Vistani are a nomadic ethnic group. They are based on depictions of the Romani people. Since their introduction in the original Ravenloft module (1983) as fortune-tellers, they became a unifying element in the Ravenloft and the Masque of the Red Death campaign settings, which offer Gothic horror scenarios. In a Ravenloft adventure, the Vistani have some control of the Mists of Ravenloft, which divide realms, while the players are generally confined to a region from which they must escape by solving one or more problems. Players generally need help from the Vistani to travel reliably from one open realm to another. The Vistani people were "described as superstitious" and had "abilities to curse and hypnotize players or cast spells like Evil Eye". They were also originally stereotyped "as 'uncivilized' and heavy drinkers," however, this portrayal was removed in the adventure module Curse of Strahd Revamped (2020). Their portrayal was further retconned in Van Richten's Guide to Ravenloft (2021); the Vistani people are no longer considered superstitious but instead focused on their traditional practices and their abilities are grounded in the forms of magic found in Dungeons & Dragons. The fictional character Rudolph van Richten, a famous Monster Hunter in Ravenloft and author of a series of guides to hunting and slaying various monsters, had a great enmity for the Vistani for most of his monster-hunting career, but his opinion improved during his penning of Van Richten's Guide To The Vistani, during which he befriended a mortu (a Vistani outcast). Official products Ravenloft has acted as the official campaign setting for multiple Dungeons & Dragons roleplaying adventure modules, sourcebooks and accessories. It has also been the main setting for novels and video games. Video games Ravenloft: Strahd's Possession PC game (1994) Ravenloft: Stone Prophet PC game (1995) Iron & Blood: Warriors of Ravenloft PlayStation 1 game (1996) Neverwinter (video game) expansion module Ravenloft. Windows, Xbox One, PS4 (June 26, 2018) Reception Game designer Rick Swan commented in 1994 that when the Ravenloft setting first came out, it "just didn't seem special, a Forgotten Realms variant with a few more bats", but after supplements like Forbidden Lore, The Created, and the Van Richten's Guide series, Swan felt that "the Ravenloft campaign has proven to be a credible adventure alternative for players interested in the dark side of the AD&D game. Though it lacks the flamboyance of Call of Cthulhu and the, er,