final selection of the Xbox platform for development. A commercial release of the game was required for Xbox platform access. The team, however, quickly concluded that a viable entertainment title might differ from a valid training tool. The exaggerated physics of entertainment software titles, it was believed, could produce a negative training effect in the Soldier audience. Accordingly, the team developed two versions of the game. The Army version was accessible through a static unlock code; the entertainment version played normally. The most radical decision in the game's development was to limit first-person actions to issuing orders and directions to virtual Fire Teams and Squad members (see Gameplay). Given the popularity of the first-person shooter genre, it was assumed that all tactical-level military gameplay necessarily involved individual combat action. The application defied conventional wisdom, winning both awards and commercial acceptance. The game's working title evolved to C-Force (2001) and ultimately Full Spectrum Warrior (2003). As work progressed on Full Spectrum Warrior, ICT developed another real-time tactical decision-making game with Quicksilver Software entitled Full Spectrum Command for the US Army's Infantry Captains Career Course, with the first-person perspective of a Company Commander. As the application was designed to play on a desktop PC (unlike the Xbox), no commercial release was necessary. Full Spectrum Command gave rise to a sequel developed for the US Army and Singapore Armed Forces (version 1.5). A related ICT/Quicksilver title, Full Spectrum Leader, simulates the first person perspective of a Platoon Leader. Full Spectrum Warrior relates to the Army's program of training soldiers to be flexible and adaptable to a broad range of operational scenarios. The game's budget was $5 million. Reception At the Game Critics Awards of E3 2003, Full Spectrum Warrior was awarded "Best Original Game" and "Best Simulation Game." The staff of X-Play nominated Full Spectrum Warrior for their 2004 "Best Strategy Game" award, which ultimately went to Rome: Total War. It was also a runner-up for Computer Games Magazines 2004 "Best Interface" award, and for GameSpots annual "Most Innovative Game" prize. The Xbox and PC versions received "favorable" reviews, while the PlayStation 2 version received "average" reviews according to video game review aggregator Metacritic. According to The NPD Group, Full Spectrum Warrior sold roughly 190,000 units on the Xbox by the end of its debut month. Analyst Michael Pachter described this as a commercial success. The game sold nearly 1 million copies for