creation of 3D models which consist mainly of curves or irregular surfaces, as opposed to hard surface modeling). It is also used by auto manufacturers in their design of new cars. It can create the source meshes for low poly game models used in video games. In conjunction with other 3D modeling and texturing techniques and Displacement and Normal mapping, it can greatly enhance the appearance of game meshes often to the point of photorealism. Some sculpting programs like 3D-Coat, Zbrush, and Mudbox offer ways to integrate their workflows with traditional 3D modeling and rendering programs. Conversely, 3D modeling applications like 3ds Max, Maya and MODO are now incorporating sculpting capability as well, though these are usually less advanced than tools found in sculpting-specific applications. High poly sculpts are also extensively used in CG artwork for movies, industrial design, art, photorealistic illustrations, and for prototyping in 3D printing. Virtual clothes are digital garments used for video game characters (avatars / 3D models), in animation films and commercials, and as clothing for digital doubles in films such as "The Hobbit", for dangerous scenes or when it is simply impossible to use a real-life actor. Virtual clothing is commonly also used for dressing up a player's avatar in a virtual world game as well as for making selling virtual clothes in 3D marketplaces like Second Life. Additional uses for digital clothes is for VR and AI technologies, online shop catalogs of fashion retailers, and scene of crime recreation purposes. Digital sculpture Sculptors and digital artists use digital sculpting to create a model (or Digital Twin) to be materialized through CNC technologies including 3D printing. The final sculptures are often called Digital Sculpture or 3D printed art. While digital technologies have emerged in many art disciplines (painting, photography), this is less the case for digital sculpture due to the higher complexity and technology limitations to produce the final sculpture. Sculpting programs There are a number of digital sculpting tools available. Some popular tools for creating are: 3D-Coat Autodesk Alias CB model pro Curvy 3D Geomagic Freeform Geomagic Sculpt Kodon Medium by Adobe Mudbox Nomad Sculpt Sculptris Shapelab (VR) SharpConstruct ZBrush Traditional 3D modeling suites are also beginning to include sculpting capability. 3D modeling programs which currently feature some form of sculpting include the following: 3ds Max Blender Bryce Cinema4D Form-Z Houdini Lightwave 3D Maya MODO Poser Rhinoceros 3D SelfCAD Silo SketchUp Softimage XSI