collects species from other worlds and keeps them in this 'zoo' underneath the eternal sun. The party must unravel the final mysteries of this new world and use an ancient spell that summons Ka the Preserver to destroy the Burrower and return their people to safety. Gameplay Characters The player controls a party of four player characters (PCs). The party of PCs can be made up of any combination of the following character types: cleric, fighter, magic-user, thief, dwarf, elf, and halfling. Fighters and dwarves are the strongest in battle and are the most skilled with weapons. Magic-users have the best range of magic spells but they are the weakest fighters. Elves have a good balance between fighting and spellcasting, but do not excel in either. Clerics have healing and support-based magic spells and are reasonably competent in battle, and they can use their holy powers to repel the undead. Thieves are stealthy, can disarm traps and hide in shadows, and eventually develop minor magic capabilities. Halflings share the talents of a thief but suffer at combat. The player can decide the name and gender of their characters and choose between four colours of clothing. These are cosmetic details that do not have any effect on actual gameplay. The abilities of the different character classes are based on the rules of the original Dungeons & Dragons game. The characters' ability scores—strength, dexterity, constitution, intelligence, wisdom, and charisma — are determined during the character creation process via simulated dice rolls. The maximum ability score at the start of the game is eighteen. The ability scores affect gameplay. For example, characters with a high strength score can cause more damage in combat, and characters with a high constitution will receive more hit points. Characters will increase in levels as the game progresses, learning new skills and earning more hit points. Modes There are three distinct styles of gameplay: outside adventure mode, outside combat mode, and dungeon mode. In outside adventure mode, the player has an isometric view on their characters as they travel around the world map. The party is controlled as one, and each member will follow the lead character's movements. The movements of the party are in real-time. When the party encounters random battles or set combat events (such as a Beastman camp or an ambush on a bridge), the game will switch into outside combat mode. The outside combat