improvement over Starfleet Academy's criticisms. Vessels were intricately detailed and featured a wide variety of weapons, designs and appearances. Klingon Academy's soundtrack, composed by Inon Zur, was considered well-done and dramatic, creating a uniquely operatic Klingon atmosphere during combat. Complaints were voiced about model and texture complexity, however. Upon release, the game was rather buggy and unstable. Interplay did develop patches to improve or repair these issues, but bugs still remain. The most problematic of these issues is with regards to mission scripting. If an event doesn't properly trigger, either due to a poorly designed mission or the player's inability to determine how to play through events, it can become impossible to finish or even fail the mission. This can create unnecessary frustration because the player may need to play the same mission many times in order to figure out just how to proceed. Other complaints against the game by game reviewers included the interface being too complex and inaccessible, and that these features were perhaps not adequately documented by the game manual. Klingon Academy fans, however, may see these features instead as strengths. The artificial intelligence of the ships was also a cause for complaints. Enemies frequently come at the player on a collision course, which can destroy both ships. This issue was fixed in a patch. GameSpy praised the game, stating, "With top talent like Christopher Plummer and David Warner reprising their roles from The Undiscovered Country and a story that could have easily been made into feature film, Interplay's Star Trek: Klingon Academy is as much an entertainment experience as it is a computer game," and praised the game's cinematic visual effects and the measured pace of combat. GameSpots review summarized the game as "an extremely ambitious simulation that provides plenty of original gameplay but fails to adequately refine its presentation," citing overly complex controls and poor AI pathfinding as major obstacles. IGN rated it as good game, praising it for its Star Trek theme and presentation of space combat. Overall, the development of Klingon Academy did rival that of most motion pictures, the marketing and advertisement did not have an equally robust budget or commitment behind it. Although Interplay was receptive to fan sites desiring previews of the Star Trek games, the exposure was apparently inadequate for a game needing to overcome the stigma attached to the franchise after prior disappointments in movies, TV series, and