War in Europe is a grand strategic "monster" board wargame published by Simulations Publications Inc. (SPI) in 1976 that attempts to simulate the entirety of World War II's European theater of operations from 1939 to 1945. One of the largest wargames ever produced, War in Europe features 4000 counters, four rulebooks, and nine maps that when placed together cover an area of 38.5 ft2 (3.6 m2). The game is nominally a three-player game (Allied, Axis, Soviet), but each side can be represented by teams of players. SPI estimated the full game would take at least 180 hours. Description In 1974, SPI had produced War in the East, a "monster" wargame (having more than 1000 counters) that simulated the Eastern Front conflict between Germany and the Soviet Union from "Operation Barbarossa" in 1941 until Germany's surrender in 1945. Two years later, in 1976, SPI published War in the West, which covered the Allied-German conflict in Western Europe and North Africa. Later the same year, SPI published War in Europe, which combined a revised version of War in the East (henceforth called War in the East, 2nd edition) and War in the West. Players can either play one or the other, or can combine both games into one massive campaign covering the entire European Theater called War in Europe. Components 4000 die-cut counters 4 rulebooks: Standard Rules (used in both East and West games) Rules used only in War in the East 2nd Edition Rules used only in War in the West Rules only used in War in Europe Nine 22" x 34" paper hex grid maps scaled to 33 km (22.5 mi) per hex Various game aids and Combat Result Tables Scenarios War in the West Poland 1939: four-turn introductory scenario designed to teach the rules. France 1940, North Africa 1942 (from Gazala to Tunis) Italy 1943 France 1944 War in the East 1941 1942 1943 1944 War in Europe December 1944: The fall of Germany, beginning with the Battle of the Bulge Game play Each game turn represents one week, with the game covering a period from 1939–45; units are Allied and German divisions and Soviets divisions and corps. The Combat Result Tables (CRTs) are variable according to the game year: Germans begin by attacking on the table most favourable to the attacker, but deteriorate slightly in quality during the war, while the Allies and Soviets begin on an unfavourable