artificial biomes. The player initially has to maintain Russel's survival inside this environment and begin to unravel the mysteries behind this facility and the character's current predicament (Russell is suffering from amnesia). The ultimate goal of this real-time adventure is for the player to restore the natural balance in four artificial biotopes and escape. Gameplay The game is a combination of mystery, puzzle, survival, and simulation genres. Much of the plot and necessary actions revolve around manipulating the biomes' ecological conditions via control panels (e.g. , rainfall, temperature) with noticeable and profound effect on the conditions of the flora and fauna contained within. The four different biomes are 'rainforest', 'savanna', 'ocean', and 'accelerated evolution', connected by a train and an underground network. Pressing Tab will show the health/energy status of the player, which show if the player is hungry, thirsty, tired, hot, sick, or has other physical conditions. This information is used when players plan trips through the complex - longer trips use up more resources. The game consists of 360° rotational screens, and predefined pathways for the player to follow. The game is presented from the subjective first-person point of view. The biospheres live and breath in real-time - for instance plants grow as day and night passes. Decisions made in the game can have effects on both that enclosure and the other biodomes, and poor decisions can cause plant and animal life to die. Each location features hotspots that activate via a context-sensitive cursor, including switches, items, or paths to a different area. Tasks include fixing the dome's malfunctioning heating, ventilation and drainage systems, while passwords can be discovered by accessing different parts of the complex. Development Aaron Witkin, the game's executive producer, had preceded this title with the 1994 CD-ROM The Dead Sea Scrolls Revealed, along with Pixel Multimedia and under license from the Israel Antiquities Authority. This game bears a similarity to the "scientific experiment Biosphère 2 that had plunged a few men and women into a giant sphere to determine if they could preserve the ecosystem and live in total self-sufficiency". The game was announced in PC Games issue 74, which noted that Take 2 was working on a render adventure in the style of Myst, which would include puzzles while also conveying biological connections. Originally meant to be released in October 1998, then November 13, 1998, but it was eventually delayed for the following