that the player fights robot Bombermen in an arena. The arena has no destructible walls or exit doors. The end of each stage is not defined like the other worlds. Instead, once the arena has been cleared of one set of robot Bombermen, then the next set walk into the arena, thus making this world one continuous battle. The normal game can be played by one or two players. In two-player mode the aim is to work cooperatively to defeat the enemies, although it is still possible to blow up one's teammate with one's own bombs. The game utilized a password system to save progress. Each stage provided a four-digit password that would allow the player to return to that stage by entering it on the Options screen. Battle Mode Battle Mode is played by one to four players, either human or computer controlled. Because the standard SNES control deck only has two controller ports, in order to play with more than two human players, a multitap device is required. The battle takes place on one of twelve themed stages. The aim is to blow up the other players while staying alive. All bomb blasts are instantly fatal in Battle Mode. If one of the players are the last player remaining they win the round and receive a gold trophy. The overall winner is the first person to win a set number of gold trophies (i.e. the first person to win a certain number of rounds). The number of trophies needed is configurable when starting the game and ranges from 1 to 5. Each round has a time limit of two minutes. If nobody has won after two minutes then the round is declared a draw and no trophies are given. It is also possible for a draw to occur if all remaining players are blown up at the same time. After a minute and a half the game displays a message to "Hurry Up!" and then starts dropping indestructible walls around the edge of the play field (starting bottom left and travelling clockwise), effectively reducing the area players can move around in. If the player gets hit by falling walls, they'll get killed instantly. Battle Mode can be extremely fast-paced and hectic, reflected in the fast-paced music score that accompanies it. The Speed Round, which is Stage 12, is considered to be the most competitive as it requires a