Corellon, the drow have the ability to "break free of Lolth's influence" and turn to "the light within themselves". Fictional ecology Abilities With the ability to resist magic and powerful darkvision, drow are more powerful than many of Dungeons & Dragons races. Drow possess natural magical abilities which enables them to summon globes of darkness, outline targets in faerie fire which causes no harm but makes the target brightly visible to everyone who sees them, and create magical balls of light. They can also levitate for short periods of time. They live to extraordinarily long ages if not killed by violence first, over a thousand years in some cases. Their hearing and vision are better than that of a human being and they are difficult to sneak up on because of this. They naturally excel at moving silently. Drow also employ the unusual hand crossbow, firing small, though very lethal, darts. In Lolth based societies, drow males are commonly wizards or fighters. Females are almost always clerics and almost never wizards. Alignment As a race, drow were traditionally portrayed evil. There were unusual exceptions, the most notable being Drizzt Do'Urden, Jarlaxle Baenre, and Liriel Baenre. Originally, drow were chaotic evil in alignment. Beginning with 3rd edition D&D, drow were usually neutral evil. There have been encounters with non-evil drow, but these are distrusted as much as their brethren, due to their reputation. In the Forgotten Realms setting, the Drow followers of Eilistraee were originally the largest group of good Drow, as Eilistraee is the patron goddess of all Drow that have a good alignment. The 4th Edition Heroes of the Forgotten Kingdoms (2010) does not suggest any typical alignment for drow player characters, however, it highlights the drow that break away from the evil Lolth based societies. The 5th Edition Player's Handbook (2014) described drow as "more often evil than not". In 2021, official errata removed the suggested alignments for playable races, including drow, in all 5th Edition sourcebooks. As of Mordenkainen Presents: Monsters of the Multiverse (2022), creature stat blocks that also have playable races "now state that they can be any alignment". Environment Within the context of many Dungeons & Dragons campaign settings, the drow were forced underground in what is now known as the Underdark after the great war amongst the elves, a vast system of caverns and tunnels spanning much of the continent. The drow live