Judge Dredd is a side-view action video game released for the Super NES, Mega Drive/Genesis, Game Gear and Game Boy originally released in 1995. The game is based on the 1995 film Judge Dredd, which was itself an adaption of the Judge Dredd strip from 2000AD. Gameplay The game features run and gun gameplay with a variety of weapons. The player is given a choice to either execute criminals or arrest them. Levels range from the major futuristic city known as Mega-City One, a prison in a post-nuclear wasteland, ruins and a showdown with the rogue Judge Rico Dredd. Plot In the 22nd century, everybody lives in the urban areas of the world. Police officers and lawyers have been abolished and only the Judges are in complete control of human society. One of them, Judge Dredd, must pursue the renegade Judge Rico and Mega-City's most dangerous criminals. Eventually, Dredd defeats Rico and wins a final battle with the Dark Judges to rescue Mega-City. Development For seven of the game's 12 levels, the backgrounds were created by digitizing sets from the movie; the remaining five levels use backgrounds based on the comic book. Ports A conversion of the game was in development for the Atari Jaguar CD after Atari Corporation and Acclaim announced their partnership in March 1995 that included plans to release three titles for the system, but Judge Dredd was later licensed to Atari Corp. months after the announcement of the partnership and was planned for a Q4 1995 release, but the port went unreleased for unknown reasons. Reception The four reviewers of Electronic Gaming Monthly criticized that the game's bosses are overly difficult, but generally approved of Judge Dredd for its large levels and selection of weapons, with one of their reviewers remarking that "What Judge Dredd lacks in originality, it more than makes up for in playability." They were much more critical of the Genesis version, which they said suffers from inferior graphics, sound, and most importantly, control compared to the SNES version. Similarly, GamePro criticized the game's lack of originality but praised the large levels, selection of weapons, and the ability to arrest enemies instead of killing them. They too gave the Genesis version a more negative review on account of inferior graphics and sounds. Electronic Gaming Monthly reviewed that the game "translates surprisingly well to the Game Boy", with most of the levels and graphical