Macho Women with Guns (MWWG) is a comedy role-playing game created by Greg Porter and published by Blacksburg Tactical Research Center (BTRC). (A D20 System version of the game is also available from Mongoose Publishing.) Nominally a science-fiction game, it parodies both action films and other role-playing games. Setting Macho Women with Guns is set in a near-future America where society has collapsed due to the misdeeds of the Reagan administration. Taking advantage of the earthly chaos, Satan has dispatched her female minions, the Batwinged Bimbos From Hell, to rebuild society in a form she approves of. The Vatican has responded to Satan's plans by dispatching its elite group of warrior nuns, The Sisters of Our Lady of Harley-Davidson to combat the bimbos. The two groups of women compete (sometimes violently) to rebuild civilization by vanquishing post-apocalyptic menaces and male chauvinism. Dimensional warps caused by the conflict have opened connections to a series of parallel universes, each of which represents a different genre environment such as fantasy, Lovecraftian horror or science fiction. These universes, along with Earth, constitute a campaign setting that Macho Women with Guns calls The Machoverse. Player characters in Macho Women with Guns are buxom women with a penchant for revealing clothing who engage in combat with otherworldly menaces like the Puppies of Tindalos, satirical representations of male chauvinism such as Drunken Frat Boys, and occasionally each other. Non-women opponents in the game are usually referred to as critters. System Character generation in Macho Women with Guns uses a character point system. Each character begins with 75 points which are used to buy attributes and skills. The five attributes (Strength, Dexterity, Macho, Looks, and Health; notably, there is no Intelligence attribute) are rated on an open-ended scale with a minimum starting score of eight. Skills are ranked by the bonus they provide to task resolution roles, i.e. "+1", "+2", etc. MWWG uses a roll of three six-sided dice for all task resolutions, including combat. The base chance of a character succeeding at an action is determined by the character's score in a relevant attribute (usually Strength or Dexterity), adjusted by situational modifiers (including skills) determined by the gamemaster. The player of that character then rolls three six-sided dice—If the sum of the dice is less than or equal to the adjusted number, the character succeeds at the action. Most die roles in Macho Women with Guns use