her likeability, the latter also thinking the same of Matier. Multiple Team Devil members were fond of Arius because "it was neat to have a CEO as a villain"; as "a symbol of high contemporary culture", he became the precedent that allowed writing opportunities in sequels beyond the "fantasy world" setting of the original. To Morihashi, who sees "love" as the central theme of the series, Devil May Cry 2 "is about Dante's love for his father. He follows in his father's footsteps by protecting something that his father once protected". Ikeno sees the series' visual style as aligned with action-packed Hollywood B movies, as such approaching it like a live-action adaptation of a comic book. He made the main cast's wardrobe aiming for clothing that real people would wear. The new characters' designs were made to complement and contrast Dante's, with Lucia's also working as a counterpoint to Trish's design while fitting a Capcom tradition of prioritizing fighting ability over attractiveness in female characters. Arius' face is an homage to Colonel Douglas Mortimer, a character played by Lee Van Cleef in For a Few Dollars More; his noble look and palette "imply that he's compensating for a deep, dark evil that he harbors within". Despite fluffier hair, Dante's redesign emphasized his elegance, but the accompanying personality change did not endear all: future series character designer couldn't play the game because "Dante's face was a little too scary". Capcom Design Room illustrator Naru Omori created four cover images for Devil May Cry 2, which he found unsatisfactory due to a short three week deadline, though content with one used on the packaging; as well as the logo pose render, made during an all-nighter. Cutscenes were outsourced near the end of production to the CG animation and motion capture studio Links DigiWorks, who'd contributed to games by other Capcom divisions. Their work impressed Tanaka, which led to a television commercial blending pre-rendered CG with live-action. Besides playing a role in the contrast, Lucia's skin color, as well the accent she shares with Matier, reflect Vie de Marli's multicultural origins. That factor also played a part in the creation of demons, whose names are derived from languages such as Latin, Greek and archaic Japanese. Ikeno turned to the roots when crafting their designs: "Ancient portrayals of demons rarely incorporated elements that weren't already known to people at the time, so they might