characters that the player can interact with. This time around, however, he is not so responsible for their welfare and they are more there to help him on his quest. They do, after all, belong to the time Magic Knight has found himself in. He is the only displaced person this time around.Knight Tyme also involves some space travel, with Magic Knight commandeering the USS Pisces and using it to journey to various planets and star systems. All of these planets can be communicated with and some can be beamed down to via the USS Pisces transporter system. Magic Knight also needs to keep note of the ship's fuel as if it runs out both he and the starship will be stranded which means the end of the game. Refuelling can take place at many of the planets the USS Pisces visits. Sequels One further Magic Knight game, Stormbringer'', was released in 1987. External links Review of the ZX Spectrum version from CRASH magazine. Solution to the Game ZX Spectrum games Commodore 64 games Amstrad CPC games MSX games 1986 video games Mastertronic games Puzzle video games Video games scored by David Whittaker Video games scored by Rob Hubbard Video games developed in the United Kingdom Single-player video games Video games about time travel Video game sequels