Scud Race is an arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware. Despite being released well within the lifetime of the Sega Saturn, no Saturn port was ever released. A Dreamcast port was announced for the system's 1998 launch lineup and was shown as a tech-demo in the Dreamcast Presentation in 1998, but was cancelled. Gameplay Scud Race came in either Twin or Deluxe cabinets, which can be linked together for up to eight players. The game was modelled after the BPR Global GT Series, featuring the cars of four prominent teams in the 1996 season. The game features four different courses of varying difficulty, though two are beginner level (daytime and nighttime). Just like Daytona USA, an arcade operator can put the game in Grand Prix or Endurance Mode for longer races. There has never been a console release, although there was a tech demo of this game for the Dreamcast in the late 1990s (which may have turned into the Sega GT series). The four Scud Race tracks are presented as an unlockable bonus in the Xbox version of OutRun 2, rearranged as a whole OutRun route instead of separate tracks with a number of laps each to race. The opponent cars, aside from the selectable cars at the main screen, are all Renault Alpine GTA/A610s. Development After the success of Daytona USA, fans wanted a sequel. Director Toshihiro Nagoshi recounted: "The development team is the same, and so many believed that we would automatically be doing the sequel to Daytona. We wanted to change the team in order to ensure a different kind of game, but we never did. In the end, we need not have worried, because we've succeeded in producing something with a completely different look". Sega later had an arcade test game known as Supercar, but this evolved into Scud Race/Super GT. The most notable similarities include the HUD display with most features in the same positions on screen, and the handling style of the game. The main difference between gameplay is the addition of acceleration while drifting, which caused a radically different drifting strategy. AM2 head Yu Suzuki, though not part of the Scud Race development team, gave advice on how to do the drift handling and the sound sampling. The cabinet design was by Sega AM4. Scud Race