shot in 72 days. Animation Out of the film's 107 minutes of running time, ten of the approximately 13 minutes of animation are at the beginning of the film. Lima tried to "cram every single piece of Disney iconic imagery" that he could into the first ten minutes, which were done in traditional cel animation (in contrast to computer-generated 3-D animation) as a tribute to past Disney fairy tale films such as Sleeping Beauty, Cinderella, and Snow White and the Seven Dwarfs. It was the first Disney film theatrically released in America to feature traditional cel animation since Pooh's Heffalump Movie (2005). This film, although quite different in terms of plot from any previous Disney film, also contained obvious homages to other Disney films of the distant past, such as Old Yeller, The Shaggy Dog, Swiss Family Robinson, Bon Voyage!, and Savage Sam. As most of Disney's traditional animation artists were laid off after the computer graphics boom of the late 1990s, the 13 minutes of animation were not done in-house but by the independent Pasadena-based company James Baxter Animation, founded by former Disney animator Baxter. Although Lima wanted the animation to be nostalgic, he wanted Enchanted to have a style of its own. Baxter's team decided to use Art Nouveau as a starting point. For Giselle, the hand-drawn animated character had to be "a cross between Amy Adams and a classic Disney princess. And not a caricature." Seeing Giselle as "a forest girl, an innocent nymph with flowers in her hair" and "a bit of a hippie", the animators wanted her to be "flowing, with her hair and clothes. Delicate." For Prince Edward, Baxter's team "worked the hardest on him to make him look like the actor" because princes "in these kinds of movies are usually so bland." Many prototypes were made for Narissa as Baxter's team wanted her face to "look like Susan Sarandon. And the costumes had to align closely to the live-action design." To maintain continuity between the two media, Lima brought in costume designer Mona May during the early stages of the film's production so the costumes would be aligned in both the animated and live-action worlds. He also shot some live-action footage of Amy Adams as Giselle for the animators to use as reference, which also allowed the physical movement of the character to match in both worlds. Test scenes completed by the animators