Venice: "Glantri City has canals rather than streets, and travel is by bridge, gondola, or private boat". Principalities Aalban Belcadiz Bergdhoven Blackhill (destroyed by a meteor 1006 AC) Boldavia Bramyra Caurenze (also destroyed by the meteor 1006 AC) Erewan Fenswick Klantyre Krondahar New Kolland Morlay-Malinbois Nouvelle Averoigne Sablestone History The Highlands, which was the original name of the region, were settled before the Great Rain of Fire. The first settlers were elves, but they were forced to flee, or were destroyed, in the wake of the great cataclysm. The extraplanar Flaems came next, a people that shows a notable affinity with the energies of Fire. The Flaems founded seven duchies in the region, and clashed with their neighbors from the plains of Ethengar. In time, other colonists arrived: first elves, then humans from Thyatis and Traladara and even Alphatia, then dwarves from Rockhome. Other, more mysterious, colonists came in through magical ways, such as the Klantyrians and the Averoignians. The Flaems resented the intrusion. The colonists fought back, until the distant Empire of Alphatia tried to take control of the region, with the help of dwarven colonists. The humans and elves allied with the Flaems, chased the Alphatian troops and their dwarven allies and founded a Republic, which later took its name from the most prominent war hero, Alexander Glantri. A council of hereditary Princes and a parliament of minor nobles rule Glantri, as it is no longer a true Republic. Population There are several distinct human cultures present in Glantri, including those found in the individual principalities, such as the Caurenzans, the Alphatians of Blackhill, the Aalbanese, the Flaems, the Ethengarians of Krondahar, the Averoignians, the Klantyrians, and the Boldavians. Two different clans of elves, the Erewan and the Belcadiz, live in the southernmost Principalities, and a number of unusual creatures can be found within the borders of Glantri. Lupins of various breeds and a few rakasta and goblinoids complete the population. No dwarf or halfling resides in the Principalities, since the local law hunts down these demihuman people. Most of these ethnic groups are fiercely regional when domestic matters are concerned, but cooperate when facing an external enemy such as Alphatia, dwarves, Ethengar, or the goblinoids. Government and religion A Council of Princes rules the Principalities of Glantri. When a decision cannot be taken, due to the lack of a clear majority, the issue is brought to the