game to be "entertaining to play" although not great. Sequel A sequel to Fallout: Brotherhood of Steel was planned. Like its predecessor, the game would have used the Dark Alliance Engine, and like other Fallout games, the game would have used a reputation system, only simpler. The game would have featured fourteen new weapons and ten new enemies. Depending on whether the player is good or evil, the game would have played out differently. Each of the four characters that were playable would have had a different fighting style, therefore each time the player played the game, they would have a different experience. It would have had two-player co-op action for players to experience the game with their friends. The Dark Alliance Engine would have been fleshed out and player experience would have been refined. A brand new sneak system would have been added to the game. This system would have allowed players to stealthily follow enemies or use a sniper rifle on them. For characters that could not use the sniper rifle, Interplay added a turret mode allowing those characters to use turrets. Originally targeted for a fourth-quarter release in 2004, the sequel was canceled due to the poor sales of the first game. The development of the game started before the completion of the original, and its development caused the cancellation of Black Isle Studios' Fallout 3''. References External links Role-playing video games Action role-playing video games Fallout (series) video games PlayStation 2 games Video games featuring black protagonists Video games featuring female protagonists Video games set in Texas Video games set in the United States Video games set in the 23rd century Xbox games 2004 video games Interplay Entertainment games Multiplayer and single-player video games Video games developed in the United States Video games about cults