North American release by Xseed Games. At the time, Xseed was a fairly new company, and From the New World was one of its earliest major localizations, having successfully secured Western release rights alongside Wild Arms 4. As with the previous two Shadow Hearts games, the localization was handled by Jeremy Blaustein. Blaustein was brought on board the project by Xseed. The voice acting was an important element for the English release, who cast actors based on the regional accents of characters. According to a later interview, Xseed were under pressure due to most of their resources being tied up with Wild Arms 4, and while they were impressed by the English dub, the written script had a number of issues and needed to be proofed and edited for consistency. The game was released in North America on March 6, 2006. In Europe, the game was licensed for publication by Ghostlight. From the New World was released in Europe on May 25, 2007. An Australasian release followed on June 7. Reception During its debut week, From the New World reached third place in sales charts, reaching nearly 52,000 units. By the end of the year, the game had sold over 82,000 units. Despite general low sales for their game business division, Aruze credited the release of From the New World with that division showing a profit that year. Speaking in 2020, Xseed Games parent company CEO Ken Berry noted that the market demand for From the New World in the West was sufficient alongside that for Wild Arms 4 to keep Xseed Games going. Japanese gaming magazine Famitsu gave much praise to the narrative and its characters, noting the use of comedy and numerous side stories related to each player character. Rob Fahay of Eurogamer enjoyed the story's pacing, but found the amount of humour off-putting compared to the balance struck in Covenant and took longer to like the cast. GamePro found the varied cast to be the game's strongest element, and GameSpots Bethany Massimilla said the story "remains compelling (if insane) throughout". GameSpys Gerald Villoria felt that the storyline lack cohesion, Jeremy Dunham of IGN criticised an imbalance between dungeon exploration and narrative that negatively affected an otherwise-enjoyable story. PALGNs Tristan Kalogeropoulos noted the more absurd storyline and characters compared to earlier Shadow Hearts games, and negatively noted the stereotypes of American culture and history used in the game.