leave him to be arrested by Da Silva, he breaks his leg to make him suffer. A week later in Bahia, Max overhears news in a bar that the UFE was disbanded, and Victor was found dead in prison. Choosing to move on with his life, Max takes a walk along the beach as the sun sets. Development The game was originally scheduled for release in late 2009. However, it was pushed back to 2010 alongside several other Take-Two Interactive franchises in order to "benefit from having more development time". In June 2010, the game was again pushed back to 2011. On December 21, it was not present on the 2011-2012 calendar year, and was pushed back again. The game was still in development and not canceled or indefinitely halted when Rockstar released two new screenshots for the game. On September 8, 2011 Rockstar announced a March 2012 release date for the game, with a debut trailer released on September 14. In January 2012, Take-Two delayed the game by two months from its original March release date to May 2012. The publisher said the decision was made in order to "ensure that Max Payne 3 delivers the highest quality." The debut trailer was released on September 14, 2011. The writer for the series, Sam Lake, commented that the game would "maintain its dark and gritty origins" and that fans of the series would be "in for a surprise". Remedy Entertainment head of franchise development, Oskari Häkkinen, praised Rockstar Games' take on the series, stating that it looked "brilliant". Remedy served as consultants for Rockstar when the game reached its final stage of development. Rockstar Games conducted research to ensure that the vibe, culture, police, weapons and every element of São Paulo was as authentic as possible. The research team visited São Paulo several times and went to lengths researching the local gangs, police and special forces, including each group's choice of equipment and firearms. The fictional UFE resembles Brazilian special police units such as BOPE; the company suggests that fans of the game watch the 2007 Brazilian film Elite Squad (), especially the "intense sequences of BOPE soldiers carefully raiding favela warzones and caught in deadly shootouts versus heavily-armed drug dealers and lookouts who wield assault rifles and Uzis as part of daily life." Some retailers bundled the game with the film and its sequel. In a November 2011 interview,