life preserving sundries of body armor and adrenaline shots. Full equip tends to have an effect to player's speed of movement (slow movement). The game also introduces a combination of vehicle and FPS gameplay what was the rarity at the time the game was released. Development By the time the studio was set up, Rage team had to make a game, they were uncertain what it will be. The crew made many titles, so they were sure that they will come out with something. The desire was to make a FPS game, so Rage team signed a license for Unreal Engine and started working on Mobile Forces. The reason Rage team chose to work on Unreal Engine was that many good games were created by that time using the software: "We chose to use Unreal Technology because it's a well proven system that many good games have been built on. There are several "proven" systems but none as consistent as Unreal. And we wanted some of that." said Daniel Leyden in the Gamefaction.com interview. The main inspiration was the game Codename Eagle. As it featured a bunch of great implementations in that time, the game wasn't focused on anything else (e.g. single player and multiplayer gameplay, AI) and Rage wanted not to repeat the same mistake (keep the elements in the game balanced). It took 18 months to create the game (started at the end of the year 2000). References External links Official Majesco Entertainment Website 2002 video games First-person shooters Unreal Engine games Video games developed in the United Kingdom Windows games Windows-only games Rage Games games Majesco Entertainment games Multiplayer and single-player video games