of the Blood Angels is superior to its predecessor in almost every respect. The main reason for this is that the structure of the game itself has remained largely unchanged and, rather than trying to 're-invent the wheel', the designers have stuck with what works and improved upon it." Reviewing the PlayStation version in GamePro, Air Hendrix called it "a port of an outdated PC game ... a stuffy combination of strategy and Doom-style shooting." He elaborated that "All 43 missions feel the same after a while, and neither the shooting nor the strategic planning ever become engrossing." Daniel Jevons of Maximum acknowledged that "the levels seem flat and repetitive, and the action moves at a crawl when compared to Doom'''s sprint", but pointed out that the game is not meant to be a Doom clone, and on closer examination is a complex and engrossing strategy game. He also was pleased that the PlayStation version "retains all the strengths (and weaknesses) of the 3DO original." Electronic Gaming Monthlys reviewers had a generally positive reaction, saying the strategy elements make it far more than just a "Doom clone" and that they were especially impressed with the level of anxiety evoked by the game. However, most of them commented that the slow pace is an annoyance, even as they acknowledged that the game would have been unplayable at a faster pace. A reviewer for Next Generation praised the game's innovative strategic gameplay, but argued that the PlayStation version is not as good as the 3DO original, citing a lack of additional content, choppier animation, a slower pace, and the way that the player-controlled unit straightens itself out in the wrong direction whenever it bumps into a wall. He concluded that "if you like a heavy dose of atmosphere and a little strategy mixed in with the action, Space Hulk delivers." Rad Automatic commented in Sega Saturn Magazine that elements like the commanding and positioning of troops, complex level layouts, and sniping leave the game with only a superficial similarity to other first-person shooters. He was very pleased with the amount of thought required to succeed in the game, and commented, "If you're low on patience you may find this a little trying at first, but once you've got the hang of controlling everything at once you'll be surprised you ever thought of Space Hulk as slow-moving." He also praised the graphics and