mode is turn-based. A PC is highlighted with a white box when it is that PC's turn. This selected character can move a short distance, attack or use a special ability. The combat system is based on an automated version of the D&D rules, so each character and enemy has hit points and an armor class rating. If the enemies are killed or flee, the party is awarded experience points and occasionally treasure. If the PCs are killed in battle, their tombstones will be displayed, and the game will end. The player can attempt to flee the battle by moving the characters away from the enemies. The dungeon mode differs from the other modes, as it uses a first person view instead of the isometric view used in the other modes. The game switches to this mode when the party enters a cave or building. The screen displays what the party can see in the dungeon, along with a compass and textual information describing the surroundings (similar to how a D&D Dungeon Master would describe an adventure). Encounters with enemies are real-time events, moving the focus away from slow and strategic combat of the outside mode to a faster-paced style. In addition, weapons and spells can have different effects in this mode; for example, the lightning bolt spell will bounce off the dungeon walls and possibly backfire on the party. The party also needs to be cautious of traps and hidden doors while exploring the dungeons. Development Warriors of the Eternal Sun was the first and only official D&D product for the Sega Genesis. It features twenty-nine musical tracks. Its working title was Dungeons & Dragons: Hollow World. During development, changes had been made to the D&D rules to make the video game work due to hardware limitations. Many of the testers were not familiar with the tabletop game, so the development process proved to be difficult. Reception The game is rated as 'Average' on allgame. According to a 2004 GameSpy article, "Warriors of the Eternal Sun would do little to entice console gamers away from the like of Phantasy Star or Final Fantasy". In a 2008 retrospective on Dungeons & Dragons video games, IGN.com called Warriors of the Eternal Sun a "mixed bag", complimenting the battle system and graphical style, but calling it a "crib sheet" effort which was not preferable to other RPGs available at the time. See