Vanguard Bandits, known in Japan as is a tactical role-playing game (RPG) for the PlayStation. The game was developed by Human Entertainment and originally released in Japan on July 30, 1998. It was published in North America by Working Designs. Vanguard Bandits is a support-centric strategy RPG featuring tactical combat in a medieval fantasy world in which knights and soldiers pilot mecha. This game takes place on the Continent of Eptina where numerous battles have taken place over territory, goods, and beliefs. In the midst of the conflict archaeologists in the Pharastia Kingdom discovered giant armored mecha that they called ATACs, or All Terrain Armored Combatants, that could be controlled by the thoughts of the pilot seated inside the unit's head. The Kingdom used the power of these ATACs to assume control of the entire continent, and then decided to use them to keep the peace in their new territories. Pharastia soon began to lose control as Coup d'etats and civil wars erupted which left it in a defeated state, with only their standing army remaining. Gameplay Vanguard Bandits is an RPG strategy game played on an isometric grid of squares with representations of all the player and computer controlled ATACs, similar to Final Fantasy Tactics and the Front Mission series by Square. Each character can move around on the grid, attack, and perform support abilities. All actions during that ATACs turn takes up AP (Actions Points), and attacks produce FP (Fatigue Points). If the Fatigue Points reach maximum, the pilot becomes unable to perform any actions until he/she awakens, leaving him/her open to attack. When an ATAC unit attacks or defends from an attack, a detailed three-dimensional battle animation with music is shown over the normal grid. Between each battle is a story cutscene where the characters within the ATACs are represented on a similar grid and can interact and further the story line. The player progresses through a total of 20 missions in one of three different story lines. Different battles and events happen based on the choices of the character within certain story scenes between battles, a character's level, or the morale of the group. Notably, if Bastion reaches a high enough level by the end of the third mission, he will be faced with the choice of whether to remain with his companions on the Kingdom branch or to chase after the game's villain, ultimately reaching