Dante (named after Dante Alighieri) and other characters like Vergil (Virgil) and Trish (Beatrice Portinari). Dante and Lucia dressed in Diesel fashions appealed to the developers. Shortly after the release of Devil May Cry 2, Hideaki Itsuno decided Capcom's staff should develop a new video game, Devil May Cry 3: Dante's Awakening. Morihashi was once again employed, but this time took on a bigger role during the game's development. As he had no experience planning, he was given the role of writing the scenario. The game's main character, Dante, was given a different characterization than in the first Devil May Cry because his original creator, Hideki Kamiya, was not going to be involved with the project. While feeling his own take on the character did not equal the popularity of the original one, Bingo Morihashi enjoyed Dante's role in the game. Morihashi felt challenged creating the character of Vergil since he had no prior design experience yet he had to come up with an entire new one for the artists. Dante and Vergi's Devil Trigger forms were designed by Kazuma Kaneko of Atlus. The Capcom staff was impressed with Kaneko's work, and Daigo Ikeno felt that it was not difficult to model. Devil May Cry 4 producer Hiroyuki Kobayashi said before the game's release that he wanted to make Dante appear more powerful than the other protagonist, Nero, to contrast the strength of a "veteran" with that of a "rookie". The series' storyline also required Dante to demonstrate his power after the first game and its prequel, Devil May Cry 3: Dante's Awakening. Kobayashi said, "When creating a sequel, you don't want to make a character weak again from the start for no good reason. Everyone wanted to see Dante be just as powerful as they remembered him," emphasizing that playing as Dante without his previous abilities would otherwise feel "very strange". Both main characters' capabilities were part of the series' early development. Several weapons in the series are character-specific. Character designer Tatsuya Yoshikawa said, "When working on this sort of game, the design doesn't come from just one person, it is necessary to take the history of the series and the feelings of the fans into consideration." Before designing the characters in Devil May Cry 4, Yoshikawa consulted staff members who had previously worked on the series to familiarize himself with previous elements. The characters were designed to emphasize