order to really "finish" the game, he must also free all the Goonies to access the game's final level (The Pirate Ship). Otherwise, the game will restart from the first level. Enemies An army of rats patrols the stages frequently. There are three kinds of rats: red, yellow, and white. Red ones need one hit with kick/slingshot, while the yellow ones need two. White rats take one hit like red, but drop a cross granting temporary invincibility. A Fratelli makes an appearance and attempts to attack the player by shooting at him and spreading music notes at him. The Fratellis cannot be killed, even by bombs; they can only be stunned. After a while, they will get up and continue chasing the player (if still on screen). However, if they are stunned while jumping over a pit, they will fall into it. Related releases The theme "The Goonies 'R' Good Enough" by Cyndi Lauper, featured in the beginning of the Famicom title and its sequel, was remixed by Tomoyuki Uchida for Pop n' Music 10, from Konami's Bemani Series. The theme retains its original 8-bit song from the NES with added drum and bass beats. The three hidden items, Konami Man, Vic Viper (from the Gradius series), and TwinBee, would reappear in Castlevania: Portrait of Ruin, as well as in Castlevania: Order of Ecclesia. The in-game description for these items is "5,000 points", which is what the player receives if he or she catches it before it disappears. References External links Vs. The Goonies at the Killer List of Video Games The Goonies (Playchoice 10) at the Killer List of Video Games 1986 video games Arcade video games The Goonies video games Famicom Disk System games Japan-exclusive video games Konami games NEC PC-8801 games Nintendo Entertainment System games Nintendo Vs. Series games PlayChoice-10 games Sharp X1 games Video games developed in Japan