Caylus is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and Rio Grande Games in North America. Caylus has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics. A card-game version, Caylus Magna Carta, was published in 2007, as well as a limited premium version of the game, with redesigned medieval-styled artwork and metallic coins. An iOS version of the game was launched in 2012. Game mechanics The goal of Caylus is to amass the most prestige points by constructing buildings and by working on the castle of Caylus in medieval France. Caylus does not include the random elements found in many board games, such as cards and dice. The only exceptions to this are the placement of the six neutral buildings (leading to 720 possible starting configurations) and the initial turn order, both of which are determined randomly at the beginning of the game. However, the effect of random initial turn order is minimal because players whose turn is later start off with a higher amount of money. The basic mechanics of the game include: Resources Resource cubes of five types: food (pink), wood (brown), cloth (purple), stone (gray), and gold (yellow). These are used to build buildings and the castle. Workers: Each player has six workers, which can be placed on buildings to harvest resources, construct more buildings, build the castle, and more. Bailiff: The bailiff moves either one or two spaces from his starting spot on every turn in the game. The pace of his movement can be influenced by the players through the Provost (see below). When the bailiff reaches a pre-determined space, he triggers the conclusion of a phase of construction of Caylus castle (see below). When the bailiff reaches the third such space, the game is over. Provost: The provost indicates by his position which of the workers placed by the players will be allowed to work on any given turn: workers ahead of him are not allowed to work. The provost's position can be influenced by the players with money (see below) or with special spaces on the board. Furthermore, if at the end of a turn the provost ends up on or behind the bailiff, then the bailiff will only move one space forward that round. If the provost is in front of