level, higher than any other character class. However, the number of skill points is modified by the Intelligence attribute, so it is possible for a very low intellect rogue to be no better off than a particularly bright fighter, although they would still have a broader range of skills to choose from. Also, 3rd edition skills removed the flat percentage rolls that previous thieves had used, using their Difficulty Class mechanic to let a rogue have a better chance against the cheap locks and ordinary guards that might appear in lower-level games. Modifying the skills system, rogues are normally the only class allowed to search for most traps; nobody else has the training to recognize them. However supplements to core D&D have added a few new classes that can also recognize traps, such as the scout. The rogue has the ability to deliver a sneak attack whenever an opponent loses its Dexterity bonus to Armor Class (i.e., when the opponent is flat-footed or flanked or cannot see the rogue). The rogue can then take advantage of this momentary weakness to strike at a vital part of the anatomy (provided the creature has a discernible enough anatomy to suffer a critical hit). This ability was formerly a "backstab," which made it difficult to define when it might be applied in open combat. Allowing flanking (attacking while a teammate is on the opposite side of the target to create a sneak attack) makes the rogue deal a great amount of damage. The assassin was reintroduced in 3rd edition as a prestige class option. The Iconic rogue is Lidda, a halfling female. Dungeons & Dragons 4th edition Fourth edition Rogues are skirmishers, focused on getting to where the enemy does not want them and hurting them by applying extra "sneak attack" damage to enemies that grant combat advantage to them (for instance because they are flanking the enemy or the enemy is dazed or prone). They are also highly skilled, with the most trained skills of any class in the game and all with training in stealth and thievery (a skill that includes picking locks and pockets, and disarming traps). In fourth edition rules, there are two very different mechanical conceptions of the same class; Rogues and Thieves. The Rogue was introduced in the fourth edition Player's Handbook, and initially came in two types; Artful Dodgers and Brutal Scoundrels, with Artful Dodgers being