game studio Dimps. The game was designed by Yuka Niijima, Maiko Azaki and Shiina Suzuki, and was produced by Shinji Yoshikawa of Vivendi Universal Games. Takeshi Narita served as a creative director. It was programmed by Takeshi Kobayashi and Michitoshi Momose, with Kazuteru Suzuki serving as a chief programmer. The music was composed and arranged by Kuniyuki Morohashi. Yutaka Shioya served as the art director for the game. On developing the mobile phone version of Crash Boom Bang!, producer Elodie Larre described adapting a party game for the mobile phone as a "big challenge". Not wanting to make "another multiplayer game where the players just pass the phone to each other" and hoping to attract both old and new fans of the series, the development team decided to integrate the mobile phone itself into the minigames, creating such minigame gimmicks as playing with one hand behind the back, with one eye closed, playing with the chin, etc. The biggest challenge for the team was keeping the minigames inside the phone's memory, which was cited as slightly inferior to the first PlayStation console. The WarioWare series was described as an influence in making the game. Crash Boom Bang! is the first game in the series to exclusively feature the Japanese voice cast in all regional versions of the game. The voice cast includes Makoto Ishii in the dual role of Crash and Fake Crash, Risa Tsubaki as Coco, Yōsuke Akimoto as Doctor Cortex, Shinya Fukumatsu as Crunch, Akiko Toda as Tawna, Asuka Tanii as Pura, and Takahiro Yoshino as Pinstripe. Reception Crash Boom Bang! received mostly negative reviews, with the game receiving a score of 37 out of 100 based on fourteen reviews at Metacritic. Frank Provo of GameSpot criticized the game for its dull minigames and purely cosmetic Crash license, citing that "apart from the way the characters look and the way the Nitro boxes explode, [...] there isn't a whole lot that's Crash-like about Crash Boom Bang!". Nintendo Power recommended the game only to die-hard Crash fans and advised others to wait for Crash's next outing. Lesley Smith of Eurogamer criticized the game for a number or reasons, including bad stylus recognition, boring gameplay, terrible graphics and rigged, repetitive mini-games. IGN's review was one of the most scathing, dubbing Crash Boom Bang! "a terrible, terrible game with poor organization" and "easily one of the worst games on the system".