on the Borderlands and restocked it with fresh monsters, as if the twenty years that had passed since the original module's publication also equaled twenty years of game time. Although the original had been in a generic setting, the new adventure set the Keep in Greyhawk. Return to White Plume Mountain, by Bruce R. Cordell, likewise updated Lawrence Schick's twenty-year-old adventure, White Plume Mountain, by advancing the storyline twenty years. Against the Giants: The Liberation of Geoff, by Sean K. Reynolds, included the full text of Gygax's three original 1979 Giant modules and details of eighteen new adventure sites in Geoff, linked together as an integrated campaign. Slavers by Sean K. Reynolds and Chris Pramas, was a sequel to the original A1-4 Scourge of the Slavelords series, set ten years after the original adventures. Return to the Temple of Elemental Evil, by Monte Cook, returned the players to Gygax's infamous temple, which Rob Kuntz (as Robilar) had originally looted and wrecked. It was published in 2001, using the 3rd edition rules. In conjunction with the publication of the Return to adventures, WotC also produced a series of companion novels known as the Greyhawk Classics series: Against the Giants, White Plume Mountain, Descent into the Depths of the Earth, Expedition to the Barrier Peaks, The Temple of Elemental Evil, Queen of the Demonweb Pits, Keep on the Borderlands, and The Tomb of Horrors. In an attempt to attract players of other D&D settings, WotC released Die, Vecna, Die!, by Bruce R. Cordell and Steve Miller, a three-part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. Published in 2000, it was the last adventure to be written for D&D's 2nd edition rules. Third edition (2000-2008) In the editions of Dungeons & Dragons published by TSR, the setting of the game had not been specifically defined—Dungeon Masters were expected to either create a new world, or purchase a commercial campaign setting such as Greyhawk or Forgotten Realms. In 2000, after two years of work and playtesting, WotC released the 3rd edition of D&D, and defined a default setting for the game for the first time. Under third edition rules, unless a Dungeon Master specifically chose to use a different campaign setting, his or her D&D game would be set in the world of Greyhawk. Living Greyhawk With the release of the 3rd edition of Dungeons & Dragons, RPGA—the organized play division