one in the Nolanverse films which permits him to glide across vast distances. His utility belt contains an array of gadgets, some of which he builds or receives over the course of the games. The suit itself is also upgradable via perks the player can purchase throughout the games.Utility Belt Arsenal Introduced in Arkham Asylum: Grapple Gun - for ascension of buildings at high speeds, to boost gliding ability, disarming criminals from a distance and opening up heavy doors. Line Launcher - Fires a parallel line in opposite directions to accelerate over distant obstacles or tightrope walk across silently. Batarang - for disabling thugs, opening doors or destroying things, with sonic versions that distract and then disable enemies with high frequency sound and a remote-controlled version that can navigate around and through obstacles. Cryptographic Sequencer - Computer and communicator allowing Batman to hack into various systems and open various electronically locked doors; in Arkham Knight, it is upgraded to a remote hacking device and can overtake drone controls and use digitally-controlled mechanisms to distract. Explosive gel (first appears in Arkham Asylum) - Allows Batman to spray stable explosive and demolish obstacles and walls and destroy hazardous materials. Smoke pellets (first appears in Arkham Asylum) - create a cloud of smoke when thrown to mask Batman's presence to sneak up on armed opponents or to escape dangerous situations. Introduced in Arkham City: Freeze Grenades - disables thugs by freezing them in place or creating floating ice for Batman to safely navigate bodies of water; in the prequel Arkham Origins, this is initially a "glue grenade". Disruptor - Disables mines, weapons crates, and various firearms; in the prequel Arkham Origins and the final sequel Batman: Arkham Knight, the disruptor the form of a gun and in the latter game can also make mines, weapons crates, and firearms backfire on the enemies using them. Remote Electric Charge (REC) gun - shoots a burst of electricity that can shock people and power up generators. In the prequel Arkham Origins the Batsuit takes on a more heavily protected armor look, more akin to the Nolan version in The Dark Knight: the ears are shorter and the cowl looks less like a mask and more like a combat helmet; and because of the added armor, the suit appears less damaged, only scratched, even as the game progresses. Alfred constructs a concussion detonator—which attaches an orb of