does not receive . (Note: Knocking over pins with the red object ball on an otherwise legal shot is not a foul, and has no effect on the score (i.e., provided that the opponent's cue ball was struck first by one's own cue ball, either cue ball can be used to drive the object ball into the pins, provided that both cue balls make initial contact with each other.) Failure to hit the opponent's cue ball at all with the shooter's own—opponent receives ball-in-hand plus 2 points. Hitting the pins directly with the shooter's cue ball before any contact with the opponent's cue ball; opponent receives ball-in-hand plus 2 points (the erstwhile value of the knocked-over pins is not calculated at all). Hitting the object ball directly with the shooter's cue ball before any contact with the opponent's cue ball; opponent receives ball-in-hand plus 2 points. Knocking any ball off the table; opponent receives ball-in-hand plus 2 points (the ball is spotted in its starting position, or as close to this position as possible, unless it was the now-incoming opponent's cue ball, which as noted is in-hand). the cue ball entirely or partially over an interfering ball; opponent receives ball-in-hand plus 2 points. Standard billiards-wide fouls also apply and yield ball-in-hand plus 2 points (moving balls accidentally, the cue ball, , etc. Because of the particularity of the first-listed foul above, players watch the game carefully, and tournaments have referees. Any points earned by the shooter on a foul shot are awarded to the opponent (except when, as noted above, pin value is not calculated). An extra 2 points go to the opponent if the object ball was correctly hit on an otherwise foul stroke (in addition to being awarded the 3 or 4 points the object ball was worth). Ball-in-hand on fouls is not entirely free; the incoming shooter after a ball-in-hand foul can only place his/her cue ball on the opposite half of the table from the other cue ball, and must shoot from the end (short part) not side of the table. The cue ball does not have to be placed in the (behind the head string), just within the proper half of the table. Strategy Five-pins integrates some of the target-shooting aspects of pool, snooker, etc. (perhaps via the influence of English billiards) into carom billiards, which is otherwise oriented at scoring carom points. and are