in the same line as long as each piece is jumped independently. Those variants of Baroque prohibiting multiple leaps call this piece the Leaper, and restrict it to capturing the first enemy piece it encounters, provided the next space is empty or open. It appears that the choice between a Long-leaper and a Single-leaper tends to affect game play by encouraging "hunkering down" and overdefending pieces, and allowing pieces to spread across the board more, with less attention to bulky blockades. The Coordinator, represented by the unmarked rook, captures any opposing piece that is on either of the two squares found at the intersection of its own file and the king's rank, and the intersection of the king's file and its own rank; these are found after the Coordinator has moved. The Immobilizer (or Freezer), represented by the inverted rook, does not capture anything, but immobilizes all adjacent enemy pieces. The Imitators (or Chameleons), represented by the bishops, capture any piece by moving as a piece of the type captured would have moved to capture. Also Imitators or Chameleons immobilize enemy Immobilizers to which they are adjacent. Imitators cannot capture Imitators. In order for an Imitator to capture an enemy king, it must begin its turn adjacent to it, and step into its square. This is because the king is the only piece on the board that steps one square at a time, and captures by 'occupation' and 'replacement' – stepping into the enemy's square to capture it. Diagrammed examples are indispensable to understanding the rules. King The white king moves Kc4-d5 delivering checkmate. Normally it would not be possible for the two kings to be adjacent, but here the black king is unable to move due to the white immobilizer on f4, thus the d5 square is not under attack by black, and the white king is not moving into check. Note that White could not play Kc4-d4, as that would place his own king in check from the black Withdrawer. Capturing the Withdrawer with Kc4xd3 would result in stalemate, as black would then have no legal moves. Pawn/Pincer The white pawn (or Pincer) moves Pg4-d4, capturing the black Immobilizer and black pawn. The Pincer moves as the pawn in Hasami shogi. The black Withdrawer on e5 is not captured because pawns capture only vertically and horizontally, not diagonally. The black Imitator (Chameleon) on d3 is not captured, because