Rockstar Games Presents Table Tennis is a 2006 table tennis simulation video game developed by Rockstar San Diego and published by Rockstar Games. The game is a realistic simulation of the sport table tennis, with the main objective to make the opponent fail to hit the ball. The game features various methods of serving and returning the ball, designed for players to beat their opponent. Players can compete against the game's artificial intelligence, while the game's multiplayer mode lets two players compete in matches, either through local multiplayer or online. Initially developed specifically for the Xbox 360 console, the development team took advantage of the hardware's graphical power, allowing the game to play at a faster pace than with previous hardware. The game was the first to be developed using Rockstar's proprietary Rockstar Advanced Game Engine. The game was released for the Xbox 360 in May 2006 and was released for the Wii in October 2007. Its announcement in March 2006 led to confusion and surprise, due to its significantly different style from Rockstar's previous projects. It received generally positive reviews upon release, with praise particularly directed at its simplicity, replayability and detailed visuals. Gameplay Rockstar Games Presents Table Tennis is a realistic simulation of the sport of table tennis. In the game, two players hit a ball back and forth from one another. The goal of the game is to make the opponent fail to return the ball. Players have the ability to challenge a multiplayer partner, either offline or online, or can select to challenge the game's artificial intelligence. Players can select from a roster of eleven characters, which are unlocked as they progress through the game; each character has particular skills in different areas. The game features two modes: Tournament, which involves players participating against a variety of players in different circuits; and Exhibition, which involves players challenging individual opponents in non-ranked matches. When preparing to serve the ball, players enter a stance. During this stance, players aim the ball, followed by selecting the amount of spin and power to place on the ball, as indicated by the spin meter. Players can also place a level of spin on their ball, curving it in a different direction. After the opponent returns the ball, players have the ability to "charge" their shots. As the shots are charged, the Focus meter increases; when the meter fills, players enter the