babies get lost in the mass and must be thrown back into their prams. Of course, Freddy will try to throw a surprise or two into the mix, in the form of bombs, which can be thrown back at Freddy to make them explode in his face, or missiles that must be juggled as per other objects. If even a single bomb or missile ever hits the ground, the resulting explosion will kill the juggler. The juggler is allowed five mistakes (marked by dots changing from green to red) before the challenge is failed. Missing five times without dying from a bomb or missile causes an off-stage performer to use a cane on the juggler and yank him. Trapeze The player assumes the role of a trapeze jumper and is challenged to proceed from right to left over three levels, jumping from one rope to another. Along the way, there are rings of fire and moving targets that have to be jumped through. Freddy, as usual, will try to ruin the act, this time showing up on a jetpack with a pair of large scissors to cut the trapeze rope if the player takes too long to time the jump, causing the jumper to fall. Sights on the ground, ranging from a marching band and organ to a trainer with his elephant, are also present as a possible distraction, although it can also be argued that the former are providing the music for the act. Knife Throwing The player assumes the role of a knife thrower and must throw knives at balloons on a rotating wheel with a female assistant strapped to it. The assistant is not a target and will scream if hit, also causing the screen to be covered in blood. There are a limited number of knives available. If the player fails to burst all of the balloons by running out of either time or knives, the performance is failed as Freddy can be seen unscrewing the wheel. Freddy will also try to make it harder once in a while by throwing smoke bombs in to hinder the player's vision. Tightrope The player assumes the role of a tightrope walker and must walk across the tightrope while carrying a pole to keep balance, across three levels. Freddy will intervene occasionally, whether flying on his jetpack in an attempt to knock the walker off the rope, or by