(Mark VII), ready at the end of 2011. The new system dropped the infra-red Unit-Gun connection used in older systems and used more advanced radio frequency linking Packs are the main component of the Q-ZAR system. They are the vest and the phaser unit and they are worn by all players in the game. Packs store information about players and allow players to play the game. Network boxes may be configured in one of three ways. As an Energizer, Network Boxes transmit game data between packs and the main computer and allow players to gain more lives depending on the game setup. As an Headquarters, teams may attack and defend them. As bombs, the Network Boxes can shoot players. Scoreboards display scores and the time remaining in the game. Software on an i386 PC is used to set up games, track scores, and print out scorecards. The older Q-ZAR software was MS-DOS based, but a Windows-based version is shipped with Quasar Elite, and other Windows version are available from other developers. Marshall Gun/Phaser. A special gun that is capable of changing team and energizing packs. Handicap Gun/Phaser. A special gun that is capable of learning during a game and adjusting the settings to assist those with a handicap, or to make the game harder for good players. Recharger. In the vesting room there are power cables which charge and reset the guns. Usually marshals carry "pins" which are simply the plug from a charger cable used to reset guns. Game types Energise is the standard game of Q-ZAR. The player is given a certain number of lives. Once a player runs out of lives, they may gain a new set by going to one of their team's Energizers, but lose individual score points doing so. Eliminator is similar to Energise, except players only have the lives they start with. Once a player runs out of lives, they are eliminated from the game. Eliminator requires reloading after every life lost. Supercharge is a variant of Energize usually played by experienced players. Players must tag five opponents without getting tagged before they are able to de-activate their opponent's headquarters. Stun is used for beginning players. In this mode, players have infinite lives. In Energise, players also have infinite lives but they do not get all lives at once. Battlefield is another variation where mines (which are unused packs) are placed around the