as maintaining mezangelle works via the livejournal blog, this creative period again shifts Mez's artistic emphasis to the use of augmented reality, mixed reality, virtual reality and mobile platforms. In 2008, mezangelle works manifested in mainstream games such as World of Warcraft: "..."Twittermixed Litterature"...involves WoW characters ["toons"] on the Bloodscalp Server standing in Ironforge [an in-game location] + live remixing [in_game] chat that occurs between players and guild/character names that rotate past." . In 2009, mezangelle began appearing in more mainstream projects, including being utilised as a script device in New Media Scotland's alternate reality game "Alt-Winning: A game of Love, War and Telepathy" and as part of the WoW: Emergent Media Phenomenon Exhibition as part of the 3rd Faction's /hug Project at the Laguna Art Museum, California (sponsored by Blizzard Entertainment). From 2011 to 2014, Mezangelle featured in a set of virtual reality games and mobile apps such as The Dead Tower, #PRISOM, and #Carnivast. #PRISOM premièred at The 2013 International Symposium on Mixed and Augmented Reality on an Augmented Reality Head-up display Unit. Footnotes References http://hypertext.rmit.edu.au/dac/papers/Strehovec.pdf (Code Poetry) External links mo(ve.men)tion, mez' website with mezangelle work that often originated in email/Internet Relay Chat exchanges Twitterwurk Set, mez' completed a Twitter residency in July 2008 with New Media Scotland utilising mezangelle Artistic languages Constructed languages introduced in the 1990s