of the game. Impressed by the progress, Sony signed MediEvil to be an exclusive PlayStation game and commissioned SCE Cambridge Studio as Sony's second studio in the United Kingdom. SCE Cambridge felt that the game should possess a unique lead character; therefore, Sorrell collaborated with script doctor Martin Pond whilst creating a backstory for the lead protagonist, Sir Daniel Fortesque. Pond created the idea that Sir Daniel could have been a failure in life whose reincarnation was his only attempt at redemption. This idea, along with the player-character's unusual appearance, turned appealing to some sectors of the gaming community, as lead designer Jason Wilson later recalled that female gamers considered Sir Daniel to be "endearing". MediEvil was one of the first games to be developed for exclusive use with the PlayStation analogue controller. During development, Sony requested that the game should utilise the new functions of the controller, which was described as a "particularly fortuitous event" by Sorrell. In 1999, after the success of the first MediEvil, Sony requested that SCE Cambridge develop a sequel that would be released before the end of the PlayStation's lifespan. Chris Sorrell, who previously served as director of the first game, was not involved in development thus the project was handed over to James Shepherd. SCE Cambridge decided it would not be difficult to make a sequel to the first MediEvil, considering that the ending of its predecessor would give the team an opportunity to set the next game in a different time period. Shepherd settled on MediEvil 2 being set in the Victorian era, the centrepiece of the Neo-Gothic revival. Shepherd considered the hardest part of the development was deciding how to make the game superior to its predecessor through making certain aspects of the game humorous. To achieve this end, the studio recoded various core technology, which Shepherd considered was arguably similar to "starting from scratch". By the time the game reached beta status the game offered larger levels, improved non-player character (NPC) logic, and more fighting abilities for the player-character. Development of MediEvil: Resurrection began in 2003. Sony of Europe wanted a launch game for the PlayStation Portable and ordered SCE Cambridge to develop the game in time for the console's release. Due to the short notice, the studio was given only a year to develop a game, thus it was decided that a remake of the original MediEvil would be