pillars: the arcade division and the console division. But the PS2's increased processing power and a change in the nature of Capcom's arcade game market meant a company-wide shift of human resources from arcade to console. With the company's big hits at the time, like Resident Evil and DMC, many of the arcade fighting game teams were switched over to teams making games for home consoles. These former arcade division employees were put in charge of the DMC sequels."}} Studio 4 General Manager Shinji Mikami agreed to the switch due to headcount: the game would require a large crew, but he wanted the freedom to work on multiple titles, and felt Kamiya lacked experience working with small teams, assigning him to what became Viewtiful Joe. While working on the localization and finishing touches of Devil May Cry, Kamiya first heard about the sequel from its original director, who asked him to share that game's screenplay and design document so they could develop the sequel. Since Mikami didn't inform him of the change, and both his directorial efforts faced partial reboots and delays, Kamiya at first thought it was a sign of an imminent firing. Team Devil would communicate regularly with Team Little Devils members for feedback on their work. ProductionDevil May Cry 2 was conceived as happening 10 years after the events of the original. Since a producer didn't like the "joke-cracking wiseass" Dante of Devil May Cry, he was re-envisioned as grown-up and taciturn. Morihashi believes the game's story was outsourced to a non-company writer. , a veteran of both Studio 1 and the series, was asked to make Dante's lines and behavior in a tentative screenplay funnier, as he was found to be too serious. Morihashi—who juggled his Capcom job with a career as a professional novelist—only made small dialogue augmentations and wrote subtitles, cautious of limits due to newness. By the point he got to work on its writing, the script was in the translation process, while bosses and stages were already done. So when the finalized scenario was submitted, he was asked to not make big changes. The game's entire cast has few lines of dialogue and never takes drastic action. To Ikeno, "[Dante's] sudden silence almost seemed to imply that something terrible had happened between the events of 1 and 2". Both Ikeno and Morihashi feel the lack of any warm moments from Lucia hurt