for them to reproduce and create more villagers for the player to control. To build a structure the player selects a building from the structures menu bar at the bottom of the screen and places the blueprint of that building on any available floorspace. The building will link a pathway automatically to the closest path available and the villagers will then construct it by working on the masonry and woodwork on the blueprint. Placing buildings automatically creates paths linked to the closest available pathway. This makes pre-planning building placement important as created paths take up valuable space on the map and can prevent the player from expanding their village efficiently if that area of the map is already blocked by existing pathways. There is a building hierarchy similar to a tech tree that means before players can build and train the more advanced units and buildings, they must have built the prerequisite structures (e.g. you can only build a farm after building a bakery). Guilds and Special Units The player can train an individual male villager at a guild to turn them into a special unit. This costs a set amount of gold per unit and gives that unit new attributes or skills. Training a footman at the footmans guild provides the male with better armor and attack damage for dealing with enemies. Training a priest at a church gives the unit activatable skills such as healing the plague and toggleable skills such as burying the dead. Other guild buildings include the town tall for training tax men, archers guild for training archers, wizards guild to train wizards, knights guild to train knights and the paladins guild to train paladins. To train a paladin, you must have a knight to send to the guild. There is a limit to the number of special units each guild building can train; the footmans guild can train a maximum of 6 footmen, before they can train more the player must build another footmans guild to increase this maximum limit to 12. Villages Depending on the level, you will start you with a set of villagers and a few starter buildings. The player must build structures to advance their village, including farms, guilds and houses so that they may train special units and grow their economy and population. Deploying the villagers to perform various tasks, such as collecting water, farming and constructing the players