opening and instead open the film with Bruce living in Brazil after a recap telling his origin story. Norton and Leterrier disputed with the producers over the final running time: they wanted it to be near 135 minutes, while the producers wanted the film to be under two hours. This was made public, and rumors spread that Norton "made it clear he won't cooperate with publicity plans if he's not happy with the final product". Norton dismissed this: "Our healthy process [of collaboration], which is and should be a private matter, was misrepresented publicly as a 'dispute', seized on by people looking for a good story, and has been distorted to such a degree that it risks distracting from the film itself, which Marvel, Universal and I refuse to let happen. It has always been my firm conviction that films should speak for themselves and that knowing too much about how they are made diminishes the magic of watching them." Visual effects Leterrier cited Andy Serkis' motion capture portrayals of Gollum and King Kong in The Lord of the Rings and King Kong, respectively, as the standard he was aiming for. Norton and Roth filmed 2500 takes of different movements the monsters would make (such as the Hulk's "thunder claps"). Phosphorescent face paint applied to the actors' faces and strobe lighting would help record the most subtle mannerisms into the computer. Others including Cyril Raffaelli provided motion capture for stunts and fights, after the main actors had done video referencing. Leterrier hired Rhythm and Hues to provide the CGI, rather than Industrial Light & Magic who created the visual effects for Ang Lee's Hulk. Visual effects company, Image Engine, spent over a year working on a shot where Banner's gamma-irradiated blood falls through three factory floors into a bottle. Overall 700 effects shots were created. Motion capture aided in placing and timing of movements, but overall key frame animation by Rhythm and Hues provided the necessary "finesse [and] superhero quality". Many of the animators and Leterrier himself provided video reference for the climactic fight. Dale Keown's comic book artwork of the Hulk was an inspiration for his design. Leterrier felt the first Hulk had "too much fat [and] the proportions were a little off". He explained, "The Hulk is beyond perfect so there is zero grams of fat, all chiseled, and his muscle and strength defines this creature so he's