his victory speech. That demo was released on a Dengeki PS2 bundled disc. Three features emphasized on previews as bringing accessibility to both casual and dedicated players—but cut from the final game—are automatically scaling difficulty, fully customizable controls and multiple paths for all missions; Tanaka felt the uneven mission lengths of Devil May Cry was an issue, and saw the last feature as a way for players to pace playthroughs out to match their preferences. Ikeno's early boss drafts depicted Jokatgulm as either a conventional demon or a humanoid woman whose body is composed of multiple giant skulls with tentacles coming through them; while Nefasturris was based on buddhist art. Among unused foes are a plant demon, masses of bodies and spirits, a rival with abilities similar to Dante's who could shoot energy balls and fly at any time, and a boss would've been a huge dragon with fire attacks. A Bloody Palace floor with four Orangguerra was scrapped because their large size and attack range meant they easily killed one another. Dante's motorcycle would have played a larger part through driving missions and as a weapon, something Itsuno personally proposed to the programmers. Pre-release stills showcased him brandishing Alastor. He was also intended to vocally react as his style rating changes during combat. Itsuno did everything he could while struggling to release a quality finished product in the conditions the game was. He accomplished everything his superiors wanted from him, but wasn't satisfied. He didn't want Devil May Cry 2 to be his legacy within the series, so before development had wrapped, Itsuno asked his higher-ups for Devil May Cry 3, with himself as director from the start of the project. He rallied Team Devil to stay for it; some members shared his sentiment, with many wanting to work with what they learned making Devil May Cry 2. With regards to player reception, Devil May Cry 2 pleased those who found the original too difficult, but drove much of the player base away, which made Team Devil's goal to win them back. In November 2020, Capcom was targeted by a ransomware attack, which led to a file batch containing the source code backup for Devil May Cry 2 leaking on the internet. Marketing Due to the focus of Devil May Cry 2 on style, Capcom partnered with the Diesel clothing company, which has a history of working with game