power and immortality and thus hate everything the city stands for. Chapter summary Introduction: Includes information on the campaign options and the general concept of Ghostwalk and the city of Manifest itself. All About Ghosts.: Contains information on the nature of Ghosts presented in the book as well as their characteristics and powers. The two ghost classes are introduced: The Eidolon and Eidoloncer as well as several prestige classes involving ghosts. New Skills and Feats are also introduced as well as new equipment, spells and magical items. The City of Manifest Has information on the City itself as well as its history and new gods unique to the setting. Information on adventures and the city's lay out and workings is also provided. The Ghostwalk Campaign: Provides information on how to run adventures in the setting as well as themes and enemies often encountered. Countries: Documents countries that exist around the city of Manifest and their relationship to the city. Monsters : Contains several new monsters for use in the campaign: Artaaglith (Demon) Bonesinger (Template) Dread Ram Ectoplasmic Vermin Fire Spectre Ghost (Template) Ghosteater Monstrous Vampire (Template) Mumia (Template) Necroplasm Spectral Seed Spirit Tree Undead Martyr Yuan-Ti (Template) Adventures : Contains seven adventures to get started in the city of Manifest that range from level one to twelve. Publication history Ghostwalk was published in June 2003, and was written by Monte Cook and Sean K. Reynolds. Cover art was by Brom, with interior art by Thomas Baxa, Dennis Cramer, Michael Dutton, Emily Fiegenschuh, Jeremy Jarvis, David Martin, Puddnhead, Vinod Rams, Wayne Reynolds, Scott Roller, Richard Sardinha, and Ron Spencer. Sean Reynolds explained where the idea came from, to make it possible to play a dead player character as a ghost: "I think it was just a matter of Monte and me understanding that one of the least fun parts of the game is when a character dies. Not only is there a feeling of loss regarding the character, but also the player doesn't have anything to do until a new character can be brought in. We thought a campaign where a character's death wouldn't be the end of play for that character or player would be a neat twist on standard D&D." Reception Reviews SF Site References External links Ghostwalk forum at The Piazza (largest fan community online) Dungeons & Dragons campaign settings Dungeons & Dragons sourcebooks Role-playing game supplements introduced