voice recording for Strikers required more lines and sounds than in other Mario sports titles. The game was developed in 13 months. Assisted by producer Ken Yeeloy, Inglehart stated in an interview a willingness to link any new feature of Strikers with the sport of football. With this, they decided to accentuate "the exciting parts" of the game, with Inglehart using the electric fences in the stadia as an example in reference to the physicality of the sport. They also explained reasons for not using a penalty or card system, rating the power-up system as compensation for this considering power-ups are awarded to the team of a player that has been pushed or shoved. ReceptionSuper Mario Strikers received generally positive reviews from critics, with reviewers lauding the game's characterisation and visual style, being reminiscent to that of Kazuto Nakazawa. GameSpot's Brian Ekberg praised the game's accessibility, stating that "Strikers' pick-up-and-play design will have you playing like a cartoon Pele in no time". Similarly, critics welcomed the developers' choice to forgo traditional football rules in the favour of a more arcade-like style of gameplay. Despite this, IGN complained of a "disappointingly slim" variety of modes, as well as the perceived small roster of characters and inflexibility when choosing teams. On a similar note, Eurogamer criticised the vague presentation of characters attributes, making it difficult to determine what their respective strengths and weaknesses are. Despite enjoying the variety and appearance of Strikers stadia, GameSpot noted only cosmetic differences among them, and criticised a lack of physical features to make them more interesting.Strikers multiplayer gameplay in particular was welcomed by reviewers, who praised the developers for providing aggressive and fast-paced action. Conversely, the game's single player offerings gained a less enthusiastic response, with critics noting "boring" and repetitive gameplay. GameSpot thought some features were "overpowered" in parts, including the big-hit tackles and the ability to dash constantly given the absence of a stamina meter. Despite this, Eurogamer remarked that it was deeper than first anticipated, while IGN lauded the game's "tight controls" and use of Super Strikes. The ability to push enemies into the electric barrier and the use of items was also welcomed as a means to make the game entertaining while playing defensively. The game's visuals received a mixed response, with critics reporting occasional problems with Strikers framerate. While praising the character models and goal animations, GameSpot bemoaned the absence of