her. Not long after, a man named Mallin gives Diermot a book wrapped in cloth to take to a man named Morkus. In the process of delivering the book, Diermot sees a notice stating that whoever returns the book to its rightful owner will be rewarded. Diermot delivers the book to a man named Toby, who rewards him with a statuette. Toby reveals that the dragon can help Diermot defeat Selena, but that he will need an infusion made of three herbs to wake the dragon up, which Goewin then makes for Diermot. Diermot enters the dragon's cave and wakes him up. The dragon agrees to help Diermot, revealing that Turnvale was the domain of a demon long before humans came to the area. This demon should have died along with his breed long ago, but did not perish because it was able to feed on man's greed and ambition in order to survive. The demon was driven out by the great Gethryn, but the young sorceress Selena's meddling with evil has reawakened the demon, and it controls her mortal form. The dragon possesses the Eye of Gethryn, an enchanted stone left by Gethryn at the time of his death. The stone contains the power to defeat the demon, and the dragon then gives the stone to Diermot. A Skorl named Wayne, who turns against Selena, sneaks Diermot into Selena's castle in a barrel. Diermot defeats Selena with the Eye of Gethryn, freeing Turnvale from her tyranny. Development and release Charles Cecil and Tony Warriner had worked together at Artic Computing, an English video game development company. In 1990, they decided that they would set up their own video game development company, together with David Sykes and Noirin Carmody. The four started up Revolution Software, initially based in Hull, with a 10 thousand pounds loan from Cecil's mother. Cecil wanted the game to differ from popular Sierra games at the time, saying: "While I enjoyed Sierra games, I felt that there had to be more than yet again saving King Graham of Daventry from a – let’s be frank – fairly unlikely series of events. It was all a little bit twee. So we came up with the idea of writing an adventure game that did not take itself too seriously, but did have a serious story – something in-between Lucasarts and Sierra." The game was published by Virgin Interactive