game controllers and eye motion software to help better the accessibility for games for people with impairments. Console Tuner is a piece of equipment which lets the player use their preferred controller (Xbox, PlayStation, Wii, Mouse & Keyboard) on compatible systems. Quadstick is a controller built specifically for quadriplegics. In 2021 student researchers at the University of California developed and tested a control system based on Facial Expression Recognition with hopeful results. In September 2018, Microsoft released the Xbox Adaptive Controller, which is the first accessible controller created by a large game controller manufacturer. Besides featuring larger-than-normal buttons and controller inputs, the device allows numerous other devices to be connected through it and programmed for various features, allowing it to be adapted to a wide range of potential handicaps. Microsoft also worked other connectivity options to allow the Adaptive Controller to be connected to other consoles including PlayStation units and the Nintendo Switch, as well as with personal computers. Sony followed with its own first-party adaptive controller under the working name Project Leonardo in January 2023. The controller is split into two parts with the ability to customize the physical layout of buttons to the user's preference. AAC Augmentative and Alternative Communication technologies are making their way into the gaming industry to improve the social experience for users who are deaf or mute by providing an alternative to mic based communication. Chat Transcription by PlayStation allows its user to read what others say and send text to speech messages through the PlayStation 4's Google Play App named "PlayStation Second Screen". Party Chat Speech Transcription and Synthesis by Microsoft provides similar functionality to its PlayStation counterpart but presents the information on the TV through a first party solution. Callouts Evolved is a cross-play compatible solution that adds Speech Commands and Speech Synthesis to an interactive shared visual interface. It can be accessed on Xbox and PlayStation and is compatible with Picture-in-picture Strategies for improving accessibility There have been several attempts at composing a set of game accessibility guidelines similar to the Web Content Accessibility Guidelines. The most prominent is the Game Accessibility Guidelines. Due to the nature of video games though, some of the guidelines are intentionally broken by developers to present a challenge. A good example of this is when Bungie recreated the Vault of Glass Raid. They made several choices to make the encounters more challenging. In the first