until only Blanco stands. Wounded, he tries to escape, but is immediately gunned down by Wild Dog, who survived his apparent death but lost his left arm, which he replaced with a gatling gun. A dying Blanco reveals Dog's hideout is in an abandoned nuclear research station on Rio Oro island. Infiltrating Rio Oro and defeating Dog's men, Richard destroys a weaponized drilling machine sent to kill him. He then discovers Serrano is alive and well, having been kept by Dog as a bargaining chip after his death was faked. The president reveals Dog and Kantaris are conspiring to mine his country's rich titanium resources so that they can build mechanized battlesuits, under the name "Project Titan". Serrano gives Miller the project blueprints before making his escape. Richard acquires a speedboat and makes his way to the excavation site. Engaging the surviving mercenaries in the ruins, Miller is eventually confronted by Dog, who leaves two Titans codenamed Deimos and Neimos to kill him. Defeating them in a thrilling fight, Miller then takes on Dog himself, damaging his gun arm. A defiant Dog activates the majority of his Titan army before making his escape via helicopter. A few well-aimed shots from Miller disable the chopper, causing it to crash into the assembled Titans and destroy them. His name finally cleared, Miller declines an award from President Serrano in favor of tracking down Kantaris. He is last seen driving down a lone road as the sun sets in the background. Development Time Crisis: Project Titan was developed by Flying Tiger Entertainment, a third-party company in the United States, and was published by Namco as a PlayStation-only title (unlike other Time Crisis games that were released for the arcade first). The game took two years to develop. Namco opted to create a new game instead of porting over Time Crisis II since the specifications of the arcade version and the PlayStation are so different. Reception Project Titan received "average" reviews according to the review aggregation website Metacritic. A major complaint about the game was the poor graphics. Ryan Davis of GameSpot called the visuals were "badly outdated" and the animation "downright bad". Douglass C. Perry of IGN opined the game looked "old, dated, and bad" and that it did not look any better than the original Time Crisis PlayStation port. Eric Bratcher of NextGen said of the game, "PlayStation finally answers Saturn's Virtua