Messiah will contain some changes from the internationally released version. Specifically, the German version does not allow for enemies' heads or limbs to be severed, enemies cannot be impaled after death, burning enemies will die immediately and their corpses cannot be mutilated further after death. Ubisoft separately released a limited edition "International Version" of the game (playable in English only) which is identical to the version of the game released in most other countries, and which was also released in Germany. However, since then the Bundesprüfstelle has declared, after an examination in February 2008, that the uncensored version of the game, though heavily relying on melee combat and displaying violent content, is not harmful to minors, as equal importance is laid on the setting in a fantasy world and the elaborated storyline. In a second attempt, the original version secured a "no youth release" rating with the USK, though this now rated version has yet to be released in Germany. Reception Critical reaction to Dark Messiah has been divided, particularly between the US and the rest of the world. The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic. Game Informer praised the PC version for the sheer fun factor and beautiful graphics. In contrast, GameSpot said that it had many technical issues, repetitive gameplay, predictable story, and poor multiplayer. The Australian video game talk show Good Games two reviewers both gave the game an 8/10. Also, Hyper commended the game for its "telekinesis, great combat and being lovely to look at", but criticized it for "poor non-human combat [and] bugger all story". For Elements, IGN noted that it simplified the original game's role-playing element; players in Elements must choose one of four predetermined character classes that gain skills according to their specialty. GameSpot criticized the game's control problems and graphics, stating that it "may be the ugliest game powered by [the] Source engine". In Japan, where the game was ported for release under the name on 17 July 2008, Famitsu gave it a score of 22 out of 40, while Famitsu X360 gave it each a score of two sevens, one six, and one seven. GameSpot nominated Elements for the dubious award of Flat-Out Worst Game in its 2008 video game awards. Sequel In an interview on 15 August 2012, with Dutch gamesite Gamer.nl, Might & Magic creative director Erwan le Breton