America. Worldwide, the game sold 4 million units by May 2000. The PlayStation version sold 3.37 million units in North America, resulting in the game being one of the best-selling PlayStation titles of all time and subsequently seeing a re-release on the Sony's Greatest Hits lineup. The PC version was also successful, selling almost one million copies within less than four months. In the United States, Froggers jewel case version for computers sold 510,000 copies and earned $4.3 million by August 2006, after its release in October 2000. It was the country's 27th best-selling computer game between January 2000 and August 2006. Critical reception Frogger: He's Back! received mixed to negative reviews from critics, with a GameRankings score of 60.38% for the PC version and a 49.82% for the PlayStation version. Criticism of the game was primarily targeted towards the game's design, which reviewers felt followed the original arcade game too closely. Stephen Poole of GameSpot argued that Hasbro retained too many old video game conventions in his review of the PC version. The game's tendency to bring the player back to the starting point of the level once a frog is collected (as in the original) Poole complained "turned challenges into frustrations" as players must repeatedly complete the same difficult sections, and ultimately concluded that "the 'new and improved' Frogger probably won't convert anyone who didn't care for the old one." A reviewer for Game Revolution agreed, arguing the time limits make it impossible to play a level for a lengthy amount of time before dying, reducing the challenge to a matter of practice and memorization. The reviewer likewise concluded that Frogger would not appeal to new players, though the game "should sell very well to the numerous fans of the old coin-op." Kelly Rickards of Electronic Gaming Monthly (EGM) likewise found that the new levels, which seem to invite exploration, are made frustrating and excessively difficult by the time limits. He still enjoyed the game, but said he wished it had more of the Retro Stages instead. In an illustration of reviewers' divisive response to the game, EGMs four reviewers gave individual scores ranging from 4/10 (from Kraig Kujawa, who found the camera too zoomed-in to figure out where to go) to 8/10 (from Shawn Smith, who praised the lighting effects and the Retro Stages). Adam Douglas of IGN blasted the camera, controls, and "impossibly high level of