is the amount of punishment that a Superstar deals to an opponent. Winning the game A player wins the game in one of two ways: Pinfall: a player inflicts enough Damage that their opponent has to overturn more cards than remain in their Arsenal. Count-Out: an opponent ends any turn with no cards left in their Arsenal. A player may elect to refuse a count-out and go for a pin, if they want to prevent their opponent from deliberately “counting themselves out”. Card types At a basic level, the cards in any Raw Deal deck will be of the following types: Maneuvers (yellow): in most decks, maneuvers are the means by which players inflict damage on their opponents and gain Fortitude. There are ten main types of maneuver - strikes, grapples, submissions, high risks, trademark finishers, assaults, holds, throws, trademarks, and extremes. Maneuvers can only be played on a player's turn. Reversals (red): these cards are used to stop an opponent's maneuver or action cards. They typically stop a specific type of card, although some will reverse any card. Unless stated otherwise, Reversals will work when played from a player's hand, or when overturned while taking damage. Reversals can only be played on the opponent's turn unless the card states otherwise, and will end an opponent's turn when played or overturned. Actions (blue): these cards represent different antics in and out of the squared circle. Their effects can range from allowing a player to draw cards or recovering cards in the Ringside pile, to removing cards from an opponent's Ring area or even immediately winning the game. Actions can only be played on a player's turn. Antics (green): much like actions, these cards represent any side action taken by the wrestler during the match. They serve almost identical functions to actions. Hybrids: hybrid cards are multicoloured, and can be used for either purpose. Hybrid actions and maneuvers can only be played on a player's turn, while hybrid reversals can only be played on an opponent's turn. Superstar-specifics: these can be any of the other types of cards, and represent the trademark actions of WWE wrestlers. These cards have a logo denoting which superstar(s) may use the card, and are usually the most powerful cards in any player's deck. “Remake” superstars are always capable of playing most or all cards with the original superstar's logo on them, but do not count