of a descendant of Sparda along with the Yamato, Sanctus captures Nero to power The Savior's core. Dante arrives, with Trish, who was revealed to be a spy within The Order, and makes a promise to the dying Credo to save Nero and Kyrie. Splitting up, Trish evacuates Fortuna's human residents, while Dante destroys all the Hell Gates scattered over Fortuna, and defeats Agnus, reclaiming the Yamato sword for the last time. Confronting the Savior in a sky battle above Fortuna, Dante drives the Yamato through The Savior's chest, where Nero recovers it inside, freeing himself and Kyrie, and defeating Sanctus. Nero is able to make peace with the power it has given him to protect those he cares about. Before Dante leaves, he decides to entrust Nero with the Yamato, and Kyrie and Nero share their first kiss in the ruins of Fortuna. Back at Dante's office, Lady arrives. As previously revealed in the game, it was Lady who sent Dante and Trish to Fortuna in the first place as The Order had begun butting in on some of her jobs, which was why Trish immediately went undercover to expose The Order's true colors. As Trish and Lady bicker over the small reward, Dante gets a phone call from a customer and the trio moves out of the office for a new mission. Development Development of Devil May Cry 4 began shortly after its predecessor was a success. A total of eighty people formed the development team. The first teaser was that of Dante on a snowy peak shown at E3 2005, while the Tokyo Game Show 2005 trailer showed Dante doing multiple moves in front of a camera, both containing elements that were not included in the finished product. Capcom only made the E3 2005 video to confirm their staff had begun work on the game. Since they had just finished Devil May Cry 3 and Devil May Cry 3: Special Edition, the developers initially were confused in regards to what they had to do in order to innovate the gameplay mechanics they developed previously. The team wanted to introduce new gameplay elements and a new character allowed them to do this. This was the first Devil May Cry not to be released for PlayStation 2, because it was designed for the next generation of hardware. This allowed the team to try new play mechanics and expand the