from Earth to Mars. With this Mars is transformed into a second Earth, providing humanity a new home. Ports In March 1994, Argonaut Software was signed as a third-party developer by Atari Corporation to develop games for the Atari Jaguar platform. A port of Creature Shock for the Atari Jaguar CD was announced at Spring ECTS '94 and SCES '94 as one of the first upcoming titles for the add-on and was also planned to be published by Virgin Interactive. The port was first showcased at E3 1995 and was slated for an August/Q3 1995 release, but development on the port was cancelled after the poor reception of a video demo showcased at Autumn ECTS '95 and several delays. Version differences The PC and CD-i versions feature mouse support, and the CD-i version also supports the use of the CD-i light gun. All other versions of the game are compatible with standard controllers only. The PC and 3DO versions include three FMV exploration levels and two rail shooter levels. The CD-i and PlayStation versions and the Japanese release of the Saturn version contain only the three FMV exploration levels. Two versions were released for the Saturn: the Japanese release, which is similar to the PlayStation version, and the North American release, which is labeled as a "Special Edition". The Special Edition features slightly enhanced visuals and some options which do not appear in other versions of the game, but its main feature is two exclusive rail shooter levels with polygon graphics. These levels appear in the place of the PC version's two rail shooter levels, but bear no resemblance to them. They have a number of glitches; for instance, level 3 sometimes fails to end when the boss is defeated. Presumably due to space limitations, the Special Edition splits the final level into two levels, one on each disc. Sound disappears at set intervals during cutscenes in both Saturn versions. Reception While hailed for its elaborate and beautiful artwork, the gameplay was razed. IGN stated in their 2 out of 10 review, "track-based shooters with lots of prerendered cut-shots are the bane of our existence. Woe to the hapless gamer who actually pays his hard earned money for these dogs. I warn you now: avoid Creature Shock like your life depends on it." Next Generation deemed Creature Shock "positive proof that a good game must consist of more than just