as swinging a sword or aiming a gun, instead of simply pressing buttons. An early marketing video showed actors miming actions such as fishing, cooking, drumming, conducting a musical ensemble, shooting a gun, sword fighting, and performing dental surgery. The LEDs can be seen by some digital cameras, phone cameras, and other devices with a wider visible spectrum than the human eye. Controller feedback The Wii Remote provides basic audio and rumble (vibration) functionality, but the Nunchuk does not. At the 2006 E3 press conference, it was revealed that the Wii Remote has its own independent speaker on the face of the unit. This was demonstrated by a developer as he strung and shot a bow in The Legend of Zelda: Twilight Princess. The sound from both the Wii Remote and television was altered as the bow shot to give the impression of the arrow traveling away from the player. In addition to reproducing certain in-game sound effects that reflect the on-screen action, the Wii Remote speaker can also function as a voice receiver through which non-player characters can speak to the player with long-distance telecommunication, featured in games like Red Steel, Real Heroes: Firefighter and GoldenEye 007. Some party games and hotseat multiplayer games also utilize the speaker to indicate changes between player turns. The volume can be changed or muted with the "Home" button and selecting the corresponding controller icon at the bottom of the screen; if the speaker is muted, any sounds intended to be emitted from the speaker will come from the television in most cases. The rumble feature can also be switched on or off using the Home Menu. Memory The Wii Remote contains a 16 KiB EEPROM chip of which a section of 6 kilobytes can be read and written to by the host. Part of this memory is available to store up to ten Mii avatars, which can be transported to use with another Wii console (but it can be used to upload Miis to the Mii Parade and keep it on the console (by copying Mii to remote, moving Mii to parade from console, and then moving from remote to the console)). 4,000 bytes are available for game use before the Mii data. Pokémon Battle Revolution and Super Swing Golf also use this memory. This function is also used in Super Smash Bros. Brawl, allowing the user to save controller configuration data