Software's sequel to The Clue!, The Sting!. As part of Take-Two, Neo Software developed the Xbox port of Max Payne, which was released in December 2001. Online Pirates was still in development in late 2002. At the time, Seifert commented that Neo Software, which now had forty employees, saw online games as a "market of the future". However, he lamented that the lack of widespread broadband connections in households at the time made games like Online Pirates unviable as mass-market products. On Neo Software's tenth anniversary in January 2003, Take-Two moved the studio to the Rockstar Games label, rebranding it Rockstar Vienna. The legal entity, Neo Software Produktions GmbH, was consequently renamed Rockstar Productions GmbH. The studio continued developing ports, bringing Max Payne 2: The Fall of Max Payne to the Xbox and PlayStation 2, as well as Grand Theft Auto III and Grand Theft Auto: Vice City to the Xbox. In January 2004, Rockstar Vienna began work on what would become Manhunt 2, the sequel to 2003's Manhunt. On the morning of 11 May 2006, Take-Two closed down Rockstar Vienna's facilities and fired all employees without prior notice. In a blog post, Rockstar Vienna designer Jurie Horneman described how he arrived at the studio to work, only to be turned away by security guards. With 110 employees before the closure, Rockstar Vienna had been the largest video game developer in Austria. The move was described as a cost cutting exercise: Rockstar Games had too many studios and its expenses were too high, and the decision to close Rockstar Vienna was made easier because it was its only studio in a non-English-speaking country. Rockstar Games stated that employees were "offered packages in accordance with Austrian law, as well as other job opportunities within Take-Two and Rockstar Games where possible". Laber later described the closure as "completely fair", noting that the severance packages far exceeded the legal minimum. The development of Manhunt 2 was shifted to Rockstar London and the game was released in October 2007. Following the release, Horneman, who had been a producer for the game while at Rockstar Vienna, noticed that the game's credits lacked all names of the Rockstar Vienna employees who had worked on the game before the studio's closure. In a blog post listing all 89 missing credits, he stated that "the majority of the work we did at Rockstar Vienna is in the released