the Team Player adapter for the Genesis, two PlayStation Multitaps could be used at the same time for up to eight controllers and memory cards, although very few games allowed for more than five players. A six-controller adapter was released for the Sega Saturn (sold as the Multi-Player Adaptor in the United States and as the Multi Terminal 6 in Japan), which features the most controller ports out of all the multitaps made by first party manufacturers. The most famous Saturn game to make use of the multitap was Saturn Bomberman, which supports up to 10 players (requires two multitaps) simultaneously. A number of sports games such as NFL Quarterback Club 96 support the maximum of 12 players. The "Sega Saturn Multiplayer Task Force (SSMTF)" is a small but enthusiastic group of developers who have released homebrew games dedicated to utilizing the Saturn's multitap. One of the first multitaps for personal computers, the Gravis Interface Protocol (officially abbreviated GrIP) from Advanced Gravis Computer Technology, has six ports, four for digital Gravis-brand gamepads (e.g. the Gravis PC GamePad), and two pass-through ports for analog joysticks. Decline The Nintendo 64 did not have any official multitaps released for it, as the console featured four controller ports by default (the first console to do so since the Bally Astrocade and the Atari 5200). As a result, many four-player games were released for the system. Dreamcast and the original Xbox would follow the N64's example by including four controller ports as default as well, as did Nintendo's succeeding console, the GameCube. Despite this, the PlayStation 2 was released with only two controller ports like its predecessor, so a Multitap was still produced for the console. Because of compatibility issues, the original PS2 Multitap (SCPH-10090) for the early models of the console only worked specifically on PS2 games, meaning that the original PlayStation or PS one Multitap was still required for the games on the previous console. For the "slimline" model of the PS2, a new Multitap (SCPH-70120) was made that supported both, PS and PS2 games. All three seventh generation consoles abandoned the use of conventional wired controller in favor of having wireless controllers as standard, although the maximum number of detected controllers varies with each platform. The Xbox 360 console can detect up to four wireless controllers, as well as three wired controllers via USB connection. The Wii, which uses a motion-sensitive remote