typical of the series to a Resident Evil 4-style camera angle, and an emphasis on action and combat to a greater degree than the previous installments in the series. In the previews, Travis had six weapons, divided equally between melee weapons and firearms. Additional changes included a laser sight for his pistol and an option for the player to barricade areas. At the time, the game was expected to be released in late 2006. Issues with the game's engine and "a confused high-level vision for the game" led to Climax shutting down their Los Angeles studio, and transferring the game's team to the Climax Action studio in the United Kingdom, to ensure the final product would be "a tighter, more focused game that will provide fans with the experience they want... a Silent Hill experience"; the release date was also pushed forward from winter 2006 to Q3/Q4 2007. The version of Origins that the United Kingdom development team received was intended to be a dark comedy inspired by the American television series Scrubs. Konami allowed the team to change the game, provided that the changes were done within the same budget and time frame; Originss script, level design, and monsters were redone within a week by Sam Barlow. For Origins, the developers intentionally replicated aspects of gameplay and atmosphere from the first installment; for example, the monsters behave more aggressively than those in previous installments, as a throwback to the first game. Later previews showed that the game had changed significantly and contained gameplay more in line with that found in the previous titles in the series. The changes were well received by video game journalists. On 19 August 2007, a demo of the game was leaked to internet download sites; Climax promptly denied they were the source of the leaked content. Origins was released for the PlayStation Portable (PSP) on 6 November 2007 in North America, on 16 November in Europe, on 29 November in Australia, and on 6 December in Japan. The Japanese release carried the alternate title Silent Hill Zero. On 22 January 2008, Konami officially confirmed that a PlayStation 2 (PS2) port was in development. The PS2 port was released in North America on 5 March 2008, while the United Kingdom and Australian releases followed on 16 May 2008, and 23 May 2008, respectively. It became available on the PlayStation Network for Europe on 28 April