Dwarfs: Much like Giants in their difficulty as well as attack. Giants come either with or without shields, but attack only the player's Spiritual health. Giant Scorpions: Mid-level enemies who attack the player's Spiritual health. Giant Snakes: Giant Snakes attack the player's Spiritual health and have more health than Giant Scorpions. Alligators: The next more difficult of the Spiritual-attacking enemies. They do a great deal of damage. Dragons: The most difficult of the Spiritual enemies. Ghouls: These do not appear in the game until the player has gone several levels down. They may attack either the player's War or Spiritual health during the battle. On the easier two game difficulties, its type of attack is determined randomly, but on the harder two difficulties it attacks the weaker health. Wraiths: These are more difficult than Ghouls and can be either shielded or normal. Deeper into the dungeon, Wraiths can become harder to defeat than the Minotaur itself. Minotaur: This is the "end boss" of the game, and it only appears in one color (purple). It attacks both Spiritual and War health. Upon defeating the Minotaur, it will drop the Treasure of Tarmin; the Treasure can be picked up to end the game or ignored to continue playing. Additional Minotaurs show up on lower levels and often even in the same level. "Door Monsters": These special creatures look like doors and hide the three spellbooks. Blue (the weakest) gives a book that teleports through walls. Pink gives a book that allows vision through walls. Purple tends to strike with high-end Spirit weapons and gives a book that turns ordinary items to platinum (thus making any war weapon or treasure the highest value possible). Bombs: Some treasure chests and bags contain small or large bombs that explode to cause war damage. Situations To increase health, the player must either attack or be attacked by enemies, followed by resting (consuming a food item), which has a chance to increase either war or spiritual health based on the weapons the player has used. With the aid of Spirit or War tomes found in treasure chests, this chance may be increased greatly. The player's maximum health (with the aid of maximum-health limit increasing books and potions) is 199 War points and 99 Spiritual. In the outer hallways, gates between adjacent mazes on the same level may be encountered. Passing through a green gate reduces the player's