become injured and ineffective, requiring healing by the player. The appearance of their dog will also mirror the player's choices and changes colour depending on the player's alignments; if the player is neutral it will remain grey, being good will turn the dog's coat to golden and evil will turn it to black. There are no other animals in the game, save for neutral rabbits and birds, a fact commented on by one NPC who notices the oddness of carriages with no horses. In the downloadable content "See the Future", it is possible to change the dog's breed with potions. The three choices are Dalmatian, Bloodhound and Husky. Family and relationships In Fable II, it is possible for the player's character to get married, including same-sex marriage, and have children. Divorce with the player's spouse can occur, and can be initiated by either the spouse or the player themselves. As with a real family, time spent around and interacting with them will keep the bond between them strong and reduce the chance of them leaving. It is possible to become widowed through the death of a partner. It is also possible for the player character's children to die through cot death or disease, or to run away from home to become an adventurer, in which case the player can rescue them from danger. The relationships, as in the original Fable, are initiated by flirting, gift-giving, and the common expression. By performing a potential mate's favourite expressions, or giving them their preferred gifts, they will become infatuated more easily. Beyond a certain level of interest, or payment in the case of prostitute characters, a character may proposition the player for sex. Unprotected sex may lead to the birth of a child, but can also lead to sexually transmitted disease; this does affect the player, as it may lead to sterilisation. If the player has purchased or found a condom, they will have the option of protected sex. No sex is actually shown; the screen is black when the option is selected. Character morphing Fable II enhances the system of morphing one's character based on their actions as introduced in Fable. Character morphing revolves around two major alignment scales: Good and Evil, and Purity and Corruption. Good players will enable a pleasant-looking Hero, with tanned skin and light hair, while evil players will have a more frightening look, with pale skin and