Shovelware is a term for individual video games or software bundles known more for the quantity of what is included than for the quality or usefulness. The metaphor implies that the creators showed little care for the quality of the original software, as if the new compilation or version had been created by indiscriminately adding titles "by the shovel" in the same way someone would shovel bulk material into a pile. The term "shovelware" is coined by semantic analogy to phrases like shareware and freeware, which describe methods of software distribution. It first appeared in the early 1990s when large amounts of shareware demo programs were copied onto CD-ROMs and advertised in magazines or sold at computer flea markets. Shovelware CD-ROMs Computer Gaming World wrote in 1990 that for "those who do not wish to wait for "software that used the new CD-ROM format, The Software Toolworks and Access Software planned to release "game packs of several classic titles". By 1993 the magazine referred to software repackaged on CD-ROM as "shovelware", describing one collection from Access as having a "rather dusty menu" and another from The Software Toolworks ("the reigning king of software repackaging efforts") as including games that were "mostly mediocre even in their prime"; the one exception, Chessmaster 2000, used "stunning CGA graphics". In 1994 the magazine described shovelware as "old and/or weak programs shoveled onto a CD to turn a quick buck". Although poor-quality collections existed at least as far back as the BBS era, the term "shovelware" became commonly used in the early 1990s to describe CD-ROMs with collections of shareware or public domain software. The capacity of CD-ROM was 450–700 times that of the floppy disk, and 6–16 times larger than the hard disks commonly fitted to personal computers in 1990. This outsized capacity meant that very few users would install the disc's entire contents, encouraging producers to fill them by including as much existing content as possible, often without regard to the quality of the material. Advertising the number of titles on the disc often took precedence over the quality of the content. Software reviewers, displeased with huge collections of inconsistent quality, dubbed this practice "shovelware". Some CD-ROM computer games had moderately sized games that did not fill the disc, which enabled game companies to bundle demo versions of other products on the same disc. The prevalence of shovelware has decreased due to the