advantage to conceal the faces of unplaced pieces; both players have "perfect information" about the state of the game, and thus by process of elimination any piece not on the board is yet to be played. The official rules do not specify that a specific player color begins; either white (similar to Chess) or black (similar to Go) may play first and players may alternate first turn between games without swapping pieces. On each turn, a player may place a new piece from their supply, or, if their Queen Bee has been placed, move a piece according to its function. A new piece, when placed, must be adjacent to only the player's pieces; it cannot touch any of the opposing player's pieces. The only exception to this rule is the first piece played by each player; the first played piece by definition cannot be adjacent to anything, and the other player's first piece must be adjacent to the first player's piece (see the "one hive rule" in the Movement section below). Once placed, a piece may be moved to a new space regardless of what pieces it will touch, except that it must be adjacent to at least one other piece. After the Queen Bee has been placed, a player is at liberty to place or move at will; as pieces are placed, the layout, known colloquially as the "hive", gets larger, and pieces become surrounded by others. The strategy in placing tiles is thus usually to wait to place stronger tiles until they have a strong chance of not being immediately trapped. The Queen Bee must be placed in one of the first four turns. It can be preferable to place the Bee before being forced on the fourth turn because the player cannot move any pieces until after the Queen Bee is placed. In an effort to reduce the number of drawn games, Tournament rules (but not the official Hive rules) disallow placement of the Queen Bee on the first turn. Movement and pieces Movement of pieces in Hive is governed by the hexagonal shape of the tiles. Tiles must be situated such that one face of a tile contacts the face of an adjacent tile, and a movement of one "space" equates to a shift to a different (imaginary) hex-shaped area that is adjacent to both the current space and to one other piece. The game has