but still found the game to be a step back: he felt that the game often reuses the same kinds of twists from the first. Gerald Villoria at GameSpy called the episodes well structured and stronger than the ones in first game, and called the dialogue sharp. Mikel Reparaz at GamesRadar said that the script, while entertaining, contains "long stretches of meaningless dialogue" and tends to leave the player knowing what happened and how to prove it before Phoenix does. He initially liked the new rival character Franziska, but thought that she only becomes increasingly obnoxious. Craig Harris at IGN said that the episodes are well written, with enthusiasm and personality, making them hard to put down. Walker found the court sections "maddening" due to how the game sometimes requires very specific evidence to be presented, with evidence that he found reasonable being rejected, forcing him to resort to guessing; he wished that the health meter would have been replenished through correct answers, or that it had been removed from the game entirely. Bryan Vore at Game Informer found the investigation sections tedious at times, but found them to be helped by how the psyche-locks add "courtroom drama" to the investigations. Juba thought that the game's reliance on text made the investigations move slowly, but that the game becomes an "irresistible adventure" when the text is mixed with gameplay in the trials. Thomas found the psyche-locks interesting, but underwhelming as the only new feature. East said that the psyche-locks were what made the investigations fun. Reparaz liked how the psyche-lock mechanic adds "a new dimension of weirdness" to the game. Both Harris and Thomas wished that the game had been less linear, with more possible wrong paths to take or more endings. Thomas, Reparaz and East wished that the Nintendo DS-exclusive gameplay features introduced in the first game's final episode had been used in Justice for All, with Reparaz calling it disappointing but "not a huge deal". Villoria and East said that the game does not last very long; Walker did not consider it short, but found it to not last as long as the first game. Vore said that the game is lacking in "advanced graphics and interface", but felt that it makes up for it through its charm and intrigue. Thomas called the character designs outstanding, but thought that the reused art assets for returning characters and locations