street, which is "too high" to reach in Deja Vu I. There is also a police presence in Deja Vu II, though they are not after Ace directly as in the first game. Here, Ace can be arrested immediately following the player doing some unlawful act in a public location. Examples of offenses are disturbing the peace (by breaking glass or firing a gun), indecent exposure (not wearing any clothes), assault (hitting an innocent person), impersonating a peace officer (if found wearing the police uniform at random public places where it is not required to advance), or murder (shooting or stabbing an innocent person). An arrest causes the game to be lost as Ace is put on the electric chair (for murder). For any other arrest, it is said that Ace languishes in jail until the end of the week when Stogie appears to post bail, then promises to take Ace "somewhere nice and quiet", where he executes Ace in either the Las Vegas desert or Chicago cemetery (in the GBC version, neither is stated, though Stogie kills the player with his double barreled shotgun). The player can also go to the Chicago police station from the first game, however it is implied they are being bribed to look the other way once you do. If a player goes to said police station the game states they don't care for your story then they detain Ace and the aforementioned Stogie death will go on as being arrested. Like the other MacVenture games there is a time limit, in this case the hitman Stogie, who periodically reminds Ace to "come up with the dough". If the player takes too long, Stogie will gun down Ace. Although no longer affected by drug-induced amnesia (as in Deja Vu I), the player still experiences memory flashbacks when encountering certain environments or photographs, or examining certain objects. Together with its predecessor, Deja Vu II is considered by some fans to be the most difficult of these games and requires a lot of lateral thinking. As the player has no hope of actually physically finding the lost money, the ultimate goal is to find some way out of the predicament with the correct evidence. The player will learn what happened to the money by comparing two like ledgers, which reveal it was spent on police bribes in an effort to sway the loyalty of corrupt cops