Man won the award for best console game of the year (8-bit).Mega Man has additionally received various honors from video game journals and websites. IGN listed the game at number 30 on its "Top 100 NES Games of All Time". Nintendo Power ranked Mega Man at number 20 on its "100 Best Nintendo Games of All Time" in its September 1997 100th issue, then at number 61 in its "Top 200 Games" in its February 2006 200th issue. 1UP.com included it in their "Top 5 Overlooked Videogame Prequels" and as number 17 on its "Top 25 NES Games" list. British magazine The Games Machine awarded it the "Star Player" accolade after its launch in PAL regions. Legacy Capcom's sales department originally believed that the game would not sell, but after Japan had received limited quantities, it had been seen as successful enough to quickly commission an American localization. As part of the rushed localization, the president of Capcom U.S.A. told the marketing representative to have a cover done by the next day, so he had a friend draw it within about six hours. Inafune blamed the game's relatively poor North American performance on its region-specific cover art, which visualized elements not found in the game: Mega Man himself resembles a man rather than a boy, his costume is colored yellow and blue instead of being entirely blue, and he is holding a handgun rather than having his arm cannon. Over the years, the cover art has been infamous in the gaming community. It has been considered one of the worst game covers of all time by publications including GameSpy, Wired, and OC Weekly. The cancelled Mega Man Universe featured a "Bad Box Art Mega Man" playable character alongside the classic 8-bit Mega Man. "Bad Box Art Mega Man" has since become a playable character in Street Fighter X Tekken. With little overseas press coverage save for a full-page advertisement in Nintendo Fun Club News, sales gained momentum over word of mouth, making the game a sleeper hit. While Mega Man was not a large commercial accomplishment for Capcom, the company decided to allow the development team to create a sequel, Mega Man 2, for a 1988 Japanese release. Many of the design elements cut from the original Mega Man due to space limitations such as planned enemy characters were included in the follow-up game. Mega Man 2, with greatly improved