team's time. The two celebrities on the winning team then faced off in another stunt. The winner of the second stunt played one final stunt alone and if it was completed successfully within the 60 second time limit, a home viewer wins a car in addition to the other prizes earned by the winning celebrity. The game board for Press Your Luck had top amounts of $3,000, $4,000 and $5,000 + One Spin in round one, and those values doubled in round two. The winning celebrity's cash and prizes went to a home viewer. Contestants playing Card Sharks received $1,000 for winning round one and $2,000 for round two. Instead of using the tiebreaker round featured on the NBC and CBS/1986 syndicated versions, a complete round with five cards and four questions was played as round three for $3,000. The contestant who won the most money won the game. The Money Cards offered a top prize of $144,000. $1,000 was given at the start of that round, and another $1,000 was given on the second level. Minimum bets were $50 on each card until the Big Bet, where a bet equal to at least half the current score must be wagered. Like the 1986 version of the show, the contestant could change one card per line by choosing one of three spare cards, doubles resulted in pushes. Like the 1986 version of the show, a car game was added, however, it did not resemble either version used during that period. In this car game, the contestant had to correctly determine whether the number of cheerleaders that answered "yes" to a question was higher or lower than five, and a card taken from the blue deck was used for the actual answer. In Match Game, two contestants each tried to match the celebrities as on the original series. The winner after Round 3 moved on to the Super Match for a chance to win up to $50,000 for a home viewer. Two audience matches were played with $500, $250, and $100 as the possible payouts, and the contestant had a chance to multiply the total won from the audience matches by 50 by matching one celebrity in the Head-to-Head match. The finale featured Family Feud, with teams competing to score 300 points first. The points doubled in round four and tripled in round five and beyond. In Fast Money, the first