retail releases, one of the company's founders, Greg Lane, left, saying publicly it was time to move on. Lane was responsible for the development of Dark Reign and Trainz as well as the early Auran Jet Graphics Engine of Trainz V1.x, Trainz Virtual Railway and the Ultimate Trainz Collection; the upgraded Jet technology (JET 2) of Trainz 2004 and Trainz 2006 and evolutionarily, is still at the heart of all Trainz releases through TS2009. This was overhauled as JET 3 in the TS2010 version and again improved with the last 32 bit release, Trainz 2012—which under the highly strained JET 3 version crossed the line into better utilization of 64 bit Graphics Card computer architectures and like the preceding N3V Games developed Trainz 2010, better utilizes modern multi-core CPU microprocessor units—though still a 32 bit core application. N3V Games has the public position that TS2012 takes 32 bit architecture as far as it is possible, so in summer of 2013 began development of an entirely new 64 bit game engine called Trainz: A New Era (TANE or T:ANE) which originally slated for Christmas 2014 release, has an official release on 15 May 2015 after a lot of troubles during alpha and beta testing. TANE was kickstarter funded and the company released a partial version in December called T:ANE Community Edition (effectively a public partial Beta Test lacking many of the promised features and capabilities.) Demise of Auran The remaining Auran management embarked on an expensive software development and virtually ignored the continued development of Trainz except for a series of joint ventures based on the extremely stable Trainz 2006 software which had been released in late 2005. These joint ventures were mainly locally published and distributed regionally customized versions of TRS2006 such as Trains Deluxe in which the local publishers/distributors bundled additional software such as trains videos, video capture software, or a much more limited trains simulator Virtual Model Railway. In 2007, the game Fury was the most expensive game yet produced in Australia, costing AU$8.3 million. However, the game did not sell well on its release. On 13 December 2007, Auran Development, the company behind Fury, went into voluntary administration, having focused and spent heavily on development of the new game which flopped, squandering the ongoing cash flow from their Trainz franchise, despite the staggered releases of Trainz Classics, Trainz Classics 2 and 3 – all versions focused on