(a Shinto shrine) in Ōtsu, Shiga since 1955. A few non-matching games exist that use only the yomifuda. Bouzu Mekuri (), is a simple game of chance originating from the Meiji period. Iro Kammuri (Color Crowns) is a 4-player partnership game that is related to Goita. In both games, the poems are irrelevant, and the only parts of the cards that matter are the appearance of the poets such as their clothing, sex, or social status. Ita-karuta Ita-karuta (Japanese: ) is a variation found in Hokkaido. The torifuda are made of wood while the yomifuda remain the same or lack illustrations of the poets. They are used to play a competitive partnership game called shimo-no ku karuta in which the last half of the poem is read. Iroha karuta Iroha karuta (Japanese: ) is an easier-to-understand matching game for children, similar to Uta-garuta but with 96 cards. Instead of poems, the cards represent the 47 syllables of the hiragana syllabary and adds kyō (, "capital") for the 48th (since the syllable -n can never start any word or phrase). It uses the old iroha ordering for the syllables which includes two obsolete syllables, wi () and we (). A typical torifuda features a drawing with a kana at one corner of the card. Its corresponding yomifuda features a proverb connected to the picture with the first syllable being the kana displayed on the torifuda. There are 3 standard Iroha karuta variants: Kamigata, Edo and Owari. Each variant has its own set of proverbs based on the local dialect and culture. The Kamigata or Kyoto version is the oldest but the Edo version is the most widespread, being found all over Japan. The Owari variant existed only during the latter half of the 19th-century before being supplanted by the Edo version. Obake karuta Obake karuta is an obsolete variation of Iroha karuta unique to Tokyo. The cards were created in the Edo period and remained popular through the 1910s or 1920s. Each card in the deck features a hiragana syllable and a creature from Japanese mythology; in fact, obake karuta means ghost cards or monster cards. Success requires knowledge of Japanese mythology and folklore as players attempt to collect cards that match clues read by a referee. The player who accumulates the most cards by the end of the game wins. Obake karuta is an early example of the common Japanese