suited for Japanese players that preferred consoles. With roguelikes starting to gain popularity, Chunsoft's developers believed they could do a similar treatment for that genre to make it better suited for Japanese audiences. Chunsoft's Koichi Nakamura stated their intent was to take Rogue and make it "more understandable, more easy-to-play version" of the title that could be played on consoles. This led to the creation of the Mystery Dungeon, with the first title being (1993) based on the Dragon Quest series. Several changes to the roguelike formula had to be made for this conversion: they had developed ways to reduce the difficulty of the roguelike by using progressively more difficult dungeons that were randomly generated, and made permadeath an option by selection of difficulty level. An added benefit for Torneko no Daibōken was that it used the established Dragon Quest 4 setting and the character Torneko, helping to make the game familiar to its planned audience and giving a story for the player to follow. While Torneko no Daibōken did not sell as well as typical Dragon Quest games, it was successful enough for Chunsoft to develop a second title based on a wholly original character and setting, Mystery Dungeon: Shiren the Wanderer, released in 1995. Chunsoft found that they were more creative with how they developed the game without the need to respect an existing property. Since then, Chunsoft has developed over 25 games in the Mystery Dungeon series for various platforms, In addition to their Shiren titles, many of the other Chunsoft Mystery Dungeon games span various franchises, including Chocobo series based on Final Fantasy, Pokémon Mystery Dungeon based on Pokémon, and a crossover with Atlus' Etrian Odyssey in Etrian Mystery Dungeon. Several titles in the Mystery Dungeon series were popular, and would become a staple of the Japanese video game market. A primary difference between the Mystery Dungeon games and Western roguelikes following the Berlin Interpretation is the lack of permadeath – in Mystery Dungeon games, player-characters may die or become too injured, resetting their progress to the start of the dungeon, but the games typically provide means to store and recover equipment and other items from the previous run. The Mystery Dungeon games were not as successful in Western markets when published there, as the target players – younger players who likely had not experienced games like Rogue – found the lack of a traditional role-playing