References Bibliography Bernal-Merino, M. 2006. "On the Translation of Video Games". The Journal of Specialised Translation, Issue 6: 22-36 Bernal-Merino, M. 2007. "Training translators for the video game industry", in J. Diaz-Cintas (ed.), The Didactics of Audiovisual Translation. Amsterdam / Philadelphia: John Benjamins. Bernal-Merino, M. 2007. "Localization and the Cultural Concept of Play". Game Career Guide Bernal-Merino, M. 2007. "Challenges in the Translation of Video Games". Tradumática, No 5. Bernal-Merino, Miguel. (2008). "Inside the Game Localisation Round Table." Develop. Retrieved December 2nd, 2014. Chandler, H. 2005. The Game Localization Handbook. Massachusetts: Charles River Media Chandler, Heather M and Stephanie O'Malley Deming. (2012). The Game Localization Handbook (2nd ed.). Sudbury, MA; Ontario and London: Jones & Bartlett Learning. "Clan DLAN: Traducción de videojuegos, traducción y creación de mods, modding, revisiones, guías, rol y más. Todo en español." (2014). Retrieved December 2nd, 2014 Corliss, Jon. (2007). "All Your Base are Belong to Us! Videogame Localization and Thing Theory." Accessed July 15, 2012. Retrieved December 2nd, 2014 Dietz, F. 2006. Issues in localizing computer games. Perspectives on Localization edited by Keiran J. Dunne. Amsterdam and Philadelphia: John Benjamins, 121–134. Dietz, Frank. (2007). "How Difficult Can That Be? The Work of Computer and Video Game Localization." Revista Tradumatica 5: "La localitzacio de videojocs." Accessed July 12, 2011. Diaz Montón, Diana. (2007). "It's a Funny Game." The Linguist 46 (3). Accessed July 12, 2011. Retrieved December 2nd, 2014 Edwards, Kate. GDC 2006 presentation "Fun Vs. Offensive" Esselink, B. 2000. A Practical Guide to Localization. Amsterdam and Philadelphia: John Benjamins. Fahey, Mike. (2009). "Star Wars: The Old Republic Script More Than 40 Novels Long." Kotaku. Retrieved December 2nd, 2014 Good, Owen. (2009). "Swastika Gets Wolfenstein Pulled from German Shelves." Kotaku. Retrieved December 2nd, 2014 Heimburg, E, 2006. Localizing MMORPGs. Perspectives on Localization edited by Keiran J. Dunne. Amsterdam and Philadelphia: John Benjamins,135-154. Kohler, Chris. (2005). Power-up: How Japanese Video Games Gave the World an Extra Life. Indianapolis: Brady Games. Mangiron, C. & O'Hagan, M. 2006. "Game localization: unleashing imagination with 'restricted' translation". The Journal of Specialised Translation 6: 10-21 O'Hagan, Minako and Mangiron, Carme. (2013). Game Localization: translating for the global digital entertainment industry. Amsterdam/Philadelphia: John Benjamins Publishing Company. Sutton-Smith, B. 1997. The Ambiguity of Play. Cambridge/London: Harvard University Press. "The Mother 3 Fan Translation." Retrieved December 2nd, 2014 Zhang, Xiaochun. (2012). "Censorship and Digital Games Localisation in China." Meta: journal des traducteurs, 57(2), 338-350. Retrieved