of fan anger" over widespread bugs and glitches. The article concluded that Telltale's support forums "paint a portrait of a publisher that is constantly releasing buggy and even outright broken games", seemingly lacking the resources to fix or even monitor most of them. Telltale moved to an improved version of their engine around early 2016, partially implemented first in The Walking Dead: Michonne and completed for the release of Batman: The Telltale Series. The updated Telltale Tool provided direct support for DirectX 11 features, including physics-based models, texture mapping and blending, and dynamic lighting and shadows. The changes also helped automate and integrate a game's development across all departments within Telltale, and specifically helped to reduce memory use in some scenes, which had been identified as part of the technical bugs on some consoles' versions. In mid-June 2018, Variety reported that Telltale was moving away from the Telltale Tool and instead toward the established Unity game engine. The Stranger Things game was expected to be the first to use the Unity-based engine. Telltale Publishing Telltale helped other developers to publish their games. Under the moniker Telltale Publishing, Telltale entered into a publishing deal with Jackbox Games to bring the console versions of The Jackbox Party Pack to retail markets, and with The Fun Pimps to publish 7 Days to Die for consoles; according to Variety, this publishing deal was as financially successful for Telltale as the first The Walking Dead season. On August 18, 2016, Telltale published Mr. Robot:1.51exfiltrati0n by Night School Studio. During the company's restructuring in 2017, the publishing branch of Telltale had been put on hiatus but was expected to be reused once the company regained its financial stability. Games Legacy The release of the first season of The Walking Dead in 2012 is considered to have created a resurgence in the adventure game genre, which had been languishing since about 2000. Dontnod Entertainment found the episodic approach to storytelling to be an ideal way to present Life Is Strange, and it has allowed them to release supplementary stories within the series in smaller pieces. Telltale's approach to branching stories has often been criticized, with choices ultimately having little effect on a game's overall narration, often being summarized as "choices don't matter"; players may make choices to save a character from death early in a game, but only to have that character die later for the game