reaching any other demographic." Reception Hodj 'n' Podj sold between 40,000 and 50,000 copies, which Meretzky later called "a disappointing number even in the much smaller games market of the time." Despite its low sales, it went on to surpass all of his other games in its number of fan letters. By 2009, he still received as many fan letters about Hodj 'n' Podj as the rest of his games put together. He said in 2005 that Hodj 'n' Podj was his only game that he could play for enjoyment, and that he continued to "play [it] with my kids every now and then." Ann M. Marcus of Electronic Entertainment summarized Hodj 'n' Podj as "charming", and considered it an "exquisitely illustrated, hilariously funny medieval romp". Despite some "minor quibbles," she considered the game "a true delight." The reviewer for Next Generation wrote that it "won't appeal to those hungry for action", but that it was ideal "for laid back fun on a rainy afternoon." In Entertainment Weekly, Bob Strauss summarized, "This impeccable British production is one of those rare CD-ROMs that can be enjoyed by both kids and adults—and its simple menu-driven interface guarantees that you'll keep it on your hard drive long after your other software has vanished." William R. Trotter of PC Gamer US wrote, "Don't expect too much from this game. It breaks no new ground, pushes no 'envelopes,' and veteran gamers will no doubt be bored by parts of it." However, he argued that players who "accept Hodj 'n' Podj in the spirit in which it is offered" will derive "considerable delight in playing it — especially if you have kids." Computer Gaming Worlds Charles Ardai found the game's use of traditional games "downright baffling", given their presence in past compilations, as well as in Sam & Max: Hit the Road and the Dr. Brain series. Although he enjoyed the game's graphics and humor, he summarized, "You've seen all the puzzles before, often done better than they're done here. How jazzed can you get about Life or Solitaire, anyway?" Legacy A sequel to Hodj 'n' Podj was commissioned by Virgin Interactive before the first game's release, and development began in late 1994, funded by Boffo Games' earlier payment from Media Vision. The project was canceled after Virgin's restructuring in early 1995. According to Mike Dornbrook, an offer for the sequel was made later in 1995