is a 1990 first-person shooter arcade game developed and published by Namco. Players take control of Garcia and Cliff, a duo of police officers that are part of the Neo Arc police force, as they must use their powerful Gargoyle mecha suits to destroy the STURM terrorist organization, who have taken captive scientists Dr. Ryan and Dr. Ellis to create a world-ending superweapon. Gameplay revolves around using a crosshair to shoot down enemies and avoid harming civilians. It runs on the Namco System 2 Plus arcade hardware. Steel Gunner is Namco's first light gun video game. The game was produced by Kazunori Sawano, who was previously a designer on games such as Galaxian and King & Balloon. Namco engineer Shigeki Toyama produced the arcade cabinet and light guns, and worked as a planner closely with the development team. The prototype models of the guns were originally depicted as being more futuristic. Namco executives instead decided to use them for Golly! Ghost!, forcing Toyama to design a new version of the guns in two days though having complete fiberglass prototypes of the original designs. Steel Gunner was well-received by critics for its gameplay, visuals and overall presentation, often being compared to Operation Wolf. A direct sequel, Steel Gunner 2, was released in 1992. Gameplay Steel Gunner is a light gun shooter video game. The plot stars the police officers Garcia and Cliff, who are members of the Neo Arc police force that use mecha suits named "Gargoyles" equipped with powerful weapons. Garcia and Cliff are assigned by the Neo Arc to destroy the terrorist organization STURM, who have captured the scientist Dr. Ryan and his assistant Dr. Ellis to create a world-ending superweapon. Gameplay revolves around using a light gun to control a crosshair around the screen while shooting enemies. Players have infinite ammunition and do not need to reload their weapons. Players also have access to a limited number of screen-clearing missiles. The game consists of four levels, with seamless horizontal and vertical-scrolling transitions. Stages feature a large variety of objects that can be destroyed purely for amusement, such as boxes, windows, barrels and fuel tanks. The players have a health meter that deplete when they are inflicted with enemy fire. Health can be gained by protecting innocent civilians found throughout levels from enemies, while shooting civilians will deplete the player's health. Stages end with a boss fight, with the