He noted that the game's diverse cast meant that they "weren't just creating new characters every week, but entirely new races." Boffo relied on out-of-house subcontractors for The Space Bars graphics, including Dub Media, which had produced the 3D visuals for the developer's canceled Reverse Alien game. Calling Cobb "something of a perfectionist", Meretzky described a moment when the final graphics for the Marmali race were first delivered; their number of toes was inconsistent, as Cobb's concept art had left this element vague. Cobb composed a rough model sheet to clarify the issue, and the graphics were revised. Meretzky later considered his collaboration with Cobb "one of the real thrills of my career". Mike Dornbrook, discussing the decision to choose Rocket Science for The Space Bar, said in 1998 that he believed "Steve was right about what Ron could contribute to the game". The Space Bar was initially developed alongside several other titles at Boffo, including projects with Time Warner Interactive and Time. The Rocket Science and Boffo collaboration was first revealed in 1995, as one of two games made with the BAGEL engine; the other was with Time Warner. According to Dornbrook, the budgeting scheme to develop the engine was split across "at least" two games, a gamble that Boffo felt was viable because of its number of simultaneous projects. The Time Warner contract collapsed in the fall of 1995, alongside the publisher itself, and the Time contract was lost after roughly four months of production. Microsoft, planned as what Dornbrook called a "fallback", became unavailable after the start of its partnership with DreamWorks Interactive in March 1995. This had given DreamWorks exclusive rights to develop games in the interactive movie and adventure game genres; Microsoft agreed not to compete in these fields. With The Space Bar as Boffo's sole project, its engine was left underfunded. As a result, Boffo was forced to pitch new titles to other publishers to raise money, a process that continued throughout its development. Like the games with Time and Time Warner, however, none of these further projects were ultimately released. During early 1996, a rumor about Rocket Science's impending closure spread within the game industry. Company co-founder Peter Barrett exited the publisher, which then underwent corporate restructuring in February: new hires included Bill Davis of Sierra On-Line, who became the vice president of product development. That same month, Rocket Science partnered with CyberCash