with reviews and editorials on a range of game accessibility topics. In 2018, Susan Banks and Courtney Craven, launched Can I Play That?, a games accessibility resource for gamers and developers. Can I Play That? expanded upon their previous Deaf / hard-of-hearing video game reviews to consider the wider experience of disabled gamers. Can I Play That? provides accessibility reviews, news and features, as well as workshops for developers and games studios and annual Accessibility Awards. Despite these, and other initiatives, the situation is far from perfect: Many game developers are still very much unaware of game accessibility. Developers who acknowledge the importance of game accessibility and want to use it in their designs often don't know how to do so. Games developed in research projects usually consist of small demos ("proofs of concept") which lack the quality and (re)playability of mainstream games. This is usually also the case with games that have been developed by small companies and hobbyists. Knowledge about accessible game design that is gained in such projects often fails to get documented. In recent years, game accessibility has become a topic of increasing interest to the academic research community. It is recommended that collaborating with people who have disabilities can vastly improve the results of accessibility initiatives. References Further reading Video game development