game to interact with the environment. In-game events are played out through conversations on the main bridge viewscreen, in-person on away missions, and via short in-game animated cinematics. The game's intro mimics the intro of television series. Settings The game has three different settings. Bridge- Various interface stations allow the player to navigate, start away missions, and access the password system which can be used to play saved games at different points of the game. Combat- Should an enemy attack the Enterprise, the red alert klaxons go off and the visual is transferred to a tactical grid that shows the Enterprise and the attacking ship. The player may fire phasers and photon torpedoes while maneuvering. Damage sustained during these battles can either be repaired at the Engineering console on the bridge, or at one of the three starbases in the sector. Damage inflicted can affect various systems, such as being unable to beam down to away missions, unable to access navigation, blurred and garbled communications, or ship destruction. Away Mission- The player controls four members of an away team. The player can control each one in turn by switching to the respective portrait. Certain characters have different abilities based on their service branch. Release A version of the game for the Atari Jaguar was announced in early 1994 and was in development by Spectrum HoloByte but it was never released, despite being advertised in video game magazines at the time. Reception Electronic Gaming Monthly gave the SNES version a 7.5 out of 10. They praised the sound effects for their successful emulation of the TV show, but criticized that the gameplay is "slow-paced" and "boring at times". They nonetheless concluded that the game is "a must have" for fans of the show. GamePro was somewhat more critical of the SNES version. Though they praised the sound effects and attention to detail with Star Trek lore ("Even Star Trek's previously undecipherable galaxy classification and navigation systems are now understandable - and useful"), they argued that the game failed to capture the spirit of the show, particularly in that it does not offer players the option to negotiate for peace with their adversaries. They also cited poor collision programming, but concluded the game to be "a solid action-packed adventure". Released in Japan in late 1995, the game was scored a 21 out of 40 by a panel of four reviewers at Famicom