dimension set between heaven and hell, which is overseen by a shape-shifting being only known as the Gatekeeper, who forms a tournament for his own amusement and will bestow a second chance at life to any of the eight deceased fighters, all of which died in 1995. Characters Kimura: The son of a noble Japanese family, he was trained in the art of ninjitsu at the age of 4 by his father and remained undefeated until his death. Ian: The drifting son of a streetwalker, he was an active soldier before he went missing in action during an operation. Kara: A housewife who became obsessed with fighting against a shape-shifting being before getting committed to a psychiatric hospital and throwing herself from the top-floor of the building. Pog: An orphan who gained a reputation when working on docks before their closure and later being gunned down on a sidewalk. Mr. G: A professional boxer who lost a title match before being beaten to death by gangsters at a bar. Muhali: a Bedouin who was poisoned by one of his wives out of jealousy. Jenny: A travelling tomboy martial arts expert who was killed by surface-to-air missile during a trip in her plane. Lun: A kung-fu master who died when delivering a package containing an explosive. Production Background Francois Yves Bertrand first entered into the video game industry with the TRS-80 microcomputer during his high school period, writing a text-based adventure game for it as his very first title, with Bertrand later buying an Acorn Atom computer and he would continue working with computers manufactured by Acorn Computers. Several years later, Bertrand joined French developer Sisteme and worked on titles from the label such as Ballarena and Erotictac. He would also later form his own game development company in France, Eterna, developing and publishing several titles for the Acorn line of home computers such as Blaston. While working for Sisteme, Bertrand began developing a new idea that involved controlling a computer program without joystick input on some of the first digitizing cards available and playing it with an interface capable of analyzing player motion in front of a virtual camera system to control the game and creating a title along with it, however the developer was a small company incapable of handling the project and would close its doors due to competition from Japanese developers, with neither his own company having