It was produced in pdf-format only, featuring adventures, new professions, and other material for the Dragon Warriors RPG re-release. In August 2010 two fans who had contributed to Ordo Draconis released a 54-page pdf adventure through Magnum Opus Press titled Fury of the Deep; it is a digital-only release that will not be issued in printed form. These are available through sites that sell electronic versions of roleplaying games, such as DriveThruRPG and RPGNow. Red Ruin Publishing Red Ruin is a fan-community-driven organisation. Red Ruin publishes original and accessible content compatible with the Dragon Warriors RPG as an independent non-profit publisher. Their flagship publication is Casket of Fays, a quarterly A5 fanzine, although they have also produced a pair of chapbooks detailing The Adventures of Cedric and Fulk, a series of short adventures and gamebooks intended for solo play, (e.g. The Village of Frogton, Village of the Damned, Icon of Death), and scenarios such as The Fallen Monastery . All of these are available in pdf format from DriveThruRPG and itch.io. Casket of Fays Casket of Fays is an A5 fanzine produced by the Dragon Warriors community and published by Red Ruin on DriveThruRPG. Casket of Fays features adventures, new magic items, non-player characters, new monsters and articles on the lore of Legend, all compatible with the Dragon Warriors RPG. There are currently seven issues of Casket of Fays available. Ambula in Fabulam Ambula in Fabulam has produced Cadaver Draconis, content that was originally produced for the Players Guide, and The Nomad Khanates, a guide to The Great Steppes. Both these provide additional content and background for Dragon Warriors and were crafted by the community. Game system Like a number of RPGs, Dragon Warriors uses a variety of contextual rule systems rather than a single encompassing game mechanic or dice system. However, there are two primary mechanics within the game. The first is the opposed score system, where an ability value of a character or creature is subtracted from the opposed ability value of another to generate a number that must be rolled below on either a d20 or 2d10. Examples are ATTACK vs. DEFENCE, MAGICAL ATTACK vs. MAGICAL DEFENCE, STEALTH vs. PERCEPTION, and SPEED vs. EVASION. The second main mechanic involves an attribute score being compared to a difficulty score determined by the GM. If the attribute is equal or above to the difficulty, then the character succeeds automatically,