cards and all the other players must follow suit (put down cards of the same suit). If a player doesn't have cards of the same suit, he may put down any other card that he has. If a player does have cards of the same suit, but puts down cards of another suit, and is later caught (he will have to put down all his cards eventually) he is fined 100 points. If a player doesn't have cards of the same suit, he may put down a card that is not of the trump suit, and then he surely loses the trick, or he may "cut" (put down a trump card). Who takes the trick After all four cards have been put down, the winner of the trick is determined, the highest card of the suit that started the round wins, unless trump cards are put down, and in that case, the strongest trump wins. The player to win the trick is the one to start the next round. When playing with no trump (NT), the rules are the same, only there is no option to cut, so a player that does not have the leading suit loses the trick for sure. Example of a game round An example round (diamond is trump): player A leads with a 9♣, player B Q♣, Player C 7♦, player D 8♣. Notice that player C has no clubs, or else he would have to put down a club, so he has two options: to get rid of a card that is not trump, or to try to win the trick with a trump. Player D had clubs, so he had to put down a club and could not put down a trump, and so Player C wins the trick. Scoring The object of the game is to win the exact number of tricks in the contract, no more and no fewer. If a player makes his contract (with zero as the exception), he receives the number of tricks squared plus ten. For example, a player that contracted three and took three tricks will get 19 points (3*3+10=19). If a player does not make his contract (with zero as the exception), he gets minus ten points for each deviation (too many or too few) from his contract. Therefore, if a player bids 4 and wins 6, he loses 20 points. A player that bids