many of the other restrictions such as one extremely low statistic forcing a character into a specific class. Changes Magic-using classes were altered in the 2nd edition. The 2nd edition had two unified spell groups, one for wizard spells and another for priest spells. These lists were then further subdivided by school of magic and sphere of influence, respectively. Different classes had access to different schools or spheres, allowing for each class to have distinct spell lists. The illusionist class from 1st edition, for example, became a type of specialist wizard; specialists gained the ability to cast extra spells of their chosen school of magic in exchange for the inability to cast spells of "opposed" schools; an illusionist would gain extra spells per day in the school of illusion, but would be denied access to the schools of abjuration, necromancy, and evocation. A similar distinction was made for priests. 2nd edition introduced priests of a specific mythology who would gain their own specific abilities, restrictions, and sphere of influence selection. The druid was provided as an example; the specification of other specialty priests was left to dungeon masters and setting books. As an example, a specialty priest of Tempus, the god of war in the Forgotten Realms campaign setting, can incite a berserker rage in allies and lacks the "only blunt weapons" restriction of normal clerics. The selection of spheres of influence worked similarly to the allowed and forbidden schools of magic. The bard class was changed to be a normal class that could be chosen at character creation. The assassin and monk classes were removed from the 2nd edition Player's Handbook. The Dungeon Master's Guide clarified the rationale behind the decision in a section on creating new character classes: Class-specific supplements for 2nd edition introduced a number of additional class modifications called kits, which allowed players to create characters with particular themes without having to introduce additional classes. The assassin, barbarian, and monk were re-implemented in such fashion. Supplemental books introduced new classes. The barbarian returned as a class in the Complete Barbarian's Handbook which also introduced the shaman. The berserker and the runecaster classes appeared in the Viking's Campaign Sourcebook, and the manteis in the Celts Campaign Sourcebook. The psionicist class was introduced in the Complete Psionics Handbook. Campaign settings also introduced new classes, such as the magician and guilder from Birthright, the gladiator and trader from Dark