have the head of a lion but the body of a human, for instance. It was in this spirit that we decided to make most of our monsters proper chimeras". Inspiration derived from western imagery includes woodblock illustrations of the brazen bull, Norse mythology, the Bible, alchemical symbolism, and rituals with pagan roots. Eastern imagery came from yōkai and Nausicaä of the Valley of the Wind. Possessed Arius was partly based on deep sea lifeforms and Arius-Argosax on east asian dragons because Ikeno thinks that "the strongest-looking demons tend to be humanoid dragon ones". In his estimate, Argosax the Chaos—an amalgamation that recycles resources and attacks from previous bosses—"probably received more time and effort than anything else in the game", with peculiar coloring because he "really just wanted to make it look weird". Team Devil's arcade background was reflected in the approach to texture mapping: the lack of experience with realistic resources meant most of their textures were handmade, which made its visuals and essence more drawing-like in comparison with Devil May Cry, whose modelers tackled realism by making textures out of photographs. The option of running through Devil May Cry 2 with Lucia was a result of player feedback per Tanaka: Global player surveys about the original influenced the sequel's design: "people complained of the locked camera viewpoint being disorienting. A lot of effort has been put into addressing this issue and making scene transitions smoother. [...] The two areas people seemed most pleased with in the first game were how cool a character Dante was and the level of action. So we upped the action and made him even slicker". Puzzles were reduced in size and scope in the process of improving combat flow. Weapon switching happens in the moment. Attempts were made to give players flexibility due to complaints about the original's difficulty. Devil May Cry 2 was set up for an easy first playthrough, with an increasing degree of challenge as the player goes through its unlockables. Combo charts for Dante and Lucia were printed on the obverse of the Japanese and Korean releases' case inlay. Both characters received new, more acrobatic moves to achieve high action possibilities in wide spaces. Team Devil pursued a wider variety in stage design. Missions take place both outdoors and indoors, in a multitude of settings; Tanaka estimated that the environments were approximately nine times as large as the first.