through different situations. It can be set to speak Japanese or English. Prior to the game, it was voiced exclusively in English. The game was released for PlayStation 3 bundled with the GunCon 3 light gun peripheral, the edition features 480p (4:3) and 720p (16:9 widescreen) support and a specially-programmed first-person shooter mode, which players engage combat similar to a typical FPS game, but with manual gun pointing, aiming and firing in addition to arcade mode. Players control William Rush, Giorgio Bruno or Evan Bernard for each levels throughout the game with arcade footages. Much like its predecessors, it featured the Crisis Missions that has some backstories, starring star of Time Crisis characters from previous installments. The game was re-released for PlayStation 3 as part of Time Crisis: Razing Storm, released in October 2010, with support for PlayStation Move controllers. Reception The game received mixed reviews, with an average GameRankings score of 60.70%, and a Metacritic score of 60 out of 100. GameSpot gave the game a 5.5 out of 10, while Jeff Haynes of IGN gave it an 8 out of 10, concluding that it is "a fun game for any shooting fan looking to blast away with their PS3". Matt Miller of Game Informer, however, was more critical of the game, giving it a score of 4.25 out of 10, criticizing its first-person shooter mode, "ludicrous plot", and shooting mechanic. GamePro rated Time Crisis 4 a positive score of 4 out of 5, saying the games plays just like the arcade, but replayability is an issue. X-Play also gave the game a score of 4 out of 5. One of the main key areas was the GunCon 3 controller included with the game. Chris Remo of Shacknews wrote that it uses "two analog sticks for full movement and camera control, with pointer-based aiming on top" and that once "you get accustomed to it, this control actually works just fine, and feels like it could be the basis for its own game". According to Miller, however, the controller "feels cheap", with analog sticks that are "chintzy and hard to use"; referring to the left-hand subgrip which forces the main shooting handgrip to be held with the right hand, Miller claims that the GunCon 3 "hardly accommodates left-handed players". Ryan Davis of GameSpot expressed that the complexity of the control scheme seems to contradict the pick-up-and-play mentality of the light