little difficulty in porting it over to the console. The Japanese version of 3D/G+ featured heavy slowdown problems, which were corrected in the North American release. It is also compatible with the Namco NeGcon controller. A techno soundtrack inspired by the music in 3D/G, titled Xevious 3D/G+ Techno Maniax, was published jointly by Namco and Pony Canyon in October 1997, alongside Tekken 3 Battle Trax. It featured tracks from the original game and newly-composed remixed versions. It was released under Pony Canyon's DigiGroove brand of albums, featuring additional extras alongside the music. Xevious 3D/G+ was digitally re-released for the PlayStation Store in Japan on June 26, 2013 under the Game Archives line of classic game re-releases, being available for both the PlayStation 3 and PlayStation Vita. It was followed by a North American release on February 25, 2015, alongside several other Namco-produced PlayStation games. Reception While Xevious 3D/G saw success in its first few months on the market, it was seen as being inferior to other shooters already on the market, and wasn't nearly as successful as Namco hoped it would be. According to the May 1996 issue of Japanese publication Gamest, Xevious fans disliked 3D/G for straying from they felt made the original game so famous and well-designed, particularly in the inclusion of highly-destructive power-ups and pre-placed enemies, which was a stark contrast from the original's "no power-up" idea and for having different enemies appear as the players got better at the game. Edge magazine claimed that, aside from a well-made presentation, 3D/G was an average shooter at best, and was not as polished as other games available. The PlayStation version also had a mixed reception. It was a commercial success with nearly 100,000 copies being sold, and was awarded the "Silver Hall of Fame" award from Famitsu magazine, but was noted as being inferior to the shoot'em up catalog already present on the console. Critics showed distaste towards its short length and lack of variety with its power-ups. Next Generation expressed disappointment towards the small amount of levels, claiming it can be finished in under an hour. GameSpot echoed a similar response, adding that the game's relatively low difficulty made it easy to beat it in a day. The four reviewers for Electronic Gaming Monthly said that the game's weakest point was its low amount of power-ups. Most critics agreed that 3D/G had good gameplay and design. IGN,