Steven Scott Ritchie (born February 13, 1950) is an American pinball and video game designer. His career began in the 1970s, Ritchie holds the record for best-selling pinball designer in history. He has been called "The Master of Flow" due to the emphasis in his designs on ball speed, loops, and long smooth shots. Ritchie was also the original voice of Shao Kahn in the Mortal Kombat fighting game series, serving as the announcer of Mortal Kombat II (1993), Mortal Kombat 3 (1995), and the updates to Mortal Kombat 3. He is the older brother of fellow pinball designer Mark Ritchie. The Atari years After serving a stint in Vietnam and Alaska in the United States Coast Guard from 1968-1972, Ritchie joined Atari Inc. in 1974 and was employee number fifty and first worked on the assembly line as an electro-mechanical technician. Two years later, he was promoted to work at their fledgling pinball division, where he worked on his first game, Airborne Avenger. Ritchie earned the license to make a Superman pinball based on the Superman comic book, but in the final stages of production of the table, he received an offer from Williams Electronics, a major pinball company, that Ritchie could not refuse. The Williams years Ritchie moved to Chicago, Illinois, the home of Williams' headquarters. His first game for the company, Flash (released in 1979), was noted for its revolutionary figure-8 design and the first pinball game to feature bright Flash Lamps and an ascending background sound that increases in intensity the longer the play lasts. It would go on to be his best-selling pinball game, having sold 19,505 units. 1980 would be the year for Ritchie, when he designed Firepower (the first electronic pinball to feature multi-ball, as well as Lane Change), and eight months later, he designed Black Knight, which was noted for having the first two-level playfield and the patented "Magna-Save" feature (in which magnets help prevent outlane drains). After 1981's Hyperball, Ritchie took a break from designing pinball games to design video games at his newly formed company, King Video Design. Devastator was the first 68000 microprocessor video game and it was a spectacular 3D flying-shooting game with remarkable graphics. Ritchie pioneered automated conversion of video-taped color images into objects in the video game system. After that, he returned to pinball with 1986's High Speed, which was based on a true story about