Towers, he discovers Tang's true scheme: to use the artifact to reap the souls from the Spirit Realm and use those souls to power his cyborg army. Drake then breaks into Tang's secret morgue facility and recaptures his clan members' souls. He then travels to the basements of the facility, where Tang is using the artifact to open the portal to the spirit realm. Drake fights and defeats a demon-like creature, but the Ghost Assassin steals the Soul Portal Artifact and escapes into the spirit realm. Drake enters the realm and pursues the assassin, ultimately defeating him. He then retrieves the Soul Portal Artifact and collects the Master's soul. Drake then falls down to a nest of a three-headed beast called the Spirit Lord Supreme and defeats it. Drake then goes back to the Serene Garden and revives the Master with the artifact. Master thanks Drake for his efforts, stating that he achieved a level of proficiency even he was unable to reach, and he has proven himself to the Gods. Reception Drake of the 99 Dragons received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic. It was ranked as the second-worst game for the original Xbox. In July 2006, X-Play called Drake the single worst game ever released for the Xbox, even going so far as to state that it had eclipsed the game Aquaman: Battle for Atlantis as "the standard by which they rate all bad games". Alex Navarro of GameSpot named it the second worst "frightfully bad" game of 2003 in Halloween 2004, right behind Big Rigs: Over the Road Racing. The game was criticized for its controls, along with frustrating gameplay. The game's dual-wielding system, in which players could control two guns independently by using the trigger buttons to shoot and an analog stick to aim, was notably criticized for having a poorly-implemented targeting system that made it difficult to aim. Frequent criticism centered around its unwieldy camera that often got stuck or prevented the player from seeing the on-screen action, and was mapped to the same analog stick as the aiming reticle. The game was also panned for its poor voice acting, low-quality graphics, character animations, and sound design; in particular, GameSpots Navarro felt that the game was a "cacophony of terrible effects and voice acting"—noticing the re-use of stock sounds notably used in AOL Instant Messenger, and comparing the