Macintosh, and the Amiga 2000 lagged behind these systems in sales. Additionally, Commodore had initially announced a price of $1495 for 2000, resulting in widespread disappointment among their customer base when the higher price was made public. This was also the case for the A500, which Commodore announced its price as $595.95, but later released it at $699. The Amiga did see widespread use in the television and video production industry during the late 1980s and early 1990s, including on popular shows like Clarissa Explains It All and Unsolved Mysteries. 1990–92: Height of popularity In 1990, Commodore released a significant update of the Amiga platform, in the shape of the Amiga 3000 featuring an enhanced chipset (ECS) and the second release of its operating system, commonly referred to as Workbench 2.0. Commodore had a poor reputation among consumers and developers. Computer Gaming World wrote in 1990 of its "abysmal record of customer and technical support in the past". Commodore was unable to match the pace of PC advancement with their lower resources and economy of scale, and users complained that the custom ECS chipset failed to match the features of the PC and Mac display hardware at the time. Users also felt that the operating system (Workbench 2.0) only featured improvements taken from the user community. As Apple was the only other major user of Motorola chips at the time, Commodore often had to wait for a new CPU technology until increased supplies allowed Motorola to sell chips to anyone but Apple. On the plus side, many users considered the Amiga 3000 the most well-engineered Amiga model, and the Amiga 3000's integrated flicker filter made it painless to use inexpensive PC-style VGA monitors. This may in part be the reason Commodore went on to sell one million Amigas in just one year, which is equal to a third of all Amigas sold up to that time. In the same year as the Amiga 3000, Commodore released the US$895 CDTV, aimed to move the Amiga platform to the living room and a competitor to devices such as Philips CD Interactive (CD-I). Commodore believed that there was a market for a system that could display animations, pictures and offer educational software and games on television, and many game developers thought that interactive CD-based video games would become a popular market. The end result was a system that could be described as an