Funky Bowling received generally mixed reviews. Tony Brusqul for The Daily Gazette criticized the randomized and unrealistic behavior of the ball and pins, and suggested players looking for a bowling game play it on a different system, citing the eye pain incurred from playing. GamePro staff called it "challenging and fun at first", but found that it became easy after just a few games. They felt that the graphics improved the game, though adding that they became repetitive over time. Next Generation staff regarded it as one of the platform's most enjoyable games, citing its simple interface and non-intrusive visuals. In their review, Nintendo Power praised its gameplay, calling it "solid", as well as its modes of play. However, they criticized the two player mechanic, calling the method awkward. It was an editor's pick for Nintendo Power editors Scott, Dan, and Henry. They named it one of the top games released for the platform. In a retrospective over of the Virtual Boy, Official Nintendo Magazine called it an average bowling game. GameSpy's Luke McKinney commented that the Virtual Boy's library consisting of "almost five percent" bowling games was a poor decision. Allgame's Scott Alan Marriott called it a fun game for the Virtual Boy, praising the graphics but bemoaning the lack of replay value due to few modes of play and no save function. Wireds Chris Kohler stated that Nester's Funky Bowling had increased in price over time. Nester's Funky Bowling sold disappointingly. See also List of Virtual Boy games References 1996 video games Bowling video games North America-exclusive video games Virtual Boy games Multiplayer and single-player video games Nintendo games Saffire games Video games developed in the United States