Hard Drivin is a driving simulation video game developed by Atari Games in 1989. It invites players to test drive a sports car on courses that emphasize stunts and speed. The game features one of the first 3D polygon driving environments via a simulator cabinet with a force feedback steering wheel and a custom rendering architecture. According to the in-game credit screen, Hard Drivin was designed by two teams working concurrently in the United States and Ireland. Hard Drivin was released in arcades in February 1989, when driving games were largely implemented with scaled 2D sprites, and filled-polygon 3D graphics of any kind were rare. It was the second commercially released arcade racing game to use 3D polygons; Namco's Winning Run was the first and released two months earlier. In total, there are fifteen variations of the arcade unit. The eleven cockpit and four compact machines include various British, German, and Japanese versions. Gameplay Players drive a sports car in a first-person perspective, navigating one or two laps around a stunt track to get the best time, all the while avoiding obstacles and stage hazards such as other vehicles. In certain modes, if the player scored in the top 10, the player races against the computer-controlled car, Phantom Photon. There is also a manual transmission mode which includes a clutch pedal and the possibility of stalling the car, along with a force feedback steering wheel, in which the driver would have to operate the car as they would in real life. While driving, the player's progress is tracked by invisible waypoints, denoted by flags on the course map showing the player's progress when the game ends due to time running out. Passing the waypoint half-way through the track grants the player extra time. After crashing (either into another vehicle or missing an airborne landing), a ten second "Instant Replay" animation plays showing a wide aerial view of the player's movement and surrounding vehicles leading up to the crash. Following the replay, the player's car is placed back on the track at the last waypoint passed, which may be a significant distance from the point of collision. If the player's car goes off-road, they have ten seconds to return to the track, or else they will be stopped and returned, at a standstill, to the last waypoint passed. Hard Drivin was one of the first arcade games to allow for more