The Eye of Judgment is a turn-based card battle video game for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral. It is the first game to use the peripheral, with which it was available in a bundle in Japan, Europe, the Middle East, and North America. Once planned for release close to the PlayStation 3 launch in November 2006, the game was eventually released on October 25, 2007 as Set 1 in Japan. Two expansion packs have been released for the game. Set 2 was released on PlayStation Network on March 27, 2008 in Europe and Japan (April 24, 2008 in North America), with additional enhancements such as improved graphic displays, a new ability and honor ranking system, an in-game encyclopedia, and special matches. Japan, United States and Europe have seen the release of Set 3 on PlayStation Network on October 16, 2008 with Canada expected to follow on November 10, 2008. Trophies have also made their way to the game. 37 trophies are available for unlocking. A "complete disc" of The Eye of Judgment with Sets 1–3 was also planned for release in stores in 2008, but was later canceled. In 2010, a PSP spinoff called The Eye of Judgment: Legends was released. It does not use the physical cards and play mat style of the original. Gameplay Through use of an included "9 Fields" table mat featuring 3x3 rectangular grid, and special trading cards encoded with CyberCode matrix code; players conquer a playfield by employing various creatures and spells, taking turns playing cards of their choice strategically on the mat, and performing actions through gestures that are captured through the PlayStation Eye camera, which is mounted on a special stand (also included with the game). The first player to occupy five spaces (more than half the field) wins the match. On each turn, players can move a card, changing its position and/or orientation. The cards are divided into two main classes: creature cards and spell cards. When a creature card is placed face-up on the grid, the creature is "summoned", and displayed perched on top of the field. Creatures have different offensive and defensive levels depending on their orientation on the field, and are more vulnerable to attacks from the side or behind. During an attack, the view switches from the field view to a "battle mode", in which the two battling creatures are shown