as one of the best games on the PC Engine/TurboGrafx-16 gaming console. Japanese game publication Famitsu reviewed Gunhed, giving the game a 30 out of 40 score. Gunhed, which was unofficially imported for the PC Engine in Europe, received highly positive reviews from British publications Computer and Video Games, Zero, and ACE, the latter rating it the fourth best game available for the PC Engine in 1989. Blazing Lazers was reviewed in Electronic Gaming Monthly by a panel of four critics. Donn Nauert and Martin Alessi rated it 9 each; Nauert called it his favorite of the console's launch games, while Alessi called it the best shoot 'em up on any console, opining that the gameplay, bosses, and music are "near perfect". Steve Harris rated it 7, saying that the game takes advantage of the TurboGrafx-16's processors with its graphics and animation, while "the play mechanics steal from the best the category has to offer". Ed Semrad rated it 6, praising the detailed backgrounds and intense action, but found the game eventually becomes repetitive and is ultimately only "slightly better than average". Hartley, Patricia, and Kirk Lesser from Dragon reviewed the game in its "The Role of Computers" column, giving the game 5 out of 5 stars. VideoGames & Computer Entertainment said that it is "one of the fastest games for the TurboGrafx-16" and "will keep you going for hours". In 1997, Electronic Gaming Monthly editors ranked Blazing Lazers number 77 on their "100 Best Games of All Time", saying that it stands out from other shooters by providing a near-constant stream of power-ups and a corresponding onslaught of enemies, which ensures that the player always has access to good weaponry and makes the game extremely intense, particularly in its later levels. Blazing Lazers received further praise after it was released on the Virtual Console. Mike Fahey from Kotaku describes the game as the "best damn shooter on the TurboGrafx, if not best game overall". Lucas Thomas from IGN referred to the game as superior to other shoot 'em up games such as Super Star Soldier, Gradius III, and the R-Type series. Thomas further asserts that the game had "pushed the [TurboGrafx-16] to its limits". Brett Alan Weiss from Allgame considered this game as "one of the most highly regarded games in the TurboGrafx-16 library". Frank Provo from GameSpot said that the game compensates for its plain graphics and aesthetics