glitch in versions of Myth II was found to entirely erase a player's hard drive; this led to a massive recall of the games right before they shipped, costing Bungie nearly one million dollars. Composer Martin O'Donnell said that this recall created financial uncertainty in the studio, though accepting the offer was not something "Bungie had to do." Jones and Seropian refused to accept Microsoft's offer until the entire studio agreed to the buyout. Combat Evolved was highly successful, selling more than a million units in its first six months and driving Xbox sales. Jones led the development team that created its sequel, Halo 2, and served as director on a new video game series, Destiny. He was listed in Next Generations top 100 Developers in 2006 and 2007. After the release of Halo 2, Jones took a sabbatical from Bungie, not knowing whether he wanted to continue making games. As Jones returned, his involvement with Halo began to diminish, as Jones tended to 'dislike' sequels. He desired to build a new intellectual property. Jones worked closely with colleague Jaimie Griesemer who was working on his own internal project named "Dragon's Tavern" which Griesemer described to be a "third person fantasy game" In the end however, Jones had the most power at Bungie, despite not being the President he was the majority share-holder and his vision of the studio was his alone to decide. Ultimately, Jason got his way with the studio's next project and worked with Griesemer to combine his ideas of "Dragon's Tavern" with what would be Destiny. As development continued, and with Griesemer gone, the writing team led by Joseph Staten had created a "Super-Cut" which was essentially a summary of the game's story-line. The super-cut was poorly received by Jones and the rest of the studio. Shortly after, Jones decided to scrap the writing team's work and effectively re-write the story very late into production with Marty O'Donnell, believing it was not feasible and almost impossible to complete. Knowing the game was in peril with his proposed reboot of the story, Jones formed a group called the "Iron Bar" composed of art director Christopher Barrett, designer Luke Smith and writer Eric Raab, an experienced book editor. Jones and the rest of Bungie carried on to release Destiny on September 9, 2014. References External links Jason Jones profile at Bungie 1971 births American video game programmers Bungie