year. In January 1999, Arcade reported the game would be released later that month. By February 1999, the game was due to be released in Germany during the First Quarter of that year. It was eventually released in Germany on March 3. Tancred Dyke-Wells was an artist, animator and game designer on the title. The game has one hundred pre-rendered locations, and includes both a day/night cycle and a health status mechanic. Jumpstart Solutions consulted with three employees of Biospheres, which was owned by the founder of artificial biosphere Biosphere 2, who were credited in the game for “Ecological Research.” Touch Interactive / Touch Animation, based on Covent Garden, did much of the development for the title. The role of Jon Brierley was to " create a hugely complex computer interface within the game, which controlled and monitored the vast virtual environment". It became one of the first major games published by Take-Two. The game was never published in the US, though was released in the UK and Germany. In Italy the game was to be distributed by Leader. The game was a total commercial failure. A real-time 3D sequel entitled "Mission To Mars" was to be released at the turn of the millennium, project directed by Tancred Dyke-Wells, but it was eventually unpublished. A message at the end of Biosys told players to "look out" for the game. As the game is so unknown, there is no dedicated community to make it accessible. For many years the best way to play it is to buy an old CD-ROM or to download and manipulate files off archive.org. However, in the late 2010s a version for download which included a Windows 1995 emulator was released by Zombs Lair. Critical reception The game drew many comparisons with the adventure Myst and the survival game Robinson's Requiem, and critics often wrote about the game's difficulty or repetitiveness, though the audiovisuals were often praised. Pre-release In November 1998, PC Zone summarised the upcoming release as: "Cyborg things do battle. Very probably in the future". The following month, PC Zone noted that the word 'biosys' is short for biological systems, so assumed the game was about "cyborgs having a fight". This implies that by December 1998 (two months before its release), major magazines hadn't yet received playable demos or critic copies. Contemporary In 1998, All Game Guide felt that the game was "impressively detailed", and