same as healing vials. Plot According to the fictional game lore, Firebrand is a gargoyle predestined to carry on the namesake and identity of the Red Blaze – the powerful force that fought back the Destroyers long before this game takes place. As his destiny foretold, Firebrand saves the Ghoul Realm from brutal conquest by traversing the Ghoul Realm, building his powers, and preparing to fight against the Destroyers' king, Breager, so as to ensure the protection of the Ghoul Realm once more. Development Gargoyle's Quest was developed as a spin-off to the Ghosts 'n Goblins series to feature an enemy demon character from the series called Firebrand (known as Red Arremer in Japan). The character was popular with players, so Capcom decided it would be interesting and unique to make a game where players could control a demon and learn his wide moveset. The team decided to develop for the Game Boy, so as not to overshadow the Ghosts 'n Goblins series in arcades and on home consoles. Reception From contemporary reviews, GamePro magazine predicted Gargoyle's Quest to be a system seller for the Game Boy, and called it an instant hit, as well as "original." They ended their review praising the game for its diversity of play and locales, and for its "detailed graphics and great music". Contemporary critics found the 360-degree scrolling camera to be novel and impressive for a Game Boy game. The Japanese gaming publication Famitsu gave the game a 25 out of 40 score. From retrospective reviews, Nintendo Life editor Kaes Delgrego, who gave a higher score, stated the game to be "[B]eautiful in its simplicity, satisfying in its depth [...], Gargoyle's Quest is almost a painful reminder of how good games used to be, and is a solid indication of [how much potential] the Game Boy had". He also found the music and art do an impressive job at vividly conveying the drab, macabre world, especially given that the game came out close to the start of the Game Boy's lifespan. Brett Alan Weiss of Allgame gave the game four out of five stars, concluding that "Nice graphics and sounds, solid controls, and several new abilities (including flying and climbing) round out this ghoulishly entertaining, though undeniably challenging experience." Nintendo Power commented on the Game Boy game reviewing the NES version of Gargoyle's Quest II in 1992, with the review stating that "the