the video game business well before entering it. At Marvel, he was the managing editor of the Double Dragon limited series, based on the popular arcade game. At Acclaim, he wrote for and edited several video game strategy guides. And at Archie Comics he plotted a back-up story starring Sonic the Hedgehog. Skolnick was hired in 2001 as senior producer at Hyperspace Cowgirls, a small interactive studio based in Manhattan that was moving from developing websites and CD-ROMs to developing video games. Here he learned more about video game development and oversaw the production of THQ titles such as Britney's Dance Beat for PC, Stuart Little 2 for PC, and Spirit: Stallion of the Cimarron for Game Boy Advance. In 2002 Skolnick moved upstate to work as a producer for the prominent video game developer (and Activision Blizzard subsidiary) Vicarious Visions, where he managed the development of titles such as Crash Bandicoot Purple, Shrek 2: Beg for Mercy, Ultimate Spider-Man GBA, Over the Hedge DS, and Guitar Hero III Wii. Skolnick also served as the company’s unofficial editorial director, providing writing and editing guidance for numerous Vicarious Visions titles. Skolnick has cited his role as lead writer on Marvel: Ultimate Alliance 2 as the highlight of his years at Vicarious Visions, and the impetus for him to transition fully from game production into game narrative development. In July 2011, Skolnick was hired as lead narrative designer on Star Wars 1313 at LucasArts and moved to the San Francisco Bay Area. After Disney’s acquisition of LucasArts in 2012 and its subsequent cessation of all internal game development at the studio in 2013, Skolnick went on to write on a freelance basis for a variety of prominent game projects, including Dying Light, The Godfather: Five Families, Star Wars: Battlefront, Mafia III, and Cuphead: Don’t Deal With the Devil! In 2016 Skolnick was hired as a senior writer at Telltale Games, and while on staff contributed to The Walking Dead: A New Frontier, Batman: The Enemy Within, and Guardians of the Galaxy: The Telltale Series. Skolnick has revealed his role as writer and narrative designer on the Sony/Pixelopus PlayStation 4 game Concrete Genie. Speaking Engagements Since 2006 Skolnick has participated in narrative-focused panels, talks and tutorials at various conferences, such as the Game Developers Conference (GDC), the International Game Developers Association (IGDA) Summit, San Diego Comic-Con, and the East Coast Game Conference. His