8. Next Generation similarly wrote that the graphics "simply don't compare" to those of Vigilante 8, while Harris declared that they "don't measure up" to Twisted Metal III. GameFan also treated Vigilante 8 as superior in this regard, but labeled this correlation between Rogue Trip and Twisted Metal III a "toss-up". Alternatively, Reiner found the textures in Rogue Trip to be "no longer washed out" and the effects "ten times as impressive" than those of Twisted Metal 2. Garrett criticized the art style and character designs of Rogue Trip as "an imperfect Bizarro-style duplicate", though he too rated the graphics themselves as more advanced than Twisted Metal 2. Sales figures for Rogue Trip are unknown. Publisher GT Interactive claimed that the game did contribute significantly to its fiscal revenue during the release period, despite an overall loss during the quarter. There were various, unofficial reports that a sequel to the game was in development by SingleTrac between 1999 and 2000. However, nothing concrete was ever made public and many key members of the company, such as producer and designer Scott Campbell, left the company in late 1999 to form Incognito Entertainment. Former SingleTrac employee Jay Barnson told PC World that he was unaware of any plans for a sequel and that GT Interactive never disclosed to the development team how well its projects Rogue Trip or Critical Depth had sold: "Maybe they both sold very well and they never told us, but it sure seemed like management wasn't enthusiastic about sales." Notes References External links 1998 video games Cooperative video games GT Interactive games Multiplayer and single-player video games PlayStation (console)-only games PlayStation (console) games Post-apocalyptic video games Science fiction video games Vehicular combat games Video games developed in the United States Video games set in 2012 Video games set in Los Angeles Video games set in Nevada Video games set in New York City Video games set in San Francisco Video games set in Washington, D.C. Video games set on the Moon Works about vacationing