detailed drawings that show what is happening. He also drew rough sketches of cut-in illustrations; it was only decided after all the text had been written what scenes would have illustrations made for them. While the game's opening features the judge, it was originally supposed to have featured a demon instead; this was because Takumi was playing Devil May Cry at the time, and had liked its opening. As Takumi wanted the first three Ace Attorney games to be part of one larger work, he did not want the first game to look outdated in comparison to later ones, so it was decided to keep the same graphics for main characters such as Phoenix, Maya and Edgeworth throughout all their appearances, and not make updates to them. The game's music was composed by Naoto Tanaka under the pseudonym Akemi Kimura. As the dialogue-integrated "tutorial" in the first Ace Attorney was well received, the inclusion of one in Justice for All was considered a "major point". While the first game's tutorial involved Phoenix being helped through his first trial by his mentor Mia and the judge, this could not be used twice, which led to the idea of giving Phoenix a temporary amnesia from a blow to the head. Takumi included a circus and magic in the game's third episode; he really wanted to do this, as performing magic was a hobby of his. The episode includes two themes that he wanted to explore: the difficulties in forming a cohesive team with different people, and a person who against the odds tries to make something whole. The former was reflected in how the circus members come together at the end, while the latter was reflected in the character Moe. Several different versions of the fourth episode were created, partially because of them running out of memory on the game's cartridge, but also because of the popularity of the character of Miles Edgeworth: Takumi had originally planned to let Edgeworth be the prosecutor in all episodes, but when they were in full production the development team learned that the character had become popular, which led to Takumi feeling that he had to use the character more carefully and sparingly. Because of this, he created the character Franziska von Karma, to save Edgeworth for the game's last case, and avoid a situation where he – a supposed prodigy – loses every case. The