and Dr. Light were created before Inafune joined the project, and the designs for Cut Man, Ice Man, Fire Man, and Guts Man were in process. Aside from normal enemies, Inafune's first character was Elec Man, inspired by American comic book characters. The artist has commented that Elec Man has always been his favorite design. The designs for Dr. Light and Dr. Wily were based on Santa Claus and Albert Einstein, respectively; the latter character was meant to represent an archetypal "mad scientist". The team had initially considered names such as "Mighty Kid", "Knuckle Kid", and "Rainbow Man" before settling on their final decisions. The "Rainbow" name was considered because the character could change into seven colors based on the weapon selected. The production team chose a music motif when naming the main characters in Mega Man. The protagonist's original name is Rock and his sister's name is Roll, a play on the term "rock and roll". This type of naming would later be extended to many characters throughout the series. One of the original storylines considered by the team but not used in the final game was to have Roll be kidnapped, and Rock had to rescue her. Another idea had included a boss fight against a giant Roll near the end of the game. The team decided to incorporate anime elements for the game's animation. Inafune explained, "[Mega Man's] hand transforms into a gun and you can actually see it come out of his arm. We wanted to make sure that the animation and the motion was realistic and actually made sense. So with Mega Man, we had this perfect blending of game character with animation ideas." The gameplay for Mega Man was inspired by the game rock paper scissors. The project supervisor wanted a simple system that offered "deep gameplay". Each weapon deals a large amount of damage to one specific Robot Master, others have little to no effect against them, and there is no single weapon that dominates all the others. Mega Man was originally able to crouch, but the team decided against it since it made players' ability to determine the height of onscreen projectiles more difficult. Naoya Tomita (credited as "Tom Pon") began work on the Mega Man'''s scenic backgrounds immediately after his Capcom training. Tomita proved himself amongst his peers by overcoming the challenges of the console's limited power through maximizing the use