the month of December, 2006. The game was released in Japan on December 8, with no date set for North American or European releases. Both IGN and GameSpot played an import copy of the game, and both were impressed. IGN's Gantayat again praised the absence of loading times, arguing "the technical feats this game pulls off with the grey and limping PS2 hardware are impressive". He praised the pre-rendered CG cutscenes, and the smooth transition from these scenes to the gameplay itself. GameSpot's Bethany Massimilla wrote that "the visual style of the game is strongly inspired by cel-shading techniques, but the characters here aren't the flat and cartoony sort that you might ordinarily associate with the cel-shaded style. They exist and move in full 3D with lots of attention to detail in their attire and their movement, and they look great". Music The game's music was composed, arranged, and produced by Tomohito Nishiura. The two-disc, sixty-one track Rogue Galaxy Original Soundtrack, was released in Japan on January 25, 2006 by King Records. The title's ending vocal track, "Dreaming My Way Home", is composed by Nishiura, and arranged and performed by Barbara Kessler. GameSpot wrote of the score: "Rogue Galaxys soundtrack is a robust and varied assortment of tunes that fit its epic scale". On the same day, the single-disk, ten-track Rogue Galaxy Premium Arrange was published in Japan by TEAM Entertainment. Consisting of remixes of some of the tracks from the game, the album featured contributions from some of the Japanese video game industry's top composers, including Yasunori Mitsuda, Shinji Hosoe, Kenji Ito, Yoko Shimomura, Nobuyoshi Sano, Yoshitaka Hirota and Noriyuki Iwadare. Localization improvements In April 2006, Sony Computer Entertainment confirmed the localised version for a North American market. Also in E3 event in May, Level-5 revealed the English language version of the game is much more than a direct translation of the original Japanese version, but also to include multiple new features. Primary amongst these is a new planet with its own storyline, characters and items, as well as gameplay tweaks, such as Burning Strikes no longer happening randomly. Over one-hundred new items and weapons were also to be added to the game, and numerous character animations are improved. Initially for October 2006, the North American release date had been pushed back to January 2007 to facilitate further refinement. At the 2006 Tokyo Game Show, the producer of the