succeeds in destroying Mantel's regional supply of Nectar and remote control network at the observatory control room, causing the Mantel troopers to suffer mental and physical breakdowns from the withdrawal's side effects (he also witnesses Mantel troopers committing suicide when their Nectar withdrawal causes them to realize the atrocities they've committed). Merino orders an assault on Mantel's Landcarrier HQ to finish the war, but Shane is reluctant because Mantel's troopers are now largely defenseless and with no ability to administer Nectar, they no longer pose as a threat. Nonetheless, they begin their attack. During the assault on the Landcarrier, Shane confronts Duvall, who has taken over the Landcarrier due to being the only one disciplined enough to remain sane after suffering Nectar withdrawal. After a shootout in the control room, in which the two argue about right and wrong and the nature of war, Shane kills Duvall and escapes from the exploding Landcarrier. The story ends with Merino describing Shane as a "hero" and revealing his plans to use Nectar, in combination with free will, to give his people some "confidence". Merino states that Mantel "mismanaged" Nectar and denounces them as being "just animals", which greatly disturbs Shane, as it appears that Merino has learned nothing about what Mantel has done and plans to use Nectar to his own advantage. Development According to creative director Derek Littlewood the game's concept was inspired by the film Apocalypse Now. The intention was to make a mature game with an anti-war message. David Doak has described the game in similar terms. Haze was first announced at E3 2006. It makes use of a proprietary graphics engine that was developed specifically for the game. Though purchasing an engine would reduce the development time, the team chose to create their own in order to have more freedom in the features and game design. The engine provides various graphical effects. Lighting is mainly baked but the Haze Engine also has support for real time lighting and has a high-dynamic range. Particle and fire effects help give the illusion of volume along with motion blur and real time depth fields, the engine supports color Specular maps, Normal Mapping, and Parallax Mapping technologies. Haze runs at 30 frames per second; the team claimed that 60 frames per second was not needed for the pacing of the game. The AI system, "Conspire", is designed to allow enemies to dynamically