Amarant as a security guard. When the thief Zidane raids the mansion, he frames Amarant, who becomes a wanted man with a considerable bounty on his head. Subsequently, a wanted poster of Amarant can be seen at the inn in Treno. Amarant does not divulge this information until a conversation with Freya (who finds the story very amusing) outside the auction house in Disc 3, keeping the reasoning for his grudge towards Zidane (who does not remember him) secret for a significant portion of the game. Afterwards, Amarant works as a mercenary for hire. He's summoned by Queen Brahne to retrieve Princess Garnet's pendant and assassinate Vivi, and he takes the job after learning that Zidane is traveling with the two. Another bounty hunter, Lani, arrives first and holds Eiko hostage, demanding that the princess relinquish the pendant. Compelled by a sense of fairness, Amarant drops in on the pair and saves Eiko. He challenges Lani, who gives up the pendant and retreats. He then turns to duel with Zidane. After losing the fight, Amarant returns the pendant and demands that Zidane deliver the finishing blow. Zidane refuses, and, confused by the thief's mercy, Amarant decides to follow Zidane in order to understand his power. While with the party, Amarant remains an aloof and dismissive character (even to the point of not performing a victory dance at the end of a battle). His "lone wolf" persona culminates during the raid on Ipsen's Castle, where Amarant seeks to prove that working alone "beats working in a team any day," and sets off in search of a set of mirrors alone. However, after finding the mirrors Amarant falls and nearly dies; he is quickly saved by Zidane, who had re-entered the castle having already made it out with the party and noticed that Amarant hadn't. Amarant is again confused by Zidane's willingness to help him, and his personality gradually begins to change under Zidane's influence (to the point of finally performing a victory dance at the end of battles). On Terra, Amarant concludes that "Blind pursuit of power is a meaningless vice." Freya Crescent is Burmecian, a race of anthropomorphic rats (according to many indications in the game, and by Square) who mainly live in two cities, Burmecia and Cleyra. Freya's name is homonymous with that of the Norse goddess Freyja, while her surname is homonymous with the English word crescent. Her