Bonkers! (also known as This Game is Bonkers!) is a race-style board game designed by Paul J. Gruen and produced first by Parker Brothers, later by Milton Bradley, and briefly reissued by Winning Moves. The object is to be the first player to score 12 points by adding instruction cards to the empty spaces in an attempt to move to several scoring stations. The game's slogan (for all versions) is "It's Never the Same Game Twice!" Set up Each game of Bonkers! comes with the following: a gameboard four pawns a stack of cardboard track cards 2 each of the following "Back" cards 1 through 6, 10, 12 2 each of the following "Ahead" cards 1 through 6, 10, 12 2 each of the following special cards Go to Nearest Score Roll Again Go to Start Exchange Cards a score card with plastic peg markers four large "Go to Lose" cards two dice The board consists of a 55-space looping track. Most of these spaces have an outline of a track card next to it, the cards being played throughout the game; there are also three "Score" stations (one of which doubles as the starting point), a "Lose" space, two track spaces marked "Go to Lose", and one space marked "Back 15". As the original Bonkers! was produced in the late 1970s, the board and game pieces accordingly had a disco styled text and motif. When Milton Bradley revived the game in the early 1990s, the board was made to appear as if the entire track and logo were made out of modeling clay; a few humorous caricatures of human faces (also made from clay) were placed in the logo and on the board as well. The game was also given a fluorescent color scheme, updated fonts, and different styled dice and pawns from the original. The 2016 Winning Moves reissue returned to the original disco motif. Gameplay (Original 1978 Parker Brothers version) The game starts with each player being dealt four track cards and a large "Go to Lose" card, and placing their pawns on the scoring space marked "Start". On a turn, a player rolls the dice, and moves the corresponding number of spaces shown. If the space is empty, the player places a track card in the outline next to that space and follows its directions; if already occupied by a card, the player follows the instructions