result in more powerful potions. Ingredients can be found as plants in the wild, the body parts of animals and monsters that have been slain, and minerals and gems taken as loot or collected off the ground. Some potions can have permanent effects such as a boost to strength, health, dexterity, magic etc. Should a player decide that they are unhappy with their ability and skill point distribution, there are NPCs called "skill changers" in some of the larger cities that offer a "regression", which allows redistribution of some skill points for a certain price. Some of the Skill changers can refund more points for a greater cost, depending on the character's level and amount of experience. Factions There are seven factions within the game for which the player can complete quests to gain reputation. These are the Brotherhood, the Society, the Merchants Guild, the Giriza, the Necromancers, the House Skelden, and the Karga Clan. The Brotherhood is a mercenary society. In the main cities of the game their location can be identified by their signature red banners. Brotherhood locations in cities will usually have a trainer that offers to teach the various combat skills for a small fee, and Brotherhood shops will have the largest selections of weapons and armor. The higher the rep in the Brotherhood the cheaper it is to buy supplies. The Society is Two Worlds''' answer to the Guild of Mages seen in most RPGs. In the main cities their location can be identified by blue banners. The Society locations will usually have a trainer that offers to teach the various schools of magic for a small fee. Society shops will have robes, staves, and spells for sale. The Merchants Guild is a guild of traders and merchants. In the main cities their location can be identified by banners emblazoned with scales. The shops of the Merchant Guild offer a general assortment of goods, the higher the reputation in the merchants guild the cheaper it is to buy supplies. The Giriza is the equivalent of the Thieves' Guild. The members wear distinctive red hoods and the Giriza shops are a good source for lock picks and other thievery-related goods. Giriza trainers offer knowledge in the stealthy arts. The higher the reputation the more one can sell goods for. The Necromancers are the only source that will teach the ability to use the Necromancy School of