self-mutilation (although there have been occasions where it is possible for the subject not to harm themself if they are bright enough, such as the "razor box trap" in Saw II). Most of the traps are made of scavenged materials, rusty bolts, decaying iron, or anything else he thinks will help him create a new "game". However, not all of the traps require self-mutilation, as one trap actually required a man (Jeff Denlon) to burn his deceased son's possessions to retrieve the key to save the second victim (which was psychological torture and therefore forced him to burn the memory of his son to save the victim). Many of the games involve clocks, counting down timers or other measured time constraints provided to the victims. John elaborated in Saw II his appreciation of "time", outlining the importance of savoring every moment. He also stated his belief that telling someone the time in which they may die would awaken an alertness for every moment of existence. Jake Huntley wrote of the complexity of Jigsaw's character in the Irish Journal of Gothic and Horror Studies. Huntley described the intention behind John's actions, and evaluated the extent to which they can be analyzed to fit into the philosophies associated with Deleuze, Darwin, and Nietzsche: The subject of one of Jigsaw's games is therefore always presented with an opportunity, the aim of which is to reinvigorate the potential of the subject, jump-start the survival instinct and instill a celebration or "savoring" of life. In Deleuzian terms, it is the potential of life that is at stake... It is this that gives Jigsaw's games their Deleuzian tone, the urgent revitalisation of life occasioning new experiences to be learnt and assimilated: such as the perverse, singular and aberrant situation of waking to find a man-trap secured around your neck. There is then the instruction to live or die, to make your choice, to survive the encounter with affect, or the affection-image... There is no thrill, sadistic or otherwise, in setting these games; they are throws of the die by the subjects, aleatoric opportunities... As Jigsaw makes clear to Detective Matthews during their conversation in Saw II, where Jigsaw's motivation and philosophy are most comprehensively explored, "I've never murdered anyone in my life. The decisions are up to them." Whilst it probably wouldn't stand up in court, he is at least correct in his usual, carefully literal