"plug'n play" controllers throughout the mid-2000's. Pac & Pal is also included in a few Namco compilations such as Namco Museum Remix (2007), Namco Museum Virtual Arcade (2008), and Namco Museum Megamix (2010). To commemorate the launch of the Pac-Man and the Ghostly Adventures television series, Bandai added Pac & Pal to their Pac-Man Connect & Play controller in 2013. Pac & Pal is included in Pac-Man Museum (2014), alongside several other games in the series. In 2019, Arcade1UP released a Pac-Man "counter-cade" arcade machine that includes the original Pac-Man and Pac & Pal. Pac & Pal is included in Pac-Man Museum + as a unlockable title. Reception While Pac & Pal saw success in its first few months on the market, it was relatively a commercial failure and remained obscure for many years. The game's drastic differences compared to the original Pac-Man and Super Pac-Man and its limited production run have been attributed to its downfall. Retrospectively, Pac & Pal has gained attention for its many changes to the gameplay of its predecessors, and is seen among the stranger entries in the Pac-Man franchise. In 1998, Anthony Baize of Allgame was largely critical of the game. He described its gameplay as "horrible", and criticized it for being too distant from the gameplay of the original Pac-Man. He wrote: "Overall, Pac & Pal is a travesty. In my mind, it holds the title as worst and weirdest Pac-Man sequel ever unleashed upon the world. Avoid this game." In his review of the Xbox 360 version of Pac-Man Museum, Hardcore Gamers Jahanzeb Khan called it a "far more unusual sequel" to Pac-Man, and criticized Miru for being more of a hindrance than an aid to the player. Writing for Paste, Preston Burt listed it among the weirdest Pac-Man sequels for the addition of a second player character and its premise, saying that: "If you have no idea what's happening in this game, you're not alone." Jeremy Parish of USgamer retrospectively reviewed Pac & Pal in commemoration of its 30th anniversary in 2013. He claimed that it made for one of the stranger entries in the series for its substantially different gameplay compared to Pac-Man and Ms. Pac-Man. Parish also said that many of the game's additions, namely Miru and the power-up items, detracted from Pac-Man more minimalist approach and appeal. Ultimately, Parish said that the new mechanics and difference in play