idol during one day of each in-game week. At the start of every in-game day, text progression pauses when the player is given the option to greet the idol or take a break, which ends that in-game week. There are multiple responses to choose from, and the player is given a limited amount of time to make a choice; if no choice is made before time runs out, the choice with the worst possible outcome is automatically chosen. Depending on which choice is made will affect an idol's enthusiasm, which is displayed at certain points throughout gameplay by the color of a heart on the heads-up display. An idol's enthusiasm ranges from black, to teal, yellow-green, violet and finally red as enthusiasm increases. The player can view the state of an idol's statistics at this time, which are divided into three categories: vocal, dance and visual image. As these increase, an idol's overall image level will also increase. The player is shown an idol report which shows an idol's rank and level, and contains current popularity trends in vocal, dance and visual image, which gives the player a guide on how to gain popularity. The player can next choose to either change the idol's song, her costume and accessories, or neither. Each idol unit can only perform at most three different songs, but these songs can be switched any number of times. The idol's daily schedule is divided into two choices: taking a lesson, which is followed by a communication phase, and taking an audition. The lessons are in the form of five minigames which serve to increase an idol's statistics in either vocal, dance or visual image. Each lesson is divided into six parts, and the lesson's overall performance is ranked from bad, to normal, good and finally perfect. Sometimes a lessons is temporarily unavailable. The communication phase of the gameplay mainly deals with the player talking with the idol and doing jobs to further her exposure to the public. The player is given multiple jobs to choose from, which change as an idol's rank increases. Like when greeting the idol before, the player is given multiple responses to choose from over the course of a conversation. Depending on which choice is made will affect how well or poorly the communication is received from bad, to normal, good and finally perfect communication, which results in either good or bad