"a game in which everyone could remember their childhood and the toys they played with in their house". Reception The game received favorable reviews according to the review aggregation website GameRankings. Brandon Justice of IGN said, "The strong sense of atmosphere can be attributed in large part to the game's subtle but spectacular visuals," and added, "Most of the time, the game finds a nice balance between challenging and competitively frustrating." Jeff Gerstmann of GameSpot said in his early review of the game, "Toy Commander does a nice job in the graphics department. The game has an extremely frustrating learning curve, since you must get used to the control while dealing with missions that require an extremely delicate touch"; he then remarked at the end of the review, "It should make for an excellent rental, but most players won't remain interested for more than three days." In most of the causal reviews of Toy Commander, players enjoy the graphics more than the tricky control scheme on difficult levels. Adam Pavlacka of NextGen said of the game, "If there's trouble in paradise, it's that success in a given mission is often a matter of trial and error (instructions are often vague), and playing certain stages over and over can grow tiresome. Also, the difficulty level varies widely, with seemingly impossible tasks followed by something so simple that you crack it the first try. Still, you owe it to yourself to try this one." In Japan, where the game was ported for release under the name on January 6, 2000, Famitsu gave it a score of 25 out of 40. No Cliché No Cliché was a France-based game development company who created games for the Dreamcast, led by French developer Frédérick Raynal. The core team was previously established in Adeline Software International, before being bought by Sega. Adeline's parent company, Delphine Software International, retained the rights to Adeline's intellectual properties. No Cliché was best known for its first Dreamcast title, Toy Commander, released in 1999. In 2000, it produced Toy Racer and helped Raster Productions into coding localisation for the European release of its Dreamcast Quake III Arena port. In 2001, Sega Europe stopped development on many Dreamcast European games, causing the company to cease development on its current project at the time, Agartha, a survival horror game. No Cliché remained together for a little while after the cancellation, attempting to create