a variety of kits such as the Swashbuckler, Gladiator, and Noble Warrior the handbook introduced several skills that allowed players to customize their warriors' combative abilities. New rules included group weapon proficiencies, continuing specialization, additional rules for unarmed combat, and the introduction of four different fighting styles (Single Weapon, Two Weapon, Weapon and Shield, and Two Handed Weapon). Dungeons & Dragons 3rd edition In the 3rd edition of the game, the mechanics behind fighters were significantly changed by turning most of their abilities into combat feats from which the fighter could choose some as bonus feats, allowing fighters to choose between a variety of combat techniques more specialized than brute force. Typical fighters in 3/3.5 D&D are sophisticated warriors with a variety of tactics. Fighters did not undergo major overhaul in the 3.5 revision of Dungeons & Dragons compared to 3rd edition. The main change was the addition of the Greater Weapon Focus and Greater Weapon Specialization feats (which both increase their attack power with the selected weapons) becoming exclusively available to fighters. 3.5 has seen additional focus on increasing the depth of the fighter's feat trees, as these are the primary (indeed, only) class feature of fighters. In 2006 the Player's Handbook II greatly increased the number of feats available to fighters as well as provided a number of abilities, similar to the Weapon Specialization ability, that were only available to higher level fighters. Dungeons & Dragons 4th edition The fighter is a core class in 4th edition, and like all other classes uses the new power system where they are classified as having a martial power source. The fighter's role is that of a defender, which involves high hit points, good defensive capabilities and the ability to protect other party members from enemies. Unlike the other core defender, the paladin, the fighter cannot heal allies and has more limited ranged combat capabilities, but has greater damage dealing and mobility control abilities. Two fighter builds are presented in the Player's Handbook: the Great Weapon Fighter, which focuses on offense, and the Guardian Fighter, which focuses on defense. Martial Power presents two more builds: the Tempest Fighter, which uses two light weapons, and the Battlerager Fighter, which uses axes and hammers and has greatly enhanced resilience in the form of temporary hit points. Fighter attack powers are generally weapon-based and use Strength for attack rolls, although they also have a