path (whether physical or symbolic). This is presented in Game of Death as Lee going up higher floors while facing increasingly dangerous opponents as he ascends the tower. Later examples of action films which Bedetti and De Luca identify as "arcade movies" include Bruce Lee's own Enter the Dragon, the Bruce Willis movie Die Hard (1988), Steven Spielberg's Indiana Jones and the Last Crusade (1989), Paul W. S. Anderson's Mortal Kombat (1995), and the Jean-Claude Van Damme movie Sudden Death (1995). The Raid, a 2011 Indonesian film, was influenced by Game of Death. It has a similar plot structure, set in a single main location, a grungy high-rise building, with grunts at the bottom and the big boss at the top. This Game of Death formula was also used in the film Dredd (2012) and appeared in an episode of SpongeBob. Several films pay homage to the fight scene between Bruce Lee and Kareem Abdul-Jabbar. The scene is parodied in two Jackie Chan films, City Hunter (1993) where Chan fights two tall black men, and Rush Hour 3 (2007) which reverses it by having a shorter African-American man Chris Tucker fight a taller Chinese basketballer Sun Mingming. The Keanu Reeves film John Wick: Chapter 3 – Parabellum (2019) pays homage in a scene featuring NBA basketball player Boban Marjanović. The French film La Tour Montparnasse Infernale (2001) parodies the scene when Ramzy Bedia fights with Bô Gaultier de Kermoal, wearing the same costumes as Lee and Abdul-Jabbar. William Zabka referenced Game of Death during his audition for the role of Johnny Lawrence in The Karate Kid (1984), when the director John Avildsen asked him "how old are you? You're a little bigger than our karate kid." Zabka responded, "Bruce Lee was smaller than Kareem Abdul Jabbar, but he beat him" in reference to Game of Death, to which Avlidsen responded "Yeah, that's true." That convinced Avlidsen to cast Zabka for the role. Video games The plot structure of Game of Death, where a series of martial arts opponents each have a weakness that must be discovered and exploited, established the "end-of-level boss" structure used by beat 'em up games for decades. This structure first crossed over into video games with the 1984 arcade game Kung-Fu Master, which established the beat 'em up genre. Kung Fu Master was initially released as Spartan X in Japan, as a tie-in for the 1984