to a hit from two of the four sides, and must be defended lest the player lose their ability to build paths of any size. Obelisk (2 in Deflexion, 4 in Khet 1, not in Khet 2) Large pillars with no mirrored sides, these are vulnerable to attack from any direction, and therefore useful mostly as an emergency sacrifice to protect another piece (such as the Pharaoh). In Khet 1, each player starts the game with four obelisks each; a laser hit always removes an obelisk. Anubis (2 in Khet 2 only) Anubis replaced Obelisks in Khet 2.0; they have the advantage that, despite still being unmirrored, they are not affected by a laser strike on the front; they must be hit on the sides or rear in order to be eliminated. Sphinx (1 of each color) In Khet 2.0, the Sphinxes hold the lasers. They may not move (each player's is located at their closest right-hand corner) but may be rotated in place so as to fire down the rank instead of the file. A Sphinx is unaffected by laser fire, whether the opponent's or its own reflected back upon itself. Three opening setups are most commonly used: Classic, which is the standard starting configuration, and is the best setup for one's first time playing; Imhotep, which is a variation on the Classic setup that introduces new defensive possibilities; and Dynasty, which has a fairly even mix of offense and defense, and moves quickly. However, any configuration agreed upon by both players can be used. In Deflexion, half the pieces were gold, and half were silver. When the company changed the name to Khet, the gold pieces were changed to red. In Deflexion, gold always goes first, and in Khet, silver always goes first. Most new Khet players allow their opponents to "control" the game, and focus on attack or defense depending on the actions of their opponent. However, more experienced players often concentrate on quickly building up a strong defense, and then relentlessly attacking their opponent's pieces, aiming ultimately to reach the Pharaoh. Some take this strategy even farther, and spend almost the entire game focusing on creating an impenetrable defense, simply waiting for their opponent to make a fatal mistake, or to leave themselves open to allow a quick strike at their Pharaoh. As in chess, three-fold repetition of the position is a draw. The average game