a semi-romance between him and Vera Claythorne, as well as the developers' desire to have players connect to a more human character, rather than a nameless one. The main concern designer Lee Sheldon had was the emphasis placed on story and dialogue. He had considered the idea that the killer could change every time a player played the game; this idea of open-ended, modular gameplay was quickly discarded, as Sheldon thought it didn't pay homage to Christie's work. The orders of the murders forced Sheldon down a linear path, and the numerous cut scenes, cinematics and long dialogues were needed because the novel is composed largely of dialogue. Sheldon strived to make the puzzles a seamless part of the game's environment and plot, and not simply tacked on for the sake of a puzzle. The designers of And Then There Were None decided to leave the game in its original time period, the 1930s. Sheldon was firmly against updating the game to a modern time period, calling this "a futile attempt to attract an audience that really doesn't care anyway." One of the main attractions to the past for Sheldon was the ability to explore its culture and mores. The mansion in the game was researched using architecture and Art Deco books as references. Christie described the mansion in the novel as stark and modern, and this made Sheldon turn to the work of famous architect Frank Lloyd Wright, and in particular his house Fallingwater. And Then There Were None was shipped to North American stores on October 27, 2005. The Adventure Company announced on March 19, 2007, that the game would be ported to the Wii console, which would feature an ability to spin the Wii Remote to turn safe handles, and the ability to unearth clues by imitating a digging action. Reception And Then There Were None has received widely varying reviews since its release. Metacritic's weighted average score for the game was 68 out of 100 on the PC and 50 out of 100 on the Wii, indicating "mixed or average reviews", with individual reviews falling between 20% and 90%. One aspect of the game which has garnered some criticism are the graphics. 2404 denounced the game's environments, commenting that "there are graphically better games that were made two years ago." An aspect of the game's graphics more heavily criticized was the character models, with GameSpy decrying