in later Mega Man games as it was found to provide no meaningful benefit to players and felt unnecessary to designers. When all six Robot Master stages are completed, the seventh and last stage appears in the middle of the stage select menu. This stage, in which the player traverses Dr. Wily's robot factory, is a chain of four regular stages linked together, each containing at least one new boss. During these final stages, the six Robot Masters must also be fought again in a predetermined order before the final confrontation against Dr. Wily. As Mega Man's health and ammo are not restored between stages, every action the player takes is consequential. Development Before Mega Man, Capcom primarily made arcade games, and their console releases were mostly ports of these titles. In the mid-1980s, Capcom made plans to develop Mega Man specifically for the Japanese home console market. They decided to bring in fresh, young talent for the small team, including artist Keiji Inafune, a recent college graduate who started on the Street Fighter team. Inafune recalled that the Mega Man development team worked extremely hard to complete the final product, with a project supervisor and lead designer who sought perfection in every possible aspect of the game. The development team for Mega Man consisted of only six people. Inafune (credited as "Inafking") designed and illustrated nearly all of the game's characters and enemies, as well as the Japanese Rockman logo, box art, and instruction manual. He was also responsible for rendering these designs into graphical sprite form. "We didn't have [a lot of] people, so after drawing character designs, I was actually doing the dotting (pixelation) for the Nintendo," Inafune stated. "Back then, people weren't specialized and we had to do a lot of different things because there was so few people, so I really ended up doing all the characters." Inafune was influenced by the eponymous protagonist of Osamu Tezuka's manga Astro Boy in his Mega Man designs. Mega Man is colored blue because it seemed that the color had the most shades in the console's 56-color palette (cyan included), and that selection was used to enhance Mega Man's detail. Although he is often credited for designing the character, Inafune insists that he "only did half of the job in creating him", as his mentor developed the basic character concept before Inafune's arrival. The basic sprites for Roll