Project Nomads is a computer game by Radon Labs released in 2002. It is set on the fictional planet Aeres, a fantastic world of gigantic floating islands, which are the remnants of the planet from before it exploded. After Aeres broke apart, the few surviving inhabitants settled on the drifting fragments of the planet. You are a nomad, a restless soul forever in pursuit of adventure. The player wanders across the planet on the island, discovering mysterious artifacts and exploring the ruins of the long dead race of Master Builders. The only place to fall to is the Sea of Flames, the very bottom level of this new world. Gameplay The majority of the game is spent on the player's floating island. At the beginning of the game, the island sports only a single control tower, which is used to navigate. Throughout the course of the game, players can upgrade their island by building various structures ranging from defensive cannons to power plants that supply energy. Structures are created with the help of so-called artifacts, magical remnants of an era long gone. Artifacts can be found throughout the game. Some are hidden, others are in plain sight, and some are handed to the player by NPCs. When activated, an artifact quickly deploys into a building. Artifacts are stored in the player's belt for use. There are two types of artifacts. Both are used to create buildings, but while red artifacts are lost when the building they created is destroyed, blue artifacts will reappear in place of the destroyed structure. Multiple artifacts of the same type can be combined to create a more powerful version. For instance, two defensive turret artifacts when combined will unfurl into a level two defensive turret, which, unlike the level one turret, will engage threats automatically. Combining two of those artifacts will yield a level three defensive turret sporting dual cannons for twice the firepower. To build, the player selects an artifact and then selects the part of the island where the structure will be placed (certain structures, such as hangars, are limited to certain spots on the island). Also, a building cannot be created if the player's character is standing in the way. The island has energy; this energy is used for things like construction, or operating buildings on the island such as the gun towers, or repairs. The island also has health, which is