May Cry 2. Like his sovereign, Argosax was imprisoned in the void of the Underworld by Sparda when the rebellious knight came to the aide of the clan of Dumary Island. Using the Arcanas—sacred relics used to exorcise Argosax centuries prior—Arius intended to absorb the demon's power to achieve apotheosis. Instead, as Dante had switched the Medaglia coin with his own, the ritual was incomplete and caused Arius to become possessed upon dying. Despite its faulty execution, the ritual was sufficient enough to create a portal to the devil's prison—enough to enable Argosax to escape if given time. Seeking to put an end to this scheme, Dante elects to enter the gateway and face the demon deity like his father before him. When he first appears, his native form—the Despair Embodied, a fiery horned hermaphrodite with angelic wings—is gestating inside of a chrysalis composed of the reanimated corpses of assorted bosses from games 1 and 2. He's capable of channeling their power while in this form. Emerging from the destroyed mass after a lengthy battle, the Despair Embodied challenges Dante. It is able to use energy and projectile attacks with its wings as well as teleport and shapeshift its arms into swords in its male form, and whips in its female form, as its main weapons. After another long confrontation, the demon's wings shatter from exhaustion and Dante finally destroys the disgraced lord with a lighting-infused gunshot from Ivory. However, with the portal having sealed behind him during their battle, Dante was now trapped in the demonic realm. Arkham is the secondary antagonist in Devil May Cry 3, which takes place before the events of the first Devil May Cry game, and the estranged father of Lady. In the game, he is a scholar in the demonology and the supernatural who sought to break the seal Sparda made to prevent Temen-ni-gru tower from serving as a Hell Gate. Arkham also desired to become a demon. A failed attempt by sacrificing his wife Kalina Ann resulted in the left side of his face being scarred but gave him some power. Arkham tricks Vergil into helping him while assuming the guise of the lunatic to lead Dante through Temen-ni-gru. He plays the brothers against each other along with exploiting Lady's attempts to avenge her mother, to bring all the factors of unsealing Temen-ni-gru into place. Arkham then travels through the completed gate