is an action role-playing game by Banpresto for the Nintendo Game Boy Advance system. It is part of the Summon Night series of games and the sequel to Summon Night: Swordcraft Story. Atlus handled the English translation of the game. Gameplay The player explores the world from a top-down perspective. In areas containing enemies, groups of foes will randomly appear to confront the player, switching the game to combat mode. A variety of objects are placed in the areas that the player explores. The player may interact with these objects by striking them with a weapon. Most of these objects are breakable, and the player will randomly obtain helpful items from them. These objects will reappear once the player leaves the area and returns. There are also normal chests, which contain a specific item and can only be obtained once. Different weapon types also have unique uses, such as the ability of knuckles to move boulders, drills to break down walls, spears to obtain items from trees, swords to cut off large grass, axes to destroy stumps, and the character's own hammer to push buttons located on the ground or the floor. Proper use of weapon types is needed to solve the game's puzzles. Battles in Summon Night: Swordcraft Story 2 are 2D sidescrolling affairs. All action takes place in real-time. Players may have up to three weapons equipped and may switch between the three at will during a fight. Players may also choose from a pre-selected set of spells and items to use as well. As the player fights, the durability of their equipped weapon will go down. When durability is fully depleted, the weapon breaks and is not usable until repaired. If the player has no more usable weapons equipped, then the player is forced to switch to the hammer. The health of all enemies is constantly displayed at the top of the screen with numbered red meters. Players defeat enemies by reducing their health to nothing. Some enemies carry weapons like the player. When fighting these enemies, a Durability meter for their weapon will appear in addition to their health meter. These enemies may be defeated by depleting either their health or weapon durability. In the case of the latter, the player will receive the same crafting material their opponent had in his/her weapon, not including the shape stone. In this game, players create their own weapons