time, and claimed that every genre was influenced to rethink their conventional level design. IGN similarly praised it as one of the top ten most influential games of all time. Subsequent games that follow this formula of driving and shooting in a free-roaming level have been called Grand Theft Auto clones. Other critics, however, likened Grand Theft Auto III to The Legend of Zelda and Metroid, as well as Shenmue in particular,Shenmue: Creator Yu Suzuki Speaks Out , GamesTMThe Disappearance of Yu Suzuki: Part 1, 1UP and noted how GTA III had combined elements from previous games and fused them together into a new immersive experience. For instance, radio stations had been implemented earlier in games such as Sega's Out Run (1986) and Maxis' SimCopter (1996), open-ended missions based on operating a taxi cab in a sandbox environment were the basis for Sega's Crazy Taxi (1999), the ability to kill non-player characters dated back to action role-playing games like Hydlide II (1985), and Final Fantasy Adventure (1991), and the way in which players run over pedestrians and get chased by police has been compared to Pac-Man (1980). Recent history One of the first games to be compared to Grand Theft Auto's foray into the 3D video game landscape was Mafia. Its development during the same time and release a year later in 2002 had a few review websites draw comparisons, notably comparing the open world city and driving. These comparisons were mostly positive, with Game Informer writing "This is a lot like GTA III. Awesome!" and "There's no shame in taking a proven gameplay formula and changing it a little bit" in its review. Rockstar North finished development of Grand Theft Auto: Vice City later that year, which expanded on the open world concept by letting players explore the interior of more than sixty buildings. The game featured an expanded soundtrack and the voice talent of several Hollywood actors, including Ray Liotta. This set a new standard for the genre, making studio talent a pre-requisite for success. Other game developers entered the field that year, with releases such as The Getaway. The Simpsons: Hit & Run in 2003 applied the concept to a cartoon world, while True Crime: Streets of LA reversed the Grand Theft Auto formula by putting the player in the role of a police officer. Some reviewers began warning parents of the growing number of games in