class. This was dropped in the 3.5 edition in favor of bard. Dungeons & Dragons 4th edition The wizard is available as a character class in the game's fourth edition. The wizard utilizes the Arcane power source and is a Controller, which means the wizard focuses on multi-target damage spells, as well as debuffing foes and altering the battlefield's terrain. The mage is a similar class offered in the Essentials sourcebook Heroes of the Fallen Lands. Instead of implement mastery, the mage focuses on a primary and secondary school of magic. Mages have access to all the same wizard powers, however. The bladesinger, witch, and sha'ir were also released as alternative wizard classes. Spell schools are initially absent in 4th edition but were reintroduced with the Dungeons & Dragons Essentials supplement, allowing wizards to gain advantage when casting the spells of two schools of their choosing. The spell schools introduced are Enchantment, Evocation, Illusion, Necromancy, and Nethermancy (corresponding to the Shadow subschool of the Illusion school from the previous editions). The spells of other classical schools are present in the form of utility spells (like True Seeing being available but not being specifically named a Divination spell) or spell descriptors (like Conjuration or Summoning). However, since 4th edition does not use a Vancian spellcasting system, the benefits of mastering or being an expert in a school work quite differently. Dungeons & Dragons 5th edition The wizard has been included as a character class in the 5th edition Player's Handbook. Players must choose an Arcane Tradition for their wizard character at second level, each of which represents one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation. Several sourcebooks since the launch of the 5th edition have expanded the number of Arcane Tradition options. Sword Coast Adventurer's Guide (2015) added the Bladesinging tradition which was originally exclusive to elves and half-elves. Xanathar's Guide to Everything (2017) added one additional arcane tradition: War Magic. This subclass focuses on empowering spells and enhancing a wizard's defense to prepare them for war. Explorer's Guide to Wildemount (2020) added 15 new Dunamancy spells and two additional arcane traditions: Chronurgy and Graviturgy. Tasha's Cauldron of Everything (2020) reprinted an updated version of the Bladesinger and added one new tradition: Order of Scribes. This version of the Bladesinging tradition removed the Forgotten Realms specific racial restrictions and revised several spells. On