agreements such as the required number of pool points to end the game. When the game is over, each player's score consists of the whist points in the player's whist point area, minus the whist points that other players have written for that player, minus 10 times the number in the player's dump area. An appropriate number is added to each score so that the sum of all scores is 0. The end score indicates how much a player receives or pays in terms of money. Misère Misère is a special bid that ranks between 8 with no trumps and 9 at spades, but can be regarded as having a contract value of 10. A player who has made a different bid before cannot bid or declare misère, and a player who has bid misère before cannot bid or declare a different contract. Once a misère contract has been declared, defenders are not asked whether they want to whist. It is played at no trumps, with the defenders' cards face up on the table. The defenders may discuss their options before making a move. If the declarer does not win a single trick, the declarer receives 10 pool points (×10). Otherwise the declarer loses 10 dump points (×10) each for every overtrick. No further payments take place. As a variation, there may also be a misère hand (also known as misère without the talon) bid ranking between 9 with no trumps and 10 at spades. In some variations misère hand can be beat by 9 without the talon. All-pass The all-pass game (Russian: raspasovka or raspasy) is played when no player has made a bid. The objective is to win as few tricks as possible with no trumps. Each player receives 1 dump point (×10) per trick. A player who does not win any tricks wins 1 pool point (×10). In Rostov variation players do not receive dump points but 5 whist points per trick are awarded to the winner of all-pass. There are a number of popular variations that may be agreed to. These involve the talon, the dealer (if there are four players), and escalations in case several all-pass rounds occur in a row. If there are four players and the dealer is pausing, the talon belongs to the dealer and the dealer (rather than the eldest hand and then the winner of the first trick) leads to