fourth dungeon, Shantae finds the fourth stone, but is ambushed at the exit by Risky, who leaves with the stones. Shantae subsequently discovers the location of Risky's hideout with a magical flying telescope called the Spy Scope, and teleports there. Shantae reaches and destroys Risky's weapon, the Tinker Tank. Risky tries to kill Shantae but is defeated; and as Risky's hideout collapses, Shantae escapes. After, she is magically abducted to a place called the Genie Realm where the genies offer her a chance to remain with them as a reward for her courage, but at the price of never seeing her friends again. She refuses and is sent back to Scuttle Town where she announces to Mimic that she had to destroy the steam engine, but is relieved to hear from him that it was probably for the better. Development Game development The game was considered for development by WayForward as far back as 1997. An archived version of the company's official website showcases a very different approach to the game, which was at the time considered for development on PC or PlayStation, in full 3D with traditionally animated characters moving in a 3D background. Shantae was presented as a troubled genie born without magic powers, who had to save the world from the Jins, powerful beings once sealed who escaped at the beginning of the game and planned to drain all magic from the world. Back then, her magic was capable, as envisioned by Erin Bozon, the original creator of the character, of summoning animals, but transformation was already planned, as Shantae could turn into a harpy. Her dances could also launch attacks and she had different outfits with different characteristics. In the idea of Matt Bozon, who created the game's universe based on Erin's character, at the beginning, the game was planned for the SNES or PC. He and Erin pitched the game with help from veteran programmer Jimmy Huey, who worked with WayForward at the time. After the completion of Xtreme Sports, Voldi Way, the founder and owner of WayForward, greenlit a Game Boy Color version of the game. As Huey had already built a graphics engine for Xtreme Sports, this engine was adapted to suit Shantae'''s needs. This allowed the game to showcase rare effects on GBC games, like parallax scrolling and transparency effects. In the first four months of development, the team created most of