a mythical warrior named Valkyrie descends from the heavens and chases away Kamooz and his soldiers. Valkyrie agrees to join Xandra, Sabina and Zuul to put an end to Kamooz and retrieve the Golden Seed. After making their way to the Northern Spring, Valkyrie and Xandra encounter Kamooz once more and manage to defeat him before he drops the Golden Seed into the spring; with her mission fulfilled, Valkyrie bids farewell to Xandra and his friends as she leaps back into the heavens. Development Valkyrie no Densetsu was the creation of Namco character artist Hiroshi Fujii, who previously worked on the game's predecessor Valkyrie no Bōken: Toki no Kagi Densetsu, and a designer only known by the pseudonym of "Koakuman". Prior to designing Densetsu, Fujii had previously worked for Namco's design department, a division of the company that produced toys, electro-mechanical arcade games, and robotics – when the department was eventually dissolved, Fujii was swiftly brought aboard Namco's core video game design division due to his prior experience with console games, and became the head designer for the new game. During the project's planning stage, Fujii used many of his sketches and artwork he created for Valkyrie no Boken to rework into Densetsu, including several enemies and locations. The game's fictional world was inspired by the middle ages and ancient Europe, featuring a sense of "magic" in-between. The team envisioned the player exploring a vast, open-world, with transitioning seasons and landscapes, but the vertical orientation of the arcade monitor left much of this idea heavily altered or cut out entirely. Koakuman designed the game's protagonists and enemies, being heavily inspired by The Wizard of Oz. Characters were given personalities to make them "colorful" and have depth, with enemies given a sort-of humanity factor so that they wouldn't simply be hated by players. Koakuman also assisted in shaping the game's world, much of which paid homage to Viking tales from northern Europe. The character of Valkyrie was made to have a strong sense of justice, and to be uncompromising and strong-willed – Koakuman describes a female protagonist as "taboo" during the time of production. The Xandra race, originally enemies in Boken, were reformed to be allies of Valkyrie and the player in Densetsu. The development team originally planned to make a game a 4-player game in the vein of Gauntlet with a linkable cabinet-like feature similar to Namco's own Final Lap