Fate, resulting in one of the following using the basic rules: Winner rolled Fate: Perfect Strike (instant kill) Loser rolled Fate: Perfect Block (no damage taken) Tie and both rolled Fate: Both die Tie and neither rolled Fate: Neither is harmed Not a tie, and both or neither rolled Fate: Damage is resolved Adiken's official Core Rules by Paul DeStefano released after the initial boxed set introduced CounterStrike as a possible combat outcome as well as many rule enhancements. If the damage needs to be resolved, per the last case, the difference of the scores on the "Duel Dice" plus the winner's "Damage" score (on the "character card") is the damage dealt. If the damage dealt is greater than the loser's "Resistance" score (also on the card), then the loser is killed. Otherwise, the loser is unharmed. Once two characters begin fighting, they must continue fighting as long as they have action points available to do so, or until one disengages by stepping back (at a cost of one action point). Ranged Combat Ranged combat is similar to melee combat. An attacking player calculates "shooting modifiers": a short range or a large target gets +1; a long range, target behind cover, target with a shield, or target engaged in a fight all garner -1. It is possible to get up to +2 by spending that many attack points on "concentration." The damage done is the difference between how much an attacking player rolls on an "Accuracy Die," and the state of the "Fate Die." The target rolls just the "Fate Die." One of the following states is possible: If the broken arrow on the "Accuracy Die" is rolled, the attacker has missed. If the attacker rolled Fate, it is a "Perfect Shot" and the target is instantly killed. If the target rolled Fate, he is unharmed. If both or neither player rolled Fate, damage is resolved per below. If the attacker rolled Fate and a broken arrow, it is considered a "Critical Failure" and he has broken his bowstring. He must have to spend four action points to repair it. To resolve damage, the damage on the "Range" portion of a miniature's character card is the character's ranged damage. The score on the Accuracy Die plus the ranged damage is the "Strike Power." If that number is greater than the target's resistance, the character is killed. If not, the target