missed during the player's progression, although large sections of gameplay are optional, and the player may ignore many of the side-quests. This divided progression adds another dimension to gameplay, as not only does the player have to be in the right place to find a clue or solve a puzzle, but must be there at the right time. For example, an empty room in one act could hold a vital clue in the next. And Then There Were None features a journal system to aid in the collection and piecing together of clues. The in-game journal records everything that the player needs to advance in the game, in order to prevent the player wandering aimlessly, unable to proceed. For example, the journal records conversations the player has with other characters, so that if they forget what was said, it will still be accessible. The developers also created the journal so that players did not have to use external resources, such as pen and paper. The journal is separated by content into several categories, such as a characters page, which lists all the characters by name and includes details about them, as well as separate pages for important items, documents and books. This information can be referenced at any time by the player. Another feature of And Then There Were None is the "Suspicion Meter", which measures the player's relationship with other characters, starting from a neutral position at the start of the game. There are negative consequences if the player is caught doing things that other characters deem inappropriate, which directly affects the "Suspicion Meter": falling one point for every negative action and raising one point for each positive act. Depending on which of three positions the meter is in regarding a particular character, dialogue actions with that character are affected. The player is also able to regain approval points by solving "Suspicion Meter" puzzles; multiple inventory items and combining items and can be quite complicated. After completing the game, the player is given one final puzzle. Completing it shows the original ending of the novel. Synopsis Setting and characters And Then There Were None is set in 1939, taking place at "a beautiful mansion on the deserted soldier Island." A quote by one of the characters, Emily Brent, in the first chapter sets the month as August ("This same week of August 4 years ago.") The player can explore