Federation and Empire (F&E) is a strategic-level board wargame set in the fictional Star Fleet Universe spinoff of Star Trek, currently published by Amarillo Design Bureau Inc. (ADB). It is a stand-alone product, but has sometimes been considered the official campaign generator for Star Fleet Battles. Overview In outline, Federation and Empire is fairly typical for a grand strategy game. Players take alternating turns, managing the resources of their side to build ships and defenses, and maneuver their ships (or fleets) to attack the enemy and then resolve the resulting combats; his opponent then does the same on his turn. In detail, it is a bit more sophisticated. During movement enemy ships can react a short distance onto moving ships. There are rules for the interaction of these forces, which may force some or all of the moving ships to stop, being pinned by the reacting enemy. After movement, the non-moving player can also move a few limited reserves of ships to battles so as to shore up the defense of critical points. After combat, the moving player retrogrades or moves ships that were in combat back to source of supply or repair, and finally moves a limited number of ships vast distances to prepare for the coming enemy turn. Combat itself is resolved in a number of combat rounds after the two players each deploy their battleforces. A battleforce is the group of ships each player selects to participate in combat from the stack of starships (and other units like bases) in the battle hex. In F&E there are no stacking limits, but only the ships in each battleforce may participate directly in combat, and this number is limited by the command rating of the designated flagship of the battleforce. The ship classes with the greatest command ratings are the dreadnoughts and heavy battlecruisers, with ratings of ten. Command cruisers have ratings of nine, heavy cruisers eight, and so on with the smaller ship classes. So a battleforce headed by a dreadnought could bring up to ten other warships with it into the combat phase. Certain specialty ships may be added above this limit; for instance a fleet scout or a squadron of drone bombardment ships, etc. Command points may also be expended and allocated to the battle hex, each permitting one extra ship to be added to the battleforce. Command points reflect commitments by fleet headquarters to organize