prepared (non-domain) spell into a healing spell of the same level (for example, a Chaotic Good cleric can transform protection from evil, a 1st-level protective spell, into cure light wounds, a 1st-level healing one). Evil aligned clerics can perform a similar feat but convert prepared spells into inflict spells that cause similar damage. Neutral clerics must choose one type of spell conversion or the other at 1st level, which is subsequently permanent. This choice also affects a cleric's ability to turn (drive off or force to cower in terror) and destroy or rebuke (force to cower in awe) and command undead. A cleric who spontaneously casts healing spells channels positive energy, and therefore turns (or destroys) undead. A cleric who spontaneously casts inflict spells channels negative energy, and so rebukes (or commands) undead. Spontaneous casting encourages clerics to function the way adventures often require them to, as steady sources of healing (or damage), but allows them to prepare a full variety of spells in case not all that direct power is needed. Weapons Clerics are no longer restricted to blunt weapons. They are proficient with all simple weapons and may be proficient with other weapons depending upon chosen domains or feats; often clerics will wield their deity's signature weapon (training in this weapon is granted to the cleric by default) as a tangible symbol of their faith and dedication. Clerics may use any armor or shield (except the tower shield, which only fighters normally use). Dungeons & Dragons 4th edition The cleric's power source remains divine, and they fill the role of Leader. Their powers (called prayers) are mainly concerned with healing, protection and support; however, like most 4th edition classes, they gain the standard number of attack powers based on their level, and like all 4th edition classes, their attack powers generally include damage-dealing capabilities. Like Wizards, Clerics gain Ritual Caster as a bonus feat. The Player's Handbook presents two Cleric builds, Battle Cleric, which focuses on offense, melee combat and Strength-based prayers, and Devoted Cleric, focusing on support, ranged combat and Wisdom-based prayers, many of the cleric's Strength and Wisdom based prayers have secondary effects related to Charisma. Like paladins, clerics possess the "Channel Divinity" class feature and can use it for multiple functions, including Turn Undead and deity-specific powers. The Player's Handbook includes four Cleric paragon paths: Angelic Avenger, Divine Oracle, Radiant Servant and Warpriest (later renamed