was expanded into a "Crazy Pyramid" mode. Crazy Taxi 3: High Roller Crazy Taxi 3: High Roller was released for the Xbox on July 23, 2002, and later released as a PC title in 2004. The game reuses the original arcade map modified to allow the use of the "Crazy Hop" introduced in Crazy Taxi 2, one of the maps from Crazy Taxi 2, and a new map based on Las Vegas ("Glitter Oasis"). The game adds an additional four characters to select from. The game allows the player to unlock other modes of transport besides the taxi, including a stroller, a pedal bike and a carriage. The mini-games in Crazy Taxi 3 are featured in a "Crazy X" arrangement. An arcade version, entitled Crazy Taxi: High Roller was created in 2003 using the same three maps as the home console version. Crazy Taxi: Catch a Ride Crazy Taxi: Catch a Ride was ported to the Game Boy Advance by Graphics State and distributed by THQ, and released on April 8, 2003. This version is fundamentally the same as the Crazy Taxi console versions, featuring the San Francisco and Los Angeles-themed maps but with a smaller selection of mini-games, adapted to play on the portable device using the Graphics State "Rush" engine. Specifically, while the city and streets are rendered using 3D graphics, the taxi, passengers, and other traffic are represented by sprites in order to work on the limited GBA hardware. Richard Whittall, creative director for Graphics State, noted that Catch A Ride was "about the most technically challenging game you could do on a handheld machine" at the time of its release. Crazy Taxi: Fare Wars Crazy Taxi: Fare Wars was developed by Sniper Studios with support from members of the original Hitmaker Crazy Taxi design team in Japan and released for the PlayStation Portable on August 7, 2007. The game effectively is a port of both Crazy Taxi and Crazy Taxi 2 to this system without any changes to the gameplay, but lacking the in-game advertising and the original soundtracks. While the game includes its own soundtrack, the player can use their own music stored on the PSP; as noted by Jeff Hasson of Sniper Studios, "for those hard core fans that must have The Offspring playing, they have that option with the Custom Music Player". The player can also record up to a minute of gameplay