Might and Magic VII's "good" ending. To replace the Forge, they invented an elemental-based faction Conflux. Due to the scrapping of the Forge halfway through the project, the developers and design artists suffered from a lack of time when completing the Conflux faction, and were forced to implement elemental creatures from the base game. This is evident if one takes a good look at the dwellings of the original four elementals within the Conflux town: they all use the same graphics as on the world map. Reception The game received favorable reviews, two points shy of universal acclaim, according to the review aggregation website GameRankings. IGNs Rich Rouse noted improvements made to the map editor and praised the amount of new content, while GameSpots Andrew Seyoon Park focused on the addition of the Conflux alignment and subtle tweaks to the gameplay. GameRevolutions Duke Ferris was mildly disappointed with the Conflux town and its use of neutral creatures already included in the base game, but praised the campaign storyline and gameplay along with the addition of new features. Some reviews were critical of the lack of drastic changes to the base game, while pointing out that the core mechanics were in no need of major improvements. The game won Computer Games Strategy Plus 1999 "Add-on of the Year" award. The staff wrote, "Armageddon's Blade serves as a template for add-ons. It takes one of the better games of the year and makes it even better." It was a runner-up for "Best Expansion Pack" at GameSpots Best & Worst of 1999 Awards, which went to Half-Life: Opposing Force''. References External links 1999 video games Heroes of Might and Magic Classic Mac OS games New World Computing games The 3DO Company games Video game expansion packs Video games developed in the United States Video games featuring female protagonists Video games scored by Steve Baca Windows games Multiplayer and single-player video games