to this criticism in 2020, Wizards of the Coast stated: "we present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do". Christian Hoffer, for ComicBook.com, highlighted a 2021 Forgotten Realms lore update on the Wizards of the Coast website and wrote that "while Drizzt himself is proof that all drow aren't inherently evil, many fans still think that Dungeons & Dragons lore needs major updates when it comes to the drow. The main issue is that the drow (like other 'evil' races) are presented as a large monolithic society dedicated to evil instead of a group with multiple competing interests and beliefs. It's not that some drow, or even a city or country of drow, are seen as evil—it's that Dungeons & Dragons lore has traditionally considered evil drow to be the default. [...] By bringing in two entirely new cultures of drow that have rejected Lolth, it seems that the lore will show that drow are just as complex and multi-faceted as the many other elven subraces in the game". In the Io9 series revisiting older Dungeons & Dragons novels, in his review of Homeland, Rob Bricken says that "its greatest strength is how it explores drow society, which up to that point was best summarized as “very evil.” Prior to Drizzt, in the vein of orcs, trolls, and primary-colored dragons, the Drow were essentially categorized as more monsters for players to battle and defeat. Their skin was obsidian black, earning them the alternate name of dark elves, and marking them as the evil counterpart to the good and heroic lighter-skinned elves of the surface." Fictional description The drow made their first statistical appearance in the Greyhawk adventure module Hall of the Fire Giant King (1978) at the end of the module, and received a lengthy writeup. The history of the drow within the game is revealed; in ages past, the elves were torn by discord and warfare, driving out from their surface lands their selfish and cruel members, who