the team can develop and use a character that they create usually based on audience suggestion. It is usually best when a character trait is blown out of proportion or if the character is placed in a situation that would make them stand out. Anyone on the team can use a trait given by the audience, sometimes creating two characters on the same trait, or one on the original trait, and another on its antithesis. The team will usually ask for a character trait to use in their about-to-be-developed character(s) before they begin and some teams will even ask for other suggestions as well that they can use for inspiration, although teams may also ask for something like a location from which to derive their characteristic(s)- i.e. a haunted house would be 'creepy'. Players should be careful, however that the Character Event does not become the "Character Trait" event. The purpose of this event is not to show forty-seven ways to be greedy. The purpose is to create a character; a character trait is only a small (but still prominent) part of that character. The improviser should have an idea of what that character is like in all facets; not just a trait, but for example, what kind of friends that character has, what activities the character might enjoy, even a small sampling of some past experiences that character might have had. The character must be fully formed and plausible. (Can be wacky, and over the top, but they cannot be downright impossible to believe). A good Character scene is when other members are continuously endowing the character and giving him/her chances to show off the character trait. Theme In the Theme event, the teams are "given a theme which they must explore in one or more scenes." Theme is quite unique and different from the other games as unlike the other events where the inspiration and suggestion comes from the audience, theme suggestions can come in various ways and is usually given to the team by the host. However, if the team wishes, they are allowed to ask for another suggestion from the audience. For example, this could be a location in which to explore the theme in. Suggestions could be fortune cookie sayings, haiku or just a single word. Once given their theme suggestion teams must explore that theme in as many ways as possible. This may be