held the player's interest throughout the mystery plotline. Arcade felt that while the game involves many puzzles and resource management, it avoids being frustrating due to its engaging plot, though added that it can play a little slow. In January 1999, PC Gamer UK felt the gameplay was more sophisticated than the "pedestrian puzzling" of Myst, though felt it was let down by narrative confusion and a disorientating interface. In February 1999, Publico described it as a clone of Myst, released at the time when such a game was considered obsolete. Generation 4 said that the game felt like a "real ecosystem that seems to have been recreated". PC Player wrote that it's vital the player understands the interface as "any thoughtless change can cause the entire ecosystem to collapse", and suggested a month later that the game couldn't decide what it wanted to be; for an adventure game it had too few puzzles and for a simulation it wasn't serious enough. In March 1999, PC Games deemed the game an unusual mix of adventure and eco-simulation, both an edutainment product and a fully-fledged graphical adventure, and recommended it for players interested in ecological issues. Gamereactor felt that a really good idea was hampered by poor execution. PC Joker deemed it an "original and challenging survival adventure", and expressed excitement that Jumpstart was working on a sequel. PC Action felt the complex narrative was the bright spot of an experience let down by things such as broken graphics and uninteresting riddles. PC Zeta felt that the game brought together lovers of three types of games: adventure, strategy, and simulation; additionally the magazine praised the audiovisual assets, noted that the puzzles were perfect for those less experienced in the adventure genre, and added that the interface is relatively easy to pick up. The magazine ultimately decided that Biosys contained all the elements of a good title: "originality, excellent story, engaging game situations and plot that unfolds in a crescendo [of] discoveries all while desperately trying to survive". That April, Pelit thought the game would be a great experience for anyone who has imagined surviving in nature and manipulating it. Meanwhile Gamestar offered a scathing review, deeming it boring, overly complicated, and appealing to no one. PC Open deemed it an "unmissable game for both lovers of adventure for simulation enthusiasts", and deemed it one of the best video games of the