planets, each corresponding to each alchemical element, occurred at the same time of a solar eclipse, who would lead them to finding the fifth element. Sartorius sourced the child, Alexandria, from one of his patients at his asylum, and left Francois in charge of raising her. Alexandria was taught a special song by Sophia, unaware it would purify her soul for a ritual the group would perform on her. However, the alchemists had not foreseen Lucien falling in love with Alexandria when he attended one of her concerts, thus Thaddeus had him arrested on a false charge of draft-dodging. Knowing the fifth element would be theirs at the next solar eclipse, the group lured Alexandria to the Agrippa Temple for sacrifice. Lucien, learning of their plan, escaped from his cell, but arrived too late to save Alexandria. Angered, Lucien killed the group in revenge, and became the Nemesis in order to find the fifth element himself, and revive Alexandria with it. When the player returns, having revived the group, the alchemists attempt to convince them to drink from a chalice, but seeing them not willing, chose to send them away, while resuming their ritual. Lucien, knowing they must not find Alexandria's body, beseeches the player for help since they know the truth, and passes on a gold ring. Entering a hidden chamber below the temple, the player creates a special Alchemy symbol, representing Infinity, from both Lucien's and Alexandria's rings. With the rings now purified and imbued with the fifth element, representing pure love, the player quickly uses it to stop the Alchemists. The resulting power from the fifth element kills them, revives Alexandria, and destroys the temple. This ends the curse in the Forbidden Lands, and the game ends with Lucien and Alexandria walking away together to live in peace. Production Zork Nemesis employed technology Activision dubbed "Z-Vision Surround Technology," which gives users a simulated 360-degree view of each location visited. It was one of the first games to employ such technology, though Zork Nemesis only allows panning in either horizontal or vertical where both panning options are available, unlike in later games such as The Journeyman Project 3: Legacy of Time or Myst III: Exile. Furthermore, details were far more difficult to make out in the panoramic scenes than in the still screens; the sequel, Zork: Grand Inquisitor, made significant improvements to the Z-Vision system. Technical director Laird