One Nights. Many years prior to the opening of the game, the land of Arabia was taken over by the malevolent demon Goragora and his army of minions. A magician named Isfa, harnessing the power of the blue star Airosche, vanquished the demons and sealed them underground. Peace briefly returned until the evil wizard Sabaron freed Goragora and the demons from their captivity and imprisoned the Arabian princess Scheherazade and her family. The player character takes on the role of Isfa's unnamed descendant, who unsuccessfully attempts to save his lover Scheherazade from Sabaron. As a result, the player's memories are erased, his magical powers are sealed, and he is thrust into a different time period. He is quickly greeted by the catlike spirit Coronya, who possesses the ability to open a passage to travel through time. With this, the amnesic hero traverses through five worlds in order to regain his memories, learn new magic, recruit several allies, and defeat the demon overlords. Once Scheherazade's three sisters and father are rescued, the protagonist confronts Sabaron, who realizes releasing Goragora was a mistake. The hero then goes to the Dark World and destroys Goragora, returning tranquility to Arabia once again. After being thanked by Scheherazade and her family, the hero promises to return to his beloved someday as he and his party depart on a magic carpet toward their next adventure. Development and release The Magic of Scheherazade was developed for the Nintendo Entertainment System (Famicom in Japan) by Culture Brain. A person working under the pseudonym "Akademiya Yumenosuke" was the game's producer, according to a Weekly Famitsu interview. Composers Akinori Sawa and Shunichi Mikame worked as its composers. Sawa worked primarily on Culture Brain's Hiryū no Ken series. Mikame had previously composed the scores for both Kung Fu Heroes and Flying Dragon: The Secret Scroll. His musical equipment consisted of two polyphonic synthesizers, a frequency modulation synthesizer, and a hardware sequencer. Compositions were recorded to audio cassette and then simplified to the Famicom's programmable sound generator, once approved by the producer. Only three of the six songs Mikame composed were used in game, and he left the company before its Japanese release. The Magic of Scheherazade was released in Japan on September 3, 1987. Tokuma Shoten published an official strategy guide for The Magic of Scheherazade in Japan in November 1987. A short manga based on the game titled Magical Book