of Super Heroes, Marvel Super Heroes vs. Street Fighter, X-Men vs. Street Fighter, Marvel Super Heroes, X-Men: Children of the Atom, X-Men: Mutant Apocalypse, and Marvel Super Heroes in War of the Gems. Reception Upon release, Marvel vs. Capcom 2: New Age of Heroes received positive reviews for its frantic gameplay style, detailed backdrops and visuals, and enormous cast of playable characters. In Japan, Game Machine listed it on their April 15, 2000 issue as being the most-successful arcade game of the month. Anoop Gantayat of IGN praised the game for its refined battle system, despite its sheer level of insanity, labeling it as "one of the best fighting games out there". Game Revolution lauded the game for its character roster and crazy action, claiming that Capcom crafted an excellent sequel by combining "timeless gameplay, an ensemble cast, and hyper energy". The site also praised the graphics for creating a "2.5D graphical wonder that is candy for the eyes". Jeff Gerstmann of GameSpot praised the new control scheme and the addition of three-on-three combat; he concluded that fans of the previous games would be pleased with the changes made in Marvel vs. Capcom 2. The early Dreamcast, PlayStation 2, and Xbox versions of Marvel vs. Capcom 2 were criticized for their lack of online support outside Japan. Gerstmann commented that online multiplayer would have added a lot to the game's appeal. In his Xbox review, Aaron Boulding of IGN was particularly critical over its exclusion, citing Capcom's failure to deliver on its promise for Xbox Live support as the reason for his low score. However, following the release of the PlayStation 3 and Xbox 360 ports, critics praised the game for providing a smooth online multiplayer experience. Topher Cantler of Destructoid praised the network performance, calling it "outstanding" and "flawless". Wesley Yin-Poole of VideoGamer.com stated that the addition of online play made the game "an essential purchase". Across all platforms, many reviewers cited the jazz-inspired soundtrack as the game's biggest flaw. Jeremy Dunham of IGN described the music as "plain god-awful", stating that the "jazzy lounge lizard music and snappy beats" did not fit the action in the slightest. Martin Taylor of Eurogamer expressed his disappointment that the game's visual flair was backed by "a horrific, lift music-oriented soundtrack and low quality sound effects". Game Revolution shared the sentiment, declaring it as "some of the lamest music that you've ever