(thus making a natural), they turn that pile of eight cards upside down to signify making the natural. Chapeaus A chapeau occurs when an opponent goes out and the other player has a negative score for the hand. If a player chapeaus their opponent, they would receive a "mark". Skunk A skunk occurs when an opponent wins the game and the other player has less than 600 total points. If a player skunks their opponent, they would receive a "mark". Scoring One player keeps score for the game. After every hand is complete and both players have totaled their hands, the score keeper adds the score to their current total. To mark a chapeau, the score keeper circles the score of the chateaued player. To mark a natural, the score keeper places a star next to the score. A typical score card of Mille might look similar to this: Wagering Many players of Mille find the game more entertaining when money is involved. A small game of Mille would be what's called $1–$3. This means that a player would win $3 for winning the game, $3 for any marks attained throughout the game, and $1 for every 100 points they win by, rounding up. In the case of the game above, Player A would win the following: $3 for winning the game $3 for the natural $3 for the chapeau $1 for winning by 95 The loser of the game wins nothing. See also Biriba Buraco Canasta References Rummy Canadian card games French deck card games