Entertainment. Lure of the Temptress was the first game built with the Virtual Theatre engine, which allowed in-game characters to wander around the gameworld independently of each other, performing "every day life" actions, which had not previously been featured in a game. It was later used for Beneath a Steel Sky and the first two games in the Broken Sword series. The title cost between 20 and 30 thousand pounds. On April 1, 2003, the game was released as freeware. The data files are available from the Revolution Software website for download and the game's engine has been added to ScummVM. This version of Lure of the Temptress was released on GOG.com on December 18, 2008. Reception Upon its release, Lure of the Temptress was received favorably by critics, who praised the game's innovative controls and graphics, and compared it to Sierra and LucasFilm games. In 1993, Dragon gave the game 4 out of 5 stars. Computer Gaming World liked the game's sophisticated NPC interactions and how it prevented unwinnable situations, but criticized its short playing time. The magazine concluded that "Lure of the Temptress is a fine first release from this developer and bodes well for the future". Amiga Power ranked it at #47 in 1993, and at #66 in 1994, on their list of Amiga Power All-Time Top 100. In 2011, Wirtualna Polska ranked it as the 30th best Amiga game, saying it was "indeed a revolution" in the genre. It was also a commercial success, reaching number one in the British Gallup charts at the beginning of July 1992 and remaining in the Top 20 for most of the rest of the year. Amiga Format stated that this "fine adventure game well worth investigating" could compete with Sierra and LucasFilm games; "in any event, Temptress surpasses almost anything Sierra have offered, by being larger, funnier, and a whole lot better drawn ... an innovative system knocks spots of the Sierra-standards and shows LucasFilm a thing or two" and also praised its humour, saying that there's "a good dose of tongue-in-cheek humour and fairy-tale nonsense." The One praised the game's controls, saying that "the game's impressive user-friendliness is undoubtably one of its strong points," adding that "Lure of the Temptress is every bit as professional and polished as anything the Americans and French have been able to offer us recently" but "Lure is, if anything, a little too