the paths of two players, forcing them both out of the game. In effect, the start of one player's path serves as the connection to the edge for the other player and vice versa. INHERITANCE: when a player's action results in another player (or players) being eliminated, the active player may exchange any number of cards in their own hand with the cards held by the eliminated player(s); the remaining cards from the eliminated player(s) are shuffled back into the draw pile. One of the patents cited by the examiner was US3309092A (1963) by Hardesty and Schenck, entitled "Competitive road building and travel game", which included a variety of square tiles, including what they called "tiles with two, three or four roads" similar in pattern to the Tsuro tiles. Dawne and Jordan Weisman, the owners of Games and Gizmos in Redmond, Washington watched McMurchie playing Squiggles and asked him if he would be interested in publishing the game. The Weismans had founded the games publishing company WizKids and reworked Squiggles into Tsuro, switching the original 1950s theme to one that was Japanese-inspired. The game was released in 2005. WizKids was later acquired by Topps and then NECA, and the rights for the game reverted back to Tom McMurchie. Ray Wehrs, who had been the director of sales for WizKids, purchased a license from McMurchie and founded Calliope Games in 2011 with Tsuro as its flagship product. In 2012, actor and blogger Wil Wheaton featured the game in one of his YouTube videos, causing sales to spike. Variants After Calliope Games began publishing Tsuro, different versions and spin-offs of the game were created. The game also has an app for mobile devices created by Thunderbox Entertainment. The game also has been published in multiple languages including a German, a Greek and a multilingual version. The German version of Tsuro was published in 2007 by KOSMOS. In addition to the language translation, the game's individual player pieces were little tree figures instead of the dragon stones, and the board was made two-sided, with the other side being a 7×7 grid. The 35 unique tiles were expanded to a set of 64, with some duplication of paths, and players would randomly choose 35 (plus the Dragon/Next tile) for play on the 6×6 side of the board. The KOSMOS-published variant was licensed by a Greek publisher, Kaissa, and released in that market. The first