78th best-selling Xbox game of all time in the country. Computer and Video Games described the title as a reasonable RPG experience for children and genre newcomers, but lacking anything to hold genre veterans. Edge Magazine generally enjoyed the combat and exploration, but felt that it had an identity crisis going on between its complex elements and intended audience of RPG newcomers. Tom Bramwell of Eurogamer summed up that "despite building most of the game upon fondly remembered Japanese RPGs, Sudeki doesn't really leave us with any that justify the time we invested in it." Matt Helgeson of Game Informer said that the main draw for him had been its character customisation systems, with other elements feeling unfinished or unpolished; a second opinion from Lisa Mason praised the genre balance and art direction but found multiple frustrating points. Brian Gee of Game Revolution found the game too linear and called it worth a look but not worth buying or playing for a long time. By contrast, GamePro was very positive about the game, praising its narrative choices and gameplay design while noting its linear structure. GameSpot described Sudeki as "more style than substance", with the numerous faults he found outweighing the merits of its combat system. Christian Nutt, writing for GameSpy, felt that its combat system was a good foundation for potential sequels but it was otherwise an underwhelming experience. Hilary Goldstein of IGN found it an enjoyable experience despite its short length and weaker parts to its narrative. Francesca Reyes, writing for Official Xbox Magazine, felt that the game was ambitious but let down by underdeveloped or poorly-implemented elements of its narrative and game design. PC Zone shared many points of praise and criticism with console reviewers, also noting several moments of slowdown even on powerful PCs. The story often saw a mixed reaction, with most calling it overly generic and poorly paced. The combat system and its customisation met with general acclaim from critics, though several cited a lack of greater depth and floaty aiming and controls. The puzzle design also saw a negative reaction for its simplistic or uninventive design. The graphics met with general praise for their smooth design and bright aesthetic. The main character designs were faulted by a few reviewers. Though GamePro and Goldstein praised the quality of the voice work, many other critics panned it for poor delivery. Frame rate issues were also