allow players to avoid having to "police" their fellow party members, but depending on one's god, it may be encouraged to curb any excessively evil behavior. It is stated that failing to live up to one's deity's tenets will result in that paladin's compatriots hunting down and judging their wayward members. Smite Evil has also been replaced with various "smites" and "strikes" as part of the paladin's power set, which are defined as Prayers (the term used for divine classes' powers). Two builds are presented in the Player's Handbook: the Avenging Paladin, based on Strength and offense, and the Protecting Paladin, based on Charisma and defense. Strength-based attack prayers are generally weapon-based and limited to melee range, while Charisma-based attack prayers include both melee weapon attacks and ranged implement-based attacks. Paladins also have the divine challenge class feature, which causes a targeted opponent to take damage when it makes an attack which does not include the paladin, as well as "marking" that opponent, which penalizes any attack roll the opponent makes against a target other than the marking character. In place of a bonded mount, they can have powers at later levels that allow them to teleport across the battle field to aid endangered allies. The paladin was initially the only class in 4th edition to have plate armor proficiency at first level. Since then, the Knight (a variant of the fighter, first presented in Heroes of the Fallen Lands) and two more paladin variants, the Cavalier (Heroes of the Forgotten Kingdoms) and the Blackguard (Heroes of Shadow), also have this ability. Paladins may also take special feats related to their deity with their Channel Divinity class feature. Many paladin prayers benefit from high Wisdom, and like clerics, paladins can use holy symbols as implements. Paladins no longer have the innate ability to remove disease or have immunity to diseases or fear, but can gain powers that allow other characters to make saving throws for status ailments that can be ended as such, as well as bolster resistances to negative status effects. Paladins also have the highest amount of healing surges out of any class, which when combined with their lay on hands ability, allows them to act as emergency healers. In 4th edition, paladins use the standard multiclassing rules instead of having special multiclassing restrictions like they did in the previous edition. Dungeons & Dragons 5th edition The paladin