May 2012, Namco Bandai opened the Tekken Museum in Osaka, Japan, which houses a statue of Jin and Kazuya in a cross-counter. Critical response Jin has often been listed as one of the best Tekken characters due to his rivalry with family members Kazuya and Heihachi Mishima. The character's popularity in the Tekken series also earned him special recognition among fighting games in general; his relationships with other characters throughout the series were also popular. The character's physical look has been the subject of much praise as well as the variability of his clothing across the series. Sato believes that Jin's players think the story is always serious, which he felt was proven wrong during Tekken 5 when Jin accidentally touches the cleavage of Asuka Kazama. Critics have focused on Jin's devil alter ego and his darker characterization. Complex enjoyed Jin's transition from a regular hero to anti-hero. The website 4thletter enjoyed Jin's dark characterization in his debut due to the shock of him becoming a devil in the ending of Tekken 3. Despite acknowledging that fighting games lack deep storylines, Comic Book Resources found Jin's characterization brings an air of tragedy as a result of his desire to end his own life to get rid of his chaotic form. However, Den of Geek's Jasper Gavin did not find Jin's role as the main antagonist in Tekken 6 appealing. He compared him negatively with both Kazuya and Heihachi, who he felt were more menacing villains. Gavin felt his relationship with other characters in Tekken as well as his inner conflict with the Devil Gene were appealing but was disappointed by how Jin's character declined across the story. Devil Jin's debut in Tekken 5 was well received for his differences with the regular Jin. The crossovers Tekken had with Street Fighter also further raised Devil Jin's popularity with regard to similarities with the characterization of Evil Ryu. There were multiple reactions in response to Jin's special moves. His initial move-set was noted to be based on his relatives' techniques, with the change shown in Tekken 4 praised for him bringing his own take on karate. Others found such modifications entertaining as it meant learning new moves, but also criticized the change as it made practice by veteran players pointless. Capcom senior community manager Seth Killian had found the Tekken 4 version too powerful to the point of quitting the series with