Deja Vu II: Lost in Las Vegas is a point-and-click adventure game, the sequel to Deja Vu: A Nightmare Comes True, set in the world of 1940s hardboiled detective novels and movies. It was the last game made in the MacVenture series. An NES version was advertised in an issue of Nintendo Power, but the game was cancelled mid-development, possibly due to the game being released after the NES's lifespan. However, the game was released for the Game Boy Color as part of Deja Vu I & II: The Casebooks of Ace Harding. Like its predecessor, elements were censored, such as replacing the game over screen depicting the Grim Reaper with a gun with a gravestone. However, some scenes, including the ending, were expanded upon with more detail. Gameplay In this follow-up, set in the late 1940s, hard-boiled hero Theodore "Ace" Harding is kidnapped in the middle of the night and knocked unconscious. He awakens, this time in a bathroom at the Las Vegas Lucky Dice Hotel and Casino. However, this time he is relieved that his memory is intact. It soon becomes apparent that the Vegas mobster Tony Malone is missing a hundred grand ($112,000 to be exact) after the events that took place in Deja Vu (I): a Nightmare Comes True and that Ace has become the scapegoat due to being the last man Joey Siegel talked to prior to his death; Ace is to return the money within a week or face the classic "or else"; in other words, his death. Deja Vu II takes place in a sparsely populated Las Vegas reminiscent of the movie Bugsy, with just a few locations to explore. However, the player has the option to take the train to other cities including Chicago (if the player attempts to go to Los Angeles, St. Louis, or New York prematurely, Ace is killed by Malone's personal executioner, Stogie Martin), where locations from Deja Vu I are revisited. Connections to this background story are well explained, and the game is completely playable by itself. In fact, there are situations where experience with Deja Vu I can be a disadvantage by creating certain expectations, for instance: the phone in the office at Joe's Bar is openable in Deja Vu I, while in Deja Vu II, it contains an important item. To get to the office, the player has to climb the fire ladder from the