of holds and reversals is the best part of the game. GameSpot noted that using holds, "you can counter holds and attacks and then reverse counters on top of that, so you sometimes can get an awesome Jackie Chan-style grappling match that goes back and forth three or four times till someone messes up and pays the consequences." The "bouncing breast" feature was widely ridiculed for its exaggerated and prolonged animation, which critics regarded as comical and grotesque rather than appealing. Sega Saturn Magazine noted that the breasts "wobble up and down like jellies and seem to operate totally independently to the rest of the girl's body", and Jeff Gerstmann similarly remarked in GameSpot that "They bounce around like gelatin for no apparent reason." He considered it a relief that the feature can be turned off, describing it as "stupid" and "the very definition of overkill." IGN was not as annoyed, but pointed out that the bouncing breasts "don't actually contribute to the gameplay except to add temporary novelty and libido frustration to the typical gamer." Computer and Video Games saw the feature as having a campy appeal, finding humor in how "The slightest movement is enough to set them off, swinging and bouncing around in a most comical fashion!" The reviewer compared it unfavorably to the more realistic breast physics in Fighting Vipers. A number of reviewers praised the quality of the arcade-to-Saturn conversion, and most applauded this version's high-resolution graphics and detail. However, reviews for the later PlayStation version hailed it as even better, with enhanced graphics and enjoyable new content which adds to the replay value. IGN went so far as to say that "The Model 2 graphics have ported over to the PlayStation better than they've ever been on the Saturn". (Many of the Saturn's killer apps were Model 2 ports, including Virtua Fighter 2.) GamesRadar included Dead or Alive at number 28 in their list of best Sega Saturn games, stating that "the game's high-speed, rock-paper-scissors style of play was a quick hit with arcade players". In 2011, Complex ranked it as the seventh best fighting game of all time. Remake In 2004, Tecmo released Dead or Alive Ultimate, a package that featured revamps of the first two DOA games, on the Xbox. The remake of the first game was based on the Sega Saturn version, as it was Itagaki's preferred version. It featured smoother