fans to play online. In 2013, the source code to the Moonbase Commander Console was released under the MIT License. There is another utility called MoonbaseIP that also bypasses the need for GameSpy along with MBCImport which allows for custom maps and export/import maps. Development MoonBase Commander was developed on the SCUMM engine, best known for its use in LucasArts adventure games. Re-release In early 2014, MoonBase Commander was re-released on Steam in its complete and unabridged form. It includes the full original gameplay, both single player campaigns and local (LAN) multi-player. Reception and legacy {{Video game reviews | GR = 77.42% | MC = 77 | IGN = 8/10<ref name="IGN">{{cite web |url=https://www.ign.com/games/moonbase-commander/pc-477995 |title='Moonbase Commander Review |author= |date= |publisher=IGN |access-date=June 1, 2015}}</ref> | award1Pub = IGN | award1 = "Best of 2002: The Game No One Played" }}MoonBase Commander received mostly positive reviews on GameRankings and Metacritic respectively. It was praised by Tycho of Penny Arcade at the 2002 E3. Despite this, sales of the game were low, such that when an intellectual property valuation for Atari Interactive was performed in 2006, Moonbase Commander was estimated to be worth somewhere between $0 and $100,000. The rights to the MoonBase Commander franchise were sold at auction to Rebellion Developments following Atari's bankruptcy. The editors of Computer Games Magazine presented MoonBase Commander with their 2002 "Best Budget Game" award. It won GameSpot''s annual "Best Game No One Played on PC" award. References External links 2002 video games Windows games Windows-only games Humongous Entertainment games Infogrames games Turn-based strategy video games Video games developed in the United States Video games set on the Moon