game's vulgar and stereotyped character dialogue originally used for characters to be toned down. The European version of the game gave each character class different voice identities, and additionally gives each multi-player team colour its own nationality; for example blue team are stereotypical English, whereas purple are 'engrish' style Japanese. All the buddies and various other creatures in the game have pill-shaped bodies and disjointed limbs reminiscent of Rayman, with the exception of the moon-dwelling enemies encountered late in the single-player game. Environments are brightly coloured and angular, gaining most of their detail through texturing rather than more detailed polygons. Nearly all of the weapons encountered are similarly simplistic and usually one or two solid colours and with clear arrows pointing out the way projectiles are fired from them. Terrain darkens and deforms if hit with an explosion, creating fairly realistic craters and scorch marks where a battle has taken place. In multiplayer, a variety of skins can be unlocked to personalize a particular match, including zombie skins, underwear skins and English football uniforms. Reception Team Buddies received above-average reviews according to the review aggregation website GameRankings. IGNs Scott Steinberg praised the overall presentation and noted that it is "fun, it's original, and it's a little clunky", calling it "a thinking man's shooter." GameSpots Frank Provo was considerably more critical, saying that "no amount of multimedia candy can save this game from its main flaw: boredom." GameRevolution gave it a favorable over a month before it was released. Notes References External links 2000 video games Censored video games Midway video games PlayStation (console) games PlayStation (console)-only games Sony Interactive Entertainment games Video games scored by Alastair Lindsay Psygnosis games Multiplayer and single-player video games Video games developed in the United Kingdom