SegaSoft, originally headquartered in Redwood City, California and later San Francisco, was a joint venture by Sega and CSK (Sega's majority stockholder at the time), created in 1995 to develop and publish games for the PC and Sega Saturn, primarily in the North American market. In 1996, SegaSoft announced that they would be publishing games for all viable platforms, not just Saturn and PC. This, however, never came to fruition, as in January 1997 SegaSoft restructured to focus on the PC and online gaming. SegaSoft disbanded in 2000 and many of the staff members were merged into Sega.com, a new company established to handle Sega's online presence in the United States. SegaSoft was responsible for, among other things, the Heat.net multiplayer game system and publishing the last few titles made by Rocket Science Games. Published games Incomplete List 10Six Alien Race Bug Too! Cosmopolitan Virtual Makeover Cosmopolitan Virtual Makeover 2 Da Bomb Emperor of the Fading Suns Essence Virtual Makeover Fatal Abyss Flesh Feast Golf: The Ultimate Collection Lose Your Marbles Grossology Mr. Bones Net Fighter Obsidian Plane Crazy Puzzle Castle Rocket Jockey Science Fiction: The Ultimate Collection Scud: The Disposable Assassin Scud: Industrial Evolution The Space Bar Three Dirty Dwarves Trampoline-Fractured Fairy Tales: A Frog Prince Vigilance Cancelled games G.I. Ant Heat Warz Ragged Earth Sacred Pools Skies Heat.net Heat.net, stylized HEAT.NET, was an online PC gaming system produced by SegaSoft and launched in 1997 during Bernie Stolar's tenure as SEGA of America president. Heat.net hosted both Sega-published first- and second-party games, as well as popular third-party games of the era, such as Quake II and Baldur's Gate. Much like Kali, it also allowed users to play any IPX network-compatible game, regardless of whether or not it was designed for the Internet. Each supported game had its own chat lobby and game creation options. In addition, players could add friends and chat privately with them. Heat.net and its sister service, SEGANet, are considered ahead of their time and precursors to both Xbox Live and PlayStation Network. Heat.net essentially combined the network, client, and protocol technologies of the MPlayer system (obtained under license) with the IPX tunneling package Kahn. However, the client software eliminated the Voxware voice features, as SegaSoft's engineers found that most bugs in the MPlayer software were in the voice module. Heat.net branded itself as a peaceful alternative to real-world violence with advertising slogans such as "Total