(as demonstrated when he gives Hellboy a sound thrashing in the B.P.R.D. locker room with a set of locker doors), or can be used for teleplasty (from the Greek τηλε "far" + πλαστειν "to mold or form"; the word ectoplasm derives from the same root), enabling him to temporarily reanimate dead creatures and possess mechanical objects or living things. He uses this talent to great effect near the film's climax, when he takes over one of the Golden Army's soldiers and uses it to fight the others. Outside his containment suit, he appears as a roughly humanoid shape in whispy, ghostly form. When Liz Sherman and Abe decide to disobey orders and take the dying Hellboy to Prince Nuada, Krauss initially forbids them to, but reconsiders, remembering his own lost love. Deciding to support the renegades, he helps Liz and Abe steal the Bureau's plane to find the Prince, participates in the battle against the Golden Army, and quits the B.P.R.D. along with his new comrades. On a commentary on the Hellboy II DVD, director Guillermo del Toro states that Johann's helmet design was an unused idea for Master Chief in the unreleased Halo movie. References Dark Horse Comics superheroes Dark Horse Comics film characters Hellboy characters Fictional ghosts Fictional German people Fictional Federal Bureau of Investigation personnel Comics characters introduced in 2003 Fictional characters from Swabia Characters created by Mike Mignola Male characters in film Fictional psychics Fictional characters with spirit possession or body swapping abilities