is a platform, action role-playing dungeon crawl game developed by Namco and released in 1984. It runs on Namco Pac-Land hardware, modified to support vertical scrolling. In Japan, the game was ported to the Family Computer (Famicom), MSX, and X68000; the latter version was later released for the Virtual Console in the same region on November 18, 2008. Dragon Buster has been ported for the PSP and is available as part of Namco Museum Battle Collection. It was followed by a Japan-only Famicom sequel, Dragon Buster II: Yami no Fūin, and was later followed by the PlayStation game Dragon Valor, which was both a remake and sequel. The game has side-scrolling platform gameplay and an overworld map similar to the later platform games for home consoles and personal computers. Dragon Buster was also the earliest game to feature a double jump mechanic, and one of the first to use a visual health meter. Plot In the beginning, a prince named Clovis was born the son of the kingdom's chief bodyguard to the royal Lawrence family. As a young child, Clovis was very mischievous and undisciplined, so his father thought it might be best to place him under the care of a monk who lived in the woods far from the kingdom. Under the monk's care, Clovis began to learn various aspects of knowledge, including how to be a superior swordsman. When word reached the monk that King Lawrence's 16-year-old daughter Celia had been abducted and held by a fearsome dragon, who wished to break the kingdom's spirit and coerce the kingdom to do his bidding, Clovis felt a sense of duty to chase after the dragon and rescue Celia in the name of his father. In order to save the Princess, he trained daily with the monk and learned to withstand injury, whether cut by swords or burned by the flame and still be just as capable a fighter as ever. Gameplay The player must guide the hero Clovis through each round on to the castle to rescue his beloved Princess Celia. There are multiple Princess Celias in the game, one in every few castles. The goal is to reach the true Celia at the end of the game in the final castle. Celia wears a different outfit each time she is rescued. As the player progresses through the round, he or she must choose various paths to take on