the PlayStation for Namco Museum Vol. 2. Reception and legacy In their coverage of Namco Museum Vol. 2, Computer & Video Games called the game "brilliantly addictive" for combining the gameplay of Breakout and pinball tables, as well as for the inclusion of an "authentic" paddle controller to play it. In a retrospective, Earl Green of Allgame noted of the game's importance to the creation of Pac-Man with its colorful character designs. Kristan Reed of Eurogamer was more negative, calling the game "rubbish" in his review of Namco Museum Remix, commenting that while the game was interesting for its historical value, said that players would only play it for a few minutes before becoming bored. Nearly a decade after the release of Cutie Q, Namco would release a similar block breaker game in 1987, Quester, in an effort to compete against Taito's Arkanoid — Iwatani was assigned as the project's producer. Although not directly related to the Gee Bee trilogy, the game's 26th stage is designed after a Rainbow Block Cutie Q. This game was ported to the Japanese Wii Virtual Console in 2009, renamed to Namco Quester. Notes References External links 1979 video games Arcade video games Breakout clones Japan-exclusive video games Namco arcade games Pinball video games Video games developed in Japan Video game sequels ja:ジービー#キューティーQ