Tape (2001) Russian Ark (2002) South Park; episode "The New Terrance and Phillip Movie Trailer" (2002) Buffy the Vampire Slayer; episode "Conversations with Dead People" (2002) Watching Ellie (TV series, 2002–03, first incarnation only) 11:14 (2003) Phone Booth (2003) Before Sunset (2004) Blue Heelers; episode "Reasonable Doubts" (2004), the episode was both set in real time and aired live Nine Lives (2005) The Death of Mr. Lazarescu (2005) The President's Last Bang (2005) United 93 (2006) 16 Blocks (2006 film) Crank (2006) Numb3rs episode "One Hour" (2007) Doctor Who episode "42" (2007) 88 Minutes (2008) Real Time (2008) Still Walking (2008) Exam (2009) Stargate Atlantis; episode "Thirty-Eight Minutes" (2004) Justice League; episode "Wild Cards" (2003) 30 Minute Meals (TV series, 2001–2012, 2019-) Mad About You; episodes "Our Fifteen Minutes" (1995) and "The Conversation" (1997) Roger & Val Have Just Got In (TV series, 2010–2012) Him and Her (TV series, 2010–2013) Buried (2010) Cherry Tree Lane (2010) Silent House (2011) Neighbours; episode "Episode 6188" (2011) Carnage (2011) Logistics (2012) Gravity (2013) Locke (2013) Cyberbully (2015) Archer; episode "Vision Quest" (2015) Victoria (2015) Unfriended (2015) Money Monster (2016) Paris 05:59: Théo & Hugo (2016) U – July 22 (2018) Brooklyn Nine-Nine; episode "Ticking Clocks" (2019) 1917 (2019) Shiva Baby (2020) Mass (2021) Video games In a real time computer game or simulation, events in the game occur at the same rate as the events which are being depicted. For instance, in a real time combat game, in one hour of play the game depicts one hour of combat. Microsoft Flight Simulator (series, 1982–) Prince of Persia (1989) Night Trap (1992) Double Switch (1993) Titanic: Adventure Out of Time (1996) The Last Express (1997) Seaman (1999) Animal Crossing (series, 2001–) Dungeon Siege (2002) Nintendogs (series, 2005–) 24: The Game (2006) Elite Dangerous (2014) God of War (2018) The Longing (2020) Comic books and strips In comic books, the use of real time is made more complicated by the fact that most serial comics are released on a monthly basis and are traditionally 20 to 30 pages long, making it difficult to tell a story set in real time without overlooking important events from one month to the next. Another explanation is the prevalence of the superhero genre in American comics, and the iconic status attached to such characters; it is often considered that such mythological, sometimes godlike heroes cannot age in real time