similar in style to Scandinavia. Dybana Dybana was the fifth Lasalion continent, sitting in the middle of the four continents mentioned above. It was a kingdom of closely lain large islands, and had a culture similar to that of the ancient Greeks & Romans (if they would have had Renaissance technologies). The former capital of the Lasalion Empire, Fata Morgana, is currently underwater after the continental split. Magansi Magansi was a floating island, of the size of Australia. It was a haven for scholars, and had the holy shrine of the magic god atop the highest peak on it. Magansi was ripped from Terrania at the time that the Lasalion continent was torn apart. Saopolo Saopolo was one of the outland continents, and was found east of Bonlund and north of Mastma. Its climate ranged from tropical rain-forest in the south, to frigid fir-tree forests in the north. In the dead-center of the continent lies "The Chaos," which was a tear in the fabric of the prime-material plane. If you ventured into the Chaos, it was quite difficult to get out. The culture of Saopolo was a combination of Southern US and Brazil, with Renaissance technology. Druu Druu was an outland kingdom of harsh cold. It could be found to the northwest of Bonlund, and north of Shatashatora. Druu was the home of the ithok race, and the culture was similar to that of Russia. Tarnia Tarnia was an outland kingdom west of Norfic and southwest of Shatashatora. It's the home of the tarn race, but also has some non-tarn settlements. Dakharra Dakharra was an outland kingdom that sat north of Tarnia, south of Druu, far east of Mastma, and west of Shatashatora. It's the home of the Dakhans, and was an evil empire that would regularly attack Tarnia, Shatashatora, and Mastma. Mordestan Mordestan was an outland kingdom that was northeast of Norfic and southeast of Mastma. The culture was similar to that of eastern-Europe and Transylvania. Mordestan also had quite the undead problem. Opinions Some gamers enjoyed the system immensely, as the skills & battle skills systems made the average character very customizable. Others felt that the game was excessively tilted towards power-gaming & munchkining. There were also issues with the lack of seriousness in the system. The spell system also had a fatal flaw, in that spellcasters of low levels could blast out a spell that could kill