on that card. A player's turn ends if landing on an unoccupied space marked "Score" (scoring 1 point), the space marked "Lose" (deducting 1 point), or on an unmarked space after having already played one card. At the end of a turn, the player draws another card to replace any played during his or her turn, and the next player takes their turn. Most of the track cards have a number between 1 and 6, in additional to 10 and 12, as well as the direction for the player to travel. The track is a loop; as pawns travel counterclockwise along the loop, "ahead" cards move the pawn forward, and "back" cards move in reverse. Other cards include "Roll Again", "Go to Nearest 'Score'", "Go to Start", and "Exchange Cards" (in which the player swaps the Exchange card for any other card currently on the track.) If a space is occupied by another pawn, the player rolls again (except for the Lose space), while disregarding any instructions on any adjacent track card (but still scoring a point on Score spaces). Scoring The object of the game is to play track cards in a way that directs one's pawn to a "Score" space, upon which the scorekeeper moves that player's peg ahead one point. A player can also score by rolling a 12, or by means of "Entrapment": If the player's pawn ends in a continual loop (for example, ahead 2/ahead 3/back 5), that player is said to be "trapped", at which point his or her pawn is left on the space at the "front" of the trap, and the player scores one point. If a player lands on a Score space that is already occupied, he/she scores a point and rolls again. The Lose Space There is one space on the board marked "Lose". Players landing on this space lose one point, and the turn ends immediately (even if the space is already occupied by one or more pawns.) There are two spaces on the back side of the track that also send the player directly to "Lose". In addition, each player has a large "Go to Lose" card; at any point in a player's turn, an opponent can use this card against that player to force him or her to go to the Lose space immediately. Once a large "Go to Lose" card is played, it is removed from