the second half of Phase Two. The second half of Phase Two was an individual competition introduced for the 2006 Challenge. The six finalists (which, in 2006 only, were actually the twelve finalists who had participated in the team rounds) were brought out and assigned a random order to sit in on the stage. Each contestant was then asked a question, one by one, by moderator Dr. Marc Mancini. In a manner similar to the National Spelling Bee, if the student answered correctly, he advanced to the next round. If not, then the student was eliminated. If all the contestants in a round answered incorrectly, then all were brought back to participate in the next round. The winner was the contestant who managed to answer his/her question correctly while everyone else in the round answered incorrectly, in addition to one more question. Such procedures allowed for ties for second and third place, as shown in the results of the 2006 and 2007 competitions. After another day to enjoy Orlando, a banquet was held at the Hard Rock Live that evening. Prizes were officially awarded as well as other miscellaneous closing remarks and "housekeeping notes". The Team Rounds (2003-2006) The Top 12 scorers, with random drawings acting as tiebreakers, advanced to the second phase of the competition. These finalists were usually announced about 30 minutes after testing had completed. Afterwards the twelve finalists stayed for a briefing and practice round, as all were later released to enjoy Orlando. The next day the 12 remaining contestants as well as the 39 other finalists and families gathered for the Final Round, usually at Universal Orlando (this competition was sometimes open to the public). The 12 Finalists had been divided into four teams of three contestants each. Three game-show style rounds were conducted. The first featured two teams versus each other. The second put the other two teams against each other. The winners of each of these rounds advanced to a final head-to-head round. A round lasted 20 minutes, and featured these types of questions: Gateway Questions - worth 20 points, these were toss-up questions that could be answered by any team member buzzing in. If a contestant answered incorrectly, 20 points were deducted from the team's score, and the other team was then given a chance to answer. Team members were not allowed to consult with each other. Add-On Questions - posed to