Speedruns are popular for a large variety of games. Most high-level speedruns have been performed by members of online communities. The speedrunning community originated on discussion forums in the late 1990s and early 2000s, where the fastest routes through early first-person shooters were discussed. Later on, as speedrunning became more popular, specific video games became known as common speedrunning candidates. Some modern indie games are explicitly designed for speedrunning. Doom December 1993 saw the release of id Software's Doom. Among some of its major features, like its then-exceptional graphics, LAN and Internet-based multiplayer support, and user modification possibilities, it also gave the players the ability to record demo files of their playthrough. This particular feature was first picked up by Christina "Strunoph" Norman in January 1994 when she launched the LMP Hall of Fame website. This site was, however, quickly obsoleted by the DOOM Honorific Titles, launched in May 1994 by Frank Stajano, which introduced the first serious competition between players. This site would create the basis for all DOOM demo-sites that would follow. The DHT were designed around a notion of earning titles by successfully recording a particular type of demo on pre-determined maps in the IWADs. These 'exams' became very popular as the player had to earn each title by sending in a demo of the feat to one of the site's judges to justify their application. Doom II was released in October 1994, and the DHT conformed to the new additions as well as the new Doom version releases. At the height of its popularity, the DHT had many different categories and playing styles. For example, playing with only the fists and pistol while killing all monsters on a map became known as Tyson mode, named after the heavyweight boxer Mike Tyson. Pacifist-mode consisted of playing without intentionally harming any monsters. Each category had easy, medium, and hard difficulty maps for players to get randomly chosen for. In November 1994, Doom's speedrunning scene took off, in the form of the COMPET-N website. Its creator, Simon Widlake, intended the site to be a record scoreboard for a variety of Doom-related achievements, but unlike its predecessors, they all centered around one key idea: speed. Players were required to run through Dooms levels as fast as possible in order to attain a spot on the constantly updated COMPET-N scoreboards which eventually made Doom one of the most popular games for