the Toa – that was ultimately absent from the game. Bionicle was showcased in July 2003 at EA's "Camp EA" event; IGN praised this version's gameplay as "fast and furious" and said: "the level of detail and care put into Bionicle was really surprising, and it gives the impression that LEGO Interactive is committed to delivering a quality kid friendly title." They also noted that each level required collecting a certain number of lightstones to complete and cited the game as being an "eight to ten hour adventure". The Game Boy Advance version of Bionicle was released on September 10, 2003. The home console version of Bionicle was released on October 20, 2003. A PC version was released October 28, featuring additional lighting effects the console versions did not have. A version for Mac OS X, ported by Zonic and published by Feral Interactive, was announced by Steve Jobs at Macworld in January 2004, went into beta in July 2004, went gold on November 12, 2004, and was shown by Feral at Macworld 2005. The game was released via Feral Interactive's online store by January 22, 2005. In 2009, Feral included Bionicle's OS X port in its Family Fun Pack 3 collection. Reception Critical According to review aggregator Metacritic, the PC and PS2 versions of Bionicle received "mixed to average" reviews from critics while the GameCube and Xbox versions received "generally unfavorable reviews". The game's extremely short length was sharply criticized, as were its camera controls. The elemental absorption mechanic was received favorably, although some felt it was ultimately underutilized. Critics felt the game might be appropriate for Bionicle fans or young gamers. IGN reviewer Mary Jane Irwin said that Bionicle could "hardly be called a game". She sharply criticized the "horrid" camera system, "hodgepodge" of gameplay styles, "thin" storyline, and short length. Brett Todd of GameSpot said that "all the wonder of the Bionicle universe has been bled dry by a vapid design and an atrocious camera system" and questioned whether even kids could remain engaged throughout the game's short length; he noted the game could be completed in less time than it takes to watch Bionicle: Mask of Light. PC Gamer likewise criticized camera angles "which shift at inopportune times" and the game's controls, calling it "a terribly frustrating experience." Nintendo Power praised variety of playable characters in the Game Boy Advance version as "a welcome addition to