Mobile Forces is a first-person shooter video game developed by Rage Software using the Unreal Engine and published by Majesco Entertainment. The core team of Rage Games who developed Mobile Forces went on to become Realtime Worlds. Gameplay Mobile Forces is a first person shooter game where battles against the opposing team or against other players happen to win matches. Game features two singleplayer modes - Missions and Skirmish. In the former, players are required to excel at a set number of game styles in order to unlock further maps on which to play. Within each next map, bot difficulty level rises up and goes through seven bot skill levels. Skirmish game mode allows to play custom matches. Mobile Forces has eight different game modes: Deathmatch - the goal of this game style is to eliminate players in the map. Team Deathmatch - similar to Deathmatch, only played in teams - Red and Blue. Captains - in this game mode each team gets a captain and it is needed to kill opposing team's leader in order to score a point. Capture the flag - in this game type both teams have to steal each other's flags in order to win. Holdout - this game mode has a resemblance to the King of the Hill style. Specifically, one team is tasked with defending a beacon on a map, which the aggressor team must take within a period of time to win. Detonation - in this game style members of both sides scramble to acquire a keycard located centrally in the map, which must then be taken to a console in the opposing team's base to activate an explosive device to score. Safe Cracker - this game type involves the infiltration of the enemy team's base where it is needed to open the safe and retrieve the loot. After the match attackers and defenders switch between each other. Trailer - the use of vehicles is integral to success in this team game style, requiring players to drive explosive-laden units into the base of their opponents in order to get points. Unlike the games Counter-Strike and Unreal Tournament, Mobile Forces features its own weapon system. On the spawn, the loadout screen is given with a selection of armament and armoury. The more lethal weapons are taken from loadout (e. g. rocket launcher or the heavy machinegun), the less it is left for the