is a fictional character of the Tekken fighting game series created by Bandai Namco Entertainment. He was introduced as the protagonist in the 1997 game Tekken 3 and has been the central character of the series from that game onwards. Trained by his grandfather Heihachi Mishima, Jin wishes to avenge the apparent death of his mother Jun Kazama. However, Heihachi betrays Jin to awaken a genetic abnormality within his body known as the . He is also antagonized by his father, Kazuya Mishima, from whom he inherited the gene. While dealing with his relatives, Jin loses control of the Devil Gene, which causes his transformation into an alter ego named , first introduced as a non-playable character in Tekken 3 and playable ever since Tekken 5. Outside of the video games, Jin has appeared in the animated and live-action films adapted from the games and have also appeared as a playable character in several other game franchises. Initially conceptualized as an innocent man, Jin was developed as the series' new protagonist and a replacement for Kazuya, who he was based on visually. His constant fights with his family members would eventually lead him to become an antiheroic character, as crafted by Bandai Namco's director Katsuhiro Harada ever since his introduction. Nevertheless, Jin was portrayed as the main character from multiple adaptations of the games. He has been voiced consistently by Isshin Chiba since he debuted in Tekken 3 and has had multiple English actors across other appearances. Critical reception to the character has been positive, with commentary focused on his moves and his role within the wider Tekken story. Since his introduction in Tekken 3, Jin has proven to be quite popular and has often been described as one of the best Tekken characters due to his fighting style and because of the impact he had on the storyline. His dark characterization was also noted while Devil Jin also remained popular for retaining Jin's classic fighting style which he discarded. Creation Development Jin Kazama was created by Namco artist Yoshinari Mizushima after he graduated from college, with the character's design being a great surprise to the Tekken staff. Jin was introduced in Tekken 3 using the concept of a "misfortunate character" which was part of his dark character arc across the series. The staff also wanted to present him as a determined character. Despite their similarities, Jin was a more