embraced its likeness to the developer's past release, concluding that it "exudes the fantastic scent of TM2" in terms of vehicle physics, art style, level design, and humor. Ferris was pleasantly surprised by the game's high replay value in spite of its utter similarities to Twisted Metal 2. GameFan and Ed Lomas of Computer and Video Games each complimented the gameplay as being familiar to that of the Twisted Metal series yet lacked innovation or originality. However, Harris pointed out the tourist objective as a "welcome" inclusion to its formulaic vehicular combat and that its two-player modes were "enough to get the game". Steven Garrett of GameSpot believed that, despite having more levels and a tougher difficulty, the overall gameplay was edged out by Vigilante 8. He further saw the "hilly terrain" of stages in Rogue Trip to be an improvement over the flatter locations of Twisted Metal 2, but that this could obscure a player's vision in split-screen multiplayer modes. Ferris considered the game's environments to be the largest advantage over Twisted Metal 2, with each one "full of interesting twists and turns, lots of things to destroy, and even a secret or two if you pay attention". GamePro called the game "Twisted Metal with tourists. However, if you're looking for more than just driving and shooting in your driving and shooting games, Rogues worth a Trip." The game's music and audio design were met with varied opinions. Ferris asserted the sound as "just fine, with growling engines, satisfying crashes and the ever-popular explosion". Ferris and Harris concluded that the music was initially tolerable then repetitive, the latter writer elaborating: "The Bosstones soundtrack, while fine the first time you sit through it, really gets on your nerves, since missions can last five times longer than the CD track." The editors of GameFan thought that the inclusion of such bands was novel but a pleasant surprise only for fans of this music style. They further stated that the volume of the songs often drowns out all of the game's sound effects. Attitudes towards the graphics of Rogue Trip were slightly mixed, though reviewers generally considered them to be less representative of what the PlayStation was capable of when compared to the other releases of 1998. OPM plainly emphasized that the game's graphics were one of its biggest shortcomings, whereas Ferris called the visuals "dated" and expected more after playing Vigilante