Japanese names were used without changes, since they were English puns to begin with. For some other characters, the names had to be altered heavily from the Japanese originals. Due to the dramatic feeling of the last episode, the characters in it were given names that sounded more like real names, while still making use of deeper meanings. Takumi personally approved all the English names; for one of the names, Takumi and the localization team had a discussion for days, as Takumi did not think the English name conveyed the same feeling as the Japanese one. According to Gay, characters with "extreme personality quirks" were both fun and stressful to write: for the clown Moe, he found it challenging to get the balance right between his silly jokes and the seriousness of his dialogue. Among other challenging characters to write for were Acro, who led to "heated arguments" about how to get his personality and tone right; and Morgan Fey, whose "very old style" of speaking in the Japanese version was difficult to translate to English. One aspect they had to change due to cultural differences was a conversation with the lecherous character Director Hotti, where an animation of him grabbing in the air with his hands is played while he talks about Pearl. According to Hsu, the Japanese version is considered funny to Japanese people, as Hotti is set up as the "butt of the joke", and Phoenix reacts negatively to him, while it would have been considered sickening to an American audience. They were unable to change the animation, so the dialogue was rewritten to instead be directed at an adult nurse. Reception Justice for All holds a score of 76/100 at the review aggregator Metacritic based on 51 critics, indicating generally favorable reviews. Writers for Famitsu praised the mix of seriousness and comedy, and liked the characters' quirkiness and the pacing of the conversations. John Walker at Eurogamer called the game "splendidly crazy as ever" and "the most joyfully daft fun imaginable". Tom East at Official Nintendo Magazine called the script fantastic. Joe Juba at Game Informer found the game entertaining, calling the writing hilarious and the problem-solving clever, with the two aspects complementing each other well. Aaron Thomas at GameSpot liked the game, praising the game's story and calling the characters its greatest strength. He thought that the pacing was better than the first Ace Attorneys,