The Dreamers Guild was a publisher and developer of video games that operated from 1988 until 1997. History Authors Bryan Kritzell and David C. Logan reported that The Dreamers Guild was founded on an "open, consensus-driven" business model, in which employees voted to decide the company's corporate moves. It was based on the model of a guild. The company's art department was run by artist Bradley W. Schenck, who had previously created The Labyrinth of Time at Terra Nova Development. At final count, The Dreamers Guild employed over 100. Employee Joe Pearce recalled that most of the Dreamers Guild's games were "a mixed bag success-wise." He cited Inherit the Earth: Quest for the Orb as a commercial flop, and called I Have No Mouth, and I Must Scream "a modest seller." Halls of the Dead: Faery Tale Adventure II (1997) was The Dreamers Guild's final game before the company's closure. According to Retro Gamer, the developer "rushed out" the game before its bankruptcy. Pearce noted that "it barely got out the door." Games Nick of Time – (unreleased) Skulls, Bones and Buccaneers – (unreleased) Halls of the Dead: Faery Tale Adventure II – 1997 The Legend of Kyrandia: Malcolm's Revenge (port to Mac OS) – 1996 Dinotopia Adventure Game for PC – 1996 I Have No Mouth, and I Must Scream – 1995 FiefQuest – 1995 The Labyrinth of Time (port to Mac OS) – 1995 Inherit the Earth: Quest for the Orb – 1994 Fast Action Paq – 1994 Solitaire and Other Card Games – 1994 Deluxe Music 2.0 – 1993 The Legend of Kyrandia (port to Mac OS) – 1993 More Vegas Games – 1993 A-Train & A-Train Construction Set (port to AmigaOS and Mac OS) – 1993 Robosport (port to AmigaOS) – 1992 Faery Tale Adventure – 1990 Ebonstar – 1988 References External links The Dreamers Guild (Homepage) A Pictorial Retrospective of the Dreamers Guild Defunct video game companies of the United States Video game companies established in 1988 Video game companies disestablished in 1997 Video game development companies Video game publishers