Gargoyle's Quest is an action-adventure platform game developed by Capcom for the Game Boy and released in 1990. It is a spin-off of the Ghosts 'n Goblins series, featuring the series antagonist character Firebrand as the main playable character. Gargoyle's Quest was followed by the NES prequel Gargoyle's Quest II in 1992 and the Super NES sequel Demon's Crest in 1994. Gargoyle's Quest was released on the Nintendo 3DS Virtual Console in 2011. It was released for the Nintendo Switch Online service in February 2023. Gameplay The game consists of two gameplay styles. One half has the player traverse an overhead view, either on the world map or in towns. This is broken up by the other type of content: individual, action-platforming levels that sometimes feature a boss at the end. While traversing in the sections with an overhead view, the player is able to talk with residential ghouls and, if outside a town, is susceptible to random battle encounters. The player then must defeat the enemies in order to return to the overhead-view map. While on the overhead map, the player occasionally comes across ghouls who want to fight Firebrand for various reasons. Firebrand can walk, jump (progressively higher with time), cling to walls using his claws, hover for a period (progressively longer with time), and fire offensive projectiles. The player starts with a weak projectile with a short range, but progressively gains new projectiles. Firebrand starts with two hit points, but gains more throughout the game based on items or blessings obtained; various enemies and objects drain different amounts of his health, represented by the hit points. Throughout the game, the player gains various items including passive ones that increase Firebrand's abilities outright. Eventually, Firebrand acquires an item that allows the player to hover without ever needing to rest on the ground. A healing vial can be used to restore health. Additionally, the offensive projectiles that are learned over time each have unique traits or specialized uses. The Blockbuster, for example, is more powerful than its predecessor, travels further, and can destroy special walls blocking the player's path. Another projectile temporarily covers sharp vertical surfaces allowing Firebrand to reach higher locations. These abilities guarantee a use for such projectiles even after more powerful projectiles are obtained, and provide a depth of valid options for attacking foes. Projectiles can be selected from a drop-down, pause menu at any time,