example, remove or automate inputs that needs to be provided. Advocacy Games Journalism articles advocate for accessibility in two ways, generally. First, with simple awareness. More discussion on the topic aids in "justifying the need to address these challenges in the breadth of game culture". And second, with solutions to accessibility problems benefiting players and developers alike. Several Media Outlets and Game Development/Production Companies participate in Global Accessibility Awareness Day campaigns to raise funds and spread awareness among the public as well as their own staff. Stevie Wonder, while presenting at the 2009 VGA Awards, spoke out about game accessibility requesting the industry create more accessible games. Several advocacy organizations and groups have been formed to raise awareness within the game industry of the importance of making games accessible. In 2003, the International Game Developers Association (IGDA) introduced the Game Accessibility Special Interest Group, founded by Thomas Westin. In 2006, the Bartiméus Accessibility foundation initiated the Game Accessibility project, a project which focuses on creating awareness and providing information for game developers, researchers and gamers with disabilities, led by Richard Van Tol. These two major groups work together as advocates within the game industry for increasing the accessibility of video games for gamers with disabilities. In 2004, two gamers with disabilities, Mark Barlet and Stephanie Walker, founded AbleGamers.com, set out to further advance game accessibility in the AAA gaming space. Some of their efforts include: pressuring NCSoft to remove Game Guard from the game Aion and discussing with game developer Blizzard the addition of color blind friendly enhancements to the game World of Warcraft. In 2009 AbleGamers.com started 501(c)(3) nonprofit The AbleGamers Foundation to facilitate their work. In 2010, the Accessible GameBase was launched by the charity SpecialEffect. This was a site that aimed to develop a welcoming, all-encompassing gaming community. In 2012, a group of games studios, specialists and academics came together to create the Game Accessibility Guidelines which won the FCC's Chairman's award for Advancement in Accessibility. This website has many tips for game developers as to how to make their games more accessible to those who have disabilities. They raise awareness about the need for accessibility and the ease of which some features can be implemented. In 2016, the site Meeple Like Us was launched. With a specific focus on board games, it provides comprehensive and detailed accessibility analyses of hundreds of modern hobbyist tabletop games, along