is a 1995 compilation video game developed and published by Taito in Japan for the Virtual Boy. It includes direct ports of the arcade game Space Invaders (1978) and its direct sequel Space Invaders Part II (1979), alongside 3D remakes that take advantage of the Virtual Boy's hardware capabilities. Both games also feature a number of alternative gameplay modes, such as score attack and time attack modes. Development of the game was headed by director Toshiki Sakai, with music composed by Fumito Tamayama and programming by Tatsuya Kitasawa. Space Invaders creator Tomohiro Nishikado is also credited for the remade arcade ports. Virtual Collection was met with a mixed reaction from critics; some praised the game's accurate versions of the included games and 3D effects, while others criticized its lack of content and small amount of titles. It is notable for being one of the rarest Virtual Boy games released, with original copies demanding high prices on online auction sites such as eBay. Gameplay Space Invaders Virtual Collection includes ports of the arcade game Space Invaders (1978) and its direct sequel Space Invaders Part II (1979). In both games, the player controls a laser base that must eliminate all of the aliens that march down from the top of the screen, who plot to take over Earth. Aliens will slowly move towards the edge of the screen and then move downward, and will become faster as more aliens are destroyed. The player can hide behind large shields that protect them from enemy shots; however the shields will become damaged if hit by either the player or an alien's projectile. A UFO will occasionally appear towards the top of the screen, which can be shot down for bonus points. Space Invaders Part II features slight alterations to the gameplay, such as new aliens that split into smaller ones when shot, a flashing UFO that can only be hit when it becomes visible, and short intermissions in-between stages. Virtual Collection also features 3D remakes of both titles, taking advantage of the Virtual Boy's hardware capabilities. The games place the player in a third-person perspective, with aliens appearing farther in the background and the laser base towards the front. Gameplay is otherwise identical to the originals, featuring a pre-rendered backdrop depicting a futuristic metropolis. All versions of the games also include a score attack mode, where the objective is to achieve the highest score