- ethereal Maker Tree - natural Infected tone nodes produce hostile growths and machines, which may be either active or passive. Passive structures (such as a blind arm) may injure floaters upon direct contact, whereas active structures (such as a Plasid) may shoot projectiles at floaters from a long distance. As well as spore units, spawners produce attack creatures for fighting against the rebelling floaters. These, like spawners, often depend on the influence of realms on the location. A wide variety of different creatures exist, and most have a less fierce and more fierce version; for example, a Nadrack is like a Drack, but has more hit-points and causes more damage. The chosen level of difficulty often plays a role in the type, severity and number of the creatures that appear. Development In August 1997, shortly before the game's release, The Logic Factory announced they had split with Broderbund and would publish The Tone Rebellion under Virgin Interactive. Critical reception Although it doesn't ship with any major bugs, The Tone Rebellion is still plagued with the same weaknesses as its predecessor, most notably weak AI. Nonetheless, the game's unique premise and several innovations help set it apart from other 4X games. References External links Preview of the game on Broderbund website 1997 video games 4X video games Real-time strategy video games Science fiction video games Virgin Interactive games Video games developed in the United States Windows games Windows-only games