Rocket Mania! is a puzzle video game by Belgian studio Nuclide Games, published by PopCap Games. Gameplay The Rocket Mania playfield consists of a grid of fuse tiles, with lit matches and fireworks rockets lining the left and right edges, respectively. The player must launch rockets by rotating the tiles to create an unbroken path connecting these two edges. Once a fuse is lit, all tiles along its route disappear (including any in branching paths that do not lead to rockets), any tiles above them drop into the open spaces, and new ones fall from above to refill the grid. Multiple simultaneous launches are possible due to three-way and four-way branching tiles. Bombs appear at times and can be used to destroy all nearby tiles/items within a set radius, while gems award bonus points; these must be picked up by burning the fuse tiles on which they are placed, as must clocks, coins, and matches (see below). The player scores points for launching rockets, with bonuses awarded for five or more launched at once. Throughout the game and/or at its end, the player is assigned a rank based on score, intended to represent their advancement through the field of pyrotechnics. Three modes of play are available, each with three difficulty settings. Classic Mode Classic Mode is played in levels, each of which begins with a new grid of fuse tiles and requires the player to launch a minimum number of rockets within a set time limit (indicated by a row of lanterns across the top of the screen). Launching multiple rockets at once causes coins to fall onto the field; collecting five coins allows a rocket to be upgraded by one level, starting at 1 and ending at 10. Once all rockets have been fully upgraded, the player scores bonus points for every additional coin collected. Picking up a clock freezes the timer briefly. Higher-level rockets award more points when launched, and the value of a launch increases when multiple coins are collected at the same time. If the player fails to launch the required number of rockets before time runs out, the game ends and the player receives points for any unused coins. Arcade Mode Arcade Mode has no timer and begins with an empty grid, into which tiles fall one at a time. The player can slide tiles left and right in addition to rotating them, but must