not available as a character class in the game's "Basic" edition. However, the Best of Dragon Magazine volumes 2–3 contained variant rules for rangers for this version, including spell lists, henchmen, and tracking ability. Advanced Dungeons & Dragons 2nd Edition Rangers went through several changes in the 2nd edition. Their hit dice were changed to match fighters and paladins. Rangers could still wear any armor, but several of their new abilities required the use of light armor, including the skill to use two weapons without penalty and the thief-like abilities of move-silently and hide-in-shadows. The class retained its tracking abilities but the ability was based on a skill check instead of a percentage roll. Rangers also gained an animal empathy ability which allowed them to calm frightened or hostile animals. Instead of gaining a damage bonus against all giant and humanoid monsters, the ranger focused on a specific creature, which did not have to be of giant or humanoid stock. The class's spell abilities were also limited to 1st–3rd level priest spells from the plant and animal spheres. Higher level rangers could recruit various woodland animals, mythical creatures (such as the treant, pegasus, and pixie), and classed characters including druids, clerics, or other rangers as followers. Although Rangers were generally Good-aligned, an evil version was featured with the Paka, a race of shape-shifting feline humanoids native to Ravenloft who are hostile to mankind. Dungeons & Dragons 3rd edition The 3rd edition of Dungeons & Dragons saw more changes to the ranger. The species enemy was now called favored enemy, and the ranger was allowed to select additional enemies during advancement. The class retained its spellcasting ability, but gained it much earlier, and had its own spell list. The nature of the ranger's companions also changed significantly. Instead of gaining multiple followers the ranger gained a single animal companion, and at an earlier level than in previous editions. The race and alignment restrictions of the earlier editions were dropped, allowing evil rangers for the first time. Dungeons & Dragons 4th edition Rangers in the 4th edition retained their ability to specialize in archery or two weapon fighting. Rangers had the striker role, specializing in single-target damage, as well as mobility. They had the martial power source, and, like all martial classes, their powers were called exploits. Their special abilities made them better suited to hit and run tactics and focusing on