radio. The game also includes callers who have other (not necessarily negative) effects when their orders are successfully placed. Such callers include a chatty female customer or a gossip who convinces other waiting customers to change their orders to match hers, a clown that makes other customers change their orders to another randomly, a banker who collects tips for a brief period of time so that the player can focus on other things, a movie star who gives huge tips, and a monk who causes time to temporarily slow down. Much like the police, these unique callers have their own auditory cues upon appearing. There are three game modes available: "Speed", "Memory" and "Simon Says". Speed is the standard game mode, where players have to complete orders before customers hang up their phone. The player can hold multiple orders of the same topping at once here, which is possible by achieving a combo for the topping. In Memory, players are given a set number of orders at once. These orders are revealed for a few seconds before the player can click on any of them, requiring the player to memorize the topping of each particular order. In Simon Says, players must deliver a series of orders appearing in a fixed order. The player is required to memorize which order appears first using a visual cue as a hint. Reception The GameSpot review of the title praised its uniqueness and sense of humor, while noting that it rarely reaches the titular frenzied level of action, instead displaying a lack of sustained difficulty. Nonetheless, the reviewer did apparently appreciate the game's music and style, leading to an overall score of 7.4 out of 10. PC Zone magazine states that Pizza Frenzy is "an extremely shallow if well presented dish", giving it a score of 45/100. References External links Official homepage 2005 video games Action video games Business simulation games Flash games PopCap games Video games about food and drink Video games developed in the United States Windows games Windows-only games Single-player video games