character Pearl Fey was originally intended to be a rival character around the same age as Maya, only appearing in the game's second episode; one of the game's designers suggested that it would be more dramatic if she were much younger, so Takumi wrote her as an eight-year-old. As he ended up liking her, he included her in other episodes as well. Release The game was originally released by Capcom for the Game Boy Advance on October 18, 2002 in Japan; a Nintendo DS version followed on October 26, 2006 in Japan, on January 16, 2007 in North America, and on March 16, 2007 in Europe. A PC port of the Game Boy Advance version, developed by a company called Daletto, was released in Japan in an episodic format, starting on April 15, 2008. A Wii version was released through WiiWare on January 26, 2010 in Japan, on February 15, 2010 in North America, and on February 19, 2010 in Europe. A high-definition version of the first three Ace Attorney games, Ace Attorney: Phoenix Wright Trilogy HD, was released for iOS and Android in Japan on February 7, 2012, and for iOS in the West on May 30, 2013. Another collection of the first three games, Phoenix Wright: Ace Attorney Trilogy, was released for the Nintendo 3DS in Japan on April 17, 2014, in North America on December 9, 2014, and in Europe on December 11, 2014. It was also released for Nintendo Switch, PlayStation 4, and Xbox One on February 21, 2019 in Japan, and on April 9, 2019 internationally; a Windows version was released internationally on the same date. The PC version of the collection was among the best-selling new releases of the month on Steam. Localization Starting with Justice for All, the series localization direction has been handled by Janet Hsu; by the time she joined Capcom's localization team in 2005, the first Ace Attorney had already been localized, with the original localization team having decided to do a full localization, changing the setting from Japan to Los Angeles. While Hsu thought that this was the right choice to make, as it made the characters and dialogue more relatable and made for an emotional experience closer to what players of the Japanese version experience, it resulted in issues with each following game. According to the localization editor, Brandon Gay, Justice for All was one of their largest