also learns at this point that the blonde girl is his future daughter, Paula. The hologram instructs Dylan there is a basic gate they can use to go home, but it will work only once, asking Dylan to take Paula with him. The facility's self destruct system is activated by the sole surviving helmeted figure. Paula flees, and Dylan and the helmeted figure wrestle each other to the floor, but the brawl is cut short when the Giganotosaurus, revealed to have survived the warhead explosion despite getting burned, appears from the shadows. The helmeted figure is tossed off a foot bridge and killed, while Dylan incinerates the beast with an orbital laser. While attempting to evacuate with Regina, an earth tremor leaves Paula trapped by falling equipment. Unable to free her and with the building ready to explode, Dylan stays with his daughter, telling Regina to return home with the Third Energy data and save them at an earlier time period. Development and release Hiroyuki Kobayashi worked as a planner on the first game, and Dino Crisis 2 marked his debut as a producer. Dino Crisis was developed as a survival horror game, like Capcom's Resident Evil series, whereas Dino Crisis 2 was developed as an action-adventure game. According to Kobayashi, the most difficult aspect of the project was creating a game that would be "completely different" from Dino Crisis and the Resident Evil games. He said, "It isn't all that interesting just killing dinosaurs so we wondered how we could make it more fun". To help achieve this goal, the development team added the point system and sub-weapons. Like its predecessor, the dinosaurs' movements and sounds were based on modern animals. The team referenced present-day tropical forests in designing the game's prehistoric environments, and also spent considerable time to get the lighting right, as much of the game is spent outdoors in daylight. Unlike the original game, environments in Dino Crisis 2 consist of 2D pre-rendered graphics. In the U.S., Dino Crisis 2 was released on September 21, 2000, for the PlayStation. A PlayStation 2 version had been announced, but was never released. Reception The PlayStation version received "generally favorable reviews" according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 32 out of 40. In his review, Ben Stahl of GameSpot commented that the first Dino Crisis was as if Capcom "replaced the