of deceased warriors. When entering a city or town, the game switches to a 2D profile view and Lenneth will disguise herself as a human, allowing her to interact with inhabitants without drawing attention to herself. Much of the game consists of Lenneth locating and recruiting new einherjar (with cut-scenes of the circumstances of their deaths), training them, and determining if and when to send them to Valhalla to fight alongside the Æsir. Character development for most of einherjar consists of their "death scenes", which are often dramatic and highly emotional and often steeped in symbolism and metaphors, and dialogue between them and the Gods while in Valhalla. Each chapter requires Lenneth to send at least one einherjar to Valhalla (with a maximum of two per chapter), preferably meeting a set of requirements outlined at the start of the chapter. This makes the einherjar that is sent unable to be selected again until the endgame (if they prove strong enough to survive), but the game compensates with a large cast of 21 einherjar (some of which are exclusive to Normal or even Hard difficulty). The game is divided into eight chapters, each with different quests, dungeons, and items available. Each chapter is further divided into periods, depending on the difficulty (16 in Easy, 24 in Normal, and 28 in Hard). Visiting towns, dungeons, and recruiting einherjar use up periods, requiring that the player budget their available time. Once the periods in a chapter are up, the Sacred Phase begins, in which Lenneth returns to Asgard and Freya updates her on the status of the war with the Vanir and the fate of her einherjar in Valhalla. Each Einherjar has a Hero Value, a number representing their combat strength and strength of character, and Lenneth must send einherjar with the proper hero values and skills to survive in Valhalla and keep Odin and Freya satisfied. Not sending Einherjar and opting to keep too many special artifacts awarded at the end of dungeons will lower Lenneth's Evaluation to 0, which triggers the worst possible ending (Ending C). Conversely, offering artifacts instead of keeping them and sending Einherjar that meet or exceed the chapter's requirements awards a number of bonuses. First, it tilts the divine war in the Æsir's favor and increases Lenneth's Evaluation. Second, to increases the number of Materialize Points that Freya grants during the Sacred Phase, which are analogous to