Wizards & Warriors X: The Fortress of Fear is a 1990 side-scrolling platforming video game developed by UK-based company Rare and published by Acclaim Entertainment for the Game Boy handheld game console. Taking place after the events in Ironsword: Wizards & Warriors II, the game features the knight warrior Kuros; he sets out to the Fortress of Fear to defeat the evil wizard Malkil, who, after 17 years of dormancy, has captured Princess Elaine and has imprisoned her there. Wizards & Warriors X consists of five "Chapters" that comprise 18 levels. In contrast to the previous games in the series, gameplay is more linear. Reviews were mainly negative and focused on the slow gameplay, lack of continues, and the blurring caused by scrolling on the Game Boy. Moreover, in response to the game's title (Chapter X), some gaming magazines asked what happened to the intermediate chapters in the Wizards & Warriors series. Gameplay Wizards & Warriors X: The Fortress of Fear is an action platform game in which players assume the role of Kuros as he battles through the Fortress of Fear to defeat the evil wizard Malkil. Gameplay is more of a hack and slash type and is linear, in contrast to the previous games in the series. The game consists of five "Chapters" that comprise 18 levels in total. Players can move Kuros with the control pad and can make him jump and attack enemies by pressing the other buttons. The main objectives in each level are to increase score by defeating enemies and collecting gems, maintain Kuros' life force by collecting food and ale, and gain magic powers by collecting various spells. To accomplish these objectives, players need to find keys and open treasure chests, collect all items, avoid hazardous objects, and defeat any enemies who stand in the way. Throughout the game, players can collect various magic spells to help aid Kuros along the way. These spells are mostly found in locked chests and include the "Shield of Protection", the "Potion of Healing", the "Spell of Invincibility", and the "Boots of Jumping". At the end of each "Chapter" is a boss, which must be defeated before moving to later levels. Kuros' life force, which consists of a series of hearts located at the top of the screen, decreases every time he sustains damage from enemies and hazardous objects or if he falls too far a distance;