DECWAR is a multiplayer computer game first written in 1978 at the University of Texas at Austin for the PDP-10. It was developed from a lesser-known two-player version, WAR, adding multi-terminal support for between one and ten players. WAR and DECWAR are essentially multiplayer versions of the classic Star Trek game, but with added strategic elements. The game was later used, by scrubbing copyright notices and replacing them, as MegaWars on CompuServe and Stellar Warrior on GEnie. Both versions ran for years. History Original versions The original game that led to DECWAR was WAR, a two-player version of Star Trek for the CDC 6600. In Star Trek, a single player would hunt around the galaxy looking for an invasion force of Klingon warships, and return to a number of starbases to refit and repair. In WAR, the starbases were replaced by planets that either player could capture after attacking them, turning them "friendly". The game ended when one user captured all of the planets and destroyed his opponent's ship. The 6600 supported only one operating terminal, so the players had to take turns entering their commands. During a port to the PDP-10, the game was more heavily modified and became DECWAR. The game was no longer run as a single instance, but instead as a number of programs (or "jobs"), one for each user, communicating through a shared memory. This allowed up to 18 players to join or leave the game as they wished, the other players continuing to see the map as it was before. Another addition was a single computer-controlled Romulan ship, who would be spawned into games with less than full players in order to give the humans someone to fight. When the roster filled with players (the number depended on the version) the Romulan would not be re-spawned after being killed. Version 1.0 of DECWAR was released in August 1978. The university would make copies available on tape for the nominal fee of $50, and it soon appeared on PDP-10s around the world. The greatly updated 2.0 was released in July 1979, and another major version, 2.3, on 20 November 1981. Commercial versions Bill Louden, who was in charge of games at CompuServe, purchased a version of DECWAR from UT Austin after having been told of its existence one night on CB Simulator by Merlyn Cousins. In 1982, Louden gave it to the programmers at Kesmai,