calling the peripheral "a commercial and critical flop". The Menacer's original reviewers pinned the device's success on the strength of its developer support, and multiple reviewers cited the Menacer's lack of good games as the cause for its decline. Writing for the Chicago Tribune on the 1992 Consumer Electronics Show, Dennis Lynch saw the Super Scope and Menacer as a continuation of a Nintendo–Sega arms race and wrote that the peripheral's "Uzi attachment" was "just what every kid needs". The Atlanta Journal-Constitution Andy Pargh said the Menacer was "definitely a winner" in comparison to the Super Scope. Toronto Star William Burrill wrote that the "Great Zapper War" would be decided by the strength of the light guns' supporting games. Multiple reviewers ultimately recommended that players wait for more games to be released before purchasing the Menacer. William Burrill of the Toronto Star said not to bother unless the player "absolutely love[s] target shooter games". Mean Machines called the Menacer "an expensive novelty" until it had more games. The Herald Sun wrote in August 1993 that the Menacer looked to be "an expensive, limited-use fad". GamePro considered the gun "well-designed" and "fairly good-looking", though they wrote that the gun's options buttons were inconvenient and that the Menacer's lengthy recalibrations before play sessions without Accu-Sight were tedious. Mean Machines wrote that the gun's shades of gray clashed with the glossy black console. Several reviewers called the binocular scope addition unhelpful. Paul Mellerick of Mega found the manual sights an eyestrain and the gun "deadly accurate" as long as players used the Accu-Sight mode. Still, as of January 1993, Mega felt that the Menacer's future success was doubtless. Jaz of Mean Machines had low expectations for the Menacer, which he compared to the shortcomings of previous light guns: high price, short-lived novelty, and dearth of games. Gus of Mean Machines wrote that "Sega hasn't learned the lessons" from the Super Scope's "fairly naff" release in the magazine's January 1993 Menacer review, calling the light gun a "samey-looking, samey-playing piece of hardware, with some redundant add-ons" with mediocre launch titles. He added that the Menacer was less tiring to use than the Super Scope, praised the Menacer's infrared, and criticized the gun's lack of available software. Multiple reviewers found the pack-in six-game cartridge games subpar and repetitive. Mean Machines Gus wrote that the games were all too simple and easy. Of the pack, reviewers