Nester's Funky Bowling is a bowling video game developed by Saffire and published by Nintendo for the Virtual Boy console. It was only released in North America on February 26, 1996, and was the second-to-last game released for the system before it was discontinued. Players control Nester, a character from the Nintendo Power comics, or his twin sister Hester, as they compete to see who is the superior bowler. It features standard bowling mechanics and rules, and has three modes of play - Bowling, Challenge, and Practice, all three supporting one or two players. It has received generally mixed reception; while some found it to be a poor or average game, such as staff for IGN and GamePro, Nintendo Power and Allgame were more forgiving, toting it as a quality game compared to other titles in the Virtual Boy library. Its graphics received some recognition, though it was faulted for its lack of a save function and lack of game modes. Overview Nester's Funky Bowling was developed by Saffire Corporation and published by Nintendo for the Virtual Boy console. It was released exclusively in North America on February 26, 1996. Players control Nester, a character from the Nintendo Power magazine's comic section, or his twin sister Hester, as they attempt to prove their superiority over one another. Like all other Virtual Boy games, Nester's Funky Bowling uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect. There are four ranks that are achieved based on their score, which is based on normal bowling rules - the ranks are Beginner, Intermediate, Advanced, and Pro. Players may adjust their character in order to hit it how they like, such as using pins ricocheting or bouncing in order to knock more down. There are three modes of play, all of which support one or two players. These include Bowling, Challenge, and Practice. In Bowling, players play a standard game of bowling. In Challenge, players must knock down all of the pins that appear with only once chance to do so as the pin set-ups become increasingly difficult. Players are given more points for knocking all of the pins down depending on the difficulty of the shot. In Practice, players may choose from 28 different pin variations. When playing with another player, players pass the Virtual Boy back and forth in between turns. Reception Nester's