because it is supported by magic. In the novels, Hogwarts is somewhere in Scotland (the film Prisoner of Azkaban says that Dufftown is near). The school is depicted as having numerous charms and spells on and around it that make it impossible for a Muggle to locate it. Muggles cannot see the school; rather, they see only ruins and several warnings of danger. The castle's setting is described as having extensive grounds with sloping lawns, flowerbeds and vegetable patches, a loch (called The Black Lake), a large dense forest (called the Forbidden Forest), several greenhouses and other outbuildings, and a full-size Quidditch pitch. There is also an owlery, which houses all the owls owned by the school and those owned by students. Some rooms in the school tend to "move around", and so do the stairs in the grand staircase. Witches and wizards cannot Apparate or Disapparate in Hogwarts grounds, except when the Headmaster lifts the enchantment, whether only in certain areas or for the entire campus, so as to make the school less vulnerable when it serves the headmaster to allow Apparition. Electricity and electronic devices are not found at Hogwarts. Hermione Granger indicates in Harry Potter and the Goblet of Fire that due to the high levels of magic, "substitutes for magic (that) Muggles use" such as computers, radar and electricity "go haywire" around Hogwarts. Radios however, make an exception. Rowling explains this by saying that the radios are not powered by electricity but by magic. Hogwarts is on the shore of a lake, sometimes called the Black Lake. In that lake are merpeople, Grindylows, and a giant squid. The giant squid does not attack humans and sometimes acts as a lifeguard when students are in the lake. The castle and its grounds are home to many secret areas as well as well-known and well-used places. Hiding place of the Philosopher's Stone Accessed by entering a trapdoor in the forbidden corridor on the third floor, and protected by a gauntlet of seven magical challenges set up by the teachers. A giant three-headed dog named Fluffy placed specially to guard the trapdoor by Hagrid. Devil's Snare, grown by Professor Sprout. A room containing dozens of keys, charmed by Flitwick to sprout wings and fly near the ceiling. One of these keys will unlock the door to the next section. However, in the film adaptation, the keys attack the seeker