Q-ZAR (called Quasar in the UK, Ireland, and called LaserGame in Sweden) is a type of laser tag that was developed by Geoff Haselhurst, Peter Robertson and Omnitronics in Perth, Western Australia. The rights were later sold to Leisureplex Ltd, a company based in Ireland which in turn sold them to Q-ZAR International based in Dallas, Texas. Gameplay Like other laser tag games, Q-ZAR is played with a gun (or "phaser") that fires harmless beams of infrared light that are detected by equipment worn by the players. There is also a laser pulse on firing, though it is for visual effects only. The basic mechanism of the game revolves around shooting (called tagging) each other or stationary objects. The standard game of Q-ZAR involves two teams: the red team and the green team (Quasar Elite involves a red and blue team). Each team has a Headquarters (aka "HQ" or "base") to defend from the other team. The goal of the game is to score the most points for the team. The player can achieve this by either deactivating the opponents' HQ or by tagging the opposing team's players. Players may deactivate the opponents' HQ by tagging it twice leaving a few seconds between. The winning team is determined by the team with the most points at the end of the game. Upon being tagged, the pack vibrates, makes an explosion noise and the player who has been tagged has a window of around one second to fire off a "reflex" shot (providing no shot was fired in the previous second) before the penalty sequence starts. After the one second has passed, the six-second penalty sequence starts. During the penalty sequence, for the first 3 seconds, the player may not be tagged and may not tag other people. For the final three seconds, a player may be tagged, but may not tag other people. If a player is tagged during this period, the process starts over (including getting a 1-second reflex shot). The back of the phaser has a simple LED display. When a pack is not energised, there is a number above a "U" showing. The number is the pack's ID number. The U means that the pack is "Un-energized." When a pack is on during normal play, the top number is the number of lives remaining, the bottom is the number of shots (when a player is out of