the Voyager. The story was meant to be continued, but no sequels were ever made. Witch's Wake Witch's Wake uses an original game setting created for the module, completely independent of Neverwinter Nights' Forgotten Realms setting. It is a dark, mysterious world featuring unique sub-races with their own special abilities. Plot The game starts as the player character (PC) awakens on a battlefield with no memories. A dying prince asks the PC to deliver to his father the message, "She is dead." Soon, the PC meets the Night Hag, a witch who is willing to help uncover the PC's past. She grants the PC passage to the Plane of Sorrow, a place where the living world collides with the world of the dead, Stygia. The Plane of Sorrow is inhabited by souls who are about to enter the world of undead, and Filchers, spirits notorious for their thieving nature. The player journeys through the world looking for answers, sometimes visiting the Plane of Sorrow. After several dangerous encounters, the player enters a dwarf village, Brogan's Arm. There, the PC discovers that someone has stolen the Cavanaugh Stone, a holy artifact of great importance. At the end of module, the player encounters a man named Caldrian, who finally reveals what happened. The PC remembers that they were part of a witch hunter squad that battled a witch and apparently killed her. The squad was obliterated by her power, and the few survivors lost their memories. Just after the dialogue, a ghostly figure of a woman appears, writing a message: "The fields of battle lie in the hearts of men. . ." A continuation module was planned but never made. References External links 2005 video games Atari video game compilations D.I.C.E. Award for Role-Playing Game of the Year winners Interactive Achievement Award winners Kingmaker Role-playing video games Video game expansion packs Video games about witchcraft Video games developed in Canada Video games featuring protagonists of selectable gender Windows games Windows-only games