Coast (WotC) published the game for the North American market in 1995. Several companies also published the game for other international markets, including AMIGO, Bergsala Enigma, Devir, Hasbro, Korea Boardgames Co., Lautapelit.fi, Play Factory, PS-Games, and Swan Panasia Co. After ceasing production of the game, WotC re-released it in 2005. Reception In the May 1995 edition of Dragon (Issue 217), Lester W. Smith said "the game is fun," but cautioned that this was not one of designer Richard Garfield's best games, saying, "People who purchase this game expecting another Garfield masterpiece are likely to be disappointed, especially if they’ve played a version of it before with regular playing cards. But the art is good; the package is nice; the rules are well written; and play is enjoyable." On the German website GoodGameGuide, the reviewer noted the Jesters and the possibility of revolution was a major improvement to the game's generic card game predecessor. The reviewer concluded by giving the game an average 6 out of 10 rating, saying,. "A nice card game for in-between times with several people." Awards Mensa awarded The Great Dalmuti "Best New Mind Game of 1995" The Great Dalmuti was included in Games Magazines "Top 100 Games of 1996". In 2004, The Great Dalmuti was nominated for the Nederlandse Spellenprijs Corporate Shuffle Dilbert's Corporate Shuffle is a Dalmuti spinoff based on the comic strip Dilbert., using the same game mechanics but set in Dilbert's cubicle hell. The Dalmuti and Peon ranks are replaced by the Big Boss, Little Boss, Senior Intern, and Junior Intern. Taxation is called Executive Bonuses, and Revolution is called Corporate Takeover. The two jesters are called Dogbert, and several special cards are added to the deck: Twirling Wedgie, a card with value 6 which also allows the player to choose another player who may not play any further cards in that trick. Ratbert, a single card with value 11 (worse than any other card) with the special rule that any player who wins a trick containing Ratbert must take it into their hand, unless no other cards were played in the hand or the trick winner played his last card in the round. Thus, this allows players a "free" chance to throw away a useless single, with the tradeoff that they'll have to offer the same chance to other players later in the hand. Dogbert, World Ruler, a single card with value