Shadow Hearts: From the New World is a role-playing video game developed by Nautilus (Sacnoth) for the PlayStation 2. It was published in Japan by Aruze in 2005, in North America by Xseed Games in 2006, and in Europe by Ghostlight in 2007. From The New World is the third and final game in the Shadow Hearts series, acting as both a continuation of the series narrative and a spin-off featuring new characters. Set in an alternate version of the Americas during the Prohibition era, the story follows amnesiac private investigator Johnny Garland, who travels with the Native American Shania in pursuit of a malevolent being known as Lady. During gameplay, the player controls a group led by Johnny exploring various locations across the Americas. During battle, a party of up to four characters can be controlled, with actions in battle relying on a timing-based system dubbed the Judgement Ring. The game's worldview combines alternate history with elements of Lovecraftian horror. From the New World was produced on a tight schedule, with several staff members returning from Shadow Hearts: Covenant; Covenant art director Takamusa Ohsawa acted as director and producer, while Miyako Kato and Yoshitaka Hirota returned respectively as character designer and lead composer. It was treated as a fresh start for the team due to its setting and characters. The development team focused on refining the mechanics introduced in Covenant. Debuting to low sales, the game was generally well received by critics. Despite plans to continue the Shadow Hearts series, From the New World was the last game development by Nautilus before their absorption into Aruze and departure from game development. Some team members including Kato, Hirota and series creator Matsuzo Machida began work on a spiritual successor titled Penny Blood in 2019. Gameplay Shadow Hearts: From the New World is a role-playing video game (RPG) where players take control of a party led by main protagonist Johnny Garland as they progress through the game; progress is split between a linear story-driven first half and a second half which allows greater exploration and access to optional areas. During gameplay, the party explores a number of town and country areas across the Americas from a fixed-camera third-person perspective, collecting and buying items and equipment, talking to non-playable characters who act as quest givers and merchants, solving environmental puzzles, and completing both story-centered quests and side quests. The turn-based battles are