, also known as Underbar Summer, is a Japanese adult visual novel developed by Hooksoft which was released on July 15, 2005, playable on Windows as a CD; a PlayStation 2 consumer console port called _Summer## followed on August 24, 2006, by GN Software. An updated version of the original game, called , which is compatible up to Windows Vista as a DVD, was released on December 21, 2007. The gameplay in _Summer follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the six female main characters. The story revolves around Takumi Kaizu, who after years of making good friends, many of whom are female, is asked by his best male friend Osamu Funada if he likes anyone. With his last summer in high school quickly approaching, Takumi decides to find someone to like by the end of summer vacation. _Summer has had overall well received sales, premiering as the most sold bishōjo game in Japan during the first half of July in 2005, and would go on to chart twice more. _Summer has made several transitions into other media, such as a mini four-panel web comic, an manga one-shot published in Kadokawa Shoten's Comp Ace magazine, and four character light novels written by Jōji Kamio. An illustrated story titled _Summer## Official Illust Story was serialized in MediaWorks' Dengeki G's Magazine. A two-episode original video animation was produced; the two DVDs were released on October 27, 2006, and January 26, 2007. Several drama CDs were released based on the game, including one released as a prologue to the OVA. Gameplay _Summer is a romance visual novel in which the player assumes the role of Takumi Kaizu. The gameplay requires little interaction from the player as most of the duration of the game is spent on simply reading the text that appears on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. Every so often, the player will come to a "decision point" and must choose from options that are displayed on the screen, typically two to three at a time. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction, depending on which choice the player makes. There are six main plot lines that the player will have the chance to experience, one for