to Guillaume de Fondaumière of Arxel Tribe, it continued to sell for two years after release, which brought it to 270,000 units sold by March 2001. By October 2002, its sales had reached 400,000 units. Philippe Druillet placed Rings lifetime sales in France near 200,000 units by 2006, and its overall sales above 450,000 units by 2007, at which time it had been released in 47 countries. Conversely, de Fondaumière reported in 2009 that it had sold more than 600,000 copies worldwide. Critical reviews The game received mainly negative reviews. It holds an aggregate score of 40.38% on GameRankings, based on twelve reviews. Ray Ivey of Adventure Gamers wrote that it "received some of the worst reviews of any game in the late 90s." However, The Electric Playground named it one of the best adventure games of 1999. Reviews in Slovenia were more positive. GameSpot's Ron Dulin scored the game 3.7 out of 10. While he was impressed with the graphics engine, he criticised the art design as "bland and colorless." He was especially critical of the puzzles, which he felt suffered from a lack of logic. He concluded that "There are many problems with Ring, but the greatest one is that it is so utterly uninviting. A cold world filled with uninteresting, incoherent characters, bad voice acting, puzzles involving little or no logic, and an almost absolute lack of direction all add up to create a world that is unpleasant for all but its musical accompaniment." Daniel Erickson reviewed the PC version of the game for Next Generation, rating it one star out of five, and stated that "Even if you're a fan of adventure games, opera, and Wagner's Ring Cycle, you'll still hate Ring." IGN's Tal Blevins scored the game 2.7 out of 10 calling it "abysmal at best." He was highly critical of the science-fiction aspect of the story, and argued that anyone not familiar with the opera would be completely lost for the majority of the game. As with GameSpot, he was critical of the puzzles, which he called "utterly ridiculous." He praised the music and sound but was critical of the graphics, and called the game "a complete travesty" and "a 10 hour CGI movie with a horribly confusing plot." Game Revolution's Johnny Liu gave the game an F. He too was highly critical of the puzzles and the trial-and-error nature of the gameplay. He