of Joseph Stalin. In "current year" 1965, the World Science Council and the League of Nations are putting down all threats to the techno-utopia that has resulted from the inventions derived from Tesla's work. However, this is a world where race and sex discrimination still run rampant. The main mission of the I-Cops in here is to prevent Centrum from taking over, as Centrum regards Gernsback as a potential ally. Hell Worlds Many timelines have suffered catastrophes (some natural, others man-made) that have rendered humanity either extinct or nearly so. These are colloquially known as the "hell worlds". Examples include Ariane (where the Spanish flu killed 99.9% of the population), Lenin-2 (where nuclear war and unconstrained industry have combined to crash the biosphere) and the worrisome Gotha parallels (where a prion-based disease has turned almost all humans into bloodthirsty cannibals on 19 otherwise dissimilar worlds). Homeline The main world in the game. The world of "our" timeline (apart from the development of parachronics) and home base of Infinity Patrol, and of players in the game. Seeks to counteract Centrum and its efforts to interfere with natural development of alternate worlds. Lenin-1 Here Franklin D. Roosevelt maintained Henry A. Wallace as his vice president when he was reelected in 1944; consequently Wallace became president on April 12, 1945 upon Roosevelt's death. His passive stance (and that of his successors) against the Soviet Union resulted in the steady expansion of Communism across the globe. In the "current year" of 1989, the isolated and malaise-stricken United States is essentially the sole remaining capitalist country on the planet. Merlin-1 Named after the wizard of that name, Merlin-1 is a world where magic entered the world due to the Trinity nuclear test in August 1945. In "current year" 2004 America (where much of the magic is centred) uses both magic and technology to be the dominant superpower. Homeline has begun investigating this world to obtain information about this mana-rich reality, but unbeknownst to them the Merlin-1 American government is aware of their actions and has begun spying on them in return. The setting of GURPS Technomancer. Merlin-3 A world where magic entered the world in 1916, and is centered in Germany. In "current year" 1942, World War II is being fought with magic. The setting of GURPS WWII: Weird War II. Myth Parallels Many worlds have inhabitants that closely resemble characters from the myths, legends