the castle against attacks by enemy wizards. The player character can have up to two spells equipped at a time, one for each hand. Greater amounts of mana stored in the castle allow the player to expand the castle and cast more powerful spells. Besides storing mana, the player's castle also serves as a home base for the player character where he can regain health and mana. Upon death, the player character respawns at his castle. Dying without a castle forces the player to restart the level since the game does not have a mid-level save feature. As long as the player's castle is at least partly intact, the player character cannot die. The magic carpet can be piloted in three dimensions, similar to a helicopter, although the player cannot roll and it is impossible to crash. Instead, when the carpet approaches an obstacle, it automatically ascends to fly over the obstacle. Development The game was promoted with a marketing budget of $307,600. The game supported anaglyph 3D and Autostereogram effects. 3D glasses came with the game package and VFX1 Headgear was supported. Ports PlayStation The PlayStation version retains many of the PC version's spells. The map has changed slightly, and some of the monster graphics and enemy wizard graphics are slightly different. As in the PC game, one can only save at the end of the level. Enemy wizards now have a health-bar over their heads, so the player can see when they are close to death. This version does not support multiplayer, but does contain the Hidden Worlds expansion as a reward for finishing the game in "Normal" mode. Saturn There was also a port for the Sega Saturn console. It is largely identical to the PlayStation version, and likewise includes the Hidden Worlds expansion. Gaming journalist Ed Lomas reported the technical differences from the PlayStation version as: the sky is animated in a "sliding wallpaper" fashion (whereas it moves in 3D in the PlayStation version), the sprites are more detailed, and the shadows lack the translucency effect. Atari Jaguar CD A port for the Atari Jaguar CD was in development after Atari Corporation made a deal with Electronic Arts to bring some of the latter's titles to the system in the middle of 1995, with Magic Carpet being among them. The port was announced during the same month for a general 1995 release and later slated for