special purposes including purchasing alcohol or food, attending school and work, obtaining a haircut and travelling the subway. Besides staying alive, the key focus in the game is accumulating money. The amount of currency possessed by the player is shown in three areas. The majority is represented in a green dollar readout at the bottom of the screen. However, that only shows multiples of $10. The balance of currency (dollars and dimes) are represented in unary notation. Up to nine dollar bills and up to nine dimes are shown, representing how many the player holds. Ten dimes are automatically converted into a dollar bill, and a tenth dollar bill results in the equivalent amount being moved to the green dollar readout section. In early stages of the game, money is collected in the street. Bottles can also be collected from a junkyard and traded for money at an adjacent convenience store. Before entering the junkyard the player is required to purchase dog bones to appease a guard dog. In late stages of the game, the player can make investments in increments of $10,000. Once an investment is made, the money is removed from game play, aside from the generous 20% interest paid every morning. However, investments don't count towards winning the game. Robbers carrying guns steal any dollar bills you are currently holding (but not dimes or larger amounts). IRS agents take all money the player is currently carrying in the game, except for dollar bills and dimes. Police arrest the player for not having a recent haircut. (A haircut is also a precondition for employment.) On the fifth day the player's facial hair regrows, requiring another haircut. If arrested, the player is transferred to the City Jail in the South End for a brief period, which can be inconvenient. The four sections of the city have each their purpose: South - initial survival. West - get a haircut and a job. East - get an education. North - make your money grow. The music in the game is taken from the theme in the first movement of Mozart's Trio for Piano, Clarinet and Viola in E flat major (K498). External links 1985 video games Action-adventure games Commodore 64 games Commodore 64-only games Homelessness in popular culture Simulation video games Video games about food and drink Video games developed in the United Kingdom