one who wins the point has the lead until they lose it Micatio is also played in competitions with four-person teams. Team members compete one at a time, facing their opponent. Each team member plays four times, and a match consists of eleven points. Micatio is still popular today in southern Italy, and dates to Ancient Rome. Ones-and-twos Ones-and-twos is an elimination variant of the game, requiring more than two people. It is essentially a simplified version of rock–paper–scissors with only two choices. The loser is the "odd man out", or the minority choice in the case of large groups. For example: if there are ten players, and six happen to hold out two fingers while four hold out one finger, the four people holding one finger lose and are eliminated. The remaining six players move on to play another round. In this variant, the last round (between two players) is usually decided in the traditional manner. This version can be played with any number of people, and is usually faster and easier than dealing with three variable combinations, as it eliminates the need for round robin tournaments. A popular variant is often used to gamble for coffee. The aim is to be a part of the minority and be eliminated. Rounds continue till two people remain and they then play rock–paper–scissors. The loser of the "showdown" then purchases coffees for all players. Depending on the rule set coffees can be sometimes substituted for food or other beverages of a similar, agreed upon value. League tables are often created and thorough statistical analysis applied in an attempt to enhance play. However the effect of such analysis on outcomes is disputed. Modular arithmetic The game can be expanded for a larger number of players by using modular arithmetic. For players, each player is assigned a number from zero to −1. On the count of three, each player holds out any number of fingers less than , including zero. The person whose number is the remainder of the sum is chosen. In this variant it is common to arrange all players in a circle, assign someone to be player zero and assign numbers to other players counting upwards in a direction (usually clockwise). With this arrangement, once players throw out their numbers, they leave their hands in place and close their fingers one at a time as counting moves around the circle.