Virtual Chess 64 is a chess simulation game for the Nintendo 64. It was released in 1998. The game features no true "completion" in the form of a goal or a score, so one could theoretically play an endless number of matches. When a piece is captured, a short animated cutscene plays back depicting the battle, as in 1988's Battle Chess. Features Virtual Chess 64 comes with a basic text and visual tutorial written for beginners and novices about how to play chess. In the third section the tutorial continues explaining how to play using simple chess positions in which the player must find the best move. The fourth section is an analysis of "Fool's mate" and "Scholar's mate". In the fifth and sixth sections these chess problems become increasingly complicated, and the player is expected to find the solution and understand it. The seventh section is about basic endgame checkmating approaches and patterns, and just one basic endgame concept for beginners: the square of the promoting pawn. The last three sections focus on improving opening, middlegame, and endgame chess play by using example games for analysis. A full game can be played using either a 2D or 3D board. There is a "Rotate Board" option for the 2D and 3D boards, although the C-left and C-right buttons can be used to rotate the 3D board by a greater variety of angle measures. On the 3D board every time a piece is captured is accompanied by a short cutscene depicting the capture unless this is disabled or limited to one-time only per piece capture combination. There are no cutscenes on the 2D board for captures. Players can change the design of the pieces and board and use the "flash think" and last move square lights. There are four 2D chess sets to select from. Players can create scenarios by adding or removing pieces from the board and placing them in different positions, but there is a bug removing the option to castle in games customized through this feature. The game supports two players, and also the option of seeing the chess engine play itself. The game also has a "Level" option in which players can set the time taken for the chess engine to respond based on the complexity of the position. Time is the only real factor behind the quality of the engine's moves, and while the default difficulty