that all people are deserving of help and do not discriminate or test people like the Templars do. The two groups share a similar list of powers, but Anti-Templars have a few tricks of their own. Anti-Templars are detailed in the Last Crusaders sourcebook. Cyborgs: Before the Last War, scientists could not get human Cyborgs to work well due to an inability to perfectly mimic all of the vital organs that people have. Instead, they turned their efforts to making Cyborgs from Harrowed. In addition to cybernetic enhancements and the general abilities that all Harrowed have, some (usually those who were Harrowed before the Cyborg conversion) have access to Harrowed powers. Cyborgs (as well as Harrowed) are detailed in the Cyborgs sourcebook. Doomsayers: Doomsayers are magically gifted people who gain power through worship of "The Atom." They believe that mutation is the next step for humanity, and that they are the priests of this new way of life. The original group of Doomsayers, called the Cult of Doom, are now a villain group who try to speed up evolution by killing humans. They are sometimes referred to as "Green Robes" due to the robes they wear. The Schismatic Doomsayers, who don purple robes, believe that their gifts need to be spread to help the humans. While they still believe that mutation is a sign of the gifted and the way of the future, they do not outright attack humans and are largely seen as good and heroic. With some of the most devastating powers in the game, Doomsayers are one of the more potent arcane backgrounds. Doomsayers are detailed in the Children o' the Atom sourcebook. Junker: Sort of an evolved form of Mad Science and Huckster magic (in particular, the Thaumaturgical Diffusionists, or Metal Mages, whose magic focused on item construction and more scientific theories), Junkers construct amazing devices using scavenged parts and magic rituals. Their powers come from "Tech Spirits"—spirits of Pre-War technological objects that now reside in a part of the Hunting Grounds. The rules for item creation are far more complex than those of the Mad Scientists, but allow for great variety and uniqueness. Junkers are detailed in The Junkman Cometh sourcebook. Librarians: Magically, Librarians are an evolution of a mundane character concept introduced earlier in the game. The group spreads across America, searching for and preserving knowledge in order to prevent its ultimate loss. As