Nîn-Gonost is a fantasy adventure board game currently published by Adiken, a Canadian game company. The game features a modular, magnetic game board. The game's name means "Fortress of Tears" in the setting's antique elvish language. The designers include Alain Henner and Arnaud Borne. -Legal deposit of National Library of Quebec, fourth quarter 2004. -Legal deposit of National Library of Canada, fourth quarter 2004. Gameplay Each player gets a certain number of miniatures, with a limit on the total "value" of each player's miniatures determined by the players before a game. A total value of 150 per player is typical. Each miniature has a corresponding "character card" with statistics about that character. The game is played on a modular magnetic "dungeon board" with Tiles of various sizes representing floor, wall, and obstacles can be snapped together. The design of the dungeon is important, as line-of-sight, cover, and position affect combat. Nîn-Gonost is a turn-based game. Each player goes through each of their miniatures, using the action points available to them. Movement A character has a specific run and walk speed, as stated on their character card. A character can run or walk up to that many squares on the board in the direction that they are facing using one action point. In the original basic rules, a character must start and end their movement at walk speed. In order to run, the character must have already spent one action point walking, and then must spend one action point "slowing down" (walking again). Melee Combat In the basic rules Nîn-Gonost, there are no hit points. If a character takes more damage than their resistance, the character dies. In the advanced rules, Manna and Hit Points are the same thing. First, "fight modifiers" are determined. Examples include: For each extra opponent, a character earns (-1); if the character is being attacked from behind, they earn (-1); if a character is attacking from behind, they earn (+1). The fight modifiers change the dice a player uses. For example, a character that would use a red fight die according to their character card would use a yellow die if they were attacking from behind. Next, each character rolls their "Duel Dice" and the "Fate Die." The player with the higher score on the "Duel Dice" is the winner. The consequences, however, depend on the "Fate Die." Each player has a 1/6 chance of rolling