the story adjusts itself to the newest character that has joined. Each characters has specific fighting techniques and will develop new techniques with practice. Which techniques are learned next depends on which already known techniques the characters practice, allowing creative development of each character. For example, utilizing Ferral's "Spear Attack" will lead to Ferral learning stronger Spear techniques such as "Spinning Spear" more quickly, while using "Punch" and "Kick" will help him acquire more Hand to Hand techniques such as "Martial Throw" and "Hundred Hands". Once acquired, new techniques must be added to the character's quick menu so that they can actually be used. Additionally, all techniques used by enemies can be acquired by having Galford use "Steal Technique". The graphics are in 3D throughout the game, and a few battlefields take place on multiple levels. Three different views are possible for playing the game: aerial, 1st person, and horizontal. It is also possible to view a grid overlay of the battlefield. Reception On release, Famicom Tsūshin scored the game a 31 out of 40, giving it a 9 out of 10 in their Reader Cross Review. Sega Saturn Magazine argued that the game has too little story to win over European gamers, most of whom held a firm dislike for RPGs at the time Mystaria was released. Electronic Gaming Monthly commented that the menu system seems cumbersome at first but proves to be easily accessible and engaging. Though some of the reviewers felt the battles went on too long, they all praised the high level of strategy the game demands of the player. Maximum contended that Mystaria has too much gameplay, and that it should have focused more on cutscenes. They also criticized the absence of voice acting, and concluded that "at times it's even quite good fun and it's certainly big enough to warrant a purchase if you like these kinds of titles anyway. However, it's not going to win over any new recruits, because it gets very tedious at times." GamePro praised the graphics, particularly the rotation and scaling used in the attack animations, but criticized the music and absence of voice acting, and argued that turn-based strategy games are by definition boring. Next Generation stated that "for those eager to get a look at a next generation RPG, Riglord Saga is not at all a bad place to start." References External links Review at SEGA-SKY 1995