Silent Hill: Origins (stylized as Silent Hill: 0rigins) is a 2007 survival horror game developed by Climax Action and published by Konami Digital Entertainment. It was released worldwide in late 2007 for the PlayStation Portable, beginning in early November with the United Kingdom. A port for the PlayStation 2 was released worldwide in early 2008, beginning in March with North America. The fifth installment in the Silent Hill series, Origins is a prequel to the first game (1999). Set in the series' eponymous, fictional American town, Origins follows trucker Travis Grady as he searches for information about a girl whom he rescued from a fire. Along the way, he unlocks his repressed childhood memories. Gameplay uses a third-person perspective, and emphasizes combat, exploration, and puzzle-solving, similar to the previous installments. Origins was developed by the Portsmouth branch of the Climax Group, which was known as Climax Action at the time. It was transferred from the Los Angeles Climax branch, who closed down after facing issues with the game engine and the vision of the game; the script, monsters, and level design were redone, and aspects of Origins atmosphere and gameplay intentionally replicated those of the first Silent Hill game. Origins was generally positively reviewed, although some reviewers wrote that it followed the formula of the series too closely and failed to add anything new. Its PlayStation 2 port received a lower aggregate score, with criticism directed towards its visuals. Gameplay The objective of Silent Hill: Origins is to guide player character, Travis Grady, as he searches the monster-filled town of Silent Hill for information about a girl he rescued from a burning house. The game uses a third-person perspective which it alternates with fixed camera angles. Following the gameplay formula of previous Silent Hill games, Origins primarily revolves around combat, exploration, and puzzle-solving. Typical gameplay of Origins consists of alternating between reality and its darker and dilapidated counterpart, the "Other World", to obtain keys and objects needed to solve a riddle. Travis carries a flashlight and indicates the direction of a nearby usable item, while his portable radio alerts the player to the presence of nearby monsters by emitting static. Often, actions performed in one dimension will affect the other; for example, raising a prop on the stage in the theater results in a similar reaction in the Other World. Once solved, the riddle leads to an encounter with a