women, Lizzie can hold middle-aged men, and Ralph can hold businessmen. Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a "mega vitamin bonus" which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day 1. As game developer Brian F Colin stated "the hardware couldn't support that much art and we never figured anyone would get through 768 levels". Some of the home port versions of the game start in San Jose, California and end in Los Angeles, California after going all around North America. The rampage travels through various cities across the United States, as well as two Canadian cities. Out of the 50 US states, only Connecticut, Delaware, Mississippi, New Hampshire, Rhode Island, South Carolina, and Vermont are spared from the monster rampage. Development The game's lead designers were artist Brian Colin and programmer Jeff Nauman. Neither of them being fans of arcade games at the time, Colin conceived Rampage as a game in which there was "no wrong way to play". To this end, he wanted to eschew the common video game concepts of having a set objective, competing for a high score and dying. Artist Sharon Perry, game tester Jim Belt and composer Michael Bartlow assisted with developing the game. The game's aim of destroying skyscrapers was created because the developers could only move rectangular shapes in the background. The developers had to work within the technical limitations of the time - cities are largely identical in appearance, Ralph and George are the same character palette and head swapped and the dust effect from crumbling buildings conceals glitchy animation. The game's development and release languished as management was unconvinced of the game's unusual concept of casting players as city-destroying monsters, but picked up after new management was installed at the company. Post-release, additional levels were added to the game to make it more difficult. In the opening cutscene reporting on three humans who had mutated into the monsters, Colin put pictures of himself as George, his wife Rae as Lizzy, and Nauman as Ralph. Conceiving a graphically impressive title within the technical constraints of Midway's then current arcade hardware, designer Brian Colin took inspiration from the monster