Panzer General II is a computer wargame by Strategic Simulations, Inc. Released October 15, 1997, Panzer General II is the sixth SSI game in the Panzer General series and the first in the "Living Battlefield" series. It takes place during World War II, covering events from the Spanish Civil War in 1938 to hypothetical battles in 1946. In the April 2000 issue of the magazine PC Gamer, it was voted the 44th best computer game of all time, and the highest rating in the Panzer General series. The game was re-released in 2010 on GOG.com. Gameplay The game of Panzer General II is divided into scenarios, each representing a specific battle. All are played on a hex map, which is divided up into hexagons that represent between one and two kilometers. At the beginning of the game, the entire map is revealed to the player, but enemy units are covered by fog of war and are not visible. Each hex is assigned one of thirteen terrain types that penalize or assist the movement of units. Mountain, city, and forest types block line of sight. The game also features four kinds of capturable hexes marked by a flag indicating the country owning it: ownership, designating a player's ownership of a city, town or other important feature; supply, allowing unit deployment; victory, indicating critical cities or objectives; and victory-supply, combining victory and supply. The objective is to defeat an enemy by capturing all of their victory hexes in a specified number of turns. The player attacks enemies and captures hexes by moving units, which approximately represent a battalion, regiment or squadron. There are eight types of units, each with different properties: Infantry, Tank, Anti-Tank, Recon, Air Defense, Fighter, Artillery, and Bomber. Each unit is assigned a numerical value to represent its movement (in hexes); its line of sight (in hexes); its attack abilities against armored targets, unarmored targets, ships, and airplanes; its defense against ranged, close, and air attacks; as well as values for initiative and remaining ammunition and fuel. The final value, health, is represented by a number, usually 1 to 10. When attacking or defending, the unit receives experience points based on the amount of damage inflicted to its enemy (also some points are received when damage is caused by the enemy). Each 100 experience points correspond to one experience level (a value ranging from 0 to 5). When attaining