is a series of futuristic racing video games originally created by Nintendo EAD with multiple games developed by outside companies. The first game was released for the Super Famicom in Japan in 1990, and along with North America’s Super Nintendo Entertainment System in 1991; its success prompted Nintendo to create multiple sequels on subsequent gaming consoles. The series is known for its high-speed racing, characters and settings, difficult gameplay, and original music, as well as for pushing technological limits to be one of the fastest racing games. The original title inspired the creation of games such as Daytona USA and the Wipeout series. The series has been dormant since the release of F-Zero Climax in 2004 in Japan, although elements of the series have been represented in other Nintendo video games, most notably the Super Smash Bros. and Mario Kart franchises. Past installments have been emulated across multiple Nintendo consoles with the Virtual Console service. The original F-Zero is one of the selected games emulated on the Super NES Classic Edition. F-Zero is one of the launch titles for the Super Nintendo Entertainment System: Nintendo Switch Online collection, released on September 5, 2019. Gameplay Each of the games in F-Zero series requires the player to beat opponents to the finish line while avoiding obstacles such as land mines and slip zones. The games usually require a mixture of memorization of the tracks and quick reflexes for its fast-paced racing gameplay. In F-Zero and F-Zero: Maximum Velocity, a speed boost is given to the player for each lap completed. Starting with F-Zero X, players may execute speed boosts if they have finished at least one lap, but now in exchange for losing energy when boosting. It is therefore necessary to use recharge strips around courses to replenish this energy, or risk exploding when it drops to zero. Strategically situated dash plates allow boosts without energy loss. In combination with course obstacles, drivers are allowed to attack each other with their vehicle bodies. The games' planets include different climates and terrains, and are home to many different races and tribes of aliens. There are geographical differences from game to game, but distinctive locations recur, such as Big Blue, Mute City and Port Town. Circuits are usually set on the outskirts of cities or above them situated high in planet atmospheres at an elevation as much as above ground. They contain anti-gravitational guide