Handbook II, and expanded on in Arcane Power. The sorcerer is an arcane striker, with controller as a secondary role. Unlike other editions of the game, 4e sorcerers now have their own list of spells, rather than the same spells as the wizard. Sorcerers' attack spells generally use charisma; furthermore, many sorcerer spells benefit from high strength or dexterity. Sorcerers' sole class feature is spell source; there are several versions of spell source, one of which must be selected during character creation. Each version of spell source gives the sorcerer resistance to one damage type (which is fixed or variable depending on the version of spell source), gives the sorcerer a damage bonus based on either dexterity or strength, additionally, strength-based versions of spell source allow the sorcerer to use strength instead of dexterity or intelligence to determine AC while wearing light armor, and all versions of spell source give the sorcerer at least one additional benefit specific to that version of spell source, and many sorcerer powers have additional effects if a sorcerer has a specific version of spell source. In Player's Handbook II, two versions of spell source are presented: dragon magic and wild magic. Dragon magic refers to the belief that some sorcerers have draconic blood in their veins. Wild magic refers to a random, uncontainable magic that the sorcerer can tap into. In addition, the supplement Arcane Power introduces two more versions of spell source: storm magic and cosmic magic. Dungeons & Dragons 5th edition Sorcerer are born with an innate magic, one they did not choose but cannot deny. [...] Most sorcerers find themselves drawn to a life of adventure sooner rather than later. The magic in their veins does not like to lie dormant. Those who don't learn to channel their power may find their gifts spilling out anyway, in unexpected and often unpleasant ways. The sorcerer was included as a character class in the 5th edition Player's Handbook with different subclasses defined by Sorcerous Origin. They are given two Sorcerous Origins to choose from: Draconic Bloodline and Wild Magic. Several sourcebooks since the launch of 5th edition have expanded the number of origin options. Sword Coast Adventurer's Guide (2015) added the Sorcerous Origin of Storm Sorcery, which was then reprinted in Xanathar's Guide to Everything (2017) along with two new options: Divine Soul and Shadow Magic. Tasha's Cauldron of Everything (2020) added two