use their credits and earnings to "upgrade" their status by moving to the Casting Office. There, players can turn in credits and/or moneyfor each level they wish to go up. In the original game, players pay one screen credit and $2 per level for the new level they arrive at. (EXAMPLE: A Rank 3 player has 2 screen credits. They can exchange 1 credit and $8 to rise to Rank 4, or both credits and $10 to reach Rank 5.) In Version 2.0, players can spend either earned cash OR screen credits to advance their rank. Said advancements are on a new sliding scale, where it takes fewer screen credits than dollars to advance, but players must pay the full amounts to advance regardless of their current rank. (EXAMPLE: It takes $18 or 15 Credits to advance to Rank 4, regardless of what lower rank you hold or what intervening ranks you may have purchased earlier.) A "day's" play continues until there is only one scene left, the "dog of the day". This scene shuts down before it wraps. In the original game, any players "acting" in it lose a level for not being able to finish it. Players then rearrange their playing order from lowest to highest (as compared by level, then credits still in their hand, then money earned). The lowest player starts the next "day's" play. In Version 2.0, there is no penalty for being on the last scene, and play continues in the same order, with the player who would have been next on the previous day starting the next day (i.e. In a 3-player game, if Player 2 wrapped the last scene, Player 3 starts the next day; if Player 3 wrapped the last day, Player 1 starts the next day; etc.). After four "days" of play (using all 40 scene cards), the game is over. (In Version 2.0, only 3 "days" are played if playing with only 2 or 3 players.) In the original game, player with the most money wins. If there is a tie, the highest ranked of the tied players wins. If STILL tied, the tied player with the most remaining screen credits wins. In Version 2.0, players total their unspent cash & credits (at 1 point each) and get a bonus of 5 points for each Level they are at game's end (i.e. 5 points for level 1, 10 for