a diagonal even if the adjacent cells it passes between are occupied, since it doesn't actually pass through these adjacent cells, and this is not considered a jump, just as on a rectangular board. There are no jumping moves in sannin shogi except for the king when castling. These twelve directions correspond to the twelve hours on a clock: The orthogonals correspond to the odd hours (the direction of the hour hand at 1, 3, 5, 7, 9, and 11 o'clock), and the diagonals correspond to the even hours (the hour hand at 12, 2, 4, 6, 8, and 10 o'clock). Only the promoted king has the power to move in all twelve. The pieces and their moves Tanigasaki named the pieces after elements he considered basic to international affairs. However, they parallel the pieces of standard shogi, which are substituted for them in modern play; since the reader is likely familiar with these already, this article will use the piece names from standard shogi. {| border="1" class="wikitable" |- | colspan="2" style="background:#e0e0e0;" | Color coding for different types of movement |- | align=center width="20" style="background:#d0d0f0;" | || The piece may step here, to the nearest cell (orthogonal or diagonal). |- | align=center width="20" style="background:#f0d0d0;" | || The piece may range along these rows, crossing any number of empty cells. |- | align=center width="20" style="background:#ffdead;" | || The promoted king may range in one of these directions, or illuminate (kill at a distance) in all. |} The king The king (K; "public opinion" in Tanigasaki's nomenclature) may step to any adjacent (orthogonal) cell (1, 3, 5, 7, 9, or 11 o'clock). A king may also castle on its first move, subject to certain restrictions (see below). A promoted king (+K; "rising sun" or "sunlight") may range along any of the twelve orthogonals or diagonals. A promoted king also gains the power to "kill by illumination": It may capture, without moving, any pieces that it could capture if it were to move. That is, it may capture more than one piece, but only one piece in any direction and only if they are unprotected by either opposing player. (It is not clear if it must capture all such pieces, or if it may be selective.) It cannot combine this power with a physical move. A king automatically promotes if the other two players enter into an alliance. A non-allied king (promoted or