cleared-out brick formations and increase the number of Minimon on the screen. Development and release Cutie Q was developed and released by Namco in November 1979, following the release of Galaxian. The game was designed by Shigeru Yokoyama, known for his work on Galaga, while Toru Iwatani would design a number of the sprites. It is the third game in the Gee Bee trilogy, and much like its predecessors was the result of a compromise with Namco, who was disinterested in creating pinball machines. It was described as Namco's first "character game" for its use of cute, colorful characters, a design choice that would have a major influence on Iwatani's next work, Pac-Man. The name is derived from the band Creedence Clearwater Revival's cover of the song "Susie Q" from 1957, which Iwatani was a fan of. To help save manufacturing costs, Cutie Q was only sold as a conversion kit for older Gee Bee and Bomb Bee arcade units. Cutie Q was ported to the PlayStation as part of the Japanese release of Namco Museum Vol. 2 in 1996, which also included its predecessor Bomb Bee as an unlockable extra. Both titles would be replaced with Super Pac-Man in international releases. A limited edition "collector's box" was also released in Japan that bundled the game with a paddle controller and replica promotional material for the included games. Cutie Q was also included in the 2007 compilation Namco Museum Remix for the Wii as one of the nine included arcade titles, as well as its 2010 update Namco Museum Megamix. A Japanese mobile phone port was released for Yahoo! Keitai network services on September 1, 2008, renamed to QTQ. In 1987, a port of Cutie Q and its predecessor Bomb Bee was being developed for the Sharp X1 by Dempa, a developer that had worked with Namco to bring many of the company's arcade titles to home computers in Japan. Programming was done by Mikito Ishikawa, who was fascinated with the arcade version's source code. The game was cancelled due to the impending rise of more powerful consoles, notably the Sega Mega Drive, with Dempa believing Ishikawa was proposing the port as a sort of joke. A second port was in development by Ishikawa for the PC-9801 in the mid-1990s; a deal with Namco was nearly finished; however, it was cancelled again due to the company instead porting it to