year. The game reminded Gambler magazine of Robinson's Requiem, though noted it also included RPG and ecological gameplay; ultimately it deemed the game fit for the patient player due to its intricacies. PC Zone felt that while "interacting with a dynamically changing realistic world" would intriguing in theory, the game becomes very tedious, dull, and plodding in practice, and said it was like Robinson's Requiem only "complete crap"; the magazine ultimately compared the graphics negatively to Starship Titanic and said the title would only have value to those who enjoyed studying ecology. Micromania compared the effect of combating a myriad of threats in a labyrinthine environment to tamagotchi gameplay; the magazine commented that the technical design was awkward and artistic design came off as poor, in particular finding the screen transitions to be frustrating. However, Micromania praised the sound effects. In June, Spielletips felt the game was "interesting and multi-faceted". Przygodoskop thought the game touched on themes of loneliness and loss. PC Gamer Italy concluded its review by asserting that "Even with its limits Bìosys remains a good adventure: the excellent ambience, involving storyline, and the simulation elements that distinguish it from every other adventure". Retrospective Biosys received the 1999 Seal of Approval from the German Center for Youth Media Culture. In April 2001, Game reviewer Paul Smith thought he game makes more sense than Riven, but that it lacks the mystery of the game. New Scientist thought the game "probably teaches you more biology than you'll realise at the time", and notes that the game requires a fast processor and much RAM in order to look its best. In 2005, Rebell felt the gameplay of the long-forgotten Biosys made games from Russian developers look like Tamagotchi games due to its success as a challenging adventure game. A decade after its release, Wine HQ would write that it was "quite timeless and, sad enough, the only of its kind". Adventures Index summarised it as "another small masterpiece that went completely unnoticed thanks to the stupidity of the reviewers". Zombs Lair felt it is a "really interesting and, sadly, very obscure game". In 2017, Chordian felt Biosys was a game to skip because of the tedium in constantly keeping track of one health and energy status. In 2018, Egg Network felt the game was very innovative and ahead of its time. The game inspired Edwige Lelievre's 2019 title Tevi, which was