to be granted to a cleric: a demi-god can grant up to 4th level spells and a greater deity up to 7th level spells. For example, a greater deity of Healing could grant spells of all levels in the Healing sphere, minor access to Divination spells and no access to combat spells such as Flamestrike since they are antithetical to its healing dogma. Weapons and armor Reluctant to shed blood, clerics are limited to blunt, bludgeoning weapons unless allowed other weapons by their dogma or mythos. They are trained for battle and spiritual works, so they may use any armor or shield. Dungeons & Dragons 3rd edition In the 3rd Edition (and revised 3.5 Edition) of D&D the cleric must choose either a deity or an alignment concept to be dedicated to (the "patron"). The cleric's alignment must be within 1 step of their patron (e.g., for a Lawful Good patron the cleric can be Neutral Good, Lawful Good or Lawful Neutral). Notably, it is also stated that a cleric needn't worship a specific deity or have a religion at all, but can draw their power from a philosophy or even their personal devotion to a cause or way of life. Divine spellcasting in 3rd Edition is dependent on Wisdom, which restricts the highest spell levels available to the cleric. Other useful abilities for the Cleric include Charisma, to bolster Turn/Rebuke Undead and Diplomacy checks, and Constitution, to complement their melee abilities by way of Concentration for defensive casting, and increased Hit Points. Domains At the beginning of their career, clerics must choose two of the powers associated with the patron (called Domains) as the focus of their particular training, faith, and dogma. These allow them to prepare Domain Spells each day from those domains' spell lists, in addition to their more general cleric spells. Each domain also has another set power associated with it. For example, the Strength domain allows its clerics to increase their strength for one round per day by a number equal to their cleric level, and the Healing domain makes clerics more adept at casting healing spells. There are many other domains like "animal" or "good". Spontaneous casting Clerics differ from other spellcasters in that they can use an unprepared healing spell (or harming spell, for evil aligned clerics) in lieu of another spell of the same level. For example, Good-aligned clerics can transform a