by the Super Mutant army, under the direction of Attis. The Initiate goes to the vault, but is found by the mutant general Attis. After a brief fight, Attis severs the left arm of the Initiate and dumps him in some ruins of the vault. Having been left for dead, the Initiate is discovered and assisted by Patty some time later. After regaining the use of the left arm again, the Initiate helps the residents of the vault to evacuate. The Initiate goes deep into the computer core of the vault to open the AUX AC ducts so the residents can escape. The Initiate goes back into the Ruins to find the Laboratory passkey to find Attis. After retrieving the passkey, the Initiate finds that the Super Mutant army has found the Garden area where the residents were hiding and started massacring them all. One of the residents sacrifices himself to give the residents time to escape. After clearing out the Mutants in the Garden, the Initiate heads down into the Laboratory. Attis went there to find a "cure" of sorts, because of the FEV (Forced Evolutionary Virus), the Mutants are sterile. While the Initiate was searching for Attis, Patty followed him and got caught when Attis exploded. During the climactic battle, Patty is caught by the blob, and it begins to consume her from the inside. The Initiate, before being caught by Attis as well, is able to start a self-destruct sequence for the vault and quickly performs a mercy killing on Patty before escaping the ensuing destruction via monorail. Development Interplay built Brotherhood of Steel with the Snowblind game engine previously used in the console games Baldur's Gate: Dark Alliance and the online-capable PS2 game Champions of Norrath.BoS XBox review Gamechronicles Dolby Digital and 480p formats are supported. The soundtrack contains song instrumentals from various heavy metal groups such as Slipknot and Killswitch Engage. Reception Brotherhood of Steel has mixed reviews according to review aggregator Metacritic. It received a 7.3/10 from GameSpot and a 7.5/10 from IGN, but only a 3/10 from Eurogamer. Some common themes among these reviews are criticism for the amount of swearing ("Brotherhood of Steel trades Fallout's visceral feel for a lot of four-letter words." -IGN) and repetitive gameplay ("repetitive drawn out maze-like levels [don't do] the game any favours." -Eurogamer). Whilst noting the "incessant" profanity and "very repetitive" gameplay, GameSpot nevertheless considered the