Now a group of good clerics revives the four heroes to go after Kaedin. The four go through the crypts and fight the Bulette. After heading out into the swamps, They find a shadowy rogue who gives you information on the castle and whom to contact there. At the end of the swamps, they enter Castle Baele. Upon arriving at Castle Baele, the four travel to the shoppe and chat with Rik, the shopkeeper. He informs the four that they need to get the Planar Gems. Although, you need to attain certain keys first. The four head to the Dragon's Tankard to talk with the rogues (of which one is Lidda, featured in the Dungeons and Dragons Player's Handbook, the halfling rogue). She gives the heroes the key to the Great Hall in exchange for killing all of the Trolls in the marketplace, and the heroes go there. After clearing out the Great Hall, the heroes return to Rik and he tells them that they must collect the four Scepters to open the portals to the first plane. After clearing out the Treasury, Barracks, Church of Pelor and the Dungeons, the four return to Rick with the four scepters. After attaining the scepters, the four kill the beholder guarding the Gem of Winds (the fifth Gem Kaedin made) and take it back to Rik. He explains how to open the first portal, and the heroes go to the Wilds and kill the Yuan-Ti. They fight to the top of the trees and then to a bluff where they fight an Yrthak. After defeating the Yrthak the heroes take the Gem of Nature, which opens the portal to the Forge. This is a hot and fiery level full of clockwork soldiers and workers (with some Fire Elementals and Fire giants as well). The four fight their way to a red dragon and defeat it. They claim the Gem of Fire and open the portal to the Frostbound. Upon arriving, the heroes come to a sorceress who wants some Ice Golems dead. Working their way through barbarians, frost wolves and killing the Ice Golems, the heroes make their way to the Frost Worm's Lair; and they kill the Frost Worm and take the Gem of Ice, which opens the portal to Bone Necropolis. The heroes discover that Rik is missing, and Lidda supposes that he got wise to the situation and moved