message from an anthropologist on his answering machine explaining that "on the third Wednesday of July under a full moon during a snowfall", the totem pole's power would be released; its segments scatter and create parallel universes for themselves, which threatens to destroy the world. The bottom segment, Low Man, brings one of Dusty's pencils to life as a means to recover the scattered totem pieces. The pencil, who is able to create living sketches, christens himself "Wild Woody" and eagerly undertakes the task of saving the world. Under Low Man's instruction, Woody recovers Squid Lips from a pirate book, Brimstone from a painting of Mount Olympus, Lugnuts from a mechanism blueprint, Orbit from a science fiction comic book, and Tombstone from a discarded flyer. Upon the totem pole's completion, Low Man grants Woody his wish for a paintbrush girlfriend and promises to see him again the next time the world needs saving, which Woody doubts. Development and release Following the completion of Sega Multimedia Studio's Jurassic Park for the Sega CD, the studio was divided into two teams. While one team was tasked with researching games for the upcoming Sega Saturn, the other began developing the game Wild Woody, which was regarded by the team as the Sega CD's swan song. Doug Lanford, while credited as a designer, was paid as a junior programmer and created much of the game's engine. The character animation during gameplay was created by scanning hand-drawn frames that were then colored and cleaned digitally, while the animation for Woody during the cutscenes was created via motion capture performed by Donald Hom. The characters Woody and the totem pole segment Low Man are respectively voiced by Joe Kerska and Jeff Farber. Other voices were provided by Bruce Robertson and Debbie Rogers. Lanford hid an easter egg within the second act of the game's first level that would render a mermaid – one of many beings created from the sketch mechanic – topless if four hidden items are collected in a certain order. While Lanford did not create the animation, he was amused enough to allow its incorporation. The soundtrack was composed and produced by Ron "Bumblefoot" Thal, who was given a one-month deadline to create a score consisting of a title theme, 16 game level themes, and tracks for six story cutscenes and five game over sequences. Thal's central strategy for composing the score was