bite of Vampire, the Ravenloft setting remains the hobby's most enduring fusion of horror and fantasy." Darker Days Radio declared Ravenloft the "greatest D&D campaign setting," citing the unique gothic horror elements and classic villains such as Azalin Rex. In the Io9 series revisiting older Dungeons & Dragons novels, Rob Bricken highlighted that Vampire of the Mists "isn’t scary, per se, but Strahd wreaks enough horror and carnage to drive home that Ravenloft is much, much more sinister than the Forgotten Realms. [...] Ravenloft (and I guess Forgotten Realms) vampires have all the tropes: They can turn into bats, wolves, and mists, and they don’t cast reflections. They can control animals and enthrall people, to a degree. They can’t cross running water, and they have to be invited into a home to enter. Unless they’re an extremely powerful vampire like Strahd, natch". Shelly Jones, in the journal Analog Game Studies: Volume IV, highlighted the Tarokka Deck mechanic used in both the original Ravenloft (1983) module and the 5th edition Curse of Strahd (2016) module to add randomization to the game and increase replayability. Jones wrote, "The Tarokka Deck incorporates an inconsistency in the game play that reflects fragmented traumatic memory and reifies the inconsistency present within an abusive relationship". Jones also highlighted that "Without sunshine as a key time-tracking element, players are forced to rely upon other means to signal the passage of time within Barovia. Further adding to that disorientation is the knowledge that the players have been abandoned from anything familiar or real. [...] This alienating effect, based upon the physical environment as well as the psychological manifestations, traumatizes characters". The Ravenloft setting has been criticized "for reinforcing harmful stereotypes through its portrayal of the Vistani, an in-fiction analogue for the Roma people". In 2020, Wizards of the Coast announced "in the editorial process for Strahd’s reprint, as well as two upcoming products, Wizards worked with a Romani consultant to present the Vistani without using reductive tropes". On this update, Jon Ryan, for IGN, wrote "it's worth noting that the book's illustrations of the Vistani still evoke Romani culture, and some players may still associate certain abilities [...] with outdated cultural stereotypes". Julie Muncy, for Io9, criticized the "granular changes" to the Vistani people as not very extensive and that "while there’s a real opportunity here to do better work—the aforementioned diversity pledge also mentioned future works that