Universe is a graphic adventure game developed and published by Core Design for the Amiga, Amiga CD32 and DOS platforms in 1994. It was Core Design's second and last effort in the adventure game genre after Curse of Enchantia, of which it was originally planned to be a sequel. Universe is a space opera that tells the story of Boris, a young man who has been summoned from modern Earth to another universe, where he is destined to become its long forecast savior from evil. The game received mostly positive reviews. Gameplay Universe uses a point and click user interface. The player character is controlled via mouse and an icon based control bar that is accessible by pressing the right mouse button, which also pauses the game. Plot The player takes role of a 16-year-old Boris Verne, who is taken to a parallel universe from the present time, when playing around with his eccentric uncle George's newest invention, which he called the Virtual Dimension Inducer. Boris finds himself in an alternate dimension called Pararela, being at the centre of a prophecy that says that he is the Saviour that will end the reign of the mad tyrant King Emperor Neiamises of the Mekelien Empire, who possesses god-like powers and is bent on conquest of the whole galaxy. Throughout the game Boris encounters allies and enemies on a variety of worlds, installations and starships on his quest to bring peace to the universe. Development Curse of Enchantia 2 Universe was the second and last point-and-click adventure developed by Core Design, who then instead concentrated on 3D games for the PC and fifth-generation consoles, including what would become Tomb Raider. Initially, it was going to be a direct sequel for Core Design's successful 1992 comic fantasy adventure game Curse of Enchantia, which would continue the adventures of the young teenager Brad as he would return to the other-dimensional realm of Enchantia with his sister Jenny to rid that world of the remaining evil witches. This game was planned but never released, in part because of Robert Toone's departure from the company. Universe The game "has grown up so much during the development that it has simply became a follow up", incorporating elements of a film script written by Rolf Mohr several years earlier while he was working with the games Workshop.<ref name=cd32>Amiga CD32 Gamer (September 1994), page 11.</ref> This spiritual successor game