the bailiff, then the bailiff moves ahead two spaces, thus shortening the game. Money: Caylus currency is called the denier. Deniers are used to pay workers, influence the provost to allow workers to work or to block opponents' workers from working, use the jousting field to gain royal favors (see below), and build certain buildings. Neutral buildings: Six neutral buildings are randomly placed at the start of the game; along with initial turn order, this is the only source of randomness in the game. Player buildings: By placing a worker on a construction building, a player can construct a new building; each new building has a fixed cost of 2 to 8 resource cubes (some costs being a white wildcard, allowing payment of any resource type). Once built, all players can use the new building, but the original builder gets a bonus every time an opponent uses it. Building the castle: By placing a worker in the castle, a player can send a "batch" of three different resource cubes (one of which must be food) to help construct the castle of Caylus and reap prestige points and royal favors. Royal favors: Players who contribute to the royal cause by building the castle, using the jousting field, or constructing certain buildings are granted royal favors. In the story of the game, prestige and royal favors are granted by King Philip the Fair. Royal favors can take the form of prestige points, money, resources, or discounted, unblockable access to construct buildings. These royal favors can often be the deciding factor in the game, when used cleverly. Turns A turn in Caylus consists of 8 phases: Income. Each player receives a standard income of 2 deniers, plus any income for Residential buildings s/he owns (or prestige buildings that provide income). Placement of workers. According to the turn order, players take turns placing their workers on unoccupied spaces (with some exceptions). Each worker placement costs 1 denier. The players may pass once they have placed all the workers they want (or can afford). Every time a player passes, the cost of placing additional workers on that turn increases by 1 for the other players. Activation of special buildings. The special buildings (the first 5 buildings after the castle, but before the bridge) are activated, and their effects are applied. The provost moves. Each player (in order of passing) has the opportunity to move the