one type of warrior. The medium barracks takes less time to train warriors than the small barracks. The large barracks can produce any of the three types of warriors, but only one at a time. They also train warriors much faster than the small or medium barracks. Storage Buildings These buildings store all resources except mana and jewels. There are four types, in order of size and cost to produce they are: provision stores, small stores, medium stores and large stores. Construction To construct a building, slaves must be sent into an unfinished building. They will build it automatically, using the resources that realm has stored. If the realm does not have enough of one or more particular resource, they will use whatever there is stored, then wait until new resources are delivered to the realm, which must be done manually. Development The development on Theocracy began when developer Philos Laboratories hired several new employees who had previous experience developing the game Perihelion: The Prophecy. It was decided that they would develop a new strategy title, with the goal of merging aspects of the games Command & Conquer and Civilization. The setting was decided by the game's graphic artists, deciding on an Aztec theme. Development continued for two years, with a planned release in spring 1999. However, in March 1999 publisher Interactive Magic had decided to abandon boxed releases for their future titles, putting Theocracy in jeopardy. Philos eventually managed to buy back the publishing rights, and started updating the game to allow for a future release. These changes included redrawing most of the games graphics, switching the game resolution to 800x600, and the addition of "chronicles". The French publisher Ubisoft picked up the publishing rights, and work began on finishing the game for release. The game was finally released for both Windows and Linux on March 30, 2000. There was consideration towards a follow up, focusing on as then undecided new civilization and using features thought up after the original game's development entered feature freeze. Reception Theocracy received mixed reviews upon its release. Its strongest praise came from Eurogamer, with one reviewer stating that the game's "mix of real time and turn based strategy means that Theocracy takes place on a far larger canvas than a purely real time game ever could." The reviewer praised its wide scope and original ideas, separating it from many of its contemporaries. The