requires quick-reflex A-B-X-Y button press combinations to protect a stationary Eets from an ever-increasing horde of Marshmallow creatures. Each type of "Marsho" moves and acts differently, demanding varied and dynamic approaches. Strategic accuracy generates combo points, multipliers, and splash damage: all key to advancing the player's score. Extra lives and consumable powerups appear incrementally the longer the player survives. In this manner, this robust minigame combines elements of rhythm, puzzle, and arcade action genres. Rewards for gameplay include three achievements, unlockable gamer pictures and leaderboard postings. Development Eets was first announced via an online preview in June 2005. The game was originally pitched to publishers as a possible title on the Nintendo DS or PSP, but to no avail. In October 2005 Klei Entertainment met with Valve to begin negotiations to publish the game on Steam, Valve's digital distribution platform. In January 2006 the two companies decided to not go through with the deal, and Klei began distributing it via their own website. It would later be released on the Steam platform on December 21, 2006. Klei Entertainment spent three years on the title, working intermittently and going through several concepts. Once the game had reached a stable state, an additional nine months were spent on polishing the game. On January 30, 2007, a revamped version of Eets called Eets: Chowdown was announced for the Xbox 360. Chowdown was to be distributed via the Xbox Live Arcade service. It was released April 25, 2007. Two additional puzzle packs were released for Chowdown; the first on August 29, 2007, and the second on September 26, 2007. The Mac OS X version of the game, ported by Kruger Heavy Industries, was released on December 9, 2010. Music for the game was composed by Tom Chi. Reception Both versions of the game were well received by critics. Eets holds an aggregate score of 81.75% at GameRankings and 81/100 at Metacritic. The scores for Eets: Chowdown are slightly lower, with a 78.33% at GameRankings and a 77/100 at Metacritic. Eets: Chowdown also received an Editor's Choice award from TeamXbox's Will Tuttle. In its first weekend, Eets was downloaded over 7,500 times. Eets: Chowdown ranked eighth in Xbox Live Arcade purchases the week of its release, as well as the following week. GamesRadar's Eric Bratcher noted that with the game's 800 Microsoft Point price that it is "priced to move." IGN's Erik Brudvig praised the