is a 1979 block breaker/video pinball hybrid arcade game developed and published by Namco in Japan. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. It was designed by Shigeru Yokoyama, with spritework done by Toru Iwatani. It is the third and final game in the Gee Bee trilogy. Cutie Q is described as Namco's first "character game", thanks to its use of colorful and cute character designs, a choice that would be a major influence on Iwatani's next project, Pac-Man. The title was derived from the band Creedence Clearwater Revival's 1968 cover of the song Susie Q, which Iwatani was a fan of. To lower manufacturing costs, it was only sold as a conversion kit for older Gee Bee and Bomb Bee arcade units. The game was ported to the PlayStation in 1996 as part of the Japanese release of Namco Museum Vol. 2, with Bomb Bee included as an unlockable extra — international versions would instead replace them both with Super Pac-Man. The game was later included in 2007's Namco Museum Remix for the Wii, and later in its 2010 update Namco Museum Megamix. A Japanese mobile phone port was released for Yahoo! Keitai services in 2008, where it was renamed QTQ. Ports for both the Sharp X1 and PC-9801 were developed but later cancelled. Gameplay Cutie Q is a block breaker video game intermixed with elements found in pinball tables. The player controls a set of paddles using a rotary dial, the objective is to score as many points possible by deflecting a ball against objects on the playfield - these include colorful "Rainbow Block" formations, pink ghosts known as "Minimon", spinners that slow down the ball and small yellow creatures known as "Walkmen" that appear when an entire formation of blocks is destroyed. The middle of the screen has a set of sad-faced rollover symbols, and touching them with the ball will instead make them turn happy — lighting all of them up increases the score multiplier. An extra ball is awarded by touching each of the lettered symbols found on both sides of the screen, or by having the ball collide with the green drainage blocks found at the bottom. Having the ball touch the bottom paddle will replace any