a dagger. He needs to fight his way through the hordes of monsters dwelling in a labyrinth of dark caves and dungeons so he can reach Illwhyrin's inner sanctum in time and put an end to her before it is too late. Development Witchaven was adapted from Wyrm Works' 1992 tabletop role-playing game supplement Witchaven created by Mike Pitts, who is credited for "original story and maps" in the video game. The concept "violent, first-person action game set in a fantasy universe ruled by a coven of evil witches who must be eradicated from their lairs" was created after the team attended Gen Con '93. The development began in 1994, following the completion of Operation Body Count. At first, the protagonist character was said to be split into two classes for the player to choose: spellcaster or warrior, and an early design called for the player to choose a class and a gender (these features were later seemingly abandoned in favor of a predefined male hero character capable of using both weapons and spells). An early version of the game's story, which was featured in early promotional materials, involved three witches "older than time itself". One advertisement also mentions how "it is rumored that deep beneath dwells the volcano a powerful demon, giving the witches enormous power in return for human sacrifice." Along with William Shatner's TekWar, also made by Capstone Software in 1995, Witchaven was one of the first games released to use the Build engine, which did not yet allow sloped ceilings and floors, a feature that 3D Realms added later in 1995. The games used a blue-screen technology during the production. Generic enemies are actually clay-made models, first photographed at every angle, then turned into computer sprites; Illwhyrin was played by the game's product manager Judy Melby. In-game weapon models were also created by using digitization, based on the weapons provided by the BlackSword Armoury Inc. Some of the grotesque stoneworks were based on photographs in Stephen King's book Nightmares in the Sky. The game's intro sequence was created by Shadows in Darkness (then known as "Animation Factory") as their first work. Witchaven Official Strategy Guide published by Brady Games features original artwork and behind-the-scenes with the game's creators. The game's three-level demo version included features that differed from the full version. The demo version only included five weapons to wield and only six spells. Instead of