the contents would be identical, except that "the feel of the controller" may cause a slight difference. Despite Capcom having already used the MT Framework to create two Xbox 360 games-Dead Rising and Lost Planet, the team found difficulties with this engine. The developers first showed a demo of the game at Tokyo Game Show 2006 where Dante fought the boss character Berial. The visuals satisfied the Capcom staff to the point where they called them a "miracle". Itsuno said in the Famitsu article that the visuals attempt to deliver a satisfying feel of being in the air. The actions of Nero's Devil Bringer could not be done on second generation consoles, but they could be done on the new generation of consoles such as the PlayStation 3. Kobayashi said the Xbox 360 and PlayStation 3 versions would be identical, although he did not comment on the PC version. Kobayashi confirmed the PC version "would be great, because the same team is working on both". The PlayStation 3 version requires the user to install 5GB of game data which takes 20 minutes and shortens the length of the loading screens throughout the game. During production, new gameplay options were implemented to "keep up with fresh action games"; among these is the Devil Bringer's ability to bring enemies towards the characters. Unlike Dante's progress in Devil May Cry 3, Nero was designed to become stronger by upgrading his Devil Bringer ability instead of receiving new weapons after defeating boss characters. During development the production team decided that Nero would be one of two main characters and that Dante was not going to be the only character from previous entries to appear in the series. Producer Hiroyuki Kobashi noted before the game's release they wanted to make Dante seem significantly more powerful than Nero. This was done to create an obvious difference between the strength of a "veteran" when compared to a "rookie". Unlike Devil May Cry 3, the game's difficulty would be the same in both the Japanese and European versions as the version released in North America. Scenario and cast For the first time in the series Bingo Morihashi was the game's writer. He collaborated with film director Yuji Shimomura who worked on the earlier games. Morihashi had many issues with the making of the game to the point he quit Capcom. However, after Itsuno's asked him to return, he