truthful and forthright at all times. A paladin must give fair warning and due quarter to enemies. A paladin holds stealth, subterfuge, attack from the rear, missile weapons and especially poison as weapons of last resort. Occasional, necessary, minor deviations are permissible, but a single gross violation of his/her code of conduct will strip the paladin of powers until he/she atones. Acts of evil or alignment shift always qualify. (Atonement typically involves a quest or undertaking by way of penance, but forced or accidental violations may waive this requirement.) The paladin class is available to all races, although most paladins are still human. The class is notably uncommon among savage humanoids such as orcs and goblins, where good-aligned beings are rare. Similarly to monks, paladins cannot consistently multiclass. Adding levels to any other class permanently halts progression as a paladin, to reflect the devotion and single-mindedness of purpose expected of the class. However, all class abilities are retained in such cases. Certain feats found in the Complete Adventurer and the Eberron campaign setting permit normal multiclassing (e.g. Eberron's Knight Training feat permits multiclassing with any one chosen class, and permits the same benefit to monk levels if that is the class chosen). Some prestige classes also waive this restriction (typically classes built especially for paladins). A fallen paladin can choose to trade in their levels for equivalent Blackguard powers. Certain accessory products, most notably the Unearthed Arcana, feature variant paladins such as the Lawful Evil Paladin of Tyranny, the Chaotic Evil Paladin of Slaughter, and the Chaotic Good Paladin of Freedom (with the base paladin being called "Paladin of Honor"). Under this scheme, paladins become complementary to druids, championing the extreme "corner" alignments just as druids are champions of the partly Neutral "cross" alignments. However, issue 310 of Dragon magazine featured a "paladin" for each alignment (for example, a Neutral Good Sentinel). Aasimar have paladin as their favored class. Dungeons & Dragons 4th edition With the installment of Dungeons & Dragons 4th Edition, paladins are now champions of a chosen deity rather than just being a righteous warrior. As such, paladins may also have a different alignment from the traditional lawful good, but the paladin's alignment must correspond with his/her chosen god. Another new feature is the permanence of paladinhood. Once a character is ordained as a paladin, he/she cannot fall or have powers stripped in any way. This can