the first video game to popularize the concept of achieving a high score, being the first game to save the player's score. It was also the first game where players had to repel hordes of creatures, take cover from enemy fire, and use destructible barriers, in addition to being the first game to use a continuous background soundtrack, with four simple chromatic descending bass notes repeating in a loop, though it was dynamic and changed pace during stages. It also moved the gaming industry away from Pong-inspired sports games grounded in real-world situations towards action games involving fantastical situations. Space Invaders set the template for the shoot 'em up genre, with its influence extending to most shooting games released to the present day, including first-person shooters such as Wolfenstein, Doom, Halo and Call of Duty. Game designer Shigeru Miyamoto considers Space Invaders a game that revolutionized the video game industry; he was never interested in video games before seeing it, and it would inspire him to produce video games. Several publications ascribe the expansion of the video game industry from a novelty into a global industry to the success of the game, attributing the shift of video games from bars and arcades to more mainstream locations like restaurants and department stores to Space Invaders. The game's success is also credited for ending the video game crash of 1977 and beginning the golden age of video arcade games. The launch of the arcade phenomenon in North America was in part due to Space Invaders. Game Informer considers it, along with Pac-Man, one of the most popular arcade games that tapped into popular culture and generated excitement during the golden age of arcades. The game also played an important role during the second generation of consoles, when it became the Atari 2600's first killer app, establishing Atari as the market leader in the home video game market at the time. Space Invaders is today regarded as one of the most influential video games of all time. Later career Nishikado's later credited games for Taito included the racing video game Chase HQ II: Special Criminal Investigation in 1989, the scrolling shooters Darius II (Sagaia) in 1989 and Darius Twin in 1991, the platform game Parasol Stars: The Story of Bubble Bobble III in 1991, the SNES role-playing video game Lufia & the Fortress of Doom in 1993, the beat 'em up Sonic Blast