effect.) After this is done and the ball is placed in the kickback hole at the top of the screen, the letters turn into bumpers which must be hit numerous times to remove and start the bonus game again. Successfully finishing this bonus gives the player a large sum of points, as well as an extra ball (the first time completed) or an increase of the bonus multiplier (any other completion). Two sets of four targets, similar to drop targets, are in the top corners of the bonus screen. When all activated, the upper left targets, labeled "RAISE THE SAVER", place a stopper at the gap between the left wall and the left flipper apparatus. The upper right targets, labeled "OPEN THE GATE", open a kickback slot in the lower right corner. Locking a ball in the kickback slot will send the ball into play as part of a two-ball multiball event when the bonus game is enabled. If the slot is opened when a ball is already locked, the locked ball will kick the entering ball back into play. Losing a ball If the ball passes the flippers on the lower screen, on either side or between the flippers, it is drained and the end-of-ball bonus is calculated. A tally of the current bonus is kept during gameplay and shown on the lower screen; this bonus starts at 1,000 points and is increased in intervals of 1,000 points during play. Upon draining the ball, the bonus is counted down to 0 points and added to the player's score; to represent any increase in the bonus multiplier, this count is repeated. The bonus multiplier can be increased by finishing the bonus game more than once, or by receiving three cherries or three bells on the main screen slot machine. The game ends after three balls (in addition to any extra balls from the bonus screen) are drained; a typical final score can be around 300,000 points. Scoring 1,000,000 points enables the credits after the final ball is drained. Match play The alternate mode is a two-player game called Match Play. In this mode, a much smaller table, only one screen tall, houses a number of buttons and switches that lower the score of the player on that side by various amounts. Four sensors in the middle of the table will switch the scores of the two players whenever they all