place. Unit cards are the actual fighting forces separated into three groups: infantry, armor and aircraft. These are the cards you deploy into the Battlefield to fight against the enemy’s units. Special cards include obstacles and abnormal events that may aid in specific strategies being implemented. If a Unit or Special card that you put into play gets destroyed, the opposing team adds the “Supply Cost” indicated on the card to their total points at the battle's conclusion. The battle is completed when a side captures the opposing side's HQ or Headquarters, thus taking control over the entire field of play. This is the point at which each side will add up the total number of points earned from destroying the opposing team's cards. An additional 5 points is awarded to the player who successfully captured the opposing HQ. The player with the highest number of points wins the war, thus, it is possible to win the battle by capturing the HQ, without winning the war as a whole. Limitations When constructing a deck to play with, there is no limit to how many cards you may use, but decks cannot contain more than eight of any one Unit card or more than two of any one Special card. Each player must have six Terrain cards in their deck, from which, three are drawn at random and placed in front of each respective player representing the edge of battle. The total number of Supply Cost points laid down by each player is then subtracted from their beginning Supply Points (U.S. starts with 21, Germany starts with 27). A rolled die that's even numbered allows the U.S. to put down its remaining three Terrain cards at no charge from their Supply Cost. An odd number rolled gives the same privilege to the player representing Germany. In both cases, the player whose number is not rolled, they must discard their remaining three Terrain cards. At this point each player uses their remaining Supply Cost Points to select their starting forces from their Unit and Special cards. These cards are then placed around the players’ respective Terrains to form a square. From each remaining deck, the players draw seven cards to form the starting hand and the game is ready to begin. Attack strength Each Unit and Special Card is labeled with numbers between 1 and 5 detailing their attack strength against certain