its making. Both Rebellion Developments co-founder Jason Kingsley and former Atari Corporation producer James "Purple" Hampton have stated in recent interviews that a port was planned for the Atari Jaguar, but Hampton felt it did not