. Over the next two years, Chessex released a number of resources: The Innocents of Gauss, Beginning adventure, 1993, The Sobayid Atlas, Sourcebook, 1994, The Sholari Pack, Sourcebook, Adventure, Screen, 1994, The Gire of Sillipus, Sourcebook, 1994, Spinoffs A number of third-party products based on the world of Jorune have been published: Alien Logic: A Skyrealms of Jorune Adventure (1994), a DOS-based RPG. Sarceen's Knowledge, fanzine from UK by Alex Blair. Sholari, fanzine from US by Joseph K. Adams aka Joe Coleman. Bokelby's Folly, fanzine from UK by Ray Gilliam. Danstead's Traveler, webzine by Danstead Traveler (defunct). Journal of the Tansoor Historical Society, fanzine from US by Joseph K. Adams. Gomo Guide to Thoneport, fanzine from US by Joseph K. Adams. Reception Robert Neville reviewed the second edition of Skyrealms of Jorune for White Dwarf #82, and stated that "All in all, Skyrealms of Jorune is a worthwhile addition to the gaming field. Apart from a distinct need for its GM to have played other rpgs beforehand, and a lack of introductory adventure, it has few faults, and these are outweighed, to my mind, by the depth of detail on the truly fascinating background." In the March–April 1987 edition of Different Worlds (Issue #45), Edwin King admired the setting of Jorune, calling it "an alien world that is both believable and entertaining without being so much of a personal creation that no one but its designer can play it." However, King criticized the combat system, pointing out the unfairness of some rules, and several internal contradictions. He also pointed out the many typographical errors, saying, "Jorune cries out for better proofreading." On the other hand, King liked the visual aspect of the game, commenting, "the art in Jorune is excellent and goes a long way towards creating the appropriate atmosphere. The illustrations of monsters and intelligent species are particularly well done, and the captions are often intriguing." He concluded by giving the game a rating of 3 out of 4, saying, "I think that more care could have been taken with elements of the rules, but the joy of Jorune is in the conception of its environment, rather than the elegance of its system. I highly recommend Jorune to anyone who wants to step into a really different fantasy world." In the December 1987 edition of Dragon (Issue 128), Ken Rolston admired the second edition of this game, saying, "Boy