Super Mario World. Their original designs include a Greek Koopa, knight Koopa, eskimo Koopa, vampire Koopa, and a walrus. The backgrounds were all hand-drawn, based on real-world locations. Three prototypes are in circulation. Gameplay As an incomplete pastiche of Super Mario World, Mario can only walk and jump. Enemies are not programmed correctly, as they disappear when Mario ends up above them, suggesting incomplete stomping implementation. Enemies cannot harm Mario, and are stopped if touched, even if it means floating in the air. Mario can't die when he falls into a pit but floats on it. Level progression can be pieced together by the selectable stages, with two or three levels per world. Each level has an exit such as a Warp Pipe, a Trojan Horse, or a stylized "M" object holding tapesome of which are non-functional, so the system must be restarted. Reception Kombo wrote that the game paled in comparison to Sonic CD, another platformer sequel released on a CD-based platform. He criticized the real-world setting as not befitting the "Wacky" monicker, suggesting that its cancelation helped avoid the laughingstock fate of the other Nintendo adaptation for CD-i, Zelda: The Wand of Gamelon. GamesRadar writer Tom Goulter compared its quality to fan games, stating that while it was an impressive effort, the CD-i's limitations made it fortunate that it was never released. Joystiq's Justin McElroy said that the game would have been better off to have not been rediscovered. He said that the real-world settings were an odd choice and that it was not a worthy successor to Super Mario World. Digital Spy's Mark Langshaw said that the limited sprite count and the CD-i's pointer controls would have tarnished Super Mario World had it been released. References Further reading Cancelled CD-i games Cancelled Mario video games Nintendo CD-i games Side-scrolling platform games Single-player video games Video games developed in the United States NovaLogic games