Daniel awakens on a deserted road with his memory erased once more. He is holding an envelope informing him that his name is "David Joiner", providing him with a new home address at 526 Hope Street, Apartment B, and wishing him luck. Daniel briefly hesitates before walking away. An alternate ending is unlocked on the Hard difficulty or if the player killed too many civilians throughout the game, resulting in the final battle being played from Leo's perspective. He successfully destroys Daniel's personality and wakes up in control of his mind and body. Whyte, believing she is speaking to Daniel, asks him if he is okay, to which he replies he is keen to get back to work on the Bridge. As he looks at himself in the mirror, Daniel sees Leo's reflection looking back at him. Development Development on Manhunt 2 commenced shortly after the release of the first Manhunt. Rockstar North, who had developed the first game, were working on Grand Theft Auto: San Andreas, so development was handed over to Rockstar Vienna. From Q1 to Q3 of 2005, German developer Rabcat Computer Graphics assisted them in the creation of 350+ 3D assets. However, on 11 May 2006 Rockstar Vienna was closed, and the main development of the game was handed to Rockstar London. Rockstar Toronto was tasked with developing a Wii version and Rockstar Leeds was tasked with the PSP version. It was officially announced by Take-Two on 6 February 2007, scheduled for a worldwide July 2007 release. Despite working on the game for two years, members of Rockstar Vienna received no credit in the final product. Rockstar launched the first teaser website of the game on 7 February 2007, and the official website was launched two months later. Additional information was provided by the Official PlayStation Magazine who had the first look at the game. Press coverage from other sources such as Kotaku and IGN soon followed. Kotaku posted an eyes-on-preview of Manhunt 2 featuring a recording of someone playing the game, which showed the first footage of direct gameplay. The video was recorded at a Sony Computer Entertainment event held in North America. Controversy Pre-release The controversy surrounding Manhunt 2 began two days after its announcement, before any footage or information on the game had been released. The initial topic of discussion was the fact that the first game had been erroneously connected to a