by aforementioned stolen data). Research also comes up with useful devices from time to time, such as one that converts energy to shields, and so on. Character development is shallow, but the game does feature a few characters that repeat, such as a boss, trainee who the player must mentor, and enemies with grudges. Mission briefing and debriefing often contain important information. The briefing room comes with a feature to view and rotate mission targets and bosses in 3D. Development The game was originally scheduled to release in October 1993. Reception {{Video game reviews |rev1=Next Generation |rev1Score=2/5 |rev2=PC Joker |rev2Score=60% |rev3=PC Games |rev3Score=71% |rev4=PC Player |rev4Score=46% |rev5=Power Play |rev5Score=51% |rev6=Pelit |rev6Score=60% }}Next Generation reviewed the game, rating it two stars out of five, and stated that "It's just plain hard to move beyond the fact that for all its extras, Delta V'' is like playing the trench stage of the original Star Wars arcade game over and over again." The game was named Best of Show at the Consumer Electronics Show in 1993 References External links 1994 video games Bethesda Softworks games Cyberpunk_video_games DOS games DOS-only games Science fiction racing games Racing video games U.S. Gold games Video games developed in the United States