cut scenes was done in California during mid-1995. Erickson recalled that due to video game budget constraints, the actors were expected to show up at the set prepared to give a perfect delivery; director Will Binder would not run more than two takes of any scene unless absolutely necessary. In addition, all of Erickson's narrative voice overs were recorded in a single day at a sound studio. According to Jensen, The Beast Within badly ran over its "original modest... budget". She summarized: In Neuschwanstein, the actual paintings in the Singer's Hall were changed to correspond with the plot. The filming for the cut scenes was partly documented in the British series Bad Influence, leading to presenter Violet Berlin having a brief walk-on cameo. According to Todd Vaughn of PC Gamer US, the original Gabriel Knight was not as successful as Jensen had wanted. However, he noted before The Beast Withins release that "she's hoping the same attention to character development and puzzles, coupled with the new video technology, will satisfy both the hard-core puzzler and reach a broader audience". Soundtrack In every Gabriel Knight game, the popular gospel hymn "When the Saints Go Marching In" can be heard, albeit in different remixes and forms. In The Beast Within it is heard when Gabriel is visiting the Marienplatz in Munich. As well as creating the soundtrack for the second game alongside Jay Usher, series composer Robert Holmes wrote the music for a scene from the fictional opera entitled "Der Fluch Des Engelhart" ("The Curse of Engelhart"). Reception In the United States, The Beast Within was the fourth-best-selling computer game of January 1996, and the 17th-best-selling of the first six months of 1996. The game and its predecessor, Gabriel Knight: Sins of the Fathers, sold a combined total of 300,000 copies by December 1998. Leslie Gornstein of the Orange County Register wrote that these numbers were "considered a success in the world of adventures, according to Jensen". Elsewhere, Jensen expressed frustration with The Beast Withins commercial performance. She wrote that she had expected it to appeal to a large, mainstream audience, and remarked in retrospect, "I thought it would be top ten. And it was - for about a week". Jensen further commented that the game's Christmas Eve launch was a contributing factor to its underperformance. The game was very well received by critics; at GameRankings it scores 90.50% (based on 6