is reached (this year can only be reached in the "My Mega Metropolis" level, "Starting Out", "A Homely City", "Sell, Sell, Sell", and the "First to be Worth $20,000, $25,000, or $40,000" levels). At that point, music from the 1930s can be heard from then on. After every two days at midnight, the music from the previous decade becomes quieter and quickly fades away, while the music from the next decade starts at normal volume. For example, when midnight of 1960 occurs, the music from the 1950s fades away and the music from the 1960s plays at normal volume. Other sounds indicate the time of day. People, cars, and the wind all make noises, in varying degrees depending on the time of day. For example, during the morning, footsteps of people waking up and coming out of their apartments is played to signify the time the city wakes up. Throughout the game, also, the sound of coins falling can be heard when the player makes money. Enabling the music makes the game crash on Windows Vista and later. This is due to the usage of the Windows Media Source Filter (a DirectShow codec) being used to stream .wma files directly from the local Hard Disk, instead of streaming from the CD. Only three games are known to use the filter. Following Windows Vista's release, the filter was removed. Development The game was announced by Hasbro Interactive on May 5, 2000, in a press release. Reception Monopoly Tycoon was a commercial success, selling nearly 2 million copies by 2006. Lead designer Clive Robert explained that these sales "took years" to achieve, and that the game continued to sell as of 2006, after its release in September 2001. In the United States, Monopoly Tycoon sold 290,000 copies and earned $6.8 million by August 2006. Edge ranked it as the 66th best-selling computer game released in the country between January 2000 and August 2006. Monopoly Tycoon received generally positive reviews from critics. It received a 'great' score of 8.5/10 from GameSpot and a 'great' score from IGN of 8.2/10. Trey Walker at GameSpot said that "Monopoly Tycoon is the kind of game you might have imagined as a kid while you played the real board game." The developers of the game, however, were critical of their work saying that "I don’t think we got it entirely right either." The Academy of Interactive Arts