positions. However, setting the trivial tips to the right positions reduces the possibilities to 933,120, which is also the number of possible patterns on the Tetraminx. Setting the axial pieces as well reduces the figure to only 11,520, making this a rather simple puzzle to solve. Optimal solutions The maximum number of twists required to solve the Pyraminx is 11. There are 933,120 different positions (disregarding the trivial rotation of the tips), a number that is sufficiently small to allow a computer search for optimal solutions. The table below summarizes the result of such a search, stating the number p of positions that require n twists to solve the Pyraminx: {| class="wikitable" !n |0||1||2 ||3 ||4 ||5 ||6 ||7 ||8 ||9 ||10 ||11 |- !p |1||8||48||288||1728||9896||51808||220111||480467||166276||2457||32 |} Records The world record fastest Pyraminx solve is 0.75 seconds, set by Elijah Brown of United States on 21 January 2023 at Berkeley Winter A 2023. The world record fastest average of five Pyraminx solves (excluding fastest and slowest) is 1.66 seconds, set by Jasper Murray from New Zealand on 23rd April 2022 Twisty Taranaki 2022. Top 6 solvers by single solve Top 7 solvers by average of 5 solves Methods There are many methods for solving a Pyraminx. They can be split up into two main groups. 1) V First Methods - In these methods, two or three edges are solved first, and a set of algorithms, also called LL (last layer) algorithms, are used to solve the remainder of the puzzle. 2) Top First Methods- In these methods, three edges around a center piece are solved first, and the remainder of the puzzle is solved using a set of algorithms. Common V first methods- a) Layer by Layer - In this method, a face with all edges permuted is solved, and then the remaining puzzle is solved by a single algorithm from a set of 5. b) L4E - L4E or last 4 edges is somewhat similar to Layer by Layer. The only difference is that only two edges are solved around three centers, and the remaining four edges are solved using an algorithm. c) Intuitive L4E - A method similar to the L4E, as the name suggests, in which a lot of visualization is required. The set of algorithms mentioned in the previous method is not memorized. In speedsolving, cases are solved intuitively by anticipating the movement of pieces. This