which they see as corrupt and wicked. For centuries, the Defiers awaited their chance to return to Caen to unleash their wicked harvest on Menoth's civilization. It was not until the Old Witch devised a way to create a portal to Urcaen through which the armies of the grymkin could pass that they got their chance. The Old Witch's motive for unleashing hell on earth was—oddly enough—to use the Grymkin to slow the spread of infernalism that would one day unleash an even worse hell on earth if left unchecked. If Infernals ever invaded Caen in full force, it would mean the end of the world and the eternal torment of all living souls. The Grymkin, then, are the world's twisted salvation from annihilation. The Grymkin playstyle is based around punishing the opponent for taking certain actions and has a heavy emphasis on reaping corpses to power their abilities. They are melee-centric and have the worst ranged abilities of any faction. Even Minions out shoot them. Minions Occasionally other creatures in the wilds of western Immoren are caught up in the conflicts of the region. Some are individuals seeking profit. Others are small groups of tribal creatures willing to offer their strength of arms to others, whether in return for protection or supplies or to preserve their home territories from enemies. Events can sweep up these minor players against their will as they are captured, enslaved, or coerced into doing the bidding of the factions that are more numerous or powerful. Whatever their concerns or motivations, minions bring versatility to their sponsors. Swamp gobbers bring the inventive alchemy of their fog bellows to cloak allies in concealing mist. Farrow brigands offer rifles and clubs for hire and willing to take the brunt of enemy assaults. Gatormen are among the most vicious and deadly warriors in the region, with a combination of physical prowess and tough scaled hides. Bog trogs emerge from the wetlands wielding barbed hooks and take advantage of their natural camouflage to ambush and surprise the enemy. Books Mark I Hordes Hordes: Primal MK I (2006) Hordes: Evolution (2007) Hordes: Metamorphosis (2009) Mark II Hordes Hordes: Primal MK II (2010) Hordes: Domination (2011) Hordes: Gargantuans (2013) Hordes: Exigence (2014) Hordes: Devastation (Late 2015) Forces of Hordes is the name of a series of expansions that each focus on a themed army, as opposed to having additions to all