to track both of a user's hands. Haptic functionality was planned to be incorporated into future revisions of the original Gametrak, in which supplementary retraction forces on the tension cables would be dynamically increased or decreased to simulate various effects. History According to Myers, he arrived at the basic concept for the Gametrak while playing with a retractable washing line in a hotel bathroom. While pulling the cord out, Myers thought of combining it with a joystick mechanism to create a 3D control device. After testing the concept, the developers worked on an implementation to make the device affordable, accurate, and reliable enough for a mass market. Myers stated that "the whole process took about 3 years to get right." In January 2003, Atomic Planet Entertainment was confirmed as a licensed developer for the Gametrak, developing the launch title for the peripheral, a first-person fighting game originally entitled Dark Wind. In the game, players move their hands to punch, block, dodge and wield magic against the on-screen opponent. In August 2004, a few months before launch, the Gametrak was showcased at the 2004 Games Convention, where it won a "Best of GC" award for "Most Innovative Product". Along with the renamed Dark Wind, at the convention In2Games publicly debuted Real World Golf, a golf simulator game being developed by Aqua Pacific with design consultant Jon Hare, and set for release in 2005. Gametrak was released for PlayStation 2 on October 22, 2004 in Europe, bundled with Dark Wind. The game received mixed reviews but went on to sell around 60,000 copies. On August 26, 2005, In2Games simultaneously released PlayStation 2 versions of Real World Golf and Gametrak Version 2 in Europe. Gametrak Version 2 is functionally identical to the previous version, but features various design refinements. Real World Golf debuted at #19 in the weekly Chart-Track rankings for PlayStation 2 software titles in the United Kingdom, after only two days of sales; rising to #6 the next week; and peaking at #3 the following week. Remaining in the top 20 for another 6 weeks, the game was considered a major success by the company. In November 2005 In2Games announced that it had secured additional funding and support, and was planning to expand Gametrak to new regions and platforms. The company also revealed plans for more Gametrak games; including self-published bowling, basketball, first-person shooter, and party game titles; and a baseball