each level. Magic spells are treated as feats and do not have "levels". Instead of hit points, characters simply experience "damage conditions" like that of Mutants & Masterminds. Instead of experience points, characters automatically increase in level at the Narrator's discretion, usually after one or two adventures. Licenses and third-party products Since before its release, the True20 system has been open to users under the terms of the Open Gaming License. To use the True20 logo though required a separate license and license fee purchased from Green Ronin. Several companies have taken advantage of this to produce their own True20 titles. On April 12, 2008, Chris Pramas of Green Ronin Publishing announced a new, free licensing agreement with third-party publishers to produce True20 products. Details were posted on the company's website and forums, and met with praise from publishers, freelancers and players alike. Reviews Pyramid See also Blue Rose Mutants & Masterminds - True20's damage mechanics are shared with this game. References Steve Kenson True20 Adventure Roleplaying (Green Ronin Publishing, 2006) Various Authors True20 Worlds of Adventure (Green Ronin Publishing, 2006) External links Official website Universal role-playing games D20 System Green Ronin Publishing games Role-playing game systems Role-playing games introduced in 2005