the Legion are the inclusion of lesser warbeasts, a third category of beasts apart from lights and heavies, and the inclusion of warbeasts with wings, making them highly maneuverable. The three lessers to date, the Shredder, Stinger and winged Harrier, serve primarily as expendable shock troops or damage sinks. Their light beasts are more diverse, with the Teraph and Nephilim Protector filling defensive roles, the Nephilim Soldier and Raek providing melee offense options. The Nephilim Bolt Thrower provides ranged support. The Legion also has access to a number of heavy warbeasts. The Carnivean and Scythean focus on melee damage while the winged Angelius is a fast, maneuverable assassin. Additionally, the Ravagore provides a balance of melee power and artillery-like support with its fiery breath, and the winged Seraph specializes in ranged combat and maneuverability. Typhon, the Legion's unique warbeast introduced in Metamorphosis, was at the time the only Legion warbeast capable of throwing its victims, a previously unheard of ability among Legion beasts. This changed with the release of Hordes Mk.II, which presented updated rules that gave the Carnivean and Ravagore the ability to grab and throw as well. The Legion play style is similar to the Circle, fast and maneuverable but not very durable. The primary differences are that whereas the Circle relies on synergy between their units, beasts, and warlocks to get the job done, each element of a Legion army is designed to function independently, with each element working alone but in sync with the others to get the job done. Finally while the Circle has a definite focus on magical attacks, the Legion is predominantly focused on fast, hard-hitting alpha strikes. Grymkin The Grymkin are the denizens of the wilderness of Urcaen beyond the protection of the gods - essentially hell for all intents and purposes. Grymkin are not undead, or demons, but have both souls and physical bodies. The warbeasts are the nightmares of the Defiers given flesh and blood. For millennia they tormented the defiers before they learned to control them. The lesser Grymkin are those wicked souls who end up in the wilds of Urcaen and are judged and transformed by the Defiers as an eternal punishment. The Defiers themselves are five humans who were banished to the wilds of Urcaen for refusing Menoth's law. Their wills were so strong that they each became demigods dedicated to opposing Menoth and punishing his creation,