money, as they can be transmutated into items and equipment and vice versa. Finally, it earns powerful artifacts from Odin. It also has a group experience system: battle experience is divided among the active party members, but experience points obtained from dungeon exploration (Event EXP) such as solving puzzles and completing dungeons are banked for division among party members at the player's discretion. There are three difficulty levels: Easy, Normal, and Hard, with different available einherjar, dungeons, quests and mechanics. On Easy and Normal difficulty, the starting levels of einherjar vary, while on Hard difficulty, all characters start from Level 1. To compensate, there are more dungeons available and consequently more objectives that award Event EXP. There are also three different endings. The "B" and "C" endings can be achieved in any difficulty level, while the "A" ending, which completes the entire story, is only available with the completion of certain tasks in the normal and hard difficulties. Also, the Seraphic Gate is only fully accessible in Hard. Combat Valkyrie Profile has a unique turn-based battle system. The two sides wage battle during alternate turns, with the whole party sharing one turn and able to attack simultaneously during that turn. Each enemy is given their own turn and do not combine attacks with one another. Each of the party members is assigned to one of the buttons on the controller (Square, Triangle, Circle, or Cross). Pressing the corresponding button on the player's turn orders that character to attack. Fighters have three character-specific attacks each turn, though weapons can limit how many they can use. Mages cast their preset offensive spells, which builds up their CT (Charge Time). Charge Time replaces MP, decreases slowly on its own, and prevents casting spells when above 0. While a mage's CT decreases, they cannot perform any actions, though there are skills that allow exceptions to this. Stringing attacks together produces combos that prevent a target from defending or recovering, yield Magic Crystals and Fire Gems that increase experience and reduce CT, and add to the Hit Gauge. When the Hit Gauge reaches 100% in one turn, a character that participated in the combo that filled the Hit Gauge may perform a special attack ("Purify Weird Soul") that causes great damage and refills the Hit Gauge, possibly allowing another character to use their Purify Weird Soul. Using a Purify Weird Soul causes CT to rise,