the first two Broken Sword Games (2009/2010), he worked on various games that weren't developed by Revolution, including A Christmas Carol and Sticky Blocks. Warriner is currently working at Shifty Eye Games, and writing a Metroidvania game on the side. Biography Early career In his youth Tony Warriner started playing adventures when they were just text adventures. Games like the original Unix Adventure, Zork and the Level 9 games were rich experiences for him and would inspire his future career. Still at school, he learned how to program and he started to write a game in assembly code. He succeeded to complete a game by himself, failed all his exams in the process, but he managed to get a job with the game. That job was at Artic Computing, a company where Charles Cecil, upcoming co-founder of Revolution, had already been working for a couple of years during his studies. Warriner lived close to where Artic was based (Brandesburton, near Hull) and, about seventeen years old, he had sent in his game for consideration. In the game, Obsidian, the avatar moves around in a jet-pack to fix power terminals in a space station, while picking up items and avoiding the defenses of the station. Cecil, who considered it to be brilliant, convinced him to have it published by Artic. Warriner then came to work for Artic (1985). The cassette tape game was released for the Amstrad CPC in 1986. His next game, which he wrote together with Adam Waring, was Ultima Ratio, a vertical scrolling arcade shoot 'em up, set in space above the earth. Like Obsidian it exhibits colorful rooms that were typical for his early designs. Because Artic was already coming to an end, the game was finished for Telecomsoft and published in 1987 by Firebird. In the same year he got a new job at Paragon Programming, started by Cecil, and at Paragon various games were converted to other platforms. When Cecil went to work for U.S. Gold, Warriner drifted around for some time, doing 8-bit games programming here and there. One of the games he created in this period was Death Stalker. The arcade adventure is set in a mystical world of ghouls, spells and wizards, in which the player must find the lost key of darkness and descend to the deeper dungeons. Death Stalker, with music by David Whittaker, was published by Codemasters in 1988.