memory becomes full or link cable connection cannot be done, the game can generate a password for the track; when it is input on any Climax cartridge, the password will generate the track. FutureEdge magazine asked Shigeru Miyamoto in April 2012 regarding a future F-Zero installment. Miyamoto stated: "I think at the time [F-Zero] was a really big surprise, a new thing, a product that made sense and the Wii and DS lacks to create a similar impact". In June 2015, news site Nintendo Life reported that in early 2011 Nintendo of Europe approached Burnout series developer Criterion Games to work on a pitch for a new F-Zero game which they hoped to unveil at E3 that same year alongside the then-unreleased Wii U console, and potentially release the game during the console's launch period. However, the developer was unable to handle the pitch as, at the time, they devoted much of their resources into the development of Need for Speed: Most Wanted for multiple platforms. The site was tipped by an anonymous, yet "reliable" source, but they had confirmed this information when Criterion co-founder Alex Ward (who left the company in 2014) admitted that Nintendo of Europe did indeed approach the company for a potential F-Zero game on the Wii U. In April 2019 interview, Ward has since confirmed that this report was false. He clarified that he was contacted via an informal E-mail by a "very junior", now-former Nintendo representative. He added that Criterion Games could never develop any game without authority from parent-company and publisher Electronic Arts, and Ward himself is not even interested in the F-Zero series. In a January 2015 video from Smosh Games, Miyamoto was featured as guest star and stated that a new installment in the franchise could be possible if Nintendo were to develop a unique controller interface for one of their upcoming consoles that would be suited for a new game. Six years later, the producer of F-Zero GX, Toshihiro Nagoshi said that he would be open to working with Nintendo on another installment if the company were given the opportunity to do so, and that he would make a future F-Zero game challenging for advanced players, unlike the "fun and accessible" nature of Nintendo's Mario Kart series. ReceptionIGNs Lucas Thomas called the design and style of Mach Rider as an influence to the F-Zero series noting its sense of speed