to download a mid-season player roster update via Xbox Live or the PlayStation online service, the second edition release had the updated squads by default at the expense of the online features. PS2 owners with access to an EyeToy camera could take a photo of themselves, which would appear on various newspaper articles seen in the game (for example, a celebration photo after winning a trophy, or an unhappy image after being sacked by their club). Manchester United Manager 2005 At the same time as the normal version of LMA 2005, a special themed edition was also released on PS2 and Xbox, entitled Manchester United Manager. As the name suggests, this version was tailored around Manchester United, and contained various photos and video clips of the club. However, the game itself was unchanged from LMA, allowing players to manage any club, not just Manchester United. LMA Professional Manager 2005 Released alongside LMA 2005 and Manchester United Manager, this version was notable for two reasons - it was the first game in the series to be released on PC, and the first developed externally (by Kuju rather than Codemasters). The change of platform required a redesigned interface, with the straightforward joypad-based navigation of PS2 replaced by a mouse-driven control system more similar to a graphical user interface such as Microsoft Windows. Each screen the user progressed to was housed on a separate window, which made finding one's way from section to section rather awkward. Content-wise, the PC version contained the same playable leagues, 3D match engine and transfer system as the console version, although there were extra non-playable countries added from around the world to bolster the transfer market. LMA Manager 2006 LMA 2006 was released on 18 November 2005 for PS2 and Xbox, with a further three playable divisions included from Dutch and Portuguese leagues, as well as further enhancements to the 3D match, transfer market and player training setup (including playable 3D Training Matches for the first time). In keeping with the series' visual roots, a new option allowed players to create a 3D model of their manager, who could be seen pacing along the touchlines during a match or featuring in one of the new video headlines (introducing a new transfer signing to the press, for example) included in the game world's TV station. This game provided the most complex transfer processes yet, with the ability to swap