of background elements.Mega Man was scored by Manami Matsumae (credited as "Chanchacorin Manami"), who composed the music, created the sound effects, and programmed the data in three months, using a sound driver programmed by Yoshihiro Sakaguchi (credited as "Yuukichan's Papa"). The musical notes were translated one by one into the computer language. Matsumae was challenged by the creative limits of three notes available at any one time, and when she was unable to write songs, she created the sound effects. When the game was localized for distribution in America, Capcom changed the title of the game from Rockman to Mega Man. This moniker was created by Capcom's then-Senior Vice President Joseph Morici, who claimed it was changed merely because he did not like the original name. "That title was horrible," Morici said. "So I came up with Mega Man, and they liked it enough to keep using it for the U.S. games." 1UP.com's Nadia Oxford attributed this change to Capcom's belief that American children would be more interested in a game with the latter title. Reception Critics received Mega Man well. AllGame described the NES version of the game as a "near-perfect blend of action, challenge and audio-visual excellence" and awarded it five stars, their highest rating. Lucas M. Thomas of IGN described the game as an "undeniable classic" for the NES, noting its graphics, innovative weapon-based platform gameplay, and music. IGN editor Matt Casamassina proclaimed, "Mega Man is one of the best examples of great graphics, amazing music and near-perfect gameplay rolled into one cartridge". GameSpot writers Christian Nutt and Justin Speer identified the game as a "winner in gameplay" granted its "low-key presentation". Jeremy Parish of 1UP.com likewise outlined it as a "charming (if slightly rough) start for the series". Whether positive or negative, Mega Man has been commonly received as very difficult and is listed among the difficult games of Nintendo, being described by USGamer as “The introduction of the Nintendo Hard difficulty”. IGN's Casamassina found the game the hardest in the franchise, and among the hardest titles on the NES. IGN's Thomas observed that its combination of high difficulty and short length hurt its replayability. According to 1UP.com, the "Nintendo-hard" Mega Man bosses set the game apart from its two immediate and more popular sequels. Total! retrospectively characterized the game as "an overhard and unenjoyably frustrating platform nightmare". Accolades At the 1990 Golden Joystick Awards, Mega