and technical developments would become manifest in Revolution's upcoming titles. He started to hire external talent from the TV and film trades for the big-budget production Broken Sword: The Shadow of the Templars (1996). Already in the next year the sequel, Broken Sword: The Smoking Mirror, was released. By the end of the nineties, when the adventure market changed, he had to change course as well. Instead of the previous games, that were point-and-click adventures, he chose to move to 3D and direct control with In Cold Blood (2000), a narrative driven adventure game with action elements. At the same time a second title, Gold and Glory: The Road to El Dorado (2000), was developed after DreamWorks's film The Road to El Dorado. As Broken Sword was originally intended to be a trilogy, a third episode was planned. Unlike In Cold Blood, that combined 3D characters with pre-rendered graphics, the third Broken Sword game, Broken Sword: The Sleeping Dragon (2003), became a real-time 3D adventure game, with mild action elements (such as using stealth, climbing, shimmying, and pushing objects). Initially, when he announced that Broken Sword 3 was going to be a 3D game, it caused an outcry by the fans of the series. Cecil had had no choice to adopt 3D though, for when they needed funding in the beginning of 2000, publishers had become obsessed with the idea that everything was going to be 3D. But he had always been keen to move to 3D, as it allowed more special effects and would make the game world more alive. In the same year, he decided to release Beneath a Steel Sky (and Lure of the Temptress) as freeware and the source code was given to ScummVM. The result was that millions of people played the game for free in a very wide range of devices. It would foreshadow Revolution's bright future. He could have said that as a marketing genius he planned it, but as he stated a few years later, that would have been a dreadful lie. However, some hard years were ahead for the company. Over the years it had grown into about 40 people, but the year after Broken Sword: The Sleeping Dragon one of Revolution's projects was cancelled, and he had no other option than let everyone go. In May 2004 Cecil announced that Revolution would go "back to basics," which meant that Revolution,