must also solve the mysteries of defeating the Leviathan: each world contains specific mysteries that must be solved in order to bridge the gap to new islands or discover how the land has come to its current state. As the player discovers new islands and builds more structures and defenses, the Leviathan becomes more aware of the rebellion, and sends more and stronger armies in an attempt to defeat you. Battles take place in real-time. Although a complete single player game, The Tone Rebellion offers multiplayer support for up to four players over the Internet or via IPX network connection. Realms Four different realms control the struggles between living things: the Physical, the Supernatural, the Ethereal, and the Natural. Each realm influences both the Floater races and the forms of the Leviathan. The Physical is the opposite of the Ethereal, and the Supernatural is the opposite of the Natural. The balance of realms shifts over time, so that the awareness of Floaters may be stronger in different realms as the game progresses. Importantly, there is a rock, paper, scissors-like hierarchy of dominance between the realms: Physical dominates Supernatural Supernatural dominates Ethereal Ethereal dominates Natural Natural dominates Physical This hierarchy follows a clockwise rotation along the realm-tide meter that is provided in the controls. Tribes There are four tribes to choose from, each possessing unique defense units and magic spells. Each is associated with a particular color, and always starts off its own home island. The majority of each tribe is associated with one of the realms, except for one set of fighting units, or dojo, which will belong to the next clockwise realm. Tarks Color: Red Home island: Tarzus Realm: Physical Zygons Color: Yellow Home island: The Crystal Cave Realm: Supernatural Cepheans Color: Blue Home island: The Cephean Sea Realm: Ethereal Dyla Color: Green Home island: Pangir Realm: Natural Leviathan The Leviathan produces both immobile structures and mobile creatures as it expands and takes over each island in the game. Immobile structures are built on tone nodes and pools, which are initiated via spores. Once spores land on a location, that pool or node becomes infected, turning a grey color and pulsating. Infected pools produce spawners, enormous buildings responsible for the production of more spores and attack creatures. Spawner structure is determined by the dominant realms on the particular island: Broont Swamp - physical Sasp Furnace - supernatural Bestial Orb