Agatha Christie: And Then There Were None (also known simply as And Then There Were None) is a 2005 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for Microsoft Windows. It was the first in The Adventure Company's Agatha Christie series. The game is a detective murder-mystery; it begins with nine people, including Patrick Narracott, the playable character, who meet and journey to the fictional Shipwreck (Soldier) Island. There, two additional onscreen characters are introduced, and the story then follows the events that unfold. And Then There Were None retains most of the basic plot elements of Agatha Christie's 1939 novel of the same name; the major differences are the inclusion of the playable character, Patrick Narracott, and the creation of a range of possible endings. To further the connection between the game and its source material, Christie's novel was included in the North American PC release of the game. Agatha Christie: And Then There Were None was followed by two more games, Agatha Christie: Murder on the Orient Express and Agatha Christie: Evil Under the Sun. Since they were based on their respective novels, their plots were unrelated to this first game. Reactions to the game were mixed, with many reviewers polarized in their opinions: some calling it a good adaptation of the novel; others, an extremely poor adventure game. Several reviews harshly criticized the game's character design and graphics as being archaic and outdated, whereas others praised aspects such as character dialogue and a captivating story. Gameplay And Then There Were None is a point-and-click adventure game, played from a third-person perspective. Most of the interactive elements of And Then There Were None consist of asking other characters questions, and collecting and combining items. The player can carry items using an inventory system, consisting of screens which can show up to twelve items. New items go into the first available slot, and these items can be combined or examined throughout the game. The game's cursor is context-sensitive, and changes into a rotating gear when held over an item the player can interact with and use. And Then There Were None features a 2.5D graphics engine, which combines pre-rendered backgrounds with 3D-modelled characters. And Then There Were None is divided into 10 chapters. After completing a certain trigger event, the next chapter begins. The developers ensured that nothing essential to the game could be