by the 3D perspective. A reviewer for the magazine VideoGames also found that the game was less appealing than Tetris due to the 3D perspective, though felt that the perspective did have value and was executed well. GamePros "Scary Larry" found the sound and visuals nondescript and the controls frustrating, though he still felt it was addictive. Staff for Game Informer felt the idea of a 3D Tetris had potential, but it was not executed well, criticizing its slow pace. A writer for Nintendo Power felt its button configurations were user-friendly and made it "easy to master." In a retrospective review, USgamer writer Jaz Rignall was highly critical, comparing it to getting pepper sprayed. GamesRadar+ editor Brett Elston felt that 3D Tetris visuals were "appalling" and found it hard to tell what was happening as a result. Echoing Entertainment Weekly, writer Jeremy Parish found it to be a knockoff of Blockout; he criticized its visuals and gameplay for failing to find a middleground between too complex and too slow. Mark Long, CEO of Zombie Studios, preferred 3D Tetris to Tetris on the Game Boy, regarding it as the best game on the Virtual Boy. Dave Frear of Nintendo Life felt that it was boring if one starts at level 1 difficulty, but that starting from a higher difficulty makes it much more fun. See also List of Virtual Boy games Notes References External links 1996 video games Nintendo games North America-exclusive video games T&E Soft games Tetris Virtual Boy games Single-player video games Puzzle video games Video games developed in Japan