Lost in Blue is a 2005 survival video game developed and published by Konami for the Nintendo DS. It is the first entry of the Lost in Blue series (which is a continuation of Survival Kids). Lost in Blue follows two young teenagers, Keith and Skye, who struggle for survival on a deserted island. The player must learn to use the island's natural resources to create a makeshift home away from home. The sequel, Lost in Blue 2, was released two years later. A third installment of the series, Lost in Blue 3, was released on December 20, 2007 in Japan. Due to an undershipment, the game was difficult to find in the months following its North American release. Gameplay Lost in Blue's gameplay makes extensive use of the system's touchscreen and microphone features. In the fire building sequence, the player must alternate pressing of the L and R buttons in order to build enough friction on the wood, and then blow into the DS's microphone to successfully ignite the fire. If the player later gets a fire maker with bow, he or she can press L or R and it will automatically fill up, allowing the player to blow into the microphone and finishing the fire. The touch screen interface is used for navigating menus, and the island can be explored and interacted with using either the touch screen or the standard control buttons. The game's primary action takes place on the touch screen, while the top screen is used to display Keith and Skye's health, which is categorized by hunger, thirst, stamina, and hit points. If the thirst or energy categories hit zero, the character's hit points will begin to drop. It is also possible for other conditions, such as passing out due to lack of stamina, to occur. The player loses if either Keith or Skye runs out of hit points and dies. Players must multitask in micromanaging both characters' vital statistics while also exploring the island. The game's primary protagonist is Keith, who must lead Skye around the island by hand due to her poor eyesight. Upon completing the game, a "Skye Mode" is unlocked which allows the player to play the entire game from Skye's perspective. In this mode, she can freely move about the island without assistance, although she is unable to climb as Keith can, severely limiting her range of travel. Story Lost