solo run 'n' gun tactics by limiting the player's ability to aim, by decreasing the player's health, and by placing large numbers of enemies behind cover. To successfully complete a mission, the player has to study the layout of the battlefield, fix/suppress the enemy with overwhelming suppressive fire with one team (usually the fire team), and direct another team (usually the assault team) to flank the enemy by sneaking to the side or rear of the enemy to finish them off. In Earned in Blood, the enemy constantly repositions according to the player's action, regardless of danger. This change makes stealth and distraction important considerations when the player is attempting to flank the enemy. At the same time, tactics such as forcing the enemy into kill zones is possible. The enemy AI allows the player to be attacked more frequently. Development The games uses the same graphics engine as Brothers in Arms: Road to Hill 30, which is based on the Unreal Engine 2.0. Reception Brothers in Arms: Earned in Blood received "generally favorable" for PC and Xbox, and "mixed or average" for PS2 reviews, according to review aggregator Metacritic. References External links Brothers in Arms official website 2005 video games Brothers in Arms (video game series) First-person shooters Multiplayer and single-player video games PlayStation 2 games Ubisoft games Unreal Engine games Video games developed in the United States Video games set in France Windows games World War II video games Xbox games Gearbox Software games Video games using Havok