and Memo Park, another Italian based company, for their own type of Western style horse. Both companies have added unique features to the original Cogan version of the ride, Falgas adds horse sounds to the soundtrack whilst a more innovative function on the Memo Park version is the use of rider interactivity, in where if the rider pulls back on the reins, the horse stops for a few seconds before continuing to either gallop or trot depending at what pace it is travelling at when the reins are pulled. Another one of the most popular rides is the Kiddie Coaster. First manufactured by Amutec in 2000 and in 2002 by ICE, this ride simulates one of two different roller coasters. The ICE version simulates Blue Streak and Gemini while the Amutec version simulates two different Six Flags coasters. The ICE version is one of the most common kiddie rides that can be found in malls and shopping outlets. Free movement (bumper car-like) rides These kinds of rides are usually in the form of animals or vehicles. These are most common in Asia, particularly China. Unlike a real bumper car ride commonly found at funfairs, the coin-operated variant uses batteries instead of drawing electricity off of an overhead mesh, and one can ride it anytime, instead of having to wait for the operator to start the ride for them. Teeter totter rides These rides are generally teeter totters for one person. An inanimate figure typically sits at the opposite end of the ride. The rides moves on a gentle up-and-down motion mimicking that of a standard teeter-totter. Jolly Roger Rides has made three of these: one featuring Mr. Bump from The Mr. Men Show, one featuring the Pink Panther and one featuring Mr. Blobby. Video game hybrids These rides are a hybrid of kiddie ride and arcade video games. The rides usually incorporate a video display and, while the motion is synchronized to the events happening on the screen, the ride will start and end following the events on the screen. The ride is usually interactive and there are push-buttons to allow the rider to interact with the on-screen actions. These rides should not be mistaken for simulators, which reproduce the action of a video game without offering further interactivity. Furthermore, the video-game hybrid is time-based and ends at a pre-determined time, regardless of the actions of the user. An example