released on 19 April 2000 in Europe and 30 April in North America. The game takes place 500 years after the first game's events and follows series' protagonist Sir Daniel Fortesque's revival in Victorian era London as he attempts to stop sorcerer Lord Palethorn and Jack the Ripper's plans to terrorise the city by raising the dead. Dan is accompanied by Winston, a ghost sidekick, and Kira, a mummy princess who serves as the player-character's love interest. The game features several improvements over the original, including improved enemy artificial intelligence, increased strategy combat, larger and more detailed levels, more powerful and diverse range of strategic weapons, and a more detailed characterisation and storyline. MediEvil: Resurrection MediEvil: Resurrection is the third installment in the series and is a re-imagining of the first game. It was released as a launch title for the PSP on 1 September 2005 in Europe and 13 September in North America. It was re-released for the PlayStation Network in 2008. Similar to the first game, it is set in the medieval Kingdom of Gallowmere and centres around the charlatan protagonist, Sir Daniel Fortesque, as he makes an attempt to stop antagonist Zarok's invasion of the kingdom whilst simultaneously redeeming himself. Unlike the original, Dan is accompanied by Al-Zalam, a genie whose powers were taken away by Zarok. The game features updated graphics and a variety of voice talents, including Tom Baker as the narrator and the Grim Reaper. MediEvil remake A remaster/remake of MediEvil for the PlayStation 4 was developed by Other Ocean Interactive and released in October 2019. Development All three games of the series were developed by Cambridge-based SCE Cambridge Studio, formerly known as Millennium Interactive. Chris Sorrell, previously known for the James Pond series, created the original concept for MediEvil and served as the first game's creative director. The original design proposal for the game had the working title "Dead Man Dan", and was described by Sorrell as a "fusion" of Capcom's Ghost'n Goblins combined with the art style of Tim Burton's The Nightmare Before Christmas. As development progressed, lead artist Jason Wilson asserted the game into more of a The Legend of Zelda role-playing video game-influenced direction as opposed to the original arcade-style concept. Looking to attract a major publishing deal, Millennium Interactive initially began working on multiple platforms including Windows 95 and the Sega Saturn before giving Sony of Europe a demonstration