play If a player reaches a score of 18 with any colour, they declare 'Ingenious', 'Genial' or 'Mensa' (depending on which language version they are playing) and place a further tile. Achieving a score of 18 on two colours at the same time will earn two bonus plays , and bonus plays may earn further bonus plays by reaching 18 points on another colour. Once a player has used their bonus play for any colour, they will not score additional points or earn further bonus plays on that particular colour. All bonus plays are made from the player's current rack of tiles. Bonus plays must be used immediately. Swapping tiles Once a player has made their move(s) and scored accordingly, they may choose to swap their tiles if they hold no tiles of their current lowest-scoring colour (or where their lowest score is tied, if they hold no tiles of any of their joint lowest colours). Their remaining tiles are shown to the other players, a full hand of six tiles is drawn, and the discarded ones replaced in the bag. Refreshing If the player holds five or fewer tiles, they refresh their hand by drawing enough tiles to bring them back up to a full hand of six. This is the end of that player's turn. Victory conditions Any player scoring 18 on all six colours wins immediately. Otherwise, the game ends when no more pieces can be added to the board, at which time players check the colour in which they have the fewest points. Whoever has the highest point value in their weakest colour is the winner of the game. In the case of ties, the second weakest colour is checked, and so on. Gameplay The unusual victory condition ('highest lowest score wins') requires players to develop all six colours and drives a higher degree of strategic planning than would otherwise be the case. Tactical considerations include not only how many points a player will earn by placing a particular tile, but also which colours they will score on, often resulting in a trade-off between the two. Building large blocks of one colour also leads to higher scoring opportunities for one's opponent, and gameplay often revolves around a player tactically blocking a colour for which they have already established a scoring advantage. Awards and nominations 2004 Schweizer Strategiespiele Preis Österreichischer Spielepreis Spiel der Spiele Deutscher Spiele Preis,