made similar remarks of the Super NES version, commenting that the combat system effectively did away with cheap techniques such as corner traps and simple throws, but could be daunting for many players. A Next Generation reviewer remarked that the Super NES version looks better than the Genesis version but suffers from the same choppy animation. Their review again emphasized the depth and innovation of the weapons-based combat. In a retrospective review of the Super NES version, AllGame offered praise for the deep countering system, but said that the complexity of the game may turn off newcomers. Reviewer Scott Alan Marriott said it was not easy to pick up and play like Mortal Kombat, being "designed for the hardcore fan rather than those new to the genre", and mentioned that the game's computer opponents were far too difficult for novices. Marriott also wrote that the game's detailed character design was distracting and that the animations were choppy, as well as faulting the game for having fewer playable characters than the Street Fighter II series. Despite these flaws, he recommended it as "a must-have title for the fighting game enthusiast".Weaponlord was not a large commercial success. James Goddard attributed this partly to it being released at the tail end of the 16-bit console era. However, at the time Weaponlord was released, the 16-bit consoles were still dominating game sales. Legacy Namco informed the developers that they would not be working on a sequel to Weaponlord''. The game's weapon and parry mechanics were shown to Namco; Goddard and Winstead believe that the gameplay became the basis for Soul Edge/Calibur games. References External links Creator James Goddard's Weaponlord page 1995 video games Namco games Sega Genesis games Super Nintendo Entertainment System games Fighting games Video games about death games Video games developed in the United States Video games scored by Brian L. Schmidt Dark fantasy video games