of choosing levels or endings. Both feature variants of the arcade boss. The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The scene was removed from the US release, with Data East stating: "We didn't want kids to see [the Japanese display] and think it was okay". Reception The One reviewed the arcade version of Caveman Ninja in 1991, calling it "a cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try". Skyler Miller of AllGame criticized the NES version for its "unresponsive controls", writing that "jumping and simultaneously throwing your weapon, an important move, is often hard to perform". Miller also wrote that the graphics are average for NES. GamePro wrote that the NES version was colorful but that the graphics "are prehistoric", criticizing the "flat backgrounds and sprites". GamePro also criticized the music, described as "rock-splitting clinks and clanks". Super Play praised the SNES version for its colorful graphics, but also wrote: "The snag is that there isn't a lot to hold your interest. [...] the appeal starts to flag after a few minutes. The collision detection is annoying as well, tending to give baddies the benefit of the doubt in any clash of heads. I'm afraid this, coupled with the awkward controls, soon saw me adopting a 'couldn't care less' attitude towards the game". Brett Alan Weiss of AllGame praised the Genesis version's graphics, sound effects and music, but criticized the game's two-player mode. Sega Visions praised the Genesis version's "bright colors and bouncy sounds", but criticized its controls. GamePro, reviewing the Genesis version, noted similarities to the SNES version and praised the "entertaining" two-player mode. British television program Bad Influence! gave the SNES version 4 out of 5. Tony Dillon of CU Amiga wrote that the game "is a lot of fun to play. Not as complete or polished as Zool, but still a great platform game. Controls are responsive, the graphics are good and the sampled sound is excellent, but I couldn't help feeling that in these times of epic Amiga games, this one is just a little too limited". Huw Melliar-Smith of Amiga Action reviewed that the animation of the game's enemies "is pretty good. Not spectacular, but good nonetheless. As Joe & Mac are