Out from Boneville was ported to Mac OS by Vanbrio. Telltale was one of the companies who Sony confirmed pledged PlayStation 4 third-party support at the PlayStation Meeting 2013. Telltale had also committed to developing and re-releasing seasons for the Nintendo Switch. Stauffer stated that there were no restrictions on what games they can bring to the Switch due to content, but they were focusing on their more recent, family-friendly games like Minecraft: Story Mode, Batman, and Guardians of the Galaxy only due to ease of porting these to the Switch, while older games like The Walking Dead required more effort to port. Telltale Tool The Telltale Tool is a proprietary game engine developed by Telltale. Telltale commenced development on the engine shortly after its founding, initially referring to the engine as the "Telltale Engine and Toolset". A casual poker game, Telltale Texas Hold'em, was created to test their engine and distribution model, and to ensure that all major bugs were ironed out before the release of their first adventure game, Bone: Out from Boneville. The Telltale Tool has been used for every game developed by Telltale Games, and continued to receive improvements since the initial version, such as compatibility to new systems and better graphics capabilities. The only third-party game to use the Telltale Tool, Hector: Badge of Carnage, was developed by Straandlooper and also published by Telltale Games. While the Telltale Tool has been updated over the years to support newer consoles and computers, it lacked features that made it more difficult to develop for as the company took on more projects, rushing the development schedules. Until 2016, Telltale Tool did not have a physics engine, meaning that if a scene required an object to fall, this had to be animated by hand, taking time from other more productive activities. This also prevented them from using elements like dynamic lighting, and requiring them to develop lighting models using 3D modeling tools like Maya, significantly extending time to develop art assets. The aged feature set of the Telltale Tool led to a perception that many of Telltale's games had an abnormally high rate of bugs and other technical flaws, pervasive enough to pose a significant risk of impeding players' ability to progress through a given game. A 2015 article by Kotaku noted that "their games, wonderful in many ways as they may be, have been accompanied by an undercurrent