the Namco System 2 arcade system board. In North America, it was demonstrated at that year's Amusement Machine Operator's Union (AMOU) tradeshow held in Las Vegas, presented alongside the 3D rail shooter Starblade. The game was released in Australia in October. Reception and legacy Golly! Ghost! was a commercial success in Japan, being a major contributor towards a 93.9% increase in revenue in Namco's arcade game division during the year. Game Machine commented on its creepy atmosphere and unique concept, believing that its electro-mechanical backdrop would make it stand out from other light gun shooters in arcades. A writer for MegaZone shared his appreciation towards the game for keeping in line with Namco's line of high-quality light gun shooters. They were impressed with the game's mechanical diorama, commenting that: "Real targets pop up at you, which you must try to hit with your super responsive electro-gun... this looks like a game to try now!". In a 2016 retrospective, Hardcore Gaming 101 writer Aaron Vark felt that Golly! Ghost! was "held back" due to it being a ticket redemption game and not a dedicated light gun shooter. He was critical of the game's high difficulty for forcing players to shoot every ghost in some levels, and for its short length. However, Vark commended the graphics and synthesizer music, and found its electro-mechanical background technologically impressive. A sequel, , was released exclusively for Japanese arcades in August 1992. Its gameplay is similar to its predecessor, instead being themed around sunken treasure. Players use the light guns to shoot at fish, crabs, seahorses, and other aquatic creatures at the bottom of the ocean. The four ghosts from the first game return as bonus enemies that can be shot for additional points. Bubble Trouble makes usage of sprite-scaling effects to make enemies fly towards the player. Aaron Vark appreciated the game's wackier tone and more forgiving difficulty, feeling it was a well-suited follow-up. A puzzle game spin-off titled Golly! Ghosts! Goal was released in March 1996 for Windows 95, being a reskin of the game Color Lines with Golly! Ghost! characters. In 2012, Golly! Ghost! was adapted into a webcomic by ShiftyLook, a division of Namco Bandai Games that focused on reviving older Namco franchises. The comic was illustrated by Chris Eliopoulos, who also worked on Marvel's Franklin Richards: Son of a Genius. Its plot involved the blue ghost moving into the mansion and