NeoHabitat is currently operational and accessible to all. Development is mostly complete and the original Habitat experience can be had once more. WorldsAway WorldsAway was launched in 1995 and was developed by some of the Habitat team, although no code is shared between the two projects. WorldsAway is an online graphical "virtual chat" environment in which users designed their own two dimensionally represented avatars. It was one of the first visual virtual worlds. In 1996 it was one of the top 20 most popular forums on Compuserve. WorldsAway users would login, originally through dial-up Compuserve accounts and later through the Internet. First-time users would choose their gender, name, head and body style on a virtual ship before entering the world proper to meet other online users (these could be changed later by paying a quantity of tokens). Each subscriber would view and manipulate their own avatar which was displayed in a limited set of poses and profiles. A user would walk their avatar around a virtual city (named Kymer), enter shops and teleporter cabins, gesture or chat to other avatars (cartoon like text bubbles would appear), and carry out various in-game actions. Ty Burr's 1996 review of the three graphical chat worlds then available (the others were Worlds Chat and Time Warner's The Palace) rated WorldsAway the lowest at C+, criticizing the slowness and lack of flexibility. Unlike some modern virtual worlds, WorldsAway did not boast 3D graphics or any combat system (although inworld combat had been planned, it was never implemented). Most time spent in the world by users was spent on economic endeavors and chat. This meant that the world had a monetary token system and virtual business endeavors could be set up such as Clover's famous auctions with commissions for sales, or Dennis S's nightclub with admission charges, or the payments for the various street games such as bingo. The token system facilitated the economy. Avatars received tokens based on the number of hours played, from sales of objects, from gifts, and other sources such as running enterprises. Rare and/or functional objects were introduced into the world by stores and Acolytes. Acolytes were appointed by the Oracles and had access to changing supplies of objects that they gave away or awarded as prizes to the community. Clover's famous auctions were held weekly and people bid vast amounts of tokens to acquire rare items such as heads, clothing,