Shopping Spree is a game show that aired on the Family Channel (now Freeform) for two seasons from September 30, 1996 to December 26, 1997, with reruns airing until August 14, 1998. Two teams of two unacquainted players went on a shopping spree at six stores, each with four prizes, on a fictional street on stage. The object of the game was to match the desired prizes with visual clues given by the contestant in the quickest amount of time. The show was hosted by Ron Pearson, announced by Burton Richardson and produced by Jay Wolpert Enterprises and MTM Enterprises. Main Game Prior to the show, one contestant from each team was shown the six stores, and from each store chose one prize they would like to have. At the beginning of the round, one player was isolated while the other stood on a pedestal in the "town square" at center stage wearing various objects on his/her body that would give clues to their partner about the prizes he/she selected. The player and host Pearson went over the items the contestant was wearing. At that point, a randomly selected member of the studio audience helped to reveal the six stores for that day's show. This audience member was always referred to as "Denise DuJour" or "Dennis DuJour", depending on their gender. After the prizes and stores were revealed, the contestant was asked to strike a pose, after which the contestant's partner was brought out. The partner was given 20 seconds to analyze the items on the posing contestant. When the 20 seconds expired, the contestant was released from his/her pose and met his/her partner for the first time. However, if the dressed contestant made a gesture or other action that led to a hint, that team was assessed a 10-second penalty. On Pearson's cue, the partner ran to the first store, chose one of the four prizes and ran back with it to show what prize he/she chose. If the prize the partner chose matched the first contestant's choice, a bell rang, the partner put the prize in the over-sized shopping bag and moved on to the next store. If the partner was wrong, a buzzer sounded, he/she had to listen to a clue posed by Pearson, then returned to that store and chose another prize. The first team established a time for the second team to beat, and the