Wildstorms is an out-of-print collectible card game (CCG) published in October 1995. It was developed under the Image Comics Brand and published through Wildstorm under the helm of Jim Lee. It featured all of the Wildstorm characters. Card types Character cards Each character featured at least three basic stats: C (for close combat), R (for ranged combat), and D (for defense). Close combat ratings are an indicator of how well a character would fare in combat using their fists or weapons. Any character could use their Close Combat attack without any requirements. Ranged combat ratings are an indicator of the character's proficiency in using guns or similar ranged weapons. In order to use an R attack, the character must be equipped with a ranged weapon. The defense rating of a character is compared against the strength of the C or R attack to determine if the attack was successful. Many characters featured additional skills which provided special attacks or allowed the characters to perform special abilities. These included long ranged attacks (such as Heat or Thrown Objects) which were an indicator of the character's ability to perform unique attacks. Other abilities included Flight, Teamwork, and Leadership, each of which affected gameplay and combat. Other card types Aside from the character cards described above, the game also included Combat cards, Plot Twist cards, and Equipment cards. Combat cards were used during combat to increase an attacker's combat strength, lower an opponent's defense, or add a special ability. (For example, a combat card may provide +1 to a C attack, and cause the opponent to lose their next turn if the attack was successful.) Plot Twist cards could affect gameplay in a variety of ways; some were advantageous for the card's owner, some were designed to hinder an opponent, while other affected every player and character simultaneously. (For example, a Plot Twist card might be played on a character to give that character the Flight ability, while another Plot Twist card may cause all flying characters in play to lose their Flight ability.) Finally, Equipment cards represented guns, swords, personal body armor and many other items which granted strength or special abilities. Aside from the above card types, the game also included Battle Sites and Prizes. Battle Sites had various point values that were achieved by defeating opponent's characters to "control" the battle site, and win the battle. Prize cards were used