under a time limit, and a time attack mode, where the player must destroy an entire formation of aliens as quickly as possible. Development and release Space Invaders Virtual Collection was released by Taito for the Virtual Boy in Japan on December 1, 1995. Development of the game was headed by director Toshiki Sakai, with programming done by Tatsuya Kitasawa and music composed by Fumito Tamayama. Tomohiro Nishikado, the creator of the original Space Invaders, is also credited for the arcade game ports. Like all other titles for the Virtual Boy, it uses a red and black color scheme and 3D visual effects. Reception and legacy Space Invaders Virtual Collection was met with a mixed reaction from critics; while some praised the game's accurate versions of the included games and 3D effects, others criticized its lack of content and small amount of titles. Famitsu magazine was particularly negative towards the game, saying the game made for a "pointless" entry to the console's library due to its lack of content and for not taking advantage of the Virtual Boy's hardware capabilities. They also wrote that other console ports of Space Invaders made for a more worthwhile experience, notably Space Invaders: The Original Game on the Super Nintendo Entertainment System. Jeremy Parish said that the compilation would be much more worthwhile had other Space Invaders games been included, namely Majestic Twelve, Space Invaders '95 and Minivaders, and that the low amount of content makes it a hard sell. N64 Magazine disliked the game's lack of a save battery and the player's base being too slow to maneuver. Retro Gamer magazine wrote that the 3D remakes failed to be as enjoyable as the original versions, making for a disappointing update. Several would praise the game's accurate portrayals of the included games and the 3D remakes for taking advantage of the console's hardware. Parish recommended the game to Space Invaders fans for its excellent emulation quality, and for the 3D remakes providing a unique and interesting take on the core gameplay. N64 Magazine liked the game's detailed backdrops in the 3D mode and the additional gameplay modes for adding replay value, although noted that it was diminished due to the lack of a save battery. French publication Revival compared the 3D modes favorably to Breakout 2000 on the Atari Jaguar, writing that it was one of the major selling points of the compilation, concluding