themselves with the Tharn, a race of human cannibals dedicated to the worship of the Devourer Wurm, one of the aspects of the druids' god, Orboros. The druids' magical power is easily matched by physical prowess of the Tharn, who are able to call upon the Devourer Wurm to warp their bodies into amalgamations of beast and man before throwing themselves against their enemies. These two groups comprise the bulk of a Circle army's troop choices. Finally the Circle uses both the beasts of the wild and elemental constructs called wolds as their warbeasts. With a penchant for wolves the Circle employs the two-headed Argus and bipedal Gorax as their living light warbeast choices, with the Woldwatcher and Woldwyrd representing the elemental constructs. Their heavy warbeasts include the Gnarlhorn and Shadowhorn Satyrs, the Feral Warpwolf and Pureblood Warpwolf, the Woldwarden, and Megalith, a unique woldwarden constructed by one of the warlocks from Primal. The Circle's play style is typically fast and furious, using existing terrain against their opponents and often creating terrain of their own while their beasts and units use both their high speed and various teleportation abilities (a trait fairly unusual of the Circle) to get where they need to be when needed. Whether spellcaster or melee unit all Circle troops can move across any terrain without penalty. As agile as they are, however, the Circle does not have the armor or tenacity to stand long in a straight up, prolonged fight. In general a Circle army must hit hard and either destroy their target, or retreat to avoid any serious counterattack. Skorne A warlike, savage humanoid race invading from beyond the Bloodstone Marches. Built on a philosophy of pain they have turned the act of torture into an art form, documenting in exacting detail their own physiology as well as those of the various beasts that they have encountered and enslaved in their homeland. Organized into castes and split into various warring houses, Skorne society is built upon the backs of countless slaves, both humanoid and animal. A very organized, militaristic faction, their troops are highly regimented and disciplined, focusing primarily on melee combat with relatively few ranged choices. Like the Circle they employ a variety of species of warbeasts, with the versatile Cyclops Savage, Brute, and Shaman filling melee offense, defense, and magical roles respectively while the Basilisk Drake and Krea fill ranged and support roles.